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30.Apr.2023 Andreas Falkenhahn (ANF) |
Hollywood plugin: hURL 2.0 for several data transfer protocols Press release: Airsoft Softwair, the hardest working men in code business, are back on your screen with a major update of hURL - the ultimate multi-protocol data transfer plugin for Hollywood which allows Hollywood scripts to transfer data using all kinds of different network protocols including full SSL support. Version 2.0 is a major update that has many new features. Here is a list of new features in hURL 2.0:
hURL supports an incredibly wide range of transfer protocols, e.g. DICT, FILE, FTP, FTPS, Gopher, HTTP, HTTPS, IMAP, IMAPS, LDAP, LDAPS, POP3, POP3S, RTMP, RTSP, SCP, SFTP, SMB, SMBS, SMTP, SMTPS, Telnet and TFTP. As with all Hollywood plugins, hURL comes with extensive documentation in various formats like PDF (almost 400 pages!), HTML, AmigaGuide, and CHM that contains detailed descriptions about all functions and methods offered by the plugin. hURL 2.0 can be downloaded for free under the title link. (dr) [News message: 30. Apr. 2023, 14:14] [Comments: 0] [Send via e-mail] [Print version] [ASCII version] | |||||
30.Apr.2023 deadwood |
AROS x86_64: V20230430-1 of ABI-v11 developer branch The AROS developer Krzysztof 'deadwood' Śmiechowicz had given his stable branch of AROS for 64-bit Intel and AMD processors the code name 'ABIv11' to distinguish it from the in-progress ABIv1 version in the main AROS repository. It has now updated this to version "20230430-1". The new release includes improvements and fixes made since December 2022. Thus, for the first time, the developer also offers an alpha version of an ISO image of AROS, which can be tested in a virtual environment or on real hardware. Changes in detail: Functionalities
[News message: 30. Apr. 2023, 14:09] [Comments: 0] [Send via e-mail] [Print version] [ASCII version] | |||||
30.Apr.2023 |
Aminet uploads until 29.04.2023 The following files have been added until 29.04.2023 to Aminet: Envoy_FR.lha comm/net 9K French catalog for Envoy 3 Roadshow_FR.lha comm/tcp 103K French catalogs for Roadshow HippoPlayerIR.zip docs/hard 30K 68k Wirelessly controlled HippoPl... Programming_Docs.txt docs/lists 4K Programming Manual URLs Listing. TankMouse.lha driver/inp 13K 68k Scroll-wheel driver for TankM... P96Prefs.lha driver/vid 81K 68k P96 Preferences Editor GunFight_OS3.lha game/2play 4.9M 68k 2 player western game TilesSlide.lha game/actio 84K 68k Align 3-4 tiles of the same c... TinyInvaders.lha game/shoot 1.7M 68k SPACE INVADERS poor clone in ... AcesUp.lha game/think 3.0M 68k Aces Up solitaire card game AMICUBE.adf game/think 880K 68k Rubik's Cube for classic Amiga AMICUBE_NTSC.adf game/think 880K 68k Rubik's Cube for classic Amiga IntyColor.lha gfx/conv 73K 68k Converter from BMP to Intelli... AmiArcadia.lha misc/emu 4.6M 68k Signetics-based machines emul... AmiArcadiaMOS.lha misc/emu 4.9M MOS Signetics-based machines emul... AmiArcadia-OS4.lha misc/emu 5.1M OS4 Signetics-based machines emul... AmiVms.lha misc/emu 3.8M 68k Simulates OpenVMS commands Remus_FR.lha misc/os 10K French catalogs for Remus & R... LN22023Collection.lha mods/misc 35M 4ch LN22023 MED Collection LN2FinalBattleImprvd.lha mods/misc 125K 4ch LN2FinalBattleImprvd MED LN2StreetLoaderTuned.lha mods/misc 127K 4ch LN2StreetLoaderTuned MED SPlay.lha mus/play 18K 68k A quick 8SVX/ADPCM SamplePlayer WHDArchiveExtractor.lha util/arc 7K 68k Automate WHDLoad find and ext... Image2PDF.lha util/conv 10M ALL convert JP(E)Gs and PNGs to PDF IdentifyLib_FR.lha util/libs 21K French catalog and docs for i... LilCalendar.lha util/time 3.4M 68k Versatile calender and remind...(snx) [News message: 30. Apr. 2023, 08:18] [Comments: 0] [Send via e-mail] [Print version] [ASCII version] | |||||
30.Apr.2023 |
OS4Depot uploads until 29.04.2023 The following files have been added until 29.04.2023 to OS4Depot: vasmm68k_mot.lha dev/cro 246kb 4.0 Portable and retargetable assembler vasmm68k_std.lha dev/cro 240kb 4.0 Portable and retargetable assembler vasmppc_std.lha dev/cro 203kb 4.0 Portable and retargetable assembler amiarcadia.lha emu/gam 5Mb 4.0 Signetics-based machines emulator smb2fs.lha net/sam 127kb 4.1 Filesystem for accessing files u... image2pdf.lha uti/tex 10Mb 4.0 Convert JP(E)Gs and PNGs to PDF(snx) [News message: 30. Apr. 2023, 08:18] [Comments: 0] [Send via e-mail] [Print version] [ASCII version] | |||||
