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Archive 06/2015


19.Jun.2015
morphzone.org (Webseite)


MorphOS 3.9 and MorphOS SDK 3.9 released
Press release: The MorphOS development team is proud to announce the immediate availability of MorphOS 3.9, which is primarily a stability and security update, and MorphOS SDK 3.9, which features updated system includes, OpenSSL, ixemul (50.10) and an integrated Scintilla documentation file. For a more extensive overview of the changes included in MorphOS 3.9, please read our release notes.

We strongly urge new users to carefully read our installation and troubleshooting guides before they attempt to install MorphOS for the first time. Existing users can upgrade via the familiar procedure but are encouraged to read the guides as well. MorphOS 3.9 is available for download in our files section. (cg) (Translation: dr)

[News message: 19. Jun. 2015, 14:57] [Comments: 0]
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18.Jun.2015
amigaworld.net (Webseite)


Point'n Click Adventure: The Secret of Middle City finished, new demo
After 15 years, GDG Entertainment's Point'n Click Adventure "The Secret of Middle City" has been finished. The programmer guesses that about 2000 working hours were spent for graphics, programming and tests. "The final version of the game has been handed over to the distributors for the post-production phase."

Today a new demo version was released which demonstrates the lates and final version of the game engine. "The demo sports improved visuals, reworked dialogs, new background animations and new enviromental sound effects. TSMC demo is currently available for AmigaOS4, MorphOS, Windows and MacOS X (both i386 and PowerPC) versions." (cg) (Translation: dr)

[News message: 18. Jun. 2015, 23:10] [Comments: 0]
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17.Jun.2015
Amiga Spiele News (Webseite)


AmigaOS 4: Quake II with HD-textures
Hugues 'HunoPPC' Nouvel has ported a version of the Quake II-engine to AmigaOS 4 which features HD-textures (video). A 3D card with Warp3D support is required.

For old Radeon models (9000, 9200, 9250, R9 etc.), VSYNC should be disabled in the video options. On slow computers the author recommends a solution of 640x480. (cg) (Translation: dr)

[News message: 17. Jun. 2015, 22:36] [Comments: 0]
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17.Jun.2015



Text adventure: Star Wars - Escape from Mos Eisley
The English text and graphic adventure "Star Wars - Escape from Mos Eisley" was written in AMOS and is the first game of the developer. 1 MB Chip-RAM as well as some additional RAM are required. The game was developed and tested on a computer with 2 MB Chip-RAM, 8 MB Fast-RAM and a 68030-processor. The author recommends to "use 'help' command if you're lost." (cg) (Translation: dr)

[News message: 17. Jun. 2015, 22:23] [Comments: 0]
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17.Jun.2015
Pegasosforum (Forum)


MorphOS: SoundBankster 1.4
Antoine 'tchecko' Dubourg's SoundBankster (screenshot) is an application for DJs which can be completely controled with an USB-DJ-deck. A computer with at least 512 MB RAM is resommended.

The programm was written for MorphOS and uses e.g. the HID-Sensor-API which was introduced with version 3.6. Reggae (loading and playing music), AHI and TinyGL (rendering the graphics of the audio signals) are used as well.

Changes:
  • Made the beat detection feature working. It seems the 1.3 release is totally broken here
  • Added right mouse button handling when dragging track
  • Added some triangle to current position vertical bar to make it more visible
  • Added a marker to see the Cue point in the waveform navigator
  • Fixed the Sync function. A missing notification made the whole stuff not working straight as it should. Sync was working only if the track had been previously processed and BPM/Cue point saved
  • Added some helper for finding the track BPM. x2, /2, +1, -1 BPM and a rounding function to the closed integer
  • Added 1/32 and 1/16 loop size
  • Optimized the display of the remaining time by only updating the display when time changes. Saved 1% CPU from main SoundBankster task
  • Fixed beat detector feedback on UI that wasn't working at all
  • Fixed display issue for beat bars not being displayed when moving the cue point with cue left/right buttons
  • Cue point can't be negative. Cue point position capped >= 0
  • Removed some mostly useless text fields in deck controller (loading time, track tempo, pitch %, computed tempo) by a single 'Playing Tempo' field which displays 'Track tempo * pitch value' ie. Track tempo is 120, pitch is set to 5%, Playing Tempo will be 120 * 1.05 = 126 BPM
  • Reworked the time left to play text area. Updates when seeking in the track
Download: SoundBankster.lha (464 KB) (snx) (Translation: dr)

[News message: 17. Jun. 2015, 16:59] [Comments: 0]
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