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Archive 05/2003


25.May.2003
Steffen Nitz (ANF)


Die Kleine Gilde v0.2
Die Kleine Gilde (The Little Guild) V0.2 is available as of now on Steffen Nitz' homepage.

Changes in version 0.2
  • Added 8 computer players
  • Fixed bugs
  • Other changes I don't want to go into right now
  • The game is now shareware (10 Euro), though the price may still change
The future gaming principle

The game is a round based economic simulation set in the Middle Ages from 1400 through 1600. Furthermore it is also a realtime strategy game and a lifecycle simulation. The fascinating thing about "Die Kleine Gilde" is that you can and have to found a whole family dynasty if you don't want to stop playing after the death of your character but rather continue playing with one of your children.

You are a merchant who in the beginning takes on one of the starting trades, as there are: blacksmith, carpenter, stonemason, alchimist, perfumer, innkeeper, thief or preacher. When you have snatched up a little money you can also change trades, e.g. to become a money lender or choose one of the other starting trades. In addition you can run for office on country level, at the town council, the Church, as town civil servant, town myrmidon or informant. (nba) (Translation: cb)

[News message: 25. May. 2003, 20:26] [Comments: 0]
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25.May.2003
amiga.org


Tao: intent 2 raring to go
In a comment to the article "Amiga DE a Good Idea, Poor Execution" in the forum of the American news service amiga.org, Francis Charig, CEO of Tao, announced intent2 and clarified a couple of points. Please read Charig's full comment below:

"We will be announcing the launch of 'intent 2' in June. I can't say too much about it here as this is a public forum so please forgive me and remain patient through the next few weeks.

A few comments....

intent is a software platform targeted at resolving fundamental commercial issues faced by network operators, OEMs, ODMs, applications developers and content creators. We have been building a series of technologies in areas such as AV, Java and various new components and tools that get announced during June. To be able to provide a solution that meets the market's expectations, we have been working on threading them together so that we have a true platform. You'll find that we've been extremely successful in achieving this. The previous ADK and SDKs weren't good enough to enhance our reputation but that should shortly change.

During the last year-and-a-half we have had strong support from the OCPA which ratified the intent core APIs as its standard last year. Membership includes Sega, Konami, Bandai, Capcom, Taito, Qualcomm, TI, Motorola, Intel, Hitachi, Sony, Fujitsu, Pioneer, Epson, Kyocera, JVC, Sharp and Toyota, and so forth. Products on the market or being developed by Philips, Sony, Kyocera and many others supporting devices (DVCs, remote controls, home servers, PVRs, phones, PDAs....) incorporating MIPS, X86, PowerPC, ARM, SH, Embedded Linux, Smartphone, Pocket PC, iTRON, Symbian, VxWorks, the native intent RTOS show the unique breadth of the product as we had promised. We're getting traction from all of the targeted markets of our business.

Comments in the thread about Java support relates to the desktop where memory constraints and other factors make those solutions inappropriate for the kind of devices we are focussed on. In our area, intent is massively outperforming the capabilities of any alternative. Consequently we have been rapidly gaining network operator support.

However, while the Java language is an important part of the platform (I cannot understand comments in this thread that indicate Java has failed or doesn't have momentum), Java cannot be the entire platform because of its many limitations and the ability to transmit to networked devices fun content written in any language including scripting languages is important if we are to talk about truly open platforms.

I don't remember having had a single cross word with Bill McEwen since we began our Amiga relationship. We still see Amiga as an important potential contributor of content and other areas of value-add and we have made introductions of Amiga to various blue chip partners or customers of ours including some in the last few weeks. However, remember that intent has not been developed to be a replacement o/s for the desktop but nor have we ever claimed that it was. We have been entirely consistent in our aims and Tao, and we're making strong progress.

All the best Francis Charig" (nba) (Translation: cb)

[News message: 25. May. 2003, 16:15] [Comments: 0]
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25.May.2003



Milestone 1 of Jazilla released
After the appeal incl. fund-raising campaign initiated by DiscreetFX for porting the Web browser Mozilla for the Amiga, the works on various porting projects are apparently picking up speed.

Thus a first alpha version of Jazilla has been presented, requiring Java however, but which might in the mid-term be compatible with AmigaOS 4 and MorphOS, if these will fully support Java.

