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28.Jan.2024 |
Programming language: Amiga C/C++ Visual Studio Code Extension 1.7.6 Bartman', member of the demo group 'Abyss', provides with 'amiga-debug' a 'Visual Studio Code' extension for "compiling, debugging and profiling Amiga C/C++ programs compiled by the bundled gcc 13.1 with the bundled WinUAE/FS-UAE and GDB." (YouTube video). Changes of version 1.7.6:
[News message: 28. Jan. 2024, 16:32] [Comments: 0] [Send via e-mail] [Print version] [ASCII version] |
28.Jan.2024 PPA (ANF) |
Developer tool: Installation package for GCC with accessories Grzegorz 'Krashan' Kraszewski provides an installation package at the title link, which facilitates the installation of the native compiler GCC 2.95.3 under AmigaOS, contains useful additions (e.g. make and diff) and also integrates it with the AmigaOS 3.2 NDK. Required are at least an 68020 CPU and 32 MB Fast-RAM. It is planned to extend it with additional development packages (e.g. MUI, XPK, AHI and the like). (snx) [News message: 28. Jan. 2024, 08:28] [Comments: 0] [Send via e-mail] [Print version] [ASCII version] |
25.Jan.2024 |
AmigaOS 4: Code analysis with Cpppcheck V2.13r1 In September 2022, George 'walkero' Sokianos made an AmigaOS 4 port of Cppcheck, a static code analysis tool for the C and C++ programming languages, available for the first time. The tool is designed to be able to analyze your C/C++ code even if it has non-standard syntax common in embedded projects. The latest official version 2.13 has now been ported. (dr) [News message: 25. Jan. 2024, 11:51] [Comments: 0] [Send via e-mail] [Print version] [ASCII version] |
25.Jan.2024 |
Programming assistance: AmiBlitz 3 templates for RTG Amigas and Apollo V4 Sami Vehmaa wants to encourage more people to develop games for the Amiga platform and to this end offers templates for the RTG version of AmiBlitz 3 on itch.io with "AB3_Templates". After he had already started to publish the source codes of some games written with it last year (amiga-news.de reported), he has now not only made the complete package available free of charge, but has also published a version specially adapted for the Apollo Vampire V4 and called "Amiblitz3 Vampire!". (dr) [News message: 25. Jan. 2024, 06:41] [Comments: 0] [Send via e-mail] [Print version] [ASCII version] |
24.Jan.2024 |
Game Construction Kit: RedPill 0.9.33 RedPill, developed by Carlos Peris, is a game construction kit written in Amiblitz 3.99, which allows the development of games from various genres (e.g. Agonman). RedPill is compatible with AGA and ECS, the "player" for playing the finished creations requires a total of 1.5 MB RAM. Jens 'Farbfinsternis' Henschel has written a tutorial. As the developer explains to us, the new version 0.9.33 now allows the special output of the game code for an A500 or similar system by using fewer resources and disabling some functions. There are also a lot of general optimisations and a new screen for editing and converting images, as can be seen in this YouTube video. The changes in detail:
[News message: 24. Jan. 2024, 04:53] [Comments: 0] [Send via e-mail] [Print version] [ASCII version] |
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