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Archive 05/2003


04.May.2003
Amig@lien (ANF)


Descent: Freespace Server
This Sunday Amig@lien are putting a Freespace server on the Web. The IP address as well as possibly necessary information can be obtained in the Amiga Freespace Forum (see title link). Up to four players may connect to the server at any one time. The reason is that unfortunately only one ISDN line is available for this (should the offer prove successful, it might be possible to offer channel bundling on some Sundays). You can play with the patched PC version and of course also with the Amiga version (all versions except demo). (ps) (Translation: cb)

[News message: 04. May. 2003, 19:32] [Comments: 0]
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04.May.2003
AmigaWorld.net (ANF)


Weekly Q&A's with Fleecy Moss - episode 8
The English online magazine AmigaWorld has published episode 8 of the regular questions and answers session with Fleecy Moss, CTO at AMIGA, Inc. (Update 2012-03-17, cg: as the original document is no longer available, the following content was moved into our database):

1) IonMane: Some software is now available for DE, yet I had difficulty finding out info on it, or even where to buy it. How do you plan on marketing it, do you plan to get in on shelves in supermarkets/department stores?

Fleecy: In discussions with potential partners, we have discovered that they are keen to rebadge and sell it themselves, for example the MS PocketPaks using Amiga Anywhere. They want to do this for several reasons, whether it be to use their existing marketing resources and branding or else to build up their own marketing brand, for example we are working with a company that has a rather unique expansion capability and they want to use Amiga Anyware products to show it off. Due to this, we are having to create a multi thread marketing strategy that promotes Amiga Anyware as a whole without damaging any of the particular marketing threads and opportunities.

The power of the underlying AmigaDE technology is that we can create multiple deployment models - cards, players, standalones etc and each one represents a separate marketing domain.

To answer your question, we already have one chain in the US (CompUSA) shipping the cards, Microsoft are pushing these cards to other chains and are investigating expansion opportunities. Other potential partners are at various stages but most seem to want to control the marketing. To bring it all together, we will be revising the Amiga Anyware website so that the different deployment types and different pieces of content will have their own separate resources so you will be able to search through the available content, find out in which products it ships and locate their availability.

2) Doobrey: Are there any plans( or even pipedreams) to have an AmigaOne or derivative as an "all on board" system (ie video, sound etc. all on the motherboard) for STB or embedded use?

Fleecy: We have several hardware vendors ranging from small to huge who are interested in the AmigaOS on a variety of devices that span the digital device market, all the way upto servers and workstations. Most of these devices already exist as either prototypes or reference designs and the companies involved are looking for an advanced multimedia capable operating system. We are keeping them closely informed as to the progress of AmigaOS4.0 and are already including requirements from them into the specification for AmigaOS4.1 and beyond.

3) ShadesOfGrey: For those of us who've already made that decision, and those of us considering this decision. How does Amiga Inc. plan to entice us back to AmigaOS 4 AND 'AmigaOS 5'? To be a bit more precise, once the die-hard community has been satisfied (or perhaps placated) by the release (or is the proper term is launch) of AmigaOnes and/with AmigaOS 4. Does Amiga Inc. have any formative plans for recapturing the dormant Amiga user and developer community?

Fleecy: Obviously we want to sell the AmigaOS into as many markets as possible and I have hinted at how we intend to do this in previous Q&A sessions. I do not want to go into too much detail since competitors are constantly on the lookout for any details of our plans so that they can adopt or stymie them as suits their agenda.

4) Treke: Don't you think that the success of 'mainstream' platforms (I think windoze) is also based on the ease of development (mass development) for them ? Has Amiga plans to make available some RAD tools for Amiga OS 4.x or AmigaOS 5.x ?

Fleecy: It is a fact that the success of a platform is down to the amount of content available for it. Whilst the AmigaOS does have a huge backlog of quality content, we need to create new content that takes advantage of the new features of AmigaOS4.0 (and beyond that of AG2). Having a friendly and easy to use development environment set which appeals to all levels of developer, from hobby to commercial is crucial to the growth of the content portfolio and we have plans to attend to this whilst also pushing the development envelope in terms of technologies.

5) IonMane: Could you tell us about SHEEP?What is it, and where does it fit into Amiga Incs. plan?

Fleecy: This follows on from Q4. We want a single, simple universal language that can be used to 'talk' to the environment, whether that be an extended shell, scripts, querying or shells. Such a language would sit at the heart of our future environment, making it a more social, more interactive experience that graphical manipulation and projection.

