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Archiv 'Miscellaneous'


18.Feb.2002
Olaf Köbnik (E-Mail)


Amiga Arena: Interview with Nicholas Blachford now also in German
The interview with Nicholas Blachford there is now available also in German. Thanks to Christian Busse for his translation. (ps)

[News message: 18. Feb. 2002, 19:55] [Comments: 0]
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18.Feb.2002
MorphOS


MorphOS: T-Shirts (Update)
At the title link you can buy t-shirts with the MorphOS butterfly on them.

Addition:
These t-shirts are not a merchandising article of MorphOS. But nevertheless they are still looking quite good. (ps) (Translation: sk)

[News message: 18. Feb. 2002, 11:21] [Comments: 0]
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17.Feb.2002
Mirko Engelhardt (ANF)


Games: 4 new games from Amigaland
Mirko Engelhardt writes:
From today on there're 4 new games ready for download. They're called 'Amiganoid', 'Zzzep', 'Movem' and 'On the Ball - World Cup Edition'.

In addition, there's a code table for Oldtimer (AGA) available. Once again thanks to Unicorn. There are also two demos from Abyss available (Wildlife, Extralife).

Amigaland provides original games, authorised by the manufacturer, to be downloaded. They also provide demos, emu-tools, emulators and a lot of facts worth knowing about Amiga. (sd) (Translation: sr)

[News message: 17. Feb. 2002, 19:00] [Comments: 0]
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17.Feb.2002
Telepolis


Story: Fighting Nintendo by means of a fly swat
In the middle of the 80s Nintendo had with NES a market share of 90% in the US and in Japan. In the above Telepolis article Konrad Lischka describes Sega's idea to opt out of Nintendo and create his own market. By means of Sega Console a new market for adults was established since also older people without any PC experience could now find easy access to video games.

When Sega's home console 'Master System' only gained a market share of 10% and the computer manufacturer NEC 1989 didn't have any success with his home console 'TurboGrafx-16', Rosen said: "A Nintendo culture does exists and to compete with it is extremely difficult.

The difference between the marketing concepts of both companies becomes particularly apparent for the Mega Drive if we look at the fighting game 'Mortal Kombat'.

The version of 'Mortal Kombat' which was released in 1993 for Sega's Mega Drive did away with any moral considerations: The Sega version allows you to rip off the enemies' heads and to rip out their hearts. The makers cheered: "On average Genesis¹ has, compared to Nintendo, customers of a higher age so that this will be the market with the highest growth for the second half of the 90s", according to Electronic Arts Manager Bing Gordon in 1993.

The complete article is available via the title link.

Genesis¹: Mega Drive's brand name in the US. (sd) (Translation: sr)

[News message: 17. Feb. 2002, 16:59] [Comments: 0]
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17.Feb.2002
Olaf Köbnik (E-Mail)


Amiga Arena: Status and interviews with N. Blachford and D. Westerberg (Update)
Amiga Arena - status report
In his status report Olaf Köbnik makes a personal statement about the current situation of Amiga Arena. It seems that he doesn't want to give up his activities completely, he just wants to cut them down a little.

Amiga Arena - interview with Nicholas Blachford
Recently Amiga Arena has drawn attention to the sources of the sampler software Aural Illusion. Its further development has been authorized by the author Nicholas Blachford. Amiga Arena's interview with the ex-Amiga developer is by far the most comprehensive interview in the history of Amiga Arena and full of really interesting statements. At the moment the interview is available online in English.

Amiga Arena - interview with Daniel Westerberg
Apart from Stefan Blixth also Daniel Westerberg belongs to OnyxSoft. Programs such as MultiRen, Detris or DRemind are very popular. The interview with Daniel Westerberg is available under German and English.

Update 18.02.2002:
The interview with Nicholas Blachford there is now available also in German. (ps) (Translation: sr)

[News message: 17. Feb. 2002, 01:33] [Comments: 0]
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16.Feb.2002
David Brunet (email)


AGC Award 2001
AGC (Amiga Games Classifying) will award the best Amiga game with the AGC Award 2001. Following the title link you can participate in the vote. The results will be released on 25. February 2002. (ps) (Translation: wk)

[News message: 16. Feb. 2002, 00:20] [Comments: 0]
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16.Feb.2002
Stéphane Campan (email)


Amiga Impact online again
After quite some time being offline because of several reasons and several problems is our French partner site Amiga Impact now online again and will supply the French speaking Amiga users regularly with Amiga news in their native language.

»Après quelques longues semaines d'absence, votre site Amiga Impact est (enfin) de retour.

Diverses raisons et divers problèmes (la plupart d'ordre privé), ont été à l'origine de cette suspension de la maintenance du site. La situation s'étant aujourd'hui arrangée, il ne devrait donc plus y avoir de gros problèmes à l'avenir.

Amiga Impact va donc pleinement retrouver son allure de croisière dans les jours à venir, avec l'arrivée de nouvelles rubriques.

Si vous rencontrez un problème lors de l'utilisation des services d'Amiga Impact, n'hésitez pas à écrire à webmaster@amigaimpact.com.« (ps) (Translation: wk)

[News message: 16. Feb. 2002, 00:09] [Comments: 0]
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