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Archive 12/2021


08.Dec.2021
Twitter


RPG: 'Briley Witch Chronicles' being ported to Amiga
Sarah Jane Avory is in the process of porting her role-playing game Briley Witch Chronicles, published for the C64, to the Amiga. It is based on her book series of the same name and is said to be playable at 50 FPS, just like the C64 version.
The story: the witch Briley is abandoned in the village of Maepole, accompanied only by her grumpy, talking cat. She can survive there only if she learns the witchcraft with the help of her spell book. Because the powerful Whitehead family hates witches. (dr)

[News message: 08. Dec. 2021, 06:37] [Comments: 0]
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06.Dec.2021
Discord


Emulator: WinUAE 4.9.0
The Amiga emulator WinUAE was released today in version 4.9.0. The reason for the fact that almost 1.5 years have passed after the version 4.4.0 is given by the developers as the revision of the chipset emulation, which is also the reason for this big version jump:
  • Agnus/Alice internal DMA cycle processing and RGA bus pipelining (bitplanes, copper, blitter etc) accurately emulated.
  • Programmed display mode support greatly improved, for example cycle accurate horizontal blanking (even if it is changed mid-screen), badly documented BEAMCON0 bit combinations accurately emulated, previously unknown undocumented features emulated and more.
  • Blitter internal logic emulation updates, for example blitter register modifications when blitter is active are now accurately emulated, line mode with B channel enabled undocumented behavior emulated and more.
  • Chipset edge-cases and chipset version specific undocumented behavior emulation improved, for example Copper waiting for Blitter chipset bug is accurately emulated (which causes visible glitches and was not emulated previously), borderblank glitch if horizontal window is opened early.
  • Display emulation is now from hsync to hsync (not scanline to scanline) which enables accurate emulation of left (programmed modes or blanking modified) and right border (normally visible, position where horizontal position wraps around) edge cases without extra hacks, both bitplanes and sprites. Vertical is also from vsync to vsync, for example last visible line of display can be line 0 (or even larger if special programmed mode) which wasn’t fully emulated previously. Multiple DIWSTRT/STOP regions in single scanline supported, including start/stop horizontal wrap around.
  • Bitplane DMA overrun condition is not a special case anymore, all overrun conditions are now fully supported, including bitplane wrap around. Overrun can be used to create special modes that are still fully PAL (or NTSC) compatible without usual restrictions (for example it is possible to have full overscan, horizontal scrolling in 64-bit fetch mode and still have most sprites available)
  • Overscan+ and Extreme display size options. Can see everything in emulation that real chipset can output in PAL/NTSC compatible modes with adjusted blanking timing when using converters like OSSC. Also OCS Denise blanking bug on first and last line is now emulated and visible.
  • Audio internal timing is now accurate, for example low audio period (lower than DMA can support) interrupt and sample reload timing is now cycle-accurate.

New emulated hardware

  • CyberVision 64, CyberVision 64/3D and S3 Virge PCI emulation. (S3Trio and S3Virge chipset emulation from PCem)
  • Voodoo 3 (8M VRAM) PCI emulation. (Voodoo 3 emulation from PCem)
  • M.A.S.T. Fireball (SCSI HD controller)
  • Hardital Synthesis (SCSI HD controller)
  • A.L.F.2 (OMTI HD controller)
  • Combitec HD 20 A/HD 40 A (OMTI HD controller)
  • GVP G-Force040 (68040 accelerator)
  • GVP A1230 Turbo+ Jaws (68030 accelerator)
  • Prelude A1200 clockport expander support