6) IonMane: Just how powerful is the DE player?Is it possible, for example, to write a Office suite with the capabilities of MS office/Open Office?

Fleecy: Firstly, the AmigaDE is a technology set for the creation of products. The DE Player was a prototype product that allowed for content portability. Amiga Anyware was our first proper commercial product, allowing for multiple deployment options against a content portfolio. As to how powerful is it? It is as powerful as its host in terms of performance and in terms of capabilities, we are expanding them all the time - enhanced 2D, 3D support, data storage and organisation options. It is more than capable of providing a productivity environment which in reality is a lot less demanding that many of the games being written or already available. We need to add a few more GUI gadgets to make it more productivity friendly but they are in the pipeline.

7) IonMane: If this is possible, is it possible to take this exact program and use it directly on say a Linux, Mac or AmigaOne? (providing the DE player is available for these platforms?

Fleecy: That is the point of the AmigaDE and we have already demonstrated this, with the same content runnning on both Linux, Embedded Linux, Symbian, Windows, PocketPC and across Arm, MIPS, SHn, and x86 processors. We just have to make sure that the DE environment is available for the particular deployment HW/SW.

8) horizone: The Commodore 64 got you right into a BASIC interpreter 2 seconds after powerup and the original Amiga included AmigaBasic. I think DOS included a basic too... WindowsXP at least have Paintbrush and a bunch of small games to start having fun with out of the box. How will the newbie AmigaOne owner get started with creative and fun stuff without spending more money on full games and apps right away?

Fleecy: What we are intending to do is offer a contributions drawer, where third parties can provide freeware, shareware and either full or limited versions of their commercial products. In this way the user has a good selection of powerful applications with which to experiment right out of the box and the third party developers gain maximum access to the potential customer base for their products. We had talked to developers and users about the very problem you describe and this is the solution that they suggested.

9) ssolie: How does Amiga Inc. influence and control the development path of AmigaOS when you do not have direct control over the source code? For example, Hyperion may add/remove/change features that would be counterproductive to your goals.

Fleecy: Far too much has been made of the fact that ownership of the AmigaOS rests with Hyperion at the moment, mostly by those with an interest in encouraging mischief. It was done as a protective measure to ensure that if anything happened to Amiga Inc then the community wouldn't have to put up with another x years of uncertainty. The actual development process itself is already well documented and agreed at the highest levels. I have also mentioned before that AmigaOS4.0 is unique in that it is mostly about moving from old hardware to a new abstract hardware definition whilst the Amiga Generation 2 (AG2) project is about advancing the capabilities of the product as a whole; as such Hyperion, with its expertise in classic hardware, porting and PPC architectures is far more qualified to make that transition than the staff at Amiga Inc.

10) JubalHarshaw: I was wondering what direction the AmigaDE side of things will move in... as far as what markets besides the current one. (forgive me if that's not clear, English isn't my strong point yet :) What I mean is, where is it moving into, and where do you see AmigaDE making the biggest impact?

Fleecy: AmigaDE will continue to flesh out its capabilities in response to the demands made on it by its derivative products and the customers of those products. For example, the enthusiastic response to the Gamecard technology, one of the Amiga Anyware deployments is causing us to extend the Quickstart, Autostart and PIPO (Pop In/Pop Out) feature sets. At its heart though, AmigaDE will always be a portable content solution whilst for dedicated products such as desktops and workstations which require a full environment, the AmigaOS will be enhanced and pushed.

As far as impact, AmigaDE derivatives will have most impact where a product domain has a heterogeneous profile. So, in a market where content solutions are more important than implementations, such as the embedded market, the ability of the DE to offer the same content across those many different product implementations will be valuable whereas in a product domain where one manufacturer and implementation dominates then it will have less of an impact (although even in this case, the high efficiency of the AmigaDE coupled with the quality of the content makes a compelling case all of its own.

Over time, the idea of a multi product matrix will become a very powerful driver for the AmigaDE. A digital home with a mix of devices that ranges from PDAs, Tablets, TVs, Consoles, Laptops, Smartphones, DVD players and even washing machines, air conditioning and automobiles will benefit immensely from something like the AmigaDE, which attempts to create a single, contiguous solution above the various devices.

