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Archive 06/2003


24.Jun.2003
Russ Norrby owner Mr. Hardware Computers (ANF)


Mr. Hardware Computers will be at AmiWest 2003
Mr. Hardware Computers is happy to announce for the 1st time we will be at AmiWest July 26-27 2003. We will have AmigaOne G3XE & G4XE motherboards and systems for sale. Call in advance to reserve a system to your specs. We will have our popular PC-Amiga Multimedia Keyboard adapters MRHK-2D instock and also our newer Mouse adapters the MRH Mouse instock. Our SBase4Pro v1.36 (formerly SuperBase) will be on sale. Also many other programs and hardware. Let us know what you want before and we will try to have it. (ps) (Translation: gf)

[News message: 24. Jun. 2003, 22:26] [Comments: 0]
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24.Jun.2003
Diverse


Software Updates until 24.06.2003 in short
 
Worm Wars 7.51
The Snake clone "Worm Wars" of Amigan Software was released in version 7.51.
Download: WormWars.lha 565 KB

YAM2HTML Version 1.2
This little program enables the direct view of HTML files you received via email. You do not have to start an ARexx program nor to save it to RAM. A configuration file is included (in German) for "YAM". At this time Multiview, IBrowse, and AWeb are supported.
Download: yam2html.lha 17 KB

Blender Version 2.27: Port for MorphOS in progress
As reported on morphos-news.de, 'Yomgui' Amiga Impact says his Blender-Port for MorphOS makes good progress. Look a this screenshot. Yomguis port uses Jungl, the Mesa implement for MorphOS.
What is Blender? It is a 3D suite of the Dutch company Nan. With Blender you can create 3D objects, render as picture, or animate it. It also includes a 3D-Engine you can create for example interactive websites in 3D.
(ps) (Translation: gf)

[News message: 24. Jun. 2003, 14:56] [Comments: 0]
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24.Jun.2003
WHDLoad (Website)


Installer: WHDLoad - New Packages until 25.06.2003 (Update)
With WHDLoad you can install games based on floppy to HD. Following packages are new/updated since last time:
  • 25.06.03 improved: Knights of the Sky (Microprose) supports another version
  • 25.06.03 new: Colonel's Bequest (Sierra) done by JOTD
  • 23.06.03 new: Xenex (Scorpius Software) done by Asman
  • 23.06.03 new: Ninja Mission (Mastertronic) done by Asman
  • 23.06.03 new: Myth (Magnetic Scrolls) done by Galahad
  • 23.06.03 new: Knights of the Sky (Microprose) done by JOTD
  • 23.06.03 improved: Genesia (Microids) protection removed, disk request removed
  • 23.06.03 new: A-Train (Maxis) done by Psygore
(ps) (Translation: gf)

[News message: 24. Jun. 2003, 12:35] [Comments: 0]
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24.Jun.2003
Audio Evolution (Website)


Audio Evolution Version 4 nearly finished
Davy Wentzler has Version 4 for AmigaOS 4 / PPC nearly finished. The HardDisk-Recording Software for recording, rework, and play of audio tracks is distibuted by Computer City and was known under the old name 'PlayHD'. (ps) (Translation: gf)

[News message: 24. Jun. 2003, 11:47] [Comments: 0]
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24.Jun.2003
DraGo International Trading & Consulting (ANF)


Retro: CyberShell 16 Bit
For fans of Retro-Gaming now the game console 'CyberShell 16 Bit' is available. It is fully compatible with the SEGA-Megadrive (or Genesis). The console is working with a Motorola 68000 and could be available in Germany for ca. 30 EUR. Included are many teaching programs.
  • Style Design
  • Processor Motorola 68000 16 Bit
  • Processor Speed 8 MHz
  • Main Memory 128 KBit
  • Video Memory 64 KBit
  • Soundprocessor Yamaha
  • 512 Colours
  • 64 Colours on the Screen
  • Screen Resolution 72 KDots
  • Real Human Voice
  • SEGA Megadrive (Genesis) compatible (more than 500 games)
  • Cartridges
  • Max. Cartridges Volume 32 MBit
  • Data Save Ability
  • Including:
    • 1 Console
    • 2 Joysticks
    • 1 AC Adapter
    • 1 AV Cable
    • 1 User Manual
    • 1 Cartridge 33 in 1
    • 1 Mouse
(ps) (Translation: gf)

[News message: 24. Jun. 2003, 11:07] [Comments: 0]
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23.Jun.2003
Apple (ANF)