Updates

  • JIT update (Aranym) + shift instruction flag fix.
  • x86 bridgeboard emulation updated to PCem v17 x86 core.
  • Recent Picasso96 multimonitor support: usegfx Picasso96 DISPLAYCHAIN is now only forced if uaegfx monitor is monitor id=0 (shared with native chipset). Previously DISPLAYCHAIN was always forced.
  • ALT+Space does not anymore open WinUAE window standard menu when input is captured.
  • Saving config file: Confirm overwrite if existing file is read-only.
  • Do not allow opposite joystick directions at the same time (some games crash..) if mapped using Game Ports panel. It is still allowed if configured using Input panel and it was mapped to left/right/up/down events (not horiz/vert).
  • Debugger updates. Configurable disassembly format, DMA debugger DDFSTRT, DDFSTOP, horizontal window, vertical window, blanking markers, full 32-bit/64-bit bitplane/sprite pointer addresses, cycle conflict info, fi command accepts assembly syntax (for example “fi trap #0”).

New features

  • FloppyBridge support.
  • Picasso96 v3.0+ uaegfx screen dragging and dual palette support.
  • uaeserial.device CMD_WRITE with io_Length=-1, EOFMODE and Mark and Space parity support implemented.
  • bsdsocket.library SBTC_GET_BYTES_RECEIVED, SBTC_GET_BYTES_SENT, SIOCIFADDR, SIOCIFFLAGS, SIOCIFBRDADDR, SIOCIFCONF, SIOCIFNETMASK, SIOCIFMETRIC and SIOCIFMTU support added.
  • All Z2 DMA HD controllers are now 24-bit addressing capable by default (real world capability), checkbox option added to enable full 32-bit capability (emulation only).
  • Added CD image select/eject keyboard shortcut. END+F5 = select CD image, END+SHIFT+F5 = eject CD. Statefile quick restore moved to END+F6
  • Executable as a disk image mounting now supports FFS and HD disks. Uses DD+OFS if selected file fits (like previously), then DD+FFS, finally HD+FFS (if drive is HD).
  • Amiga Bootblock Reader brainfile support (copy ABR package xml files to \plugins\ABR). Used when clicking “?” button in quickstart and disk panels.
  • Multi monitor mode window positions are now stored to registry/ini.
  • Experimental HDR mode. Supports brightness and contrast adjustment without immediate white clipping or black crush.

Bugs fixed

  • Fixed HAM left border corruption if overscan HAM mode and bitplane horizontal start was earlier than current filter horizontal start.
  • CDTV and CD32 CD audio playback statefile restore bugs fixed.
  • A2410 emulation fixed.
  • NPCap/WinPCap crash if more than 9 network devices was found.
  • Fixed GDI handle leak. GUI panel change leaked 2 font handles.
  • Floppy emulation rotation speed was slightly out of spec.
  • bsdsocket recv/recvfrom() returning truncated data now matches Unix/Amiga behavior. Windows also returned error when data was truncated.
  • OSD led font graphics is now generated from real Windows font and is high DPI aware.
  • If game controller was plugged in after config was loaded and loaded config had game controller configured in game ports panel, game controller was correctly remembered but type and autofire mode was set to default values.
  • 68040/68060 unimplemented FPU instruction emulation fixes, all 68060 FPSP test package tests pass now.
  • Softfloat FMOD, FREM update. FSINCOS implemented, calculates both SIN and COS simultaneously, previously FSINCOS calculated SIN and COS separately.
  • Add harddrive button tried to incorrectly guess logical geometry and didn’t enable full drive mode if drive didn’t already have RDB. Result was unusable drive.
  • CDFS mounting used wrong character set translation functions, files with region specific characters failed to open depending on Windows regional settings.
  • “Remove interlace artifacts” last line flickering workaround fix.
  • Fixed empty formatted standard HD ADF creation.
  • Many minor bugs fixed.

