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Archiv 'Updates for hardware and software products'


01.Dec.2023



Platform game: Update for Amiga port of Electro Man
Paweł 'tukinem' Tukatsch is porting the game Electro Man, originally published in 1992 by Polish programmers Maciej Msik and Janusz Pelc for MS-DOS, to AGA Amigas (amiga-news.de reported). This update adds the final eighth level. (dr)

[News message: 01. Dec. 2023, 21:49] [Comments: 0]
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01.Dec.2023



Platform game: Abbey(s) of the Dead
About two weeks ago, the developer 'UltraNarwhal' released a demo version of his extended port of "Abbey(s) of the Dead" (YouTube video) which is now followed by the full version, available for about three Euro. (dr)

[News message: 01. Dec. 2023, 06:06] [Comments: 0]
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29.Nov.2023



Visual Novel: Mansion of Madness for Apollo V4
In mid-September, Sami Vehmaa released his first Visual Novel game, "Mansion of Madness" (YouTube video). He has now added a version for the Apollo V4 accelerator cards. (dr)

[News message: 29. Nov. 2023, 11:51] [Comments: 0]
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29.Nov.2023



Pseudo chunky screens on AGA Amigas: PED81C updated
With PED81C ("Pixel Elements Dots, 81 Colors") by Simone 'saimo' Bevilacqua there is an approach to work on AGA Amigas with pseudo-native chunky screens without performing the known chunky-to-planar conversions when displaying 3D graphics or any other slowing down additional calculations by CPU or custom chips (Copper, Blitter) at all (amiga-news.de reported). Now he has added a Voxel engine to his project and demonstrates it in a YouTube video. Other changes:
  • Fixed some palette values in a table in the documentation.
  • Added formulas for calculating DIWSTRT, DIWSTOP, DIWHIGH, DDFSTRT and DDFSTOP to documentation.
  • Replaced fixed values with the aforementioned formulas in the AMOS Professional source code example.
(dr)

[News message: 29. Nov. 2023, 09:19] [Comments: 0]
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29.Nov.2023



Mod player: HippoPlayer 2.59
Kari-Pekka Koljonen, the developer of the Amiga-MOD players HippoPlayer, has released an update to version 2.59. Changes:

Fixes:
  • Patternscope and AHX modules: Fix bug which caused track 0 sometimes not being displayed.
  • Info window: Fix PSID song speed information sometimes showing wrong values.
  • Prevent jam when receiving no results from recent stations search.
  • Allow MS-DOS line changes in playlist/module program files.
  • Info window: Allow mousewheel to work with scrolling the content.
  • Commandline parameters: If started with "QUIT" and there is no existing HiP instance running, do not start a new one.
  • Keep list on exit: when starting HiP with commandline/icon modules as parameters do not lose the kept list, instead append to the end.
New features:
  • Scopes: When paused display the paused contents instead of the Hippo gfx.
  • MED/OctaMED: Display song length and channel count for multichannel modules.
  • Patternscope now supports MED and OctaMED modules, up to 18 channels visible. "mini4" font is needed to display more than 8 channels as before.
  • STIL support added for use with the High Voltage Sid Collection.
  • PSID improvements with the updated playsid.library v1.6:
    • SIDBlaster support upgraded by Erique, now faster and much less likely to cause jams. A 68020 should be enough for normal playback, previously a faster CPU was needed.
    • reSID mode now supports playsid-style digisamples, as heard for example in tunes like "Skate Or Die" and "Arkanoid".
    • "Prefs/Play-2/reSID boost" can be used to boost the volume in reSID mode.
    • The library also now works on kickstart 1.3 in the original playback mode, no need to have a separate kick1.3 lib version.
    • Improved configuration with environment variables, if not using with Hippo.
  • MIDI file playback support:
    • "Prefs/Play-2/MIDI mode" setting chooses which mode is active.
    • Serial output mode using Alastair M. Robinson's "delimidi" player. This will use MIDI equipment connected to the serial port for playing.
    • Paula/AHI output mode using either Timidity Amiga port by Philipp Grosswiler or GMPlay by Christian Buchner.
    • Scopes, song end detection, AHI output supported.
  • Console music playback support using the "vgm2wav" application
(dr)

[News message: 29. Nov. 2023, 06:08] [Comments: 0]
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27.Nov.2023



Frogger clone: Frogger500 v1.24
Frogger500 (YouTube-Video) is a 1:1 conversion of the 1981 Konami game (amiga-news.de reported). Since our last news item, an MMU error has been fixed and the highscore can now be saved and loaded in both the ADF and WHDLoad versions. (dr)

[News message: 27. Nov. 2023, 21:35] [Comments: 0]
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27.Nov.2023
Patreon


Game Construction Kit: Scorpion Engine 2023.4
The "Scorpion Engine" (video of development of vertical scroll demos) by Erik 'earok' Hogan enables the development of games. The engine itself is not open source, but all included demos and demo games are. The editor itself runs on Windows. Graphics are imported as PNG files, for level creation the editor Tiled is used. For sounds, music and animations Amiga formats (mod, 8svx, anim5) are used. Changes of version 2023.4:
  • Improved copper rainbow support on Amiga, including being able to set any of the 256 colors and at 24 bit color depth
  • Support for VGM music on Mega Drive (XGM driver from SGDK)
  • Support for saving on Mega Drive (SRAM)
  • Ability to support more than 32 active actors at one time
  • Improved Cut/Paste/Undo/Redo functionality
  • Support for byte arrays - this will be expanded in future with word array support
In addition, Scorpion Engine now includes the previously exclusive Bullet Hell 2 (Amiga) and Real Time Scaling (Amiga/Mega Drive) demos. (dr)

[News message: 27. Nov. 2023, 14:29] [Comments: 0]
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