30.Apr.2023 |
AROS Archives uploads until 29.04.2023 The following files have been added until 29.04.2023 to AROS Archives: acesup.i386-aros.lha gam/car 3Mb solitaire card game games_drawer_kensv4.lha gra/ico 247kb Drawer Games Icons Kens v4 Style image2pdf.i386-aros.lha off/dtp 10Mb convert JP(E)Gs and PNGs to PDF lilcalendar.i386-aros.lha uti/wor 3Mb Calender scheduling and reminder...(snx) [News message: 30. Apr. 2023, 08:18] [Comments: 0] [Send via e-mail] [Print version] [ASCII version] | |||||
30.Apr.2023 |
MorphOS-Storage uploads until 29.04.2023 The following files have been added until 29.04.2023 to MorphOS-Storage: ISOtools.lha Files/Convert Couple of tools to conv... uif2iso_0.1.2.lha Files/Convert UIF to ISO converter ccd2iso_0.3.lha Files/Convert Convert CCD (CloneCD) f... Block_2.05.lha Files/Tools Join and split files Image2PDF_2.1.lha Graphics/Convert Convert JP(E)Gs and PNG... IntyColor.lha Graphics/Convert Converter from BMP to I... ImageCDConvert_1.0.lha GUI A GUI to convert CD images LilCalendar_2.0.lha Office/Organizer Versatile calender and ...(snx) [News message: 30. Apr. 2023, 08:18] [Comments: 0] [Send via e-mail] [Print version] [ASCII version] | |||||
30.Apr.2023 |
WHDLoad: New installers until 29.04.2023 Using WHDLoad, games, scene demos and intros by cracking groups, which were originally designed to run only from floppy disks, can be installed on harddisk. The following installers have been added until 29.04.2023:
[News message: 30. Apr. 2023, 08:18] [Comments: 0] [Send via e-mail] [Print version] [ASCII version] | |||||
30.Apr.2023 Erik Hogan |
Game Construction Kit: Scorpion Engine V2023.1 The "Scorpion Engine" developed by Erik 'earok' Hogan allows you to develop games. The engine itself is closed source, all demos and example games are open source. The editor runs under Windows. Graphics are imported as PNG files, levels created by using the editor Tiled eingesetzt. For importing and creating sounds, music and animations the Amiga formats (mod, 8svx, anim5) are used. Yesterday version 2023.1 was published which additional to the Amiga now also supports the Mega Drive. Changes:
[News message: 30. Apr. 2023, 07:08] [Comments: 0] [Send via e-mail] [Print version] [ASCII version] | |||||
28.Apr.2023 |
SMB2 handler smb2fs V53.5 for AmigaOS 3/4 and AROS The Server Message Block (SMB) is a network protocol for file, print and other server services in computer networks and allows access to files and directories located on another computer (Wikipedia entry). Fredrik Wikstrom's SMB2 handler is based on libsmb2 and allows remote access to files via the SMB2/3 protocols (amiga-news.de reported). Changes of version 53.5:
Downloads: smb2fs.i386-aros.lha (81 KB) smb2fs.m68k-amigaos.lha (149 KB) smb2fs.ppc-amigaos.lha (127 KB) (dr) [News message: 28. Apr. 2023, 16:54] [Comments: 0] [Send via e-mail] [Print version] [ASCII version] | |||||
28.Apr.2023 |
Programming: Web based m68k assembler editor v2.7.0 Under the title link you can find a webapp to write, run and learn M68K assembly code based on the framework SvelteKit and the programming language Rust (amiga-news.de reported). Since our last news item, the developer has provided the following changes: Changed interactive documentation
[News message: 28. Apr. 2023, 09:02] [Comments: 0] [Send via e-mail] [Print version] [ASCII version] | |||||
28.Apr.2023 |
Image converter: "DaDither" for Windows "DaDither" was designed to convert images to formats of various retro platforms, including Amiga. The program allows you to convert graphics for OCS/ECS/AGA, including EHB and HAM modes. Support for PCHG mode is not yet implemented, but is under development. (dr) [News message: 28. Apr. 2023, 06:32] [Comments: 1 - 28. Apr. 2023, 06:36] [Send via e-mail] [Print version] [ASCII version] | |||||
27.Apr.2023 Andreas Magerl (ANF) |
Print magazine: Issue 138 of Amiga Future readable online The German and English issue 138 (May/June 2019) of the print magazine "Amiga Future" can now be read on the magazine's website in the form of image files of the individual pages. Remaining copies of the magazine as well as a higher resolution PDF version can be purchased from the publisher. (snx) [News message: 27. Apr. 2023, 20:22] [Comments: 0] [Send via e-mail] [Print version] [ASCII version] | |||||
27.Apr.2023 Frank (ANF) |