Apple G5
Here they are the new G5 computers of Apple. And this is said about the new computers by Apple itself: "The Power Mac G5 is the worldwide fastest personal computer and the first computer with a 64bit processor. As the first personal computer the Power Mac G5 breaks through the 4 gigabyte border. It is able to use up to 8 gigabyte main memory. Additional to the speed of up to 2 times 2 GHz the new G5 processor has a new system architecture with high band width and AGP 8x and PCI-X-slot. Because of all these features the new Power Mac G5 has made the break through in the processing performance at the desktop computers." (ps) (Translation: dr)

[News message: 23. Jun. 2003, 22:20] [Comments: 0]
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23.Jun.2003
Pixel Art (E-Mail)


StartMenu: Pixload version 4.1
The version 4.1 of the start menu called Pixload is ready and contains some bug fixes in the German locale. There are versions for AmigaOS and MorphOS.

Download: Pixload-4.1.lzx (ps) (Translation: dr)

[News message: 23. Jun. 2003, 17:39] [Comments: 0]
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23.Jun.2003
Golem - IT News


Golem: The end of the GIF-Patent
burnallgifs.org
20 June 2003: The LZW patent expires today in the United States. However, patents on LZW are still in force in other countries. Please continue to refrain from using GIFs. More importantly, do not allow your communications to be censored by the whims of patent holders. Things you can do:
  1. Oppose the expansion of software patents to your country, if such patents are not available there now.
  2. Insist that standards bodies in which you participate make an an "innovation compatible" (IC) license a requirement for any patents needed to implement a standard.
  3. Develop and support software that works with non-patented file formats and network protocols, instead of patent-encumbered ones.
Sign the petition against software patents in Europe.

PNG-Tips for Cartoonists
Hackles writes:
In short, PNG combines (and improves upon) the best qualities of GIF and JPEG, and can effectively replace GIFs on the Web. So why don't people use it more often? Here are some tips on how to use it correctly.

I wrote this article to encourage cartoonists to start using PNG, and to share some tips on exploiting PNG's strengths. Used correctly, PNG can drastically reduce the file size and download time of one's comics. (ps) (Translation: dr)

[News message: 23. Jun. 2003, 14:43] [Comments: 0]
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22.Jun.2003
Andreas Falkenhahn (E-Mail)


Multimedia Authoring System: Malibu Version 1.0
Malibu 1.0 - the Scala plugin for Hollywood - is out now. When Malibu is installed, Hollywood will suddenly be able to display your Scala presentations. The compatibility is very high. You can run almost every Scala script. In 24-bit of course and absolutely RTG friendly! You can even compile your Scala presentations to AmigaOS executables or native MorphOS executables! A truly unique feature! Malibu is available in a version for AmigaOS3 as well as in a native MorphOS PPC version. Malibu requires at least Hollywood 1.5 and can be ordered in a discounted bundle together with the Hollywood 1.5 update or the Hollywood 1.5 full version.

-Introduction-

Malibu is a plugin for Hollywood which contains an import filter for Scala presentations. As soon as Malibu is installed, Hollywood will suddenly be able to show Scala presentations or compile them.

With Malibu it is now possible for the first time to display Scala presentations on Workbench screen or on your own public screen. Because the whole emulation runs on top of Hollywood's multimedia application layer everything will be first converted to 24-bit and then displayed. In many cases the quality of the pictures that Malibu displays is much better than the original Scala quality because Scala often had to remap many pictures with very different colors to a 8-bit display which resulted in a massive loss of color information.

Malibu emulates nearly the whole Scala command set and supports all Scala versions up to Scala InfoChannel 500 which was the last Amiga version of Scala. Emulation is done by the elCapitan microkernel which tries to achieve the best performance possible on the used system. For example, the next page is already calculated while the current page is on the display. Complex transition effects can also be pre-calculated and then displayed smoothly.

Scala is a program which helped the Amiga to become a real Multimedia wonder. There were no products for a long long time that could beat an Amiga with Scala. Therefore Scala was widely used in all different production fields, from movies and television to big shows. Everyone who has worked with Scala knows what powers it has. But this power is only possible because Scala is very hard coded to the Amiga's custom chips which leads to the problem that it does not run on graphics boards and also has some other major problems with today's Amiga systems. For many years all sorts of users complained that there is no Scala that runs RTG compatible. This time is over now. Scala revives with the Malibu plugin: On the Workbench? Of course. In 24-bit? You can bet your life on that. Always RTG conform? Absolutely.

