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03.-05.06.16 • Connected 24 • Uetersen (Germany)
17.-18.09.16 • Classic Computing 2016 • Nordhorn (Germany)
08.-09.10.16 • AmiWest 2016 • Sacramento (USA)

19.May 2016 (Webseite)

Podcast: AmiCast 12 interviewed Jim Collas (Amiga Inc.)
In its twelfth issue the English-language podcast AmiCast has interviewed Jim Collas, who from 1992 until 1999 worked for Gateway - in the end as CTO and Senior Vice President for the worldwide product strategy, product development and the product management. For half a year he also was president of Amiga. Today he runs a technology company for financial services, Engage Financial Technology.
(snx) (Translation: dr)

[News message: 19. May 2016, 22:51] [Comments: 0]
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19.May 2016
Amiga Future (Webseite)

Games Coffer: Three new games added
Games-Coffer is a collection of games, applications and demos for Amiga and C64, which can be downloaded legally for free. Now three new Amiga games written by Phil Ruston have been added: Aquanaut, Giddy II and Operation Firestorm. (snx) (Translation: dr)

[News message: 19. May 2016, 22:50] [Comments: 0]
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19.May 2016 (Webseite)

PDF-Magazine: REV'n'GE 55 (Italian/English)
The PDF-magazine REV'n'GE ("Retro Emulator Vision and Game") is available in Italian as well as in an English-language translation. REV'n'GE compares and reviews games on vintage computers.

Among others the latest issue includes reviews about the Amiga games Black Viper, Wanderer and Flight of the Intruder.

Download sites:
English (snx) (Translation: dr)

[News message: 19. May 2016, 04:54] [Comments: 0]
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19.May 2016 (Webseite)

Emulator: FS-UAE 2.7.14dev
Frode Solheim's FS-UAE is available for Windows, Mac OS X, Linux and BSD and based on WinUAE and "includes an easy-to-use graphical configuration program which allows you to enjoy FS-UAE and Amiga emulation without writing configuration files." Beta version 2.7.14dev fixes some minor bugs and some translations have been updated. (cg) (Translation: dr)

[News message: 19. May 2016, 00:58] [Comments: 0]
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16.May 2016 (Webseite)

Virtual maschine for Lazarus crosscompiler, now with AmigaOS 4-support
Marcus 'ALB42' Sackrow has released an update of Virtual Lazarus. It is a virtual maschine, which can be used with the VMWare Player and in which Linux inluding the Freepascal crosscompilers for AmigaOS 3/4, AROS (i386) and MorphOS as well as Lazarus as RAD (Rapid Application Development) are installed. more... (cg/dr)

[News message: 16. May 2016, 21:33] [Comments: 0]
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16.May 2016

Arcade racing game Amiga Racer 3.1 (AmigaOS 4/MorphOS)
Over the update function included in Michael Neitzel's Lotus clone "Amiga Racer", players get new features. Currently version 3.1 provides the first modules required for the multiplayer mode. Registered users also get a new Hungarian scenario, which is the 8th for Amiga Racer: more... (cg/dr)

[News message: 16. May 2016, 17:54] [Comments: 0]
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16.May 2016 (Webseite)

Driver system: OpenPCI under GPL released
The openpci.library provides an interface for drivers of PCI expansion cards which does not depend on the hardware. The PCI busboards Prometheus, GRex and Mediator as well as the emulator Amithlon are supported. With permission of the initiating author the project now was released under the GNU GPL, a corresponding repository was established at Github. more... (cg/dr)

[News message: 16. May 2016, 15:36] [Comments: 0]
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16.May 2016
Andreas Falkenhahn (ANF)

Hollywood: RapaGUI 1.0

Rapid Cross-Platform GUI Development On All Islands

Press release: This is the game changer you've been waiting for! Airsoft Softwair is proud to present its most ambitious Hollywood plugin yet: RapaGUI - a cross-platform GUI toolkit that allows the creation of native (!) GUIs for AmigaOS (MUI), Windows, Linux (GTK), and Mac OS X based systems! This is a real killer plugin and truly a world's first because RapaGUI is the first cross-platform GUI toolkit to support Amiga-based systems with MUI as well. This is surely a dream come true for many Amiga users! In fact, RapaGUI is a MUI Royale spin-off with the killer app twist. Like in MUI Royale, GUI layouts in RapaGUI are conveniently defined in XML files which are then converted into full-blown GUIs by RapaGUI on-the-fly. It just doesn't get any easier!

MUI Royale and RapaGUI are very similar in their design. Thus, porting scripts from one to another is not much of an effort. A detailed migration guide from MUI Royale to RapaGUI is included in the RapaGUI manual. Note that for Amiga-only apps MUI Royale is still the number one choice because it allows you to access almost all of MUI's features whereas RapaGUI's focus is on full portability which is why its API represents the lowest common denominator between the Amiga, Windows, Linux and Mac OS X GUI toolkits. All MUI fans will be happy to see that RapaGUI's API was heavily inspired by the MUI API so that you can now use the world-famous MUI API to write GUIs for Windows, Linux, and Mac OS X as well!

RapaGUI uses an object-oriented design composed of over 40 MOAI (Magic Omnigui Architecture Interface) classes. Those MOAI classes constitute the heart of RapaGUI. All GUI elements supported by RapaGUI (windows, widgets, menu bars...) are simply objects derived from those MOAI classes. By wrapping the diverse native OS GUI APIs into platform-independent MOAI classes, those classes reduce the many faces of the different OS GUI APIs into just a single MOAI API face, carved in stone by RapaGUI!