Significant features of Jazilla:
  • chrome:// support
  • JavaScript implemented for the GUI thanks to the Mozilla.org Rhino engine. HTML Scripting coming.
  • GUI in part, uses XUL and W3C DOM
  • Written in 100% Java
  • Open Source
  • Uses the NetBrowser renderer, which is actually based on Jazilla-classic work.
(nba) (Translation: cb)

[News message: 25. May. 2003, 16:05] [Comments: 0]
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25.May.2003
Martin Heine (ANF)


Pegasos-Chronicle by Martin Heine
Starting from his German translation of Bill Buck's and Raquel Velascos' Articia adventures, Martin Heine has compiled a (German) "Pegasos Chronicle".

Corrections or events to be added are of course welcome (Senex@gmx.de). (ps) (Translation: cb)

[News message: 25. May. 2003, 14:42] [Comments: 0]
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24.May.2003
Steffen Nitz (ANF)


SN-KontoArchiv V1.12 and "Die Kleine Gilde" overview
SN-KontoArchiv v1.12 released
SN-KontoArchiv is an account management software with many input and statistics functions. The program is email ware. New in version 1.12 is a bug fixing related to reading the keyfile.

Game: Die Kleine Gilde
Soon will a new version (V0.2) of the economy simulation "Die Kleine Gilde" be released. The game status changed from email ware to shareware. The price will probably be 5,- or 10,- Euro.

The author Steffen Nitz needs your help for the game: people who can give him appr. 30 names in medieval style for a pub and/or 10 names for houses gets the keyfile for free. When forty names will have been found v0.2 will be released.

Besides that beta testers and a graphical artist are looked for. (ps) (Translation: wk)

[News message: 24. May. 2003, 22:55] [Comments: 0]
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24.May.2003
Jürgen Schober (ANF)


OS4.0 on Tour News
We have the pleasure to announce that the 'OS4.0 on Tour' event will expand into two more countries:
  • 21.06.2003 Schweiz / Basel
  • 28.06.2003 Schweden / Goetheborg
On all these events we will have 'OS4.0 on Tour' merchandising products available for sale. These products can also be bought from your participating partners. For more information see title link. (ps)

[News message: 24. May. 2003, 18:25] [Comments: 0]
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24.May.2003
Diverse


Software news (till 24.05.2003)
Here's a short sumary of software updates of the last few days:

Game: Worm Wars version 7.42a by Amigan Software
Download: WormWars.lha - 585 KB

Game: Saga version 1.26a by Amigan Software
Download: Saga.lha - 306 KB

Installer: WHDLoad - new packages till 23.05.2003
  • 23.05.03 new: Battlehawks 1942 (Lucasfilm) done by Galahad
  • 23.05.03 improved: Doman (World Software) fixed display problems
  • 23.05.03 improved: The Settlers / Die Siedler (Blue Byte) supports 2 more versions, memory size fix
  • 22.05.03 new: Powerdrome (Electronic Arts) done by Galahad
  • 18.05.03 improved: Silent Service (Microprose) supports NTSC version
  • 17.05.03 new: Zombi (UBI-Soft) done by Agressor
  • 15.05.03 new: Spot (Virgin/Mastertronic) done by Codetapper
  • 14.05.03 new: The Settlers / Die Siedler (Blue Byte) done by JOTD


CD burning software: MakeCD module - makecdromfs version 45.10
Download: makecdromfs_45_10.lha

(ps) (Translation: wk)

[News message: 24. May. 2003, 18:23] [Comments: 0]
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24.May.2003
The Legacy


The Legacy: The games museum with rating possibility
The Legacy is a games museum for C64, Amiga, Atari, PC, Schneider/Amstrad CPC that provides the readers with screenshots, covers scans and information about the developers. Today they integrated the possibility to rate single games. Read now the original (German) announcement:

"Manche Sachen sind ganz einfach und dauern trotzdem ewig lange, bevor sie realisiert sind. Dass es eine Bewertung der Spiele durch die Besucher geben soll, das wird wohl schon fast seit einem Jahr versprochen. Heute war nun der Tag, an dem ich es einfach einmal umgesetzt habe. War auch garnicht schlimm...

