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02.Jul.2023
David Brunet (ANF)


New articles on Obligement website
The articles below have been added to the website of the French Amiga/MorphOS magazine Obligement during the last two months. All translations are welcome. Please contact David 'Daff' Brunet for more information.
  • May/June 2023 news
  • Old artiles from Ami-GrafX 5 to 7:
    • Comparison: Virtual landscape software
    • Tutorial: Imagine - The modelling possibilities of the shape editor
    • Tutorial: ClariSSA - Interfacing ClariSSA with other software
    • Miscellaneous: Simulation of an ambulatory surgery clinic
    • Tutorial: Volumm 4D - Trees and cut-out volumes
    • Tutorial: Real 3D - Robotics
    • File: Presentation of ASC Presta
  • Interview with Yannick Buchy (Meta-MorphOS.fr, Amiga-Classic.org)
  • Interview with Ravi Abbott (The Retro Hour, Amiga Addic)
  • Review of MorphOS 3.18
  • Review of Karateka
  • File: Presentation and history of the Emerald Mine series
  • File: The Copper
  • File: The history of Simulmondo (second part)
  • Tutorial: Making backup copies on MorphOS
  • DIY: Icarus 1 - AROS One and Icaros Desktop
  • DIY: Installing and configuring Wi-Fi on CD32
  • Programming: Articles from GuruMed.net website
  • Special quiz about Shadow Of The Beast
(snx)

[News message: 02. Jul. 2023, 08:16] [Comments: 0]
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01.Jul.2023



Preview video 31: Souverän Soccer
Daniel 'Daytona675x' Müßener (Wings Remastered, MiniGL4GL4ES, Tower 57) is working on a soccer game with 3D view called "Souverän Soccer" (amiga-news.de reported). He has written about his 31. preview video:

"Lots of stuff has happened during the past months, the highlights being:
  • about 30% wider goals!
  • optional radar!
  • no glued ball anymore, real dribbling!
Personally I always found SWOS or KickOff dribbling way too hard to master. Therefore my dribbling mechanics got some kind of twist, so that you get an unglued ball with the ease of use as if it was glued :) In a nutshell it works as follows:

Once you touch the ball, your player enters "dribbling mode". In that mode it will more or less auto-follow the ball, unless you make something like a 180 deg turn or stop moving. If you change joystick direction from e.g. up to up-right, then this direction change will not be applied immediately. Instead your player will continue to run up until he hits the ball for the next dribbling short-kick - and at this precise moment your current joystick direction will actually be applied and you continue dribbling up-right.

Expanding the goal's width was a rather tedious task because I had to heavily mess around with the carefully tweaked sprite setup to somehow make one more hw-sprite available for the larger goals. The new radar made this even more complicated.

Eventually one of the corner-sticks is now made using sprite #5 - whose DMA-channel isn't working: due to horizontal soft-scrolling and 32bit fetch-mode, only the sprites 0 to 4 remain fully functional here. And the fact that we're in 64 pixel sprite mode doesn't make it better. But with some hackery #5 was tamed - luckily the corner-stick is just a stick ;)

Anyway, til the next time!" (dr)

[News message: 01. Jul. 2023, 15:04] [Comments: 0]
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30.Jun.2023
Yoz Montana (Mail)


Preview video: Platform game "Guardian - The legend of flaming sword"
At the end of 2021 we reported for the first time about Yoz Montana's platformer "Guardian - The legend of flaming sword", which he creates for AGA-Amigas with the help of the Game Construction Kit RedPill. In issue 15 of the magazine Amiga Addict a demo was published. The new preview video that has now been published shows stages 1 to 5, which have been further improved compared to the demo version. (dr)

[News message: 30. Jun. 2023, 06:01] [Comments: 0]
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