18.Aug.2025
Indie Retro News (Website)
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Open source game engine from 1995: CONK - Action Game Construction Kit
"CONK" is a construction kit for action games written in Assembler and C, which was never completed due to the collapse of the Amiga market. It consists of a map editor ("Bonk"), a sprite editor ("Gonk"), the "action editor" ("Zonk") and the actual engine "Ponk", which runs the finished game.
One of the developers provides a ZIP archive (3.2 MB) with the latest version of the engine on his website. In addition to the Construction Kit and various unfinished demo games, it also contains the source code for all components of the Construction Kit.
To start one of the examples, navigate to the respective directory ("Blast" or "ConkDemo") and then start the game engine giving the name of the desired title as a parameter:
/Ponk/Ponk <NAME>.game
(cg)
[News message: 18. Aug. 2025, 18:45] [Comments: 0]
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18.Aug.2025
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Cross-compiler/assembler: Calypsi 5.11
"Calypsi" is a collection of compilers and assemblers that run under Windows, Linux and macOS and can generate code for various retro platforms - 6502 and 68000 processors are supported, among others. Although the project is hosted on Github, the source code is not freely available and use of the tools is only permitted for private purposes. Changes in version 5.11:
- Fix some issues with combining memories in raw output format into a single file.
- Fix problem with Fedora installation in that installed libraries very severely stripped down and not working properly.
- 65816: In some situations functions calls having multiple parameters with calculations that required the same register resources could cause an internal error.
- 6502: Target Commander X16 is no longer supported.
- 6502: Target Foenix F256 is no longer supported.
- 6502: The banked code model is no longer supported.
- 6502: Some changes in board support naming convention, but this should be fully transparent if you link with --target=c64 or --target=mega65.
- 65816: The --target=c256 option replaces --target=foenix as the foenix is too vague now with additional products coming.
- 68000: The options --target=a2560k and --target=a2560u replaces --target=foenix as the foenix is too vague.
(dr)
[News message: 18. Aug. 2025, 17:30] [Comments: 0]
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18.Aug.2025
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Jump'n Run: Box Edition of Abbey(s) of the Dead
After developer 'UltraNarwhal' released his expanded port of "Abbey(s) of the Dead" as a download around 1.5 years ago (amiga-news.de reported), collectors and gamers can now also purchase the box edition for around 34 euros. (dr)
[News message: 18. Aug. 2025, 17:26] [Comments: 0]
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18.Aug.2025
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Demo party: Amiga productions of Evoke 2025
Last weekend, this year's edition of the "Evoke" demo party took place in Cologne (amiga-news.de reported). Numerous Amiga productions were presented there:
Invitations
Alternative Platforms
One Screen ANSI / ASCII (Amiga)
(dr)
[News message: 18. Aug. 2025, 17:21] [Comments: 0]
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18.Aug.2025
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FPGA: Apollo core 11k
The Apollo Core is an FPGA reimplementation of Motorola's m68k series, which also includes its own graphics output called Super-AGA. The current version 11k can be installed in all models of the V4 series. Read the official press release:
Hello Amiga and Vampire fans
The new Core Release 11K is finished and ready for you.
One year development time went into this Core release.
What does it bring you?
- Compatibility with a number of games has been improved
- The CRT like display of old Amiga games got nicer, making the game look even more authentic now.
- The built-in deinterlacer/flicker fixer has been improved so that you can use old games or applications that used interlaced modes
- For improved compatibility with old games, the CPU speed can now be set in 4 stages: A2000 speed, A1200+ speed, A4000 speed, full throttle.
- The FPU (floating point unit) has been improved / compatibility has been increased
- Some FPU commands like FADD / FSQRT have been accelerated
- The CPU has become more powerful - this is very noticeable in demanding tasks such as video playback or demanding games like Robin Hood.
- Maggie 3D texture mapping has been significantly improved.
- Maggie has become much faster,
- and Maggie also supports more features and alpha blending modes.
- We added new screenmodes.
- System Super-AGA DMA was upgraded to do 256 Bit bursts
ROM Improvements
- The ROM includes a debugger like "actionreplay" this is very useful for coding or for hacking games.
- The built-in drivers can now also boot from the SD port (not just from CF).
- Users can now save their preferred settings for SAGA or CRT mode in the software acceleration settings – no more cumbersome jumpers required.
- IDE drivers support now CDrom, and several drives in connected.
- IDE drivers support also several controllers, e.g. IDE on A600 mainbaord + IDE on Manticore.
This release includes a great many improvements and over a year of work.