Auf jeden Fall habt ihr nun die Möglichkeit, pro Game genau einmal eure Bewertung abzugeben. Achso, die Funktion der Bewertung steht nur registrierten Mitgliedern offen." (ps) (Translation: wk)

[News message: 24. May. 2003, 16:39] [Comments: 0]
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24.May.2003
Stiftung Warentest Online


Stiftung Warentest: 0190 numbers - search engine shows netprovider
Stiftung Warentest reports in this article about a search engine in the Internet that is supposed to give information about which 0190 number belongs to which provider. This is an offer of the German "Regulierungsbehörde für Telekommunikation und Post". The search engine is active since Wednesday. Unfortunately it shows only the net provider of the calling number, therefore it's still complicated to search the people in the background behind the numbers. This search engine is a correct but only a first step in the fight against the unscrupulous dialer money makers.
Read the full (German) article following the title link. (ps) (Translation: wk)

[News message: 24. May. 2003, 16:26] [Comments: 0]
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24.May.2003
Martin Heine (ANF)


MUI: new gradient feature for MorphOS v1.4
On MorphOS-News.de you can find an unofficial screenshot of the upcoming MorphOS version 1.4 showing a new MUI feature: gradient creation in realtime (these are no bitmaps). (ps) (Translation: wk)

[News message: 24. May. 2003, 16:23] [Comments: 0]
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24.May.2003
(ANF)


New webpage for Amiga clone Access
Following the title link you will find a new launched homepage for the Amiga clone Access by Index Information LDT. As there are several Access boards circulating but without an official place to turn to have all available data been collected and a forum has been installed. This can be used to exchange experiences and possibly to remove problems or to answer questions.

As there's only a small number of boards spread throughout the world is the page been held in the international comprehensible English. In the forum itself you may of course write in other languages, too. (ps) (Translation: wk)

[News message: 24. May. 2003, 14:43] [Comments: 0]
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24.May.2003
Pixel Art (email)


StartMenu: Pixload final version 4 for Amiga and MorphOS 1.3
The Amiga Classic version 4 of the start menu Pixload is finished, only the German localization is still in the works. The version for MorphOS 1.3 is 99,99 % finished. Here is the final feature list:
  • Drag & Drop of image directories loads a thumbnail tool
  • New graphics formats: TIFF and TARGA via datatypes
  • New sound formats: AIFF and WAVE (no datatypes needed)
  • Control bar for MiamiDX integrated
  • New program loading window
  • clock with RTC functionality
  • Help file in the context menu
  • some bugs fixed
  • Pixload is scalable
  • Pixload can open directories instead of programs
  • Shortkeys added
  • Icon organization via Drag & Drop
  • Choice for number of icon columns
  • Special MorphOS 1.3 / Pegasos version
N.B : All functions linked to drag and drop, not work because of MorphOS 1.3 version (ps) (Translation: wk)

[News message: 24. May. 2003, 14:38] [Comments: 0]
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24.May.2003
Lars Ghandy Sobiraj (ANF)


Demo scene: Disk mag Generation now online available
Three issues of the legendary Amiga demo scene disk mag Generation by Artwork, later Endzeit, are now for all interested visitors online available. The former main editor Henning RokDaZone Brau had already months ago a HTML version of his ork prepared but never put it online. This has now been completed and released by the Diskmag.de team.

For all those who had been active in the mid 90s there's much to read. And much you still can and probably also will remember. (ps) (Translation: wk)

[News message: 24. May. 2003, 13:58] [Comments: 0]
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24.May.2003
Thorsten Mampel, 1. Vorsitzender ACH e.V. (ANF)


Amiga meeting North 2003 in Bad Bramstedt
From October, 10th to 12th 2003 takes in Bad Bramstedt (north of Hamburg) the 4th Amiga meeting North place. A full weekend party and fun all around the Amiga. The program:
  • Demo and film shows via beamer
  • free hardware and software market (Amigas and equipment)
  • Workshops
  • Creating a party CD by the participiants
  • Network with connection to the Internet via DSL
  • Webcam
  • Guest book
  • a. m. m.
Up to 40 computers can be setup and connected. You can register via a form on our homepage (VISITORS FOR A DAY, TOO) or directly via phone in the hotel Tanneneck (04192/500071, ask for Norbert!). (ps) (Translation: wk)

