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19.Oct.2023
Stoo Cambridge


Poster: Cover of AmigaAddict #19
Stoo Cambridge was a graphic designer at Sensible Software, who had also published the game Cannon Fodder, among others. For the cover picture of AmigaAddict #19 he used the game theme and added himself and Jon Hare in pixel portrait style. This picture can now also be ordered as a poster in his webshop. (dr)

[News message: 19. Oct. 2023, 13:59] [Comments: 0]
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19.Oct.2023



Video talk: The "Amiga Game Framework"
In mid-August we introduced Janne Peräaho's "Amiga Game Framework" in a detailed article. Last weekend, the traditional developer conference (DevCon) took place during the AmiWest, where developers report on their projects. Janne Peräaho kindly provided us with download links to the slides and the video presentation of his planned contribution:

Video talk (zip archive with avi video, 43 MB)
just the slides (zip archive with jpeg files, 3 MB) (dr)

[News message: 19. Oct. 2023, 05:44] [Comments: 0]
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18.Oct.2023



Amiga Games That Weren't: Truxz
Additional to Fatal Mission, there is another Amiga game started by Ola Zandelin (and Rodrigo Perez) that he did not finish: "Truxz" was supposed to be a 3D racing game with texture mapping. Planned were about nine different types of weapons, many different tracks on different terrain, raytraced graphics and a shop. Again, the developer provides some graphics on his website. (dr)

[News message: 18. Oct. 2023, 22:00] [Comments: 0]
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18.Oct.2023
Mastodon


Video: Converting PC disk drives for operating on Amigas
In his latest video, Jan Beta shows how to modify standard PC floppy drives to work with Amigas and other retro systems. (dr)

[News message: 18. Oct. 2023, 21:45] [Comments: 0]
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17.Oct.2023



Video: Procedurally generated levels in AMOS
The procedural generation of levels is a technique for creating game worlds in which one does not create each individual level by hand, but uses algorithms to construct the levels programmatically. This allows for almost unlimited variation and can shorten development time (see the explanatory article on the example of Unity).
In his latest video, Rob Smith explains this technique using the example of a future AMOS game for which he has to generate a large number of levels. He also shows how to speed up the algorithm and finally create a simple maze. (dr)

[News message: 17. Oct. 2023, 06:29] [Comments: 0]
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17.Oct.2023
Mastodon


Image Gallery: Update of the "Amiga Graphics Archive"
The "Amiga Graphics Archive" is dedicated to all kinds of pixel graphics created with the Commodore Amiga between 1985 and 1995. According to the operator, quite a number of remarkable images were created during this period, which he believes should not be gathering dust on some hard drive, hidden in an extra level in a game that is never played, or on a PD collection disk that is almost unknown. These graphics should be accessible to all by presenting them on his website.

Somewhat deviating from his own credo, pixel graphics by the Danish graphic artist Facet have been added in the latest Update. (dr)

[News message: 17. Oct. 2023, 06:05] [Comments: 0]
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1 18 30 ... <- 35 36 37 38 39 40 41 42 43 44 45 -> ... 50 428 811

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