Puzzle game: Connect v1.3 In the puzzle game "Connect" (screenshots), you have to connect a series of ICs in such a way that each chip receives exactly the number of connections printed on its package. Developer Frank Röger has written about the now released version 1.3: "Hello Amiga News! 4 weeks ago Virtual Dimension played "Connect" on their channel (YouTube video, German) and came to a positive result. Nevertheless, our sharp eye discovered two inconsistencies which we have fixed with this new version: 1. Resetting the game field Yes, we have been asked a few times in the past how to reset the playing field. We can now answer this question as follows: For player 1 this would be the Q key, for player 2 the P key. 2. Locking the joystick button in the result screen in BattleMode Two players want to play against each other and have selected the mode that one player gets a point if he solved the game field first. The moment player A clicks on Verify and the check is positive, the result screen is immediately displayed. In our opinion, however, it is unfortunate if player B does not notice this and presses the fire button himself just at the moment when "Solved" is displayed for player A. This causes the fire button to be pressed. This makes the fire button event count as if the result screen is to be closed. This happens especially when things are very hectic. We have solved this problem by displaying the result screen for at least 1 second before a player input is registered. The update is available for buyers at the title link. We hope you have fun playing! Frank" (dr) [News message: 27. Apr. 2023, 05:59] [Comments: 0] [Send via e-mail] [Print version] [ASCII version] | |||||
27.Apr.2023 TheoTheoderich |
Developer diary: "Settle the World" 04/23 Christian 'TheoTheoderich' Wiegel continues to work on his turn-based building and trading game "Settle the World" (amiga-news.de reported). His latest developer diary entry is about the implementation of the wish expressed by players to be able to send units directly to a specific city: However, the integration of this function turned out to be much more difficult than expected! If you want to send a unit to a certain city, this means that there must be a list of the cities that can be reached. But how is this list created? Pathfinding to all of your own cities is impossible, as it would take far too long on the Amiga. I then asked myself how this function works in the games "Colonization" and "Civilization"? I found out that the different land areas on the map are marked as "continents" (screenshot 1). All contiguous land areas are one continent each. Since land units cannot easily move over water, only cities that are on the same continent as the selected unit can be targets. Unfortunately, I could not find out how the continents were determined in these old games. Therefore I found my own solution. In AmiBlitz 3 there is a function called "Flood-Fill". This function colours all contiguous areas of one colour. When creating the map in "Settle the World", each land square now gets a continent start value. Then all the squares on the map are scanned. If the square still has the continent start value, the function "Flood-Fill" is applied to this square and colours all squares on this continent in a one random colour. The colour number is then the new continent value. This is done until no square has the start continent value and every land square is assigned to a continent (screenshot 2). This process is repeated again for ocean fields (screenshot 3). In order to obtain a list of the cities that can be reached in the game, all the player's cities must be scanned in a loop and it must be checked whether these cities are on the same continent as the selected unit. In addition, the distance to the cities is determined by a simple distance check ("as the crow flies"). Cities that are outside the pathfinding range are not listed (screenshot 4). If the player now selects one of the listed cities as a target, the pathfinding of the unit starts in order to determine a way to this city. If the selected unit is inside a city, it is automatically moved out of the city. This new functionality is very usefull in mid- and late-game to reduce micromanagement. (dr) [News message: 27. Apr. 2023, 05:53] [Comments: 0] [Send via e-mail] [Print version] [ASCII version] |
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