To do before 5.0. (Early 2022 – Summer 2022)

  • 68000 interrupt sampling timing needs to be 100% accurate (My cputester + extra tester hardware should solve this). This is the last remaining non-100% accurate part of A500 emulation.
  • Detect programmed modes that real world display can’t support. Blank emulated display when detected.
  • 4.9 bug fixes.
  • Possible optimizations.
  • Replace PCem with 86Box?
(dr)

[News message: 06. Dec. 2021, 19:36] [Comments: 0]
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06.Dec.2021
Neeso Games


Platformer: X-Mas special of 'Super Delivery Boy' (update)
Neeso Games has released a Christmas version of Super Delivery Boy: 'Super Delivery Boy - The Holiday Shift'.


In this fast-paced, Christmas-themed mini-game, presents must be delivered for the missing Santa Claus. However, the kids have their own preferences about what they want to get, and the path to them is full of strange creatures. The gifts must be picked up in the color that the children want. If you deliver the wrong gifts, you get fewer points! But you can use mismatched gifts as weapons that can be thrown against the enemies. But watch out for the colors.

The game runs on all Amigas (OCS/ECS/AGA) with 1MB RAM. However, on somewhat weaker Amigas there may be slowdowns during larger action scenes.

Update: (13.12.2021, 07:14, dr)

Yesterday version 1.1 was released providing the following changes:
  • Improved performance on low end machines
  • fixed a bug where enemies randomly disappear after delivering presents
  • shooting the acorn will give you +5 seconds of time instead of points
(dr)

[News message: 06. Dec. 2021, 09:00] [Comments: 1 - 13. Dec. 2021, 07:22]
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06.Dec.2021



Game soundtrack: Turrican Remix Album released
Bert 'D4XX REMIX' Brüggemann released his Turrican Remix Album Best of Turrican Remixes Vol​.​1 yesterday, which can be purchased for 1 Euro (or more). The album contains twelve new mixes of the music originally composed by Chris Hülsbeck for the Turrican games. (dr)

[News message: 06. Dec. 2021, 07:42] [Comments: 0]
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05.Dec.2021



Review: 'Turbo Santa' released, 'Santa Rocks' re-released
The mid-November announced arcade action game Turbo Santa from Nivrig Games has just been released for free download. Here, the player must fill in for Santa Claus, who has fallen asleep, and try to deliver the presents in time to save Christmas.

We were kindly allowed to take a look at the game in advance and jump into the fray ourselves.


The 'Jingle Bell' mix created by DJ METUNE foreshadows that this will not be a cozy little game over coffee and speculoos.


Okay: collect gifts, drop them off at a sleeping child, done. Not a bit of it! ;) Let's try it.


Haha, we have the first gift firmly in our hands, but where are the kids? As briskly as they run through the area, they seem to have exciting dreams. Not so easy now to throw a gift horizontally or vertically at a child via 'fire' key and thus deliver it.


By the way, you get a multiple bonus only if you successfully deliver the gifts without interruption: If a 'shot' misses the mark, it's gone. As you can see, there are not only bonus points to collect after delivery, but occasionally also useful tools: I was able to freeze the hustle and bustle on the screen for a few seconds and collect and deliver presents in peace. And the quick-witted Grunch, who is always snatching presents from under your nose, doesn't get in the way:


The purest blessing! You realize that this is not as easy as it seemed at the beginning. Especially not for a casual gamer like me. I'll just talk myself out of it now, that it's also sooo much more difficult with the keyboard...;)

To celebrate the release, Nivrig Games has launched a highscore contest running from December 05 to 24: The best three highscores, which can be reported at the specially created website, will win vouchers or goodies from the Bitmap Soft or Retro32 online stores.

Since we are once in the Christmas fever, we also test the re-released Santa Rocks at once.


Here, too, the Grunch is up to his mischief and tries to stop us - here again as Santa Claus in action - with an avalanche of huge snowballs. The same music awaits us, so that we are immediately caught in the 'NIVRIG' universe again:


Well, that looks a bit clearer and more peaceful...Let's go! :)


Pah! We are not impressed by a few snowballs. On the contrary: we use the initial tranquility to practice a few 'moves': At the bottom right of the screen, arrows always indicate which special tricks our Santa has in store. The arrows pointing upwards mean that we can pulverize an incoming ball by jumping forward with the corresponding key:


We can do the same by double-pressing a side arrow key. It works! However - and the instructions don't tell you this: You get the most points if you switch to the corresponding track just behind a passing snowball. A full 5 points.