[News message: 24. May. 2003, 13:51] [Comments: 0]
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23.May.2003
AmigaWorld (Website)


Weekly Q&A's with Fleecy Moss - episode 11
The English online magazine AmigaWorld has published episode 11 of the regular questions and answers session with Fleecy Moss, CTO at AMIGA, Inc. (Update 2012-03-17, cg: as the original document is no longer available, the following content was moved into our database):

1) Temal: Are there any plans on trying to get companies back to the platform, such as Newtek? Is there any chance that Avid (video-editing) could be a reality on Amiga? (AmigaOS 4.x and forward) =)

Fleecy: As I have said previously, big companies want to see commercial viability OR a wheelbarrow full of cash before they are going to go to the effort of porting to a new platform. A few non Amiga companies have contacted us to find out about progress and plans and we have an internal list of companies we will contact. However, you often only get one chance with these companies so we want to make sure we have something compelling to show them when we do get through the door.

With regards to video applications, we intend to make a big play in the video market but this requires the implementation of the AG2 foundation for this to be a success. We already have one company that has contacted us with an interest in video editing and we will hopefully have more following them. In the end, we have to make the platform attractive for video editing development in order to attract those developers.

2) Ramon: Since there seems to be hardly or no audio people left at Amiga's main staff, can you convince us that audio development is being done and that the Amiga's audio system/engine will (perhaps after 4.0?) be at a high standard and be used for professional audio computing? High quality, flexible, plug-in capable, etc.

Fleecy: The Amiga AG2 audio solution is being designed by people who have a long history in professional audio application development. Its design has been evolving over the past year and will form the foundation for a big assault on the audio market over the next 12-24 months. We have been keeping an eye on the new MacOS 10.2 audio system and we are more than happy that we have a solution which will give it a run for its money. It is unlikely to be in AmigaOS4.0 but elements of it will start to appear from AmigaOS4.1 onwards.

3) DaveP: Can you tell us if the Auction sale at your old offices of Amiga equipment is on behalf of Amiga Inc? Also, related, does this imply that Amiga Inc is in severe financial difficulties?

Fleecy: No it is not on behalf of Amiga Inc. We have had a situation with our landlord for quite some time now. We have been trying to resolve it but the landlord, within his rights under the lease agreement has opted for this course of action. We haven't been in the office for quite some time and all of our work machines were moved out months ago. To counter the rumours being spread, even if there was valuable data and/or IP there, we have the right to remove/delete it before any auction can take place. All that can be sold are office furniture, fixtures and hardware. This amounts to some three year old wall dividers, desks, chairs, lamps, one or two old printers, some filing cabinets etc. People who think there will be reams of records, prototypes, CDs full of source code and other such goodies will be sorely disappointed. There is still some personal and private stuff in there as well and that has to be returned to the owners; for example I have a car full worth of CDs, clothes and kids toys.

I am not in contact with the landlord so I do not know why he decided to take this course of action. It has no effect on our operations however.

As for our financial situation, we are a private company and such information is not for public distribution. Amiga Anywhere products are in the shops, AmigaOnes are in the hands of Amigans and AmigaOS4 is getting closer and closer to release, with a Roadshow in Europe starting next month. As with anyone else, you'll have to draw your own conclusions. Given the current interest in some quarters to all matters legal, if we were bankrupt (as has been claimed by several people with a vested interest in our demise over the past 12 months) then that data would be available in the public domain as a bankruptcy filing. It isn't and we aren't. Things have been difficult, no one will deny that but we are starting to put that behind us now.

4) hnl_dk: How much control does Amiga Inc. have over the Amiga Anywhere Content Engine? Do you have total control - may you change the code, or may you 'only' add extra features?

Fleecy: AACE is our product so we have total control over it. Yes, as with any AmigaDE derivative, it uses the Tao-Group's Intent product as a foundation but if there are features missing then we add them. We are not tied to using all of Intent. We just use the bits we want and if we require a different solution for something that already exists within Intent then we would replace what it provides with our own solution.

5) IonMane: Is Amiga Inc. willing to return to the negotiation table with Genesi in an attempt to help them provide their own AmigaOne solution that is equitable for all parties, and to try to heal the divide that has caused so much strife within the Amiga community?