(Copyright © 2003 Amigaworld.net. All rights reserved.
Originally available at http://amigaworld.net/modules/fleecymoss/index.php?cat_id=9
You may freely redistribute this article, providing that a URL is provided to the original source,
and the copyright notices remain intact)
(ps) (Translation: cb)

[News message: 04. May. 2003, 19:29] [Comments: 0]
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03.May.2003
Klaus Arnold (ANF)


Tournament: Kick Off 2 WC 2003 in Igersheim on June, 7th 2003
After the great success of the Kick Off 2 World Championship 2002 in Osnabrück, in which 32 contestants participated, it continues on June, 7th 2003. The incumbent world champion organizes the tournament this time in Igersheim, a small town near Würzburg (Germany).

There's only a small number of places free and therefore everybody who wants to participate should hurry and register via an entry into the guestbook.

P.S. Of course it will be played only with the Amiga version! (ps) (Translation: wk)

[News message: 03. May. 2003, 23:20] [Comments: 0]
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03.May.2003
Rüdiger Engel (ANF)


Photos of 4. VFCe in Munich
The Vintage Computer Festival Europe, taking place this year for the 4th time and also opening tomorrow, is a real pleasure for fans of old computers from the 1960s, 1970s and 1980s. I'd had a look at the show today and made some photos that can be found following the title link.

There were many computers to be seen and to be used by yourself in all since the early sixties of the last century, from pure calculating machines via the home computers of the eighties to workstations and mainframes by Control Data and Cray Research. The last mentioned ones can only be seen within an excursion about the Projekt Cray-Cyber which is very recommendable. To see a CDC 960 with NOS on it in action is an absoloute highlight!

People living near Munich with at least a little interest for working old computers shouldn't miss the VCFe - tomorrow the festival is opened till 17.00 o'clock. (ps) (Translation: wk)

[News message: 03. May. 2003, 22:21] [Comments: 0]
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03.May.2003
Michael Böhmer (ANF)


Update of E3B website
The E3B website has been updated. Among other things has the USB list of supported devices been updated and the photos of ROMulus and ALGOR were replaced by those of the produced cards. (ps) (Translation: wk)

[News message: 03. May. 2003, 17:58] [Comments: 0]
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03.May.2003
Amiforce (ANF)


Amiforce: new Amiblitz2.32 distribution
Today was a new full distribution of Amiblitz2.32 uploaded. In the last distribution had unfortunately been some errors included. Besides, there had been no up-to-date German versions of Amiblitz2 (compiler) and PED (editor) in the archive. Because of these in conveniences was this archive completely removed.

The new distribution now contains completely updated German versions, the guide has been enhanced und has been translated completely into German. Furtheron were some errors in the install script fixed.

Amiblitz2.32 brings together with bugfixes the following improvements/enhancements:
  1. Fixed Gadtools.lib that i.e. removes the limitation to four colors in shape gadgets.
  2. MUI is now completely supported thanks to MUI2.res.
  3. AHI is now really supported.
  4. OpenGL is now via StormMesa possible.
Regarding the last point it is important to consider the stack size in the Amiblitz2 icon of at least 300 KB. This must not be lowered in no case if OpenGL shall be used. A GL demo is included in the distribution.

Archives Digger95 and Diamantus corrected:
The game Digger95 seemed to be transferred incompletely during the upload. This has now been fixed. In the Diamantus archive had been two different versions. This has possibly irritated some users. The older version was removed and only the most up-to-date version remains in the archive. The archives were compressed with LHA level6 unfortunately causing some problems while decompressing with the XAD.library and older versions of LHA. In the future this shall not happen again.

In the next days we'll place finally something in the music section again. Had been calm in this area a long time. ;-) (ps) (Translation: wk)

[News message: 03. May. 2003, 17:03] [Comments: 0]
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03.May.2003



Aminet uploads till 03.05.2003
Here the new Aminet uploads since our last message:
FlushHeaders.lha     comm/news   35K+FlushHeaders for Yam2NN_087 V39.20
Labyzarre.lha        game/wb     47K+Find your way to the exit! (Update)
CycloScope1.1.lha    gfx/misc    30K+Useless artistic math-graphic based prog
Alecos-WB-12.jpg     pix/wb     142K+Workbench Screenshot 800x600 16 Bit by A
Alecos-WB-13.jpg     pix/wb     180K+Workbench Screenshot 1024x768 16 Bit by 
Homer_DataFix3.lha   util/misc  2.6M+Latest NewHomer (v1.87) Sample Set
(ps) (Translation: wk)

[News message: 03. May. 2003, 16:56] [Comments: 0]
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03.May.2003
WHDLoad (website)


