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Archiv 'Miscellaneous'


18.Apr.2003
Christian Krenner (ANF)


Extreme Amiga 600 Upgrading Page: Amiga 600 with USB-ports!
There is another update of the "Extreme Amiga 600 Upgrading Page". The site documents the upgrade of an Amiga 600. The current highlight: The Amiga 600 was equipped with USB-ports and therefore should be the only A 600 with which you can use USB devices. (ps) (Translation: dr)

[News message: 18. Apr. 2003, 18:41] [Comments: 0]
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17.Apr.2003
Amiforce (ANF)


Amiforce Celebrates Its 2nd Birthday
For the second birthday of the site the following things have been prepared for you:

German Amiblitz 2.30 full distribution:
The distribution has been completely updated and once more contains Amiblitz2 and PED in their latest stable releases, in the German and English languages. Besides the German Amiblitz2.guide, the installation scripts have also been translated, with help in the chosen language, just as all necessary ASSIGNs and system components are installed. The guide has been carefully reworked in the license section, to make clear and understandable the fact that software assembled with Amiblitz doesn't have to be GPL! An update archive will be added in a short time.

German AmiblitzML archive:
A few days ago, the archive of the German Amiblitz2 mailing list was added to Aminet. Thanks to Antidote for the great work.

Classic games:
In the Games Fun area there is a new designation covering never-released classic games. The games were developed in AMOS and account of that they don't run on graphic cards. Except for that the programs have no special requirements and even run without special arrangement on a '060. The developer Dietmar Graemer would be happy to hear some feedback. For this purpose every info box has a contact form, with which one may easily and without problems directly contact the developers. Dietmar is interested in further development and also in new games. This is dependent on your interest. Enrico Graemer is no longer interested in future development, so there is no contact form for him.

Included are the following games:
  • Digger95:
    A really addictive game, which also has graphics that look great even today. A lot of people will remember Digger. At one time this was a classic on the KC computer of then East Germany.
  • Diamantus:
    Diamantus is based on a play method similar to Digger95. There's also much fun to be experienced here. The game makes a tidy impression, and with a lot of levels there is little chance of boredom.
  • Wirtschworker:
    With 500 levels this is the most wideranging game, and Wirtschworker is also a lot of fun. I can promise you right now that your gray brain cells are going to get a workout. ;)
  • Lotto Number Generator:
    This is not a game, but it wouldn't make sense to make a separate category for it. This program doesn't need a whole lot of explanation, and maybe it brings happiness to someone or other.
The programs come with instructions. Soon, the programs will be described on the website, but we haven't had time to do this yet. The most important information is nevertheless contained on the pages for the games. Have fun!

Game announcement (3D shooter for OS4):
There's a new game project in development. The end result is to be a 3D-Shooter that appears for Windows and Amiga OS4. At this time it's developed on Windows. As soon as the AmigaOne with OS4 is set to go, the porting of the completed parts may begin.

The heart of the whole thing is an already much-progressed 3D engine: Cruiser3D. After the outstanding development of the engine it will naturally be near to the development of a complete game. The 3D-Shooter will probably be in the horror genre, but we are not committing ourselves.

A small excerpt of the characteristics of Cruiser3D:
  1. Conversion of models (characters) from well-known games such as Q1, Q2, HalfLife, Serious Sam, Unreal I + II etc. (to the extent that the data formats are usable)
  2. Terrains of height maps for outdoor levels
  3. BSP for indoor levels
  4. Dynamic lighting and shadows (shadows are 25% ready)
  5. Mirrow effects (about 50%)
  6. Particle system
  7. Pathfinder (25% ready)
  8. Flocking (known from role playing and fantasy games)
  9. SkyBox
  10. Enormously high velocity
  11. Planned are formats such as C4D, Monzoom and so on
Through the following link you can see one of the quickly put-together scenes. To be seen are known (textured) models and other elements, which are animated. The free camera movement unfortunately can't be seen here, and the particle system can also not really be appreciated.

The screenshot is unfortunately very quickly made. Everything was thrown together in a hurry. Soon, more information will follow, and an area will be established at Amiforce to track the status.

Heartfelt wishes of happiness from amiga-news.de team for the second birthday of Amiforce! (ps) (Translation: dm)

[News message: 17. Apr. 2003, 07:38] [Comments: 0]
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16.Apr.2003
Patric Klöter (ANF)


Petro Tyschtschenko has his 60th birthday!
Patric Klöter writes:
Today our good friend Petro Tyschtschenko celebrates his 60th birthday. In the name of all Amiga users I would like to congratulate him from heart and give him the best wishes for the future and for his health.

That he is still in a close contact to the Amiga even in his "post Amiga Inc. time" is to notify not at least with his attendance at various Amiga user meetings. Amiga has been and still is his life, who after the ESCOM bankrupt in 1996 would have worked without any rest without being paid and would have looked for a new mother company for the "Computer that won't die" until he found one (1997, Gateway 2000 Inc.). Only one who had a lot of passion for the thing and believe in the success can do so.

Petro Tyschtschenko went through nearly 20 years of Commodore/Amiga history with two bankrupts (Commodore and ESCOM) and four different Amiga companies, Commodore-Amiga, Inc. (1984-1994), AMIGA Technologies GmbH (1995-1996), AMIGA International, Inc. (1997-2001) and AMIGA, Inc. (since 1997 and after the purchase by AMINO, Inc. since 2000).

During the hard times he got allways support from his family, who were queued back during his Amiga rescue actions from time to time.

I think we can be grateful to Petro, for that what he did during the last years for us and the Amiga. Without him the AmigaOS would most probably still lack at version 3.1.

Thank you, Petro!

The team of amiga-news.de also would like to gratulate honestly and warmly to the 60th birthday. Who would like to know more about the work of Petro for the Amiga is invited to do so within our glossar. (ps) (Translation: ub)

[News message: 16. Apr. 2003, 10:25] [Comments: 0]
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