RapaGUI supports all the widgets you need to create modern GUI applications, including multi-column listviews, treeviews, tabbed page widgets, toolbars, status bars, text editor widgets, menu bars, HTML views and much more. The highlight of RapaGUI, however, is certainly its inbuilt Hollywood MOAI class. This class allows dynamic embedding of complete Hollywood displays into GUIs which can be used to combine Hollywood's powerful multimedia functionality with RapaGUI's GUI abilities into one powerful application.

RapaGUI comes with almost 300 pages of documentation in various formats like PDF, HTML, AmigaGuide, and CHM that describes the GUI programming basics in detail and provides a convenient MOAI function and class reference. A step-by-step tutorial that guides you to your first RapaGUI program is also included. On top of that, almost 20 example scripts are included in the distribution archive, including advanced scripts like a complete video player which really show off the power of Hollywood and RapaGUI working together.

All this makes RapaGUI the ultimate cross-platform GUI toolkit, carefully crafted for you sailors of the seven GUI seas! Only RapaGUI allows rapid cross-platform GUI development on all islands - it is the ultimate fusion of all the different OS GUI toolkits into one MOAI face, carved in stone for eternity and beyond.

RapaGUI is the fourth plugin to bear the "Powered by Hollywood 6.0" seal of quality as it utilizes the new display adapter plugin interface introduced with Hollywood 6.0. That's why we here at Airsoft Softwair say: Life starts at 6.0. Since RapaGUI requires a few enhancements introduced in Hollywood 6.1, you need at least Hollywood 6.1 to use RapaGUI. RapaGUI is available free of charge and can be downloaded from the official Hollywood portal at the title link. Versions for AmigaOS 3.x, AmigaOS 4, MorphOS, AROS, Windows, Mac OS X and Linux are provided. AmigaOS users please do note that although RapaGUI is still compatible with MUI 3.8, it is highly recommended to install MUI 4.0 to use all of RapaGUI's features.



[News message: 16. May 2016, 06:21] [Comments: 0]
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15.May 2016

Aminet-Uploads until 14.05.2016
The following archives have been added to Aminet until May 14th, 2016:
more... (snx/dr)

[News message: 15. May 2016, 08:54] [Comments: 0]
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15.May 2016

OS4Depot-Uploads until 14.05.2016
The following archives have been added to OS4Depot until May 14th, 2016:
more... (snx/dr)

[News message: 15. May 2016, 08:54] [Comments: 0]
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15.May 2016 (Forum)

Amiga film: "From Bedroom to Billions-The Amiga Years!" available from May 19th
Last year money was collected for another Amiga film (there is also "Viva Amiga"): "The Amiga Years", which is a sequel to the documentary report "From Bedroom to Billions" ( reported).

From May 19th under the title link the film will be available as stream as well as later as DVD/Blu-ray (trailer). Among others the developers of Populous, The Secret of Monkey Island, Sensible World of Soccer, Defender of the Crown, Syndicate, Alien Breed, Wings, Shadow of the Beast, Turrican II, The First Samurai, Another World and Flashback are interviewed. (snx) (Translation: dr)

[News message: 15. May 2016, 08:54] [Comments: 0]
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14.May 2016
Dennis 'Psyria' Lohr (ANF)

Music: New single of Blue Metal Rose
Since yesterday a new single of Blue Metal Rose is available. For "Strange Life", Alice Schmidt is supported by Thorsten Schwesinger (vocals. Under the title link a video for this track has been released.

For its songs the Dark-Pop-Duo Blue Metal Rose also uses the Amiga programm OctaMed Soundstudio. Patrick Nevian (together with Javier Alcaniz) has developed the free game "Tales of Gorluth". (snx) (Translation: dr)

[News message: 14. May 2016, 06:51] [Comments: 0]
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13.May 2016
Ricardo Iglésias (E-Mail)

USB mouse adapter: JP-Mouse
Two members of the Portuguese forum, José Gonçalves and Paulo Sousa (JPRetro), have developed a space-saving low-cost adapter which can connect an USB-mouse to an Amiga or Atari ST.

Under the title link this article is introduced in Portuguese, but on the left side you can translate the website into English. The adapter supports optical mice as well as wireless ones (27 MHz). If you order an adapter, the version for Amiga is set as default. If you want to order the version for Atari, you have to specify it. (snx) (Translation: dr)

[News message: 13. May 2016, 14:38] [Comments: 0]
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11.May 2016

Crowd funding: Turrican 2 - The Orchestral Album
Already in the past, Chris Hülsbeck experimented with orchestral arrangements. Now he is going to record the songs from the Amiga classic Turrican II with an orchestra. In order to be able realizing "Turrican 2: The Orchestral Album", the fans have to finance it via Kickstarter with 75.000 Euro. So far about 44.000 Euro has been donated. (cg) (Translation: dr)

[News message: 11. May 2016, 22:25] [Comments: 0]
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10.May 2016

Alien Breed clone: Prototype of new "Chaos Guns" engine
Originally "Chaos Guns" was meant to be a multiplayer shooter, a mix of Alien Breed and Hired Guns. Two years ago, a first demo version was released. Shortly afterwards the only programmer did back out. According to the team in a blog entry, meanwhile for a new programmer was looked and the concept of the game was completely reconsidered and simplified. more... (cg/dr)

[News message: 10. May 2016, 17:53] [Comments: 0]
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