Don't miss out! Watching Scala presentations on Workbench is a complete new feeling which every Amiga user should experience.

-Features-

Graphics:
  • Impressive Scala transitions (e.g. Superimpose, Roll on, Flow, Push, Diagonal)
  • Support for Scala text styles outline, shadow, charspacing, underline
  • Scala forms: Ellipses, rectangles, lines & polygons
  • Emulation of backgrounds with raster type
  • Complete brush support (incl. crop & resize)
  • Animations are supported
  • Transition effects for all Scala objects
  • Support for styles like bevel & background
  • Runs completely in 24-bit mode
  • Color fonts are supported
  • Smooth scrolling for Scala fly-ons
  • Emulation of all graphics attributes
  • Brush transparency is fully supported
  • Objects can be removed from screen with transition effects
  • All palette settings are respected and correctly converted
Sound:
  • Support for sound modules and samples
  • Audio output through AHI incl. full mixing
  • Sound fades are supported
  • Sound implementation is retargetable for use on Pegasos, Amithlon...
Environment:
  • All Scala versions up to InfoChannel 500 are supported
  • Margin settings and tabulators are respected
  • Scala variables can be used
  • Buttons and events are emulated
  • Almost complete emulation of Scala command set
  • Scala presentations can be compiled
  • Emulation can be configured in detail
  • Complete independent from environment; does not matter if Cgfx, P96, AGA, ECS or OCS is active
  • Absolutely system friendly
-Requirements-
  • Hollywood 1.5 or better
  • Kickstart 3.0 or better
  • 68020 processor
  • Graphics board recommended
  • 16 megabyte memory recommended
Visit the Airsoft Softwair Homepage for screenshots, detailed info and ordering of Malibu. (ps)

[News message: 22. Jun. 2003, 23:47] [Comments: 0]
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22.Jun.2003
Christian Rosentreter (ANF)


MorphOS: Iconset "MAME Bubbles Vol.1" released
I've just uploaded "MAME Bubbles Vol.1" to my homepage. It's a set of icons in 32bit PNG format with attached shell scripts for easy launching MAME games from MorphOS Ambient Desktop.

Volume 1 features icons for: All Points Bulletin, Black Tiger, Bomber Man, Bosconian, Bubble Bobble, Donkey Kong, Dynasty Warriors, Far East of Eden - Kabuki Klash, Taisen-Mahjong Final Romance 2, Garou - Mark of the Wolves, Ghost'n Goblins, Golden Axe, Gunbarich, Hyper Sports, King of Fighters 2001, Metal Slug - Super Vehicle-001, Metal Slug 2 - Super Vehicle-001/II, Metal Slug 3, Metal Slug X - Super Vehicle-001, Neo Bomber Man, Teenage Mutant Ninja Turtles, Pocket Gal, Psychics 5, Puyo Puyo 2, Puzzle Bobble 2/ Bust-A-Move Again, Q*Bert, Sexy Parodius, Street Fighter II - The World Warrior, Super Locomotive, Track & Field.

Get them from the website or if you want you can also look at the screenshot.

The second volume is in the queue and will feature Icons for e.g. "Contra", "Marvel Super Heroes vs. Street Fighter", "'88 Games" or "Saru Kani Hamu Zou - Taisen Block Kuzushi". Requests are allways welcome, write to karibu@gmx.net. (ps)

[News message: 22. Jun. 2003, 20:24] [Comments: 0]
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22.Jun.2003
Olaf Köbnik (E-Mail)


Amiga Arena: Interview with AmiS (eNote, Visual Guide)
More than a year ago Olaf Köbnik approached Russian developer "AmiS" to talk about his tools such as "eNote" and "Visual Guide". Now he could find the time and you can read about his future plans and whether we may count on updates for his programs so far in the interview. (ps) (Translation: cb)

[News message: 22. Jun. 2003, 17:17] [Comments: 0]
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22.Jun.2003
Mikey_C (ANF)


Total Amiga Magazine: The wait is Finally Over
The finest issue of Total Amiga Magazine, hits the Printers!

So what's in Issue 15?

