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Archive 07/2022


02.Jul.2022



Preview video: Kung Fu action 'Devil's Temple'
Devil's Temple features 10 stages of intense arcade kung fu action based on the classic Irem games Kung Fu Master and Vigilante. Over 300 frames of animation were packed into the game and every cycle of performance was used on the Amiga A500. The game will adapt to upgrades, so additional chip ram will result in better music, AGA will provide additional colors and a greater variety of enemies in the game.

Yesterday, a new preview video was released for the game that is currently in development. As the developer writes, he had assumed to release Devil's Temple in May or June, but he just didn't have the necessary time to finish the game. The current progress is shown in the latest video:
  • The game now has a hiscore system
  • The game now has an attract mode
  • The game has a menu system included allowing the player to modify game settings
  • The background video music is now all included
Only three elements of the game are still missing: the final boss, the coding of the final sequence and the optimization of the code.

The game is already available for pre-order as a boxed edition. Likewise, a demo version of the first stage is available on itch.io. (dr)

[News message: 02. Jul. 2022, 08:07] [Comments: 0]
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02.Jul.2022
David Brunet (ANF)


New articles on Obligement website
The articles below have been added to the website of the French Amiga/MorphOS magazine Obligement during the last two months. All translations are welcome. Please contact David 'Daff' Brunet for more information.
  • May/June 2022 news.
  • News : Apollo, revive the Amiga.
  • Old articles from Joystick 45 to 48:
    • News: Cryo, always more innovative
    • News: FMV, put a video recorder in your machine
    • Report: Supergames Show 1993, Review of Blues Brothers Jukebox Adventures, Review of Campaign 2
    • News: Core Design speeds up, Review of Arabian Nights [CD32], Review of Cool Spot, Interview with David Pleasance, Review of Hero Quest 2: Legacy Of Sorasil, Review of Microcosm, Interview with Jeremy San, Review of Liberation: Captive 2, etc.
  • Interview with Urban Muller (Aminet, from 1995).
  • Interview with David Newman (musician).
  • Review of MorphOS 3.17.
  • File: AltiVec.
  • File: history of Dynabyte.
  • File: the Amiga on TV and in movies (update).
  • File: Ramrod, an unpublished game.
  • Point of view: the Amiga'89 show and following.
  • Programming: an introduction to the PowerPC assembler on MorphOS.
  • Special quiz on the characters of Amiga video games.
(dr)

[News message: 02. Jul. 2022, 07:58] [Comments: 0]
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02.Jul.2022



Article: Achieving period-correct graphics in WinUAE emulator
Some time ago John Novak published a detailed article in his blog that explores how to best display Amiga graphics with today's monitors using the WinUAE emulator.

The point is to experience the Amiga system as users did with original hardware and possibly still do today - as far as today's emulation technology allows. The goal is that the emulated graphics are as close as possible to the output of CRT screens used with the Amigas in the 80s and 90s. The WinUAE Shader Pack is used for this. (dr)

[News message: 02. Jul. 2022, 07:28] [Comments: 0]
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01.Jul.2022



Amiga Assembly For Beginners: Let's Make an Amiga Game Tutorial 9
'Prince', founder of the group 'Phaze101', streams the assembler coding course "Corso completo di programmazione assembler in due dischi" in English on Twitch and uploads the respective episodes time-delayed to YouTube (amiga-news.de reports regularly).

In another tutorial Amiga Assembly For Beginners - Lets Make a Game, Prince now explains with concrete examples how to write a game with assembler. Here the ninth episode was published. (dr)

[News message: 01. Jul. 2022, 10:57] [Comments: 0]
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01.Jul.2022



Blog: Introduction of text editor "reED" for AROS and AmigaOS 3
The blog "Amiga alive" not only reports about various software and hardware news, the operator also presents his own, partly older projects in the series AMIGA alive DevLog from time to time. In the latest blog entry, the C-programmer will report about an editor he started a long time ago under the name "proWEB": an HTML editor with advanced features like sophisticated TABLE creation, FRAME management etc. First started for AmigaOS 3, then continued for AROS, but finally stalled.

Development of the editor has now resumed under the name "reED". As the developer reports, "it took me just a day to make all code adjustments from AROS' gcc to AmigaOS' vbcc, including lots of stylistic improvements, and I got a working executable. The code now doesn't use any special compiler features, and should work with gcc, probably SAS-C, etc. just as it does with vbcc. There were a couple of minor differences between AmigaOS and AROS that needed to be taken care of - for example my old AROS system used a font called "ttcourier" instead of "courier"".

"reED" has its own GUI layout engine, it has a large function menu (many functions are not yet implemented), uses ASL file requesters, can edit multiple documents, it can highlight/cut/copy/paste - and it has real tabs with keyboard control.

Even though the editor has been made to work, the developer is still considering whether to continue this project. If, then both AmigaOS 3 and AROS should be supported, whereby he has the hope for an updated vbcc for AROS. As the developer Frank Wille told Amiga-News on request, this is currently not planned. Reason: More than 15 years ago he had created an experimental version. But the official AROS header files are full of gcc-specific (i.e. not ISO-C compliant) instructions and therefore not usable on any other compiler. (dr)

[News message: 01. Jul. 2022, 06:36] [Comments: 0]
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