amiga-news DEUTSCHE VERSION
.
Links| Forums| Comments| Report news
.
Chat| Polls| Newsticker| Archive
.


.
  Per page
Show titles only
.


Archiv 'Publications'


13.Jan.2024



Video tutorial: Reading CSV files with AMOS
In another part of his series of short tutorials on AMOS Pro, retro and Amiga fan 'Yawning Angel' shows how he reads CSV (Comma Separated Values) data into a programme and separates the CSV values, both manually and using an automated method. (dr)

[News message: 13. Jan. 2024, 22:02] [Comments: 0]
[Send via e-mail]  [Print version]  [ASCII version]
11.Jan.2024



Preview video: Hyperborea (Resurrected) #3
Daniel 'Daytona675x' Müßener is in the process of continuing "Hyperborea", a project started four years ago and interrupted in the meantime (YouTube videos) (amiga-news.de reported). Technically, the game is as good as finished. Changes of the third preview video:
  • fat laser shot: this is your secondary weapon. It's stronger than the spread-shot, but - guess what - doesn't spread. Also, your ship moves at half speed when this is fired. Very good to dodge dense bullet curtains. A double-click toggles between the two weapon types. Don't worry: your gun will still continue firing when you shortly lift your thumb for this action.
  • sprite priorities: in 2p mode the player / player-shot sprites' priorities are alternating each frame now. So in even frames all the stuff of player 1 is drawn on top of player 2 and in odd frames player 2 and its shots occlude player 1. This effectively results in both player-ships and -shots being visible all the time. Before this change player 1 and its shots always overpainted all the 2nd player's stuff.
  • a logo screen ;)
  • main menu (not fully functional as of yet)
(dr)

[News message: 11. Jan. 2024, 21:26] [Comments: 0]
[Send via e-mail]  [Print version]  [ASCII version]
11.Jan.2024
Lars Sobiraj (ANF)


Diskmag: Last issue of Jurassic Pack released
Lars Sobiraj wrote: Today, after almost two years, the 20th and probably last issue of the Jurassic Pack was published (amiga-news.de reported). This demoscene discmag looks back on a long history. The pre-issue appeared 18.5 years ago at a French demo party called Gasp.

A few highlights: Interview with Peter Baustaedter, a scene graphic designer who managed to go from Austria to Hollywood with Arnold Schwarzenegger's help. He was involved in the creation of the films "Avatar", "Jumper", "The Fifth Element" and many more.

Interview with Amiga graphic artist Danny Geurtsen, who is also successful in the games and film industry. Geurtsen has worked on "Charlie and the Chocolate Factory", "Passengers", "The Martian", "Maleficent", "Gravity", "Harry Potter and the Chamber of Secrets", "Underworld", "Space Odyssey" and "The Avengers", to name but a few.

Alexander Scheel transported the popular demo Odyssey from Alcatraz from 1991 into the present with the help of the ray tracing tool Blender.

However, there are numerous other items to discover in the Amiga version.

Direct download: jp20_final.lha (1,4 MB) (dr)

[News message: 11. Jan. 2024, 09:13] [Comments: 0]
[Send via e-mail]  [Print version]  [ASCII version]
10.Jan.2024
David Brunet (ANF)


Obligement: Update of Amiga Games List
The Amiga Games List, a document created and maintained by David Brunet since April 1991, was updated on January 8, 2024 with the publication of its 54th edition. Among other new features and corrections, games published or updated in 2023 have been added (194), and games created in HyperBook and PowerD are now accounted for.

In addition, two new licences have been added: 'Hack' (which refers to games derived from other games or published illegally, for example without the consent of the original author), and "Sustainable Use License", a new open licence. In addition, where possible, the name of the publisher of public domain games (CAM, Spielekiste, itch.io...) has been added.

The total now stands at 14258 entries, including games, level editors, data disks, extensions and interpreters, distributed as follows:
  • 13521 games
  • 432 extensions and data disks
  • 154 game or level editors
  • 151 interpreters
For the record, the number of native AmigaOS 4 games has now passed the 1000 mark. (snx)

[News message: 10. Jan. 2024, 09:06] [Comments: 0]
[Send via e-mail]  [Print version]  [ASCII version]
1 5 ... <- 10 11 12 13 14 15 16 17 18 19 20 -> ... 25 413 806

.
Masthead | Privacy policy | Netiquette | Advertising | Contact
Copyright © 1998-2024 by amiga-news.de - all rights reserved.
.