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Archiv 'New hardware and software products'


21.Apr.2002
Amiga Flame


AmigaDE: Pang style game and network-enabled games
Amiga Flame briefly reports about the development of a new platform game for AmigaDE and Kaliko's plan regarding the development of network-enabled games.

Nexus Development works on a Pang style game for AmigaDE. In this platform game there will be enemies such as UFOs and monsters, and you will have to avoid bombs and hazards such as acid, nails, and beams.

An editor will be included with the game to allow gamers to create their own levels. The developers are currently seeking musicians and beta-testers to help out.

In an interview with GetBoinged Kaliko revealed that they are working on network-enabled games. As they are still in the early stages of development there's no further information right now. In addition Kaliko also indicated a desire to create two player games for handhelds using infra-red connections as a means of communication. However, only if Amiga Inc decides to include support in AmigaDE for IR (or Bluetooth) will such titles appear.

Amiga Flame calls on everybody in a second textto encourage Virtual Programming to implement 'Kick Off 2002' for AmigaDE.

Virtual Programming already ports Payback onto AmigaDE as well as 'Kick Off 2002' onto Macinthosh. (sd) (Translation: sr)

[News message: 21. Apr. 2002, 17:19] [Comments: 0]
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20.Apr.2002
Martin Merz (ANF)


New MasonIcons
The following new and reworked archives are available on the MasonIcons homepage:
  • 3PMguiMI (2nd release) - reworked toolbar image for 3PMgui
  • AmiComSysMI (2nd release) - reworked toolbar images for AmiComSys
  • AmiMDCMI (3rd release) - reworked toolbar images for AmiMDC800
  • AminetIdxMI (2nd release) - reworked toolbar images for AminetIDX
  • ApacheMI (4th release) - 180 filetype images for Apache - available as ZIP and LHA archive
  • CharonMI (4th release) - reworked toolbar images for Charon
  • PicShowMI (1st release) - new GlowIcons navigationbar for PicShow
  • ReqMI (2nd release) - new and reworked logos and animated logos for ReqAttack - new designed buttons - reworked toolbar for RAPrefs - redesigned icons
  • Voodoo-XMI (1st release) - reworked toolbar images for VooDoo-X
Visit Mason.Home for further informations and previews. (ps)

[News message: 20. Apr. 2002, 22:58] [Comments: 0]
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20.Apr.2002
Dirk Baeyens (email)


Tao: voice recognition "VORERO" by Asahi Kasei for intent
Asahi Kasei and Tao have on 18. April 2002 announced that voice recognition engine "VORERO" will support the intent platform. As destination architecture they name the PXA250 CPU by Intel for this.

"VORERO" is a compact and efficient voice recognition software designed for car navigation, cell phones, PDAs and similar devices.

The voice recognition software is speaker independant, works at places with additional sound, needs only a little amount of memory and supports Japanese as well as the North American English.

Further information about this can be found under the title link and on the VORERO homepage. (sd) (Translation: wk)

[News message: 20. Apr. 2002, 19:15] [Comments: 0]
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19.Apr.2002
Thomas Steiding (E-Mail)


e.p.i.c. interactive announces Software Tycoon for MorphOS and Amiga
Didn't you always wanted to found your own games-company? It's time for a childhood dream to come true...

It's 1982. Small computer games companies are springing up in the bedrooms around the world. A new business beckons, where everything is in your hands. You have total control, from creating the original concept, through hiring staff and packaging design, to the development of massive marketing campaigns.

Do you have the skills to create and use new technologies and become a Software Tycoon? Software Tycoon immerses the player through the implementation of different scenarios, tutorials and a truly satirical backround that simulates the software business.

But don't forget your opponents will stop at nothing to ruin your business!

FEATURES:

  • Real-time gameplay.
  • Two intelligent and unusual computer computer controlled opponents.
  • Satiric simulation of the software business.
  • Interact with real living and acting characters.
  • Multiple missions and tutorial scenarios.
  • Adventure-like inventory.
  • Hi-Res graphics in 800x600 dpi.
  • Employ the best staff and implement massive marketing campaigns for your products.
  • Sabotage your ruthless opponents.
  • Different buildings in horizontal scrolling Location.
  • Easy development of original game concepts.
Bussiness simulation Software Tycoon will require a PPC based Amiga or the Pegasos and at least 32 Mbyte RAM. Software Tycoon will start shipping in June 2002. (ps)

[News message: 19. Apr. 2002, 13:27] [Comments: 0]
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