News
  • AmigaOS 4 Update
  • Columns from Fleecy Moss and Alan Redhouse
Features
  • Selling the new Amiga
  • "It's not about the desktop"
  • AROS: the DIY AmigaOS
  • Mac: Reloaded - getting back into classic Mac emulation
  • Quake II Competition
  • Tales of Tamar Update
Reviews
  • Pegasos and MorphOS 1.3
  • Subway USB
  • IBrowse 2.3
  • FXPaint 2
  • Aqua
PD Paradise:
  • ANR and Home Bank
  • Support
Top Tips
  • Tutorial: Hollywood Tutorial - how to create a simple presentation with the new multimedia package.
Plus new contributors, John Chandler, Richard Drummond and Andrew Korn.

Total Amiga Magazine. Issue 15 Will be out soon. To subscribe, or buy a single issue, please visit our website totalamiga.org. (ps) (Translation: cb)

[News message: 22. Jun. 2003, 15:42] [Comments: 0]
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22.Jun.2003
AmigaWorld (ANF)


Fortnightly Q&A's with Fleecy Moss - episode 13
The English online magazine AmigaWorld has published episode 13 of the regular questions and answers session with Fleecy Moss, CTO at AMIGA, Inc. (Update 2012-03-17, cg: as the original document is no longer available, the following content was moved into our database):

1) MetalJoe: Previous versions of the OS have had official support for C and Assembler developers. What languages (i.e. C, Assembler, C++, Objective-C) will be officially supported in the initial OS 4 SDK and which, if any, are planned for future 4.x releases?

Fleecy: C and C++ will be supported in the first instance. We are talking with third parties about other support (Basic, Forth, and some others). We are more interested in getting a comprehensive toolchain and documentation in place before we start considering other language support.

2) Rudei: Can you clarify that the Amiga trademarks are indeed safe and still licenced to Amiga Inc? There has been a lot of malicious talk recently and it would be helpful to have an official line so we can quash the rumours once and for all.

Fleecy: Our attorney tells us that everything is as it should be. You will never quash the rumours because the reason for them is mischief and as long as they are people out there wanting to cause mischief, then there will be rumours. We just keep quiet and get on with it.

3) Dandy: Will DRM (digital rights management) and/or TCPA have any impact on AmigaOs-platform and if so, of what kind will this impact be? (As I understood it, it will be forbidden to advertise or sell hardware within the USA which does not include/support TCPA)

Fleecy: DRM is something that many OEMs are asking for as well as many developers who are tied of losing sales via piracy.

However it is still a very fluid and unsure area in both legal and technical application and it is not at a point where we have to give it much general consideration, just on a per customer basis.

4) hnl_dk: What do you think of the outcome, of the "OS4.0 on tour 2003" until now?

Fleecy: I think it has been very good. The fact that dealers and user groups worked together to organise it is a testament to the power of the Amiga community, where everything doesn't have to be driven by the centre. Jurgen and the others have done a great job and it has started some lively debate about the new default interface and praise for many of the new graphical features. That alone has caused a huge increase in requests for information and registrations of interest from around the world. For those who have stood fast through all the rumours about how it will never happen, then it will never work, it must be giving them a good feeling to see that their trust was not misplaced. The power of Amiga is about getting through the bad times as well as the good times and the supporters, the AmigaOS4.0 team and the community in general has come into its own and from here on, things will accelerate towards launch and rebirth of the platform.

5) Wain: What does the current AmigaOS roadmap plan in regards to upgrade costs? Do we pay full retail cost for every OS version up to 5 and after? I realize none of this is set in stone.

Fleecy: For AmigaOS4, this is the most likely although we are considering some form of product subscription as well, wrapped up with extra services and support.

6) Turbo: Is the aim for Amiga OS4 to be exclusive to AmigaOne based hardware? If not, how will this manifest itself? Will it run on top of intent? Could it be ported to custom hardware like you would find in say... a PlayStation 3?

Fleecy: The AmigaOS4 product family will run on any PPC solution that is certified by Amiga. We have several customers in various stages of negotiation as to getting AmigaOS4 onto their products. AmigaOne is the only desktop. The Amiga Generation 2 (AG2) product represents the next stage of developing core Amiga technology that can then be used in various product lines, including the AmigaOS and the AmigaDE. The ultimate aim of AG2 is to have a core technology pool that is hardware agnostic and which implements advanced technologies that can be used anywhere we want and which, most importantly can span the different types of devices to create a single environment for OEMs, developers and users.

7) pods: I know of people who have expressed disapointment of the current workbench and icons libraries implementation. Has there been schedules, or has there been talk about replacing these implementation with something more up to date?