However, you really have to time it exactly: If you're too early, you'll be swept away by the mass of snow... And of course it doesn't get any easier as the game progresses: the balls come sailing towards you faster and faster, and at some point at an angle. The game is immense fun, which is also immensely encouraged by the sounds of Santa Claus and the grunt. And you smile proudly when the grunch behind his barrier is annoyed beyond measure.

In my humble experience, the game is easier to play via keyboard and also has the edge with me because of the somewhat more loving graphics. (dr)

[News message: 05. Dec. 2021, 13:14] [Comments: 0]
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05.Dec.2021



Aminet uploads until 04.12.2021
The following files have been added until 04.12.2021 to Aminet:
AExplorer_Update.lha     comm/net   120K  68k Cloanto Amiga Explorer Update
SoS_TakeMe.lha           demo/aga   4.3M  68k Take Me by System of Sound
SteMarRegBlitzSources... dev/basic  31K   68k 20 Stefano Maria Regattin Bli...
MakeCD_3.2d.lha          disk/cdrom 954K  68k Final release of MakeCD made ...
F1GP2021Carset.lha       game/data  19K       2021 Carset for F1GP
DRC.lha                  game/edit  599K  MOS DAAD Reborn Compiler Frontend
FlashMandelNG_OS4.lha    gfx/fract  17M   OS4 Mandelbrot & Julia fractals AOS4
AmiArcadia.lha           misc/emu   4.4M  68k Signetics-based machines emul...
AmiArcadiaMOS.lha        misc/emu   4.7M  MOS Signetics-based machines emul...
AmiArcadia-OS4.lha       misc/emu   4.9M  OS4 Signetics-based machines emul...
AmiVms.lha               misc/emu   3.2M  68k Simulates OpenVMS commands
CalcKey10a.lha           misc/math  16K   68k Pop-up Calculator (1989.10.7)
SoS_ToTheDeath.lha       mods/anaki 106K      To The Death by Mr. Roboto
Varta_Deathspill-Agei... mods/misc  301K      Octamed production by Paulee ...
hippoplayerupdate.lha    mus/play   301K  68k Updated HippoPlayer, a module...
imp3.lha                 mus/play   35K   MOS Do stuff on Amiga!
StandardGlowIcons.lha    pix/gicon  7.4M      Standardised GlowIcons Icon Set
PPMore18a.lha            text/show  14K   68k Text file viewer (1991.09.28)
Install-SCSI-v43.45.lha  util/boot  407K  68k Install scsi.device 43.45 for...
Window_Vision.lha        util/cli   3K    68k A Window sizing utility (1991...
WinSize_LRInc.lha        util/cli   3K    68k A Window sizing utility (1987)
DOpus4-SeqRename.lha     util/dopus 5K        ARexx script: sequence-rename...
SteMarRegMag2Theme.lha   util/dopus 642K      My Magellan II theme
ILBMdt.lha               util/dtype 52K   68k IFF ILBM picture datatype 47.5
TGAdt.lha                util/dtype 28K   68k Targa (TGA) picture datatype ...
ADiffView.lha            util/misc  160K  68k Graphical ASCII file compare/...
TestProgram.zip          util/misc  460K  68k Versatile Amiga Test Program
SteMarRegDOSScripts.lha  util/wb    10K   68k 7 DOS scripts by Stefano Mari...
(snx)

[News message: 05. Dec. 2021, 07:31] [Comments: 0]
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05.Dec.2021