Fleecy: There is nothing to negotiate. Amiga Inc currently has two product lines, the AmigaOS and the AmigaDE. If a third party wishes to use or licence these then they should contact us and they will be given the same deal as anyone else. That third party will then have to meet the same criteria as every other third party in terms of sales, marketing and support in order to guarantee a quality Amiga certified product reaches the consumer.

AmigaOne is a brand name that is exclusively licenced to Eyetech Ltd so Genesi or any other third party cannot use it without either agreement from Eyetech or via building a system using the AmigaOne boards. If Genesi wishes to build systems using AmigaOne boards then they should email sales@eyetech.co.uk. I'm sure Eyetech would be delighted to add them to the AmigaOne IHV family.

From my limited understanding of the issue, and from an article on OSNews a few weeks ago, it appears that Genesi is trying to create its own platform and Mr Buck has stated that he has no interest in Amiga product, trademarks, or IP. If that is the case then your question makes no sense. The strife within the Amiga community has come about because of rumours being spread that there will be no new AmigaOS and the suggestions that people should move to another product. With AmigaOS4.0 nearing completion, AmigaOne computers on sale, and an AmigaOS4.0 roadshow, we are advancing the platform, which is what the community wants and demands. We are obviously distressed if people believed those rumours, purchased alternative product and now feel cheated but they should be contacting those who spread those rumours, asking them to explain themselves and investigating possible reparative actions. We announced AmigaOS4.0 a long time ago and whilst it has taken a lot longer than we expected or indeed wanted, we have never given any indication other than AmigaOS4.0 would be released.

6) IonMane: Follow up questions: BBRV has expressed that the licensing fee's are too high among other things.What compromises in this, or any other area would you be willing to make? What concessions would you expect in return for these compromises?

Fleecy: If Mr Buck wishes to make a business case for co-operation then he should do what any other professional business person would do; create a proposal and contact us to discuss it. If it makes financial and business sense then there is no reason why it should not proceed.

7) Treke: When the SDK 2.0 will be released. What hinders the release ?

Fleecy: We have been waiting for Intent 1.4 before releasing a new SDK. Obviously we can't release an SDK until the AmigaDE (and by implication the Intent foundation) is stable, which requires access to and testing of it. Once we get it, we have to move all of our code to it, test it, roll it out to the SDAs to get feedback and then we can build the SDK for public release.

8) Bob.C : Is there any updated news about applications that will be ready for A1/OS4? For example a word processor, paint or video application?

Fleecy: As I have said before, if the Amiga is to become the first use computer, it has to address 90% of the needs of the digital family. This includes a word processor amongst other things and we will taking internal action in regards to this. As for other applications, such as Paint and Video applications, we are in contact with both those who have such products already for the Amiga and those who have them on other platforms and who are considering a port. However I would draw your attention again to point 1 in this regard.

As for announcements, that is of course upto the third parties themselves and most are waiting until they have had a good play with AmigaOS4 on PPC since they want to get a good idea of what it will take to move over to the new platform. All I can really say is that we are of course working hard to get revised and new applications for the platform.

9) Gregs: My question: is whether there will be initial OS4 support for one or a number of Digital TV/Satellite etc., DVB (the US version is different) cards?

Fleecy: Not from Amiga itself, no. There is a lot to do and only so many resources with which to do it.

10) alx: Who will design the default theme(s) that OS4 comes with?

Fleecy: A well known and respected AmigaOS and AmigaDE developer. I am not giving his/her name out because they will then have to spend so many hours reading the emails of people who want to ask for this, that and the other that they will never get any work done.

(Copyright © 2003 Amigaworld.net. All rights reserved.
Originally available at http://amigaworld.net/modules/fleecymoss/index.php?cat_id=12
You may freely redistribute this article, providing that a URL is provided to the original source,
and the copyright notices remain intact)
(nba)

[News message: 23. May. 2003, 22:01] [Comments: 0]
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23.May.2003
falkemedia (ANF)


Special offer: 6 AMIGAplus, 3 A+ CDs and fxPAINT 1 full version
For a short period and in a limited amount falkemedia and IOSPIRIT are offering a special subscription of the German paper magazine AMIGAplus for just 39,- Euro which includes:
  • 6 issues of AMIGAplus
  • 3 A+ cover-CD-ROMs
  • and the full, upgradable version 1 of the professional graphics editor fxPAINT 1
Taking this offer you may for example receive the complete Draco video workshop being published in six issues beginning in A+ 03/2003. That is 36 pages of high-professional video knowledge. And beside that you may create astonishing graphical artwork for your video production with fxPAINT.