Installer: WHDLoad - new packages till 02.05.2003
With WHDLoad you can now install games thought to be disk only on your hard drive. The following packages have been added/updated since our last message:
  • 02.05.03 new: Jocky Wilson's Darts Challenge (Zeppelin) done by Bored Seal
  • 02.05.03 improved: Another World (Delphine Software)
(nba) (Translation: wk)

[News message: 03. May. 2003, 16:48] [Comments: 0]
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03.May.2003
APC&TCP (website)


Disk-Magazine: NoCover 110 released
The NoCover #110 was released a few days ago. You can read the magazine online on the APC&TCP website and download it. (nba) (Translation: wk)

[News message: 03. May. 2003, 16:48] [Comments: 0]
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03.May.2003
morphos-news.de


Sequencer: port of Barsnpipes for MorphOS
According to a message on morphos-news.de is the MIDI sequencer Barsnpipes, once commercial software and nowadays developed as freeware by Alfred Faust, being ported to MorphOS. Read here his notes on the port:

"I've just started an attempt to port BarsnPipes to the MorphOS - Pegasos - system. It is near unbelievable how fast this system is. Compiling is done 20 - 30 times faster than on my 68040/40-AMIGA. The loading process of the 500 pics for BarsnPipes at startup is done in 1.5 seconds (!). Because porting to MorphOS is real a hard work, I must terminate the further development on the AMIGA-line for the moment. I don't know if I can port BarsnPipes completely to MorphOS ... but I try it." (nba) (Translation: wk)

[News message: 03. May. 2003, 16:27] [Comments: 0]
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03.May.2003



Magazine: The Crypt #29
Issue #29 of the English online magazine "The Crypt" with the title "Ghosts and Ghouls" was released. Read online following the title link or in the offline version (see below) among other things Amiga news, jokes and further reports.

Download: online29.zip (nba) (Translation: wk)

[News message: 03. May. 2003, 16:19] [Comments: 0]
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03.May.2003
#amigascene


TV cards driver: SuperTV beta version 1.0 for Mediator
Today has Peter Gordon, former employee of Darkage Software, released the version 1.0 of SuperTV (an alternative to the TV software for the PCI busboard Mediator by Elbox). This version fixes some bugs and offers new features.

Features of SuperTV:
  • MUI GUI
  • Channel select gadgets in the TV window border
  • Keyboard control
  • ARexx port
  • Fullscreen borderless mode
  • Pop up menus
  • Easily selectable channel presets
Changes since version 0.8:
  • Localisation. Italian and Suomi catalogs included.
  • Double clicking in the TV window toggles fullscreen
  • Optional custom picture settings for each channel
  • Cancel button now actually reverts to the last saved or used settings
(nba) (Translation: wk)

[News message: 03. May. 2003, 16:14] [Comments: 0]
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02.May.2003
Andreas Weyrauch (A.W.Design) (ANF)


AmigaInput-article by Steffen Häuser at Amiga Inc.
On the page of Amiga Inc. there is an article which was formerly only meant for the club Amiga-section and which can be now read by everybody. This article was written by Steffen Häuser and is about the new AmigaInput which belongs to the new Amiga OS4. (ps) (Translation: dr)

[News message: 02. May. 2003, 19:28] [Comments: 0]
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02.May.2003
Henk Jonas (ANF)


MetaView goes Freeware
MetaView which is a (not only in the Amiga world) unique convert program for converting cliparts/vector graphics/cad-drawings is now Freeware. On the website of Henk Jonas you can download the program.

Additional to the keyfile the archive also contains the source code (in E) of MetaView and the AMFF-libraries. Therefore you may develop the program further.

Henk Jonas explicitly allows you to use the source codes for Freeware programs as long as the program will be mentioned. If you want to use the source code commercially it can be given a licence.

MetaView supports graphics of the following formats: WMF, HPGL, EPS, AI, DR2D, DSDR, WPG, GEM and CGM.

Henk Jonas, Berlin (ps) (Translation: dr)

[News message: 02. May. 2003, 19:25] [Comments: 0]
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02.May.2003
Amigalien (ANF)


Amigalien News Update
Today on Amig@lien News a new opinion poll has been started. Additionally two programs and a CD-collection were voted as the best programs. A list with current interviews has been also updated. (ps) (Translation: dr)

[News message: 02. May. 2003, 19:20] [Comments: 0]
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02.May.2003
Constantinos Nicolakakis (E-Mail)


Tool: SRename 3.7.0 final version
Constantinos Nicolakakis has published the final version 3.7.0 of the tool 'SRename'. With this tool which works from OS3.0 on you can comfortably rename files. In the new version the following features have been added and bugs fixed:

New features in this version:
  • Automatic renaming when new filename already exists. "Noautoren" (nar) option has been added to deactivate it.
  • "Noautopsep" (nap), "Noautossep" (nas), "Autopsep" (aup), "Autossep" (aus) options added to control the handling of prefix and suffix separators when prefix and suffix is created or deleted.
  • "Addonly" (ao) secondary argument added to "Prefix", "Main" and "Suffix" selectors. When used it prevents existing components from being modified, and components are added if they don't already exist.
Bugfixes:
  • Redirection of filename and comment with "Tofilename" and "Tocomment" can now work in Immediate and Reuse (cached) mode as required by the user, instead of the previous fixed partially cached mode.
  • Several core bugs fixed that prevented proper renaming with certain action and immediate/reuse mode combinations.
  • Parser bug fixed occasionally broke the parsing process if commands with secondary arguments were used.
  • Some memory misallocations fixed.
Other changes:
  • Now the usage text is printed if no arguments are given.
Download: SRename370.lha (ps) (Translation: dr)

[News message: 02. May. 2003, 19:18] [Comments: 0]
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02.May.2003
Merregnon (Website)


Music: New website for Merregnon
Finally, Merregnon Studio proudly presents the new website to all of our visitors. Many thanks for the great work go to Roma Nesin, our senior web designer, as well as to Joanna Pilarczyk and Alberto Severeso for the drawings and textures.

Merregnon - learn about the background of the development of such an immense product, or take a look at the universe section to read about the characters of our story. There is much to discover, and we hope you will enjoy your stay!

Last but not least: always feel free to tell us what you think about our work by clicking on "keeping in touch". (nba)

[News message: 02. May. 2003, 15:44] [Comments: 0]
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02.May.2003
Dirk Stoecker (E-Mail)


Game: New Klondike-card sets on RekoNet
On RekoNet which is a collection of card sets, programs and links for the Klondike game by Reko-Productions new card sets have been added. Thus currently 1127 card sets which are 700 MB in zip-format are available. The news in detail:
  • 4 Carrot-card sets by Allan Rasmussen
  • Cardsets by Foxystoat
  • Dizney- and Buffy-card set by Jennifer Warner
  • 3 card sets by Vegard Krog Petersen
  • further new card sets
(nba) (Translation: dr)

[News message: 02. May. 2003, 13:36] [Comments: 0]
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02.May.2003
Daniela Lenz (ANF)


Retro magazine with Amiga-section
For one year the "Retro Magazin" has been published for all fans of consoles of the 80s. Above all the magazine is about 8-bit and 16-bit consoles and about computer games. From issue 06/03 on there is also an Amiga and Atari-ST section. (nba) (Translation: dr)

[News message: 02. May. 2003, 13:19] [Comments: 0]
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02.May.2003



Opinion poll concerning the screen mode
Today we have started a new opinion poll asking you which screen mode you use on your monitor.

There are the following possibilities to answer:
  • 640 x 480
  • 800 x 600
  • 1024 x 768
  • 1152 x 864
  • 1280 x 768
  • 1280 x 1024
  • 1600 x 900
  • 1600 x 1024
  • 1600 x 1200
  • Other
Because it is not possible to choose several answers please choose this screen mode which you use most times. Have fun! (ps) (Translation: dr)

[News message: 02. May. 2003, 10:59] [Comments: 2 - 04. May. 2003, 13:38]
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02.May.2003



Aminet Updates until 02.05.2003
There are new Aminet uploads:
BabelDoc.lha         comm/tcp    34K+Translate docs or strings from one langu
NotizieAmiga.lha     docs/lists 1.5M+Mailing-list NotizieAmiga 04/2003 (Itali
(ps) (Translation: dr)

[News message: 02. May. 2003, 10:27] [Comments: 0]
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02.May.2003
Sebastian Eichholz (ANF)


Online opinion poll for Amiga Demo-DVD (MindCandy 2)
After the first issue of the DVD "MindCandy" which contained two DVDs with historical PS-demos (the demo scene is meant here, not game demos) as pure videos currently the second issue is planned. This second issue is supposed to contain the best Amiga demos.

In order to guarantee the best choice an online opinion poll was started. Additional to details of the DVD production it also asked for the best Amiga demos. So if you want to have the demos on your big TV hopefully many people will take part in. (ps) (Translation: dr)

[News message: 02. May. 2003, 10:17] [Comments: 0]
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