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18.Feb.2002 Olaf Köbnik (E-Mail) |
Amiga Arena: Interview with Nicholas Blachford now also in German The interview with Nicholas Blachford there is now available also in German. Thanks to Christian Busse for his translation. (ps) [News message: 18. Feb. 2002, 19:55] [Comments: 0] [Send via e-mail] [Print version] [ASCII version] |
18.Feb.2002 MorphOS |
MorphOS: T-Shirts (Update) At the title link you can buy t-shirts with the MorphOS butterfly on them.
Addition: |
17.Feb.2002 Mirko Engelhardt (ANF) |
Games: 4 new games from Amigaland Mirko Engelhardt writes: From today on there're 4 new games ready for download. They're called 'Amiganoid', 'Zzzep', 'Movem' and 'On the Ball - World Cup Edition'. In addition, there's a code table for Oldtimer (AGA) available. Once again thanks to Unicorn. There are also two demos from Abyss available (Wildlife, Extralife). Amigaland provides original games, authorised by the manufacturer, to be downloaded. They also provide demos, emu-tools, emulators and a lot of facts worth knowing about Amiga. (sd) (Translation: sr) [News message: 17. Feb. 2002, 19:00] [Comments: 0] [Send via e-mail] [Print version] [ASCII version] |
17.Feb.2002 Telepolis |
Story: Fighting Nintendo by means of a fly swat In the middle of the 80s Nintendo had with NES a market share of 90% in the US and in Japan. In the above Telepolis article Konrad Lischka describes Sega's idea to opt out of Nintendo and create his own market. By means of Sega Console a new market for adults was established since also older people without any PC experience could now find easy access to video games. When Sega's home console 'Master System' only gained a market share of 10% and the computer manufacturer NEC 1989 didn't have any success with his home console 'TurboGrafx-16', Rosen said: "A Nintendo culture does exists and to compete with it is extremely difficult. The difference between the marketing concepts of both companies becomes particularly apparent for the Mega Drive if we look at the fighting game 'Mortal Kombat'. The version of 'Mortal Kombat' which was released in 1993 for Sega's Mega Drive did away with any moral considerations: The Sega version allows you to rip off the enemies' heads and to rip out their hearts. The makers cheered: "On average Genesis¹ has, compared to Nintendo, customers of a higher age so that this will be the market with the highest growth for the second half of the 90s", according to Electronic Arts Manager Bing Gordon in 1993. The complete article is available via the title link. Genesis¹: Mega Drive's brand name in the US. (sd) (Translation: sr) [News message: 17. Feb. 2002, 16:59] [Comments: 0] [Send via e-mail] [Print version] [ASCII version] |
17.Feb.2002 Olaf Köbnik (E-Mail) |
Amiga Arena: Status and interviews with N. Blachford and D. Westerberg (Update) Amiga Arena - status report In his status report Olaf Köbnik makes a personal statement about the current situation of Amiga Arena. It seems that he doesn't want to give up his activities completely, he just wants to cut them down a little.
Amiga Arena - interview with Nicholas Blachford
Amiga Arena - interview with Daniel Westerberg
Update 18.02.2002: |
16.Feb.2002 David Brunet (email) |
AGC Award 2001 AGC (Amiga Games Classifying) will award the best Amiga game with the AGC Award 2001. Following the title link you can participate in the vote. The results will be released on 25. February 2002. (ps) (Translation: wk) [News message: 16. Feb. 2002, 00:20] [Comments: 0] [Send via e-mail] [Print version] [ASCII version] |
16.Feb.2002 Stéphane Campan (email) |
Amiga Impact online again After quite some time being offline because of several reasons and several problems is our French partner site Amiga Impact now online again and will supply the French speaking Amiga users regularly with Amiga news in their native language. »Après quelques longues semaines d'absence, votre site Amiga Impact est (enfin) de retour. Diverses raisons et divers problèmes (la plupart d'ordre privé), ont été à l'origine de cette suspension de la maintenance du site. La situation s'étant aujourd'hui arrangée, il ne devrait donc plus y avoir de gros problèmes à l'avenir. Amiga Impact va donc pleinement retrouver son allure de croisière dans les jours à venir, avec l'arrivée de nouvelles rubriques.
Si vous rencontrez un problème lors de l'utilisation des services
d'Amiga Impact, n'hésitez pas à écrire à
webmaster@amigaimpact.com.« (ps) (Translation: wk) |
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