Orders may be sent in on the website of AMIGAplus. (nba)

[News message: 23. May. 2003, 21:41] [Comments: 0]
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23.May.2003
amiga.org


Descent Freespace got a new update
A new version of Descent Freespace is available from the Hyperion website for 68k and PPC Amigas. It is still beta but it fixes some annoying bugs. The size is about 1.3Mb and it is available in the download area only for registered users on the website under the title link. (nba)

[News message: 23. May. 2003, 21:33] [Comments: 0]
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23.May.2003
amiga.org


Woof3D: New Crossplatform-3D-API
Woof3D is a shared library for Amiga, Windows95 and Linux x86. It offers a very SIMPLE way to create 3D program in C.

So Woof 3D is a graphic engine mainly a 3D engine for texturing 3D polygons much more like 3D cards. It evolved a lot from its starting in May 2000 and now offers high level and low level functions for 3D and 2D graphics.

Why an other 3D engine ?
  • Cause Woof3D is very SIMPLE to program. You don't need to know anything about the supported OS
  • Cause Woof3D offer true cross platforming with Linux X86, Windows95, AmigaOS 68K versions (one C source for all).
  • Cause Woof3D offer high level functions like direct Vscape or Caligari files handling.
  • Cause Woof3D also offer basic 2D and 3D primitives that allow to program lots of simple graphics softwares like OS-friendly games.
  • Cause beginners in C language don't have to know about pointers or dereferencing to use Woof3D
Supported platforms
  • PC x86 with Windows95 and DirectDraw (2D hardware acceleration)
  • Amiga 68k with AmigaOS 3.0-3.9 and Cybergraphics/Picasso96 (2D hardware acceleration ) or any computer emulating an Amiga the same way (with WinUAE, DosUAE, etc.)
  • Amiga 68k with AmigaOS 3.0-3.9 and a Warp3D 3D card (3D hardware acceleration )
  • PC x86 with Linux and Xwindow (2D hardware acceleration)
(nba) (Translation: nba)

[News message: 23. May. 2003, 20:59] [Comments: 0]
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23.May.2003
DiscreetFX (Website)


FAQ to Mozilla-support-action
After DiscreetFX announced last Tuesday that there is an amount of money for a port of the web browser Mozilla for the Amiga the chairman Bill Panagouleas has created an information site to the support action which you can access via the title link. There you can read questions and answers concerning this topic. (nba) (Translation: dr)

[News message: 23. May. 2003, 15:52] [Comments: 0]
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23.May.2003
Joar Berntsen (ANF)


2Decide: A 2D strategy game using themes
In case you are missing all the great recent uploads to Aminet; Joar Berntsen would like to inform you of the freeware game "2Decide" that has the ability to dress itself up with various theme packages.

All units, all structures, and most gfx can be changed. In addition, new campaigns can easily be created, with the inline map editor, on any of the current 5 themes that are available.

It is a game somewhat similar to Empire-'Wargame of the century' but uses 256 colors and AGA effects, and all ingame units are affected by cheerfull morale features.

Have a look at the readme file from the Aminet for slightly more info.

Don't be afraid to fool around with the theme features of this game. It won't crash or anything from doing that.

I am not some distant being on another planet, so please mail me if there is anything! (nba) (Translation: dr)

[News message: 23. May. 2003, 15:09] [Comments: 0]
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23.May.2003
Christian Rosentreter (ANF)


Port of Kray for MorphOS and Linux PPC
The raytracer software Kray is available for new platforms: MorphOS and PowerPC-Linux. We owe this to the developer Stefkos. Kray is also available for AmigaOS 68k, Linux x86, SunOS/SPARC, AmigaOS PPC, Windows and Mac OS X. You can read more about this topic under the title link. There are also download links. (nba) (Translation: dr)

[News message: 23. May. 2003, 15:05] [Comments: 0]
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