Fleecy: The development of AmigaOS4 had a very strict priority. Encapsulate hardware dependencies to create an abstraction, move and then enhance the core of the AmigaOS into this abstraction and then replace Amiga Generation 1 domains by Amiga Generation 2 technology. AmigaOS4.0 is dealing admirably with moving our platform from a 68k and custom chip based solution to a modern PPC, modular subsystem hardware model. In doing that, it is far more important for us to ensure that the foundations are made solid, efficient and then improved.

graphics.library, layers, intuition and Workbench are all very old services that have been hacked and patched beyond even the wildest dreams of Dr Frankenstein. The fact that it all still works and that it can be made to look even better is a testament not just to the far sightedness of the original designers but also the the immense skill and knowledge of the AmigaOS4.0 team.

However, one of the AG2 projects currently underway is for the entire visual domain, 2D, 3D, Video and User Environment and we are working hard to ensure that most if not all of that technology will be in AmigaOS4.1. You can be sure that we will keep the community apprised and show off some of the visual delights to come as soon as we can.

8) Sbaitso: Are you familiar with the Amizilla project? What are your feelings about it? Is there any chance Amiga, Inc. may contribute to the cause?

Fleecy: I think it is another great example of the Amiga community in action and putting its money where its mouth is to improve and extend the platform. We will not contribute to the cause because it is a third party effort and also because if the rules of the project are correct, then we would be supporting potential competitors as well.

However, the most important reason is because a brand new, world class HTML rendering solution is one of elements of AmigaOS4.1.

9) Asemoon: Are Amiga's PDA game packages selling well at CompUSA stores and will they become available at stores in Europe?

Fleecy: They appear to have sold out in most stores in the US and we are in negotiations with Microsoft both to extend the number of cards and the volume of cards. We are talking with other vendors who themselves want to sell the Gamecards and some of these are active in the European market. We'll post more details when we can.

10) Asemoon: Will there be any alternative themes included on the AmigaOS4 CD?

Fleecy: It is something that is being considered but we want to at least have one that is complete before considering adding others.

(Copyright © 2003 Amigaworld.net. All rights reserved.
Originally available at http://amigaworld.net/modules/fleecymoss/index.php?cat_id=24
You may freely redistribute this article, providing that a URL is provided to the original source,
and the copyright notices remain intact)
(ps) (Translation: cb)

[News message: 22. Jun. 2003, 15:32] [Comments: 0]
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22.Jun.2003
Claude Müller (ANF)


OS4 Tour Basle: Short report
Yesterday the Amiga OS4 Tour stopped by in the centre of Basle. Several times did Jürgen Schober of pointdesign hold a presentation with subsequent question time on the event organised by the Amiga User Group Switzerland (AUGS). One of the presentations was even translated live for the numerous French speaking Amiga fans by a member of the Club Annuaire Amiga Francophone.

Due to the large number of visitors (from Switzerland, France, Germany and Holland), the interesting performances and the good mood AUGS as organisers are very satisfied with the course of the meeting and warmly thank all those involved.

Further reports and photos will be available on our homepage shortly and surely also from other sources. (ps) (Translation: cb)

[News message: 22. Jun. 2003, 15:30] [Comments: 0]
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22.Jun.2003



Aminet Uploads up to 22nd June 2003
Here are the Aminet uploads newly added since our last announcement:
PPaint.lha           biz/cloan  3.0M+Cloanto Personal Paint 7.1c Software
YamHTMLyam.lha       comm/mail   20K+Reads HTML pages with YAM(2.4 too) mail 
trsi-acidtop10.lha   comm/misc   72K+WeekTop Tool with 64Bit Support for FAME
MiamiDxCAT.lha       comm/net    49K+Catalonian catalog for Miami Deluxe 1.0c
NewsCoaster.lha      comm/news  468K+NewsCoaster Full Version (v1.57) (MUI)
newscoastersrc.lha   comm/news  229K+NewsCoaster Source Code (v1.57 - 16 Jun 
GL-pack1.lha         dev/c       18K+Examples to start programming with TinyG
jikes-diffs.lha      dev/lang    34K+IBM's fast Java compiler, v1.18 (diffs)
jikes.lha            dev/lang   831K+IBM's fast Java compiler, v1.18 (source)
jikes000.lha         dev/lang   623K+Fast Java compiler, v1.18 (68000 binary)
jikes020-060.lha     dev/lang   619K+Fast Java compiler,v1.18 (68020-060,FPU)
6581sid-sdk.lha      dev/misc     1K+Unofficial 6581sid.library SDK
TCS.lha              dev/misc   701K+320x256x8 50 FPS C2P on A1200/030 & more
TCS_demo.lha         dev/misc   494K+TCS & tcs.library interactive presentati
GL_BMP_Load_11.lha   dev/src    244K+OpenGL BMP texture loader routines
amigazette_16.lha    docs/mags  1.3M+AMIGAzette 16th issue (20.06.2003) (ital
PairsNG_Demo.lha     game/wb    2.0M+Great board game for CGFX/P96, AHI Sound
PairsNG_DemoUP.lha   game/wb     90K+Update of PairsNG Demo to V2.03
PairsNG_View.jpg     game/wb    128K+Great board game for CGFX/P96, AHI Sound
SmartScale.lha       gfx/conv    32K+A CLI/WB program used for gfx conversion
BorderColor.lha      gfx/ifx      1K+A Color Border script for IFX
Crystallize.lha      gfx/ifx      1K+Crystallize EOT script for IFX
EOT_PolarBlur.lha    gfx/ifx      2K+Polar Blur EOT script for IFX
RadialStar2.lha      gfx/ifx      3K+Radial Star EOT script for IFX
AMP2_RU.lha          gfx/show     8K+AMP2 russian documentation v2.04
iverilog-amiga.lha   hard/misc  736K+Icarus Verilog HDL Simulator
anescgfx.lha         misc/emu    93K+A/NES CGFX v1.32 - Nintendo emulator
P87.lha              misc/emu    26K+Abstract computer simulator.
051_mpfree.lha       mods/moods 5.0M+Moods - Streaming For Your Instincts
psy_vs_blk.lha       mods/moods  40M+Moods - Psycho vs. Blakkhar 2002
MAMEcons_03.lha      pix/icon   310K+MAMEcon icons for MorphOS MAME (set 3)
NewAge-Icons.lha     pix/icon    10M+Realistic, shaded OS3.5/3.9-Icons
Raouls-WB.lha        pix/wb     1.5M+3 Snapshots of Raoul Boger's WB feat. Ne
BareED_Alone.lha     text/edit   77K+Simple text editor which supports propor
AmiGOD2.lha          util/moni   84K+Benchmark Tool - 15.06.2003
(ps) (Translation: cb)

[News message: 22. Jun. 2003, 14:13] [Comments: 0]
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22.Jun.2003
Diverse


Software Updates in short up to 22nd June 2003
 
SmartScale Version 2.0c
Lorence Lombardo has provided his CLI/WB program for picture converter scripts SmartScale in Version 2.0c for download on his homepage. SmartScale Readme

New Wordworth plugin for text viewer EvenMore
Chris Perver has rewritten the Wordworth plugin for his text viewer EvenMore. Here is the original anouncement:
"Rewrote WordWorth plugin. Will now pick up command packets, and will display any ANSI text formatting. Still to work on colour, but this seems more complicated. Colour support now added to the WordWorth plugin."

Emulator: UAE-X Version 0.8 - Amiga-Emulator for X-Box
You can emulate an Amiga 500 or Amiga 1200 on your X-Box with UAE-X. UAE-X has been released under General Public Licence. The Micorosft XBOX XDK is required for compiling. Besides the new version 0.8 you'll find extensive information and some screenshots under the title link.
New in version 0.8:
  • SnaX: added config selection. uae config files are now in /configs/ -SnaX & Zhevon: XBOX Keyboard support!
  • Schlauchi: better default config file (old savestates might be broken, you'll have to load "Default (from previous UAEX versions)" to have them work)
  • SnaX: Hardfile support working


ARexx-Script: YamHTMLyam
Download: YamHTMLyam.lha (177 KB)
It is used for reading HTML pages and embedded images (if there are) downloaded along with e-mails using YAM mail client for Amiga. It uses various Amiga browsers. The ARexx program has Italian doc. too.

Peter Hutchison's printer drivers
New EpsonStylusColorv40 beta driver out. Please download and test for me!

TTEngine ported to MorphOS
TTEngine is a TrueType Font based text rendering environment for AmigaOS. Author Grzegorz Kraszewski has ported the program to MorphOS. It has been tested on a standard Pegasos with a G3/600 MHz. "TTEngine achieves over 12000 cps in JAM1 mode and over 20000 cps in JAM2 mode on 24-bit screen and Voodoo3 PCI board, which is over 150% faster compared to emulated 68k version. NOTE: TTEngine MOS requires MorphOS 1.3 or newer."
(ps) (Translation: cb)

[News message: 22. Jun. 2003, 01:49] [Comments: 0]
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