In my opinion, this is the absolute best core.
The new cores work very good together with APOLLO-OS distro 9.5.
If you want to install your own OS version, or continue to run older release - please mind that you need to update some tools/drivers.
We improved the way IDE drivers are loaded.
This change does require that you update APOLLOMAP and APOLLOFLASH tool!
In general I would recommend to either use APOLLO-OS 9.5, or if you run anything else to update the whole SAGA-Driver package.
Please note that the Accelerators Cards not need a jumper anymore for selecting Super-AGA /CRT mode. They will per default run in Super-AGA mode and you can by software set them in the mode you want. We will publish a tool maybe with gui for this soon.
Please remove the jumper! If you dont want to run them in Super-AGA mode, please wait with the update for the tool the coming days. (dr)
[News message: 18. Aug. 2025, 16:49] [Comments: 0]
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18.Aug.2025
Indie Retro News (Webseite)
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Point-and-click adventure: NEONnoir 1.2.2
The point-and-click adventure "NEONnoir", in which the player takes on the role of a down-and-out private detective who has to track down a drug-addicted daughter from a good family, has been updated. Version 1.2.2 fixes a few minor bugs, and a WHDLoad version is now available for the first time.
(cg)
[News message: 18. Aug. 2025, 13:17] [Comments: 0]
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18.Aug.2025
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Open source A4091 software package: A4091 version 42.33
For ReA4091, the open source replica of Commodore's Fast SCSI2 controller "A4091", there is also an open source software package available, which contains AmigaOS drivers, a ROM image, a test utility and software for debugging the driver. Since our first news item, versions 42.32 and 42.33 have been released, offering improved support for CD-ROM/DVD drives (especially with ACARD adapters) and A4000T support (including boot menu and CD boot support), among other things. (dr)
[News message: 18. Aug. 2025, 06:15] [Comments: 0]
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18.Aug.2025
Allanon
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Preview video: "The Gate"
At the beginning of October last year, we presented Fabio 'Allanon' Falcucci's AMOS game "The Gate", a mixture of "Impossible Mission" and "Project Firestart" with his own ideas and concepts. The developer reports on the current status of the project in a recent Patreon post and has also published a short video under the title link. (dr)
[News message: 18. Aug. 2025, 06:07] [Comments: 0]
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18.Aug.2025
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Video: AmiKit on an A500 PiStorm
In its latest video, the YouTube channel "Proteque-CBN" shows how the Workbench distribution AmiKit runs on an Amiga 500 equipped with a PiStorm. (dr)
[News message: 18. Aug. 2025, 06:01] [Comments: 0]
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17.Aug.2025
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Aminet uploads until 16.08.2025
The following files have been added until 16.08.2025 to Aminet:
OpenURL-7.19.1.lha comm/www 4K OS3 OpenURL - Get that URL!
North.lha dev/blitz 351K OS3 A game template for Ami...
DiskFlush.lha disk/misc 14K OS3 Flush all filesystem bu...
kcshdproxy.lha disk/misc 17K OS3 Mount a KCS PowerPC boa...
rkrm-dos.pdf docs/misc 1.6M GEN RKRM AmigaDOS
openpci68k.lha driver/oth 178K OS3 PCI driver for all brid...
Janggi_AROS.lha game/board 3.4M ARO Korean chess program UC...
Janggi_MorphOS.lha game/board 3.4M MOS Korean chess program UC...
Janggi_OS4.lha game/board 3.7M OS4 Korean chess program UC...
MCE-OS4.lha game/edit 5.8M OS4 Multi-game Character Ed...
MCE.lha game/edit 5.1M OS3 Multi-game Character Ed...
Team17TributePart2.lha game/think 633K OS3 Puzzle think game
1il-bmp2bin.lha gfx/conv 3K OS3 bmp2bin for 15-32Bit RT...
PolarPaint_68k.lha gfx/edit 2.0M OS3 Paint program made with...
PolarPaint_AROS.lha gfx/edit 2.3M ARO Paint program made with...
PolarPaint_manual.pdf gfx/edit 575K GEN Manual for PolarPaint
PolarPaint_MOS.lha gfx/edit 2.2M MOS Paint program made with...
PolarPaint_OS4.lha gfx/edit 2.6M OS4 Paint program made with...
PolarPaint_small_68k.lha gfx/edit 1.9M OS3 Paint program made with...
PolarPaint_small_AROS.lha gfx/edit 2.1M ARO Paint program made with...
PolarPaint_small_MOS.lha gfx/edit 2.0M MOS Paint program made with...
