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| 20.Feb.2013 viddi (ANF) |
Action roleplay game: Tales of Gorluth (preview video) In cooperation with the graphic designer Javier Alcaniz, Patrick "viddi" Nevian (Agent Lux) is developing another game with the game vreator Backbone: "Tales of Gorluth" is an action roleplay game which is played from bird's-eye view (Youtube-Video).
At the moment there are 15 levels which are about one hour to play. The game is about 7 MB and therefore can be only played from harddrive. Additionally at least the ECS-chipset as well as 2 MB ChipRAM are required. In order to play and enjoy Tales of Gorluth with the proper performance a 68030 is required - if you have a less powerful processor then you have to make smaller the field of view. (cg) (Translation: dr) [News message: 20. Feb. 2013, 18:19] [Comments: 0] [Send via e-mail] [Print version] [ASCII version] | ||
| 19.Feb.2013 Carsten Siegner (ANF) |
MorphOS: MagicSVG 1.0 Carsten Siegner's MagicSVG is a viewer for vector graphics which was written in C and which uses the libsvg-cairo. Download: MagicSVG_1.0.lha (217 KB) (snx) (Translation: dr) [News message: 19. Feb. 2013, 20:40] [Comments: 0] [Send via e-mail] [Print version] [ASCII version] | ||
| 17.Feb.2013 PPA (Webseite) |
AROS: Gigalomania 0.25 Mark Harman has ported Gigalomania to AROS/x86. This game is an imitation of the Amiga classic Mega lo Mania. It is still in development and has over 28 different maps. The AROS-version requires a high stack but the default value of the Shell with 1024000 should be sufficient. Download: gigalomania.i386-aros.lha (4 MB) (snx) (Translation: dr) [News message: 17. Feb. 2013, 09:43] [Comments: 0] [Send via e-mail] [Print version] [ASCII version] |
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