OS4Depot uploads until 04.12.2021
The following files have been added until 04.12.2021 to OS4Depot:
seq.lha                  aud/mis 379kb 4.0 MIDI sequencer
flashmandelng.lha        gra/mis 17Mb  4.0 Mandelbrot & Julia fractals ...
quickstarter.lha         uti/wor 314kb 4.0 Quick program start menu
yt.lha                   vid/mis 2Mb   4.0 YouTube URL Extractor script
(snx)

[News message: 05. Dec. 2021, 07:31] [Comments: 0]
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05.Dec.2021



AROS Archives uploads until 04.12.2021
The following files have been added until 04.12.2021 to AROS Archives:
pixelartist.i386-aros.zip    gam/mis 6Mb   OpenGL game. Swap blocks to matc...
standardglowicons.lha        gra/ico 7Mb   Standardised GlowIcons Icon Set
(snx)

[News message: 05. Dec. 2021, 07:31] [Comments: 0]
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05.Dec.2021



MorphOS-Storage uploads until 04.12.2021
Die folgenden Pakete wurden bis zum 04.12.2021 dem MorphOS-Storage hinzugefügt:
IMP_3.355.lha             Audio/Players             Play modules from inter...
ModExplorerNG_3.81.lha    Audio/Players             A module player by J?rg.
SDL_2.0.16_Libraries.lha  Development/Library       All Libraries SDL 2.0.1...
DRC_0.27.lha              Games/Editor              DAAD Reborn Compiler Fr...
Wayfarer_2.9.lha          Network/Web               Wayfarer is the latest ...
WitchCleaner_2.20.lha     Network/Web               A little and easy progr...
(snx)

[News message: 05. Dec. 2021, 07:31] [Comments: 0]
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05.Dec.2021
Scene World Podcast (ANF)


Scene World Podcast Episode #128 - Gunnar von Böhn (Apollo team)
In episode 128 of the Scene World Podcast, Jörg Dröge and Arthur Heller talk to Gunnar von Böhn of the Apollo team, programmers of the FPGA implementation of an 68k-like CPU used for the "Vampire" accelerator boards. Interview starts at 37:38 minutes. (snx)

[News message: 05. Dec. 2021, 07:31] [Comments: 0]
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05.Dec.2021
Andreas Magerl (ANF)


APC&TCP: Boxed edition of Ad Cosmos Ex Terra
"Ad Cosmos Ex Terra" is a compilation of three games that require at least an Amiga 500 with 1 MB of RAM. It has been released as download version already in summer (amiga-news.de reported) and is in addition now also available as a physical product by APC&TCP.

The set consists of the woodcutter game Lumberjack Revision, the four-players implementation of the classic table tennis game Pong in version PoNG4b, and the jump'n'run game Jump Besi Jump. (snx)

[News message: 05. Dec. 2021, 07:30] [Comments: 0]
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05.Dec.2021
kas1e (Mail)


AmigaOS 4.1: Test of latest RadeonRX driver and Kernel
Roman 'kas1e' Kargin, in a YouTube video, has tested version 2.8 of the RadeonRX driver included in the recently released version 2.1 of the Enhancer software, including a not yet publicly available beta version of the kernel, in which some improvements have been made, especially for the AmigaOne X5000.

For the video comparison on his AmigaOne X5000, he used a Saphire Pulse Radeon RX 560 2Gb and eight GL4ES games he had ported over the last 2 years. The improvements and increases in frame rate (FPS) over the older v2.7 RadeonRX driver and public kernel show up in summary as follows:
  • Quake3: +133 FPS.
  • HCraft: +50 FPS
  • Worlds: +30 FPS
  • SuperTuxkart: +10-20FPS
  • Foobillard++: +20FPS
  • Neverball/Neverputt games: Up to +100FPS in some places, +250-400 FPS in others.
  • Fricking Shark: +40FPS
  • Wisp Engine: varying, in some places +100%.
As he reports "all of course still without DMA support, which should give us much greater speed increase." (dr)

[News message: 05. Dec. 2021, 07:12] [Comments: 0]
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