PolarPaint_small_OS4.lha gfx/edit 2.4M OS4 Paint program made with...
PolarPaint_small_WOS.lha gfx/edit 2.2M WUP Paint program made with...
PolarPaint_WOS.lha gfx/edit 2.4M WUP Paint program made with...
AmiArcadia-OS4.lha misc/emu 11M OS4 Signetics-based machine...
AmiArcadia.lha misc/emu 10M OS3 Signetics-based machine...
AmiArcadiaMOS.lha misc/emu 10M MOS Signetics-based machine...
Mame106MiniMix1.6.lha misc/emu 7.7M OS3 MAME 0.106 MiniMix R1.6
AmiModRadio.lha mus/play 3.9M OS3 Play modules from Inter...
ham8_animations.lha pix/anim 337M GEN 3D animations 320x256 (...
NAFCYI1993S2-B00.zip text/bfont 2.6M GEN NAFCYI Summer 1993 (BMP...
NAFCYI1993S2-00.zip text/pfont 2.7M GEN NAFCYI Summer 1993 (PS ...
AmiSSL-v5-OS3.lha util/libs 4.0M OS3 OpenSSL as an Amiga sha...
AmiSSL-v5-OS4.lha util/libs 3.6M OS4 OpenSSL as an Amiga sha...
AmiSSL-v5-SDK.lha util/libs 2.5M VAR OpenSSL as an Amiga sha...
AmigaGPT.lha util/misc 2.3M VAR App for chatting to Cha...
CreateQR.lha util/misc 132K VAR Create QR Codes
VATestprogram.zip util/misc 9.1M OS3 Versatile Amiga Testpro...
(snx)
[News message: 17. Aug. 2025, 08:17] [Comments: 0]
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17.Aug.2025
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OS4Depot uploads until 16.08.2025
The following files have been added until 16.08.2025 to OS4Depot:
qt6demos.lha dev/cro 106Mb 4.1 Just a few demos of Qt6 for OS4.1
amissl-sdk.lha dev/mis 2Mb 4.0 SDK for AmiSSL
arabic_console_device... dri/inp 3Mb 4.1 An arabic console device, line&a...
amiarcadia.lha emu/gam 11Mb 4.0 Signetics-based machines emulator
janggi.lha gam/boa 4Mb 4.0 Korean chess program UCI compatible
cardsmakingkit.lha gam/uti 4Mb 4.0 This is a SDK to make your decks...
mce.lha gam/uti 6Mb 4.0 Multi-game Character Editor
polarpaint.lha gra/edi 3Mb 4.1 Paint program made with Hollywood
polarpaint_small.lha gra/edi 2Mb 4.1 Paint program made with Hollywood
amissl.lha lib/mis 4Mb 4.0 OpenSSL as an Amiga shared library
amigagpt.lha net/cha 2Mb 4.1 App for chatting to ChatGPT
favapps.lha uti/tex 102Mb 4.1 a bunch of apps that you really ...
(snx)
[News message: 17. Aug. 2025, 08:17] [Comments: 0]
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17.Aug.2025
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AROS Archives uploads until 16.08.2025
The following files have been added until 16.08.2025 to AROS Archives:
janggi.i386-aros.lha gam/boa 3Mb Korean chess program UCI compatible
cardsmakingkit.lha gam/uti 3Mb This is a SDK to make your decks...
(snx)
[News message: 17. Aug. 2025, 08:17] [Comments: 0]
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17.Aug.2025
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MorphOS-Storage uploads until 16.08.2025
The following files have been added until 16.08.2025 to MorphOS-Storage:
AmiModRadio_1.1.lha Audio/Players Play modules from Inter...
Tilt-n-Roll_1.2.0.lha Games/Action Port of Tilt-n-Roll (CP...
CardsMakingKit_2.30.lha Games/Card A little kit to make yo...
CDogs-SDL_2.3.1.lha Games/Shoot2D Classic overhead run-an...
Janggi_1.0.lha Games/Think Korean chess program UC...
AmigaGPT_2.9.0.lha Misc App for chatting to Cha...
Wayfarer_10.5.lha MorphOS-update Wayfarer is the latest ...
Easy2Install_1.2.lha Network/PackageManager A package manager to do...
