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Archive 04/2017


13.Apr.2017



Game Construction Kit: RedPill 0.5.0 (alpha)
RedPill is a Game Construction Kit written in AmiBlitz2, which can help developing games of diverse genres - published videos show versions of Pacman and Pang. RedPill is compatible to AGA and ECS, the "player" requires 1 MB Chip as well as some Fast RAM.

For the program currently there is only a closed Facebook group, but the authors also can be contacted via eMail. The latest alpha version can be downloaded via Google Drive.

Changes in version 0.5.0:
  • Main feature of this release is that now it uses advanced scrolling implementation. This will allow RedPill games to make use of larger maps in the future v0.5.x versions. It also allows RedPill to use less ChipRam. This could lead to some bugs that will be fixed in next versions. Look at ScrollingTrick in Aminet to know more about the implementation
  • Now multiple tile changes can happen in every frame
  • Object rendering has been changed too, BBlits are no longer used
  • Projects now have a target frame rate in the Game Setup screen: 50 fps, 25 fps, 17 fps, 12 fps. Default is 25 fps
  • Angular phyics have been redone with a more robust implementation. Shot type objects now can follow the same direction of the object Instantiating them
  • Collisions have been changed again to be more optimal and perfect.A side effect is that ramp collisions are lost in this version, they will be back soon
  • Frame offsets have been added: Now you can modify the display offset by frame
  • Grid slice has been optimized, now shapes are trimmed to its visible size
  • Animations are now changed once per frame and now everytime a PlayAnim trigger is triggered
  • Stop Anim trigger does not need a parameter anymore
  • Global air friction has been added
  • Friction now works as it should, 1 means full friction and 0 means no friction at all
  • Temp files that are stored on ram: when playing from editor now use a common name
  • Debug info removed from tile properties screen
  • File names in tileset menu and sprites menu are truncated if length of name is too big
  • Fixed a bug that made not possible to modify condition parameters in lines 2-5
  • Fix in calculate map dimensions
  • RedPill(Debug).exe renamed to RedPillEditor(Debug).exe
(cg) (Translation: dr)

[News message: 13. Apr. 2017, 23:29] [Comments: 0]
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13.Apr.2017



Text editor: Vim 8.0.55 for AROS
Ola Söder's MUI-based port of the text editor Vim, which was released in February, now also is available for AROS. (cg) (Translation: dr)

[News message: 13. Apr. 2017, 06:11] [Comments: 0]
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13.Apr.2017



Emulator: FS-UAE 2.9.5dev (beta)
Frode Solheim has released a new development version FS-UAE 2.9.5dev which provides the following changes:

Changes in FS-UAE:
  • Added some game controller configs
  • Restructuring to allow for (future) multiple video/audio/input drivers
Changes in FS-UAE-Launcher:
  • Added support for WHDLoad 18.3
  • New quick settings panel (initial version) with toggle button
  • Tweaked Fusion Adwaita theme colors to better match recent GNOME theme
  • Controller configs for 8Bitdo SFC30 and Zero gamepads
  • Controller config for DualShock 3 in bluetooth mode on Linux
  • Make configurations list wider when window width is quite large
  • Remember last selected game list on startup
  • Lots of changes for non-Amiga/CDTV/CD32 game support
  • New GUI setting to enable use of additional game platforms
  • Disable config controls when loading a non-Amiga platform game
  • Fix check for startup-sequence when determining if an archive is WHDLoad
(cg) (Translation: dr)

[News message: 13. Apr. 2017, 06:09] [Comments: 0]
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12.Apr.2017
Tobias Abt (ANF)


Picasso96 sold to Individual Computers and Hyperion Entertainment (Update)
According to Alexander Kneer and Tobias Abt under the title link, they have decided "to sell the Picasso96 intellectual property to a joint ownership between Hyperion Computer Entertainment and Individual Computers GmbH (Jens Schönfeld)."

They also wrote: "Hyperion and Individual Computers have assured us that they will continue to support both the classic Amiga and next generation systems as well. They plan to integrate P96 into upcoming new OS releases."

Update: (13.04.2017, 13:00, cg)

In a statement on a1k.org (German, requires registration), Jens Schönfeld from Individual Computers explains that the Picasso96 distribution on Aminet will remain available and is still freely distributable. Users that want to register the software will be able to buy a "slightly improved" version from the Individual Computers online shop, using a "pay what you want" approach. (snx) (Translation: dr)

[News message: 12. Apr. 2017, 20:45] [Comments: 1 - 15. Sep. 2017, 09:00]
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11.Apr.2017
AROS-Exec (Forum)


AROS: A week in AROS (from 27.03.2017)
Additional to his work on AROS, since September 2014 Krzysztof 'deadwood' Śmiechowicz summarizes the latest progresses and developments of the AROS-programmers for every week. A year later he also published monthly highlights until November 2016. On 2 April Krzysztof Śmiechowicz announced that he is going to take a break from AROS. The last entry of "A week in AROS" which he wrote was published on 3 April.

Now Oliver 'o1i' Brunner continues the summaries. We would take this opportunity to again report about the open source AmigaOS clone every week.

Week of March 27th:
  • Bugs in decoration code fixed (Kalamatee)
  • Restructured directories for developer and debug packages (Kalamatee)
  • Configure and build system improved and fixed (Kalamatee)
  • APIC work continuing (mschulz)
  • SysBase -> ThisTask replaced with FindTask(NULL) in many user code packages (Kalamatee)
  • Work for AROS native gcc-6.3 started (Kalamatee)
  • Website spring cleanup (Mazze and Kalamatee)
Week of April 3rd:
  • Website / Documentation fixes (Mazze)
  • ACPI button fixes (Kalamatee)
  • SMP fixes (Kalamatee)
  • SMP-smallpt test fixes (mschulz)
  • IEEEDPDiv / IEEEDPMul implemented (neil)
  • ATAPI device timing fixes (mschulz)
  • genmodule 64-bit fixes (mschulz)
  • stdc.library fixed (mschulz)
(snx) (Translation: dr)

[News message: 11. Apr. 2017, 07:00] [Comments: 0]
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11.Apr.2017
Amiga.org (Webseite)


AmiCast: Text interview with Norbert Kett
Issue eight of the English language podcast AmiCast had an interview with Norbert Kett, who is the author of AmigaCloudHandlers available for all Amiga systems for accessing DropBox and Google Drive. Currently he is working on an implemantation of OpenGL for the Vampire accelerator boards. (snx) (Translation: dr)

[News message: 11. Apr. 2017, 06:22] [Comments: 0]
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