(snx)
[News message: 17. Aug. 2025, 08:17] [Comments: 0]
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17.Aug.2025
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Video: Assembling a memory expansion board for the Amiga 500
At the title link, Neil Hamer from "Retro4u" shows how to assemble the board when building a memory expansion for the Amiga 500 yourself. This is based on a replica of Commodore's A501+ 1 MB Chip-RAM card. (snx)
[News message: 17. Aug. 2025, 08:17] [Comments: 0]
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16.Aug.2025
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AmigaOS 4: clib4 2.0.0
With clib4 Andrea 'afxgroup' Palmatè is working on a variant of the official ADTools clib2, which should be specific for AmigaOS 4 in order to be easier to maintain and above all to add functions that are difficult to implement on original Amigas. The most important changes in Version 2.0.0:
- Memory allocator: overhauled. wmem now supports aligned allocations (e.g., memalign / posix_memalign).
- Pthreads: heavily optimized. Semaphores were replaced with mutexes where appropriate. Thread-local storage (TLS) operations are now much faster thanks to targeted inline assembly.
- I/O: fixes and speedups to stdio/unistd paths; performance now closely matches newlib’s.
- Startup: fixed issues when launching programs from Workbench tooltypes. Note: existing programs may need to be recompiled.
- ctype: fully rewritten; up to ~80% faster.
- Environment: getenv() / setenv() reimplemented for higher performance.
- Misc: numerous additional fixes and improvements.
(cg)
[News message: 16. Aug. 2025, 23:32] [Comments: 2 - 18. Aug. 2025, 14:36]
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16.Aug.2025
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Preview videos: Various games in an early stage of development
The C64 game Danger Dennis (video) is a single-screen platformer inspired by Mr. Robot and His Robot Factory. According to the developers, the C64 version is merely a port of the unreleased Amiga original, which is still in development.
"Sir Redford Knights Adventure" (video) is a dungeon crawler with randomly generated levels ('roguelike'). A demo version is already available, showing the first five sections of the game, but it does not yet contain all the planned items and statistics. The target platform is a standard A500.
Jonathan Thomas is working on an Amiga port (video) of his "2.5D" arcade racer FASTER released in 2024 for the Atari ST.
"RallyXSE" (video) is nothing but a proof of concept at this stage, intended to demonstrate what is possible with AGA using the Scorpion Engine. When asked about it, the author explains that it is not yet a complete game. He states: "I'll keep improving it and who knows - maybe it'll be a full game in the end."
According to the developers, "Hyper Runner" from Raster Wizards is inspired by "Wipeout, Lotus Challenge and Outrun". Moving images were first shown two years ago, a new video was released a while ago to demonstrate the current status.
A team called "Basement Ape" is working on a Beat'em Up (video) that is still untitled and is being realised with the help of the Scorpion Engine. (cg)
[News message: 16. Aug. 2025, 23:29] [Comments: 0]
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15.Aug.2025
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QR code creator: CreateQR
RedeemerQR is a very simple tool for generating QR codes. Marcus 'ALB42' Sackrow adapted the source code from Delphi to Free Pascal and created a version for the Amiga. Unlike the original, however, no image is saved, but rather output to the shell. (dr)
[News message: 15. Aug. 2025, 06:11] [Comments: 0]
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15.Aug.2025
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Emulator: WinUAE 6.0.1
The Amiga emulator WinUAE has been released in version 6.0.1. Overview of changes:
6.0.1 bugs fixed
- Entering and exiting GUI when in fullscreen mode crashed.
- Vertical and horizontal centering works again.
- ECS superhires works again.
- Filter overlay graphics display positioning/size calculation was broken.
- Virtual mouse driver mode was not in sync with host cursor, both RTG and native modes.
- Fast drawing mode with 32-bit Chip RAM fix.
- When switching from emulated graphics board to native programmed mode screen, sometimes native screen had horizontal offset
- In some situations emulated graphics board was not drawn fully, bottom part was blank.
- Add Harddrive: Storage devices containing MBR partition table with RDB in later blocks was not detected correctly.
- Chipset COPxJMP sequence didn’t work in some situations.
- Rarely used chipset collision register fix.
- TCP serial mode hang fix.
- OpalVision crash fix.
Other updates and fixes
- PC keyboard without numpad/end key optional translation mode. When enabled, PageUp becomes End (End still works normally). Because cartridge freeze is also PageUp, freeze becomes PageUp + PageDown. END/PageUp + cursor left is Pause and cursor right is Warp mode. (Replacing print screen key). PageUp + 7890/UIOP/JKL/M emulates numpad. Note that numpad emulation is done before PC to Amiga translation which means it does not override enabled numpad joystick option. Option in Input panel. This is registry/ini specific setting (Similar to F11 swap option).
- Copilot key now works as a right Windows (Right Amiga) key. Note that this is a quick hack and causes some (harmless) extra shift and left Windows key presses and releases when Copilot key is pressed and released because Copilot key is weird.
- Added Native/RTG autoswitcher option. Previously all RTG boards without built-in switcher always autoswitched, now it is optional, default enabled.
- ROM scanner now detects CyberStorm MK3/PPC and BlizzardPPC flash rom images using checksums. Address ranges that make ROM image unique (Serial number/board config and boot menu config data areas) are skipped in checksum calculation.
- Built-in AROS ROM updated.
- ROM scanner/loader CD32 1M single ROM handling fix.
- RoboCop 3 dongle emulation fixed.
- Debugger disassembler miscellaneous fixes and updates.
(dr)
[News message: 15. Aug. 2025, 06:00] [Comments: 0]
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14.Aug.2025
(ANF)
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Brand exploitation: "Commodore" fan at Media Markt
The Austrian "KSR Group" has been selling everyday appliances such as vacuum cleaners with a slightly modified Commodore logo for years. According to a press release at the time ("Return of a cult brand"), the aim is to "carry on the Commodore spirit – a playful and easy introduction to a new world" in the field of smart homes and household robotics.
Now, for the first time, one of the Commodore products has made it into the web shop of Media Markt - a large multinational chain of stores selling consumer electronics: the COMMODORE 143318 3D fan promises 24 watts of power and 12 speed settings and it can be controlled by remote control. (cg)
[News message: 14. Aug. 2025, 22:03] [Comments: 0]
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14.Aug.2025
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AmigaOS 4: SDL 3.2.20
Capehill provides version 3.2.20 of the SDL multimedia library, which offers only one change compared to the previous version: "Changed iostream to unbuffered by default". (cg)
[News message: 14. Aug. 2025, 21:53] [Comments: 0]
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14.Aug.2025
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Emulator: Mame106Minimix 1.6c (update)
Mame106Minimix is a port of the Multiple Arcade Machine Emulator to AmigaOS 3, which requires a very fast 68k computer - the author is primarily targeting PiStorm cards. Changes in version 1.6:
- added prefs to inverse axis
- tested pcgameport propjoy
Update: (25.08.2025, 19:11, dr)
1.6c is now available, in which the command line argument for "romname" works again. (cg)
[News message: 14. Aug. 2025, 21:50] [Comments: 0]
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14.Aug.2025
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Shoot'em Up: "Rex and the Galactic Plague" 1.01
Rex and the Galactic Plague (video) is a vertical scrolling shooter developed using the Scorpion Engine. Version 1.01 includes minor changes and fixes several bugs:
- Restores a graphical effect previously cut for space reasons.
- Adjusts Rex’s behaviour when hitting certain environmental hazards (such as flames).
- Fixes a small issue where the airlock door on Level 1 could close on the player.
- Corrects collision on a single map element to prevent unintended interactions.
- Various small tweaks and adjustments.
(cg)
[News message: 14. Aug. 2025, 21:47] [Comments: 0]
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14.Aug.2025
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Pac Man clone with a twist: Gemdalus 1.1
Gemdalus (video) is a Pac-Man clone with a twist: the player character is constantly connected to the starting point in the center of the screen by a kind of rubber band that neither the player nor opponents can pass through. Version 1.1 includes the following changes:
- Restricted the choice of the level number in the menu to the maximum reached with the FIXED LEVEL option on (i.e. the levels reached when the option is off do not count).
- Made the level number wrap around at 1000 (i.e. levels go from 1 to 999 and then restart from 1; this was not an easy choice: ideally, there should be no limit, that is, no game end, because any humanly reasonable level could be too far for some players and too close for others; before, the code did not have any check and would simply break at level 65536, as only 16 bits were reserved for the level numbers in the data that is saved to disk; however, even if 65536 is totally insane, it felt untidy to not handle an error condition, so a round number that should feel "infinite" to everybody - 1000 - was chosen as the limit; the restart from the first level was necessary because otherwise the game would have had an end, and therefore would have required a reasonable limit - which, as said, cannot really be defined).
- Changed the menu option "START LEVEL X" to "PLAY LEVEL X".
- Touched up the manual.
(cg)
[News message: 14. Aug. 2025, 21:44] [Comments: 0]
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13.Aug.2025
MorphZone (forum)
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MorphOS: Web browser Wayfarer 10.5
Jacek 'jacadcaps' Piszczek has released a fifth update for version 10 of his Wayfarer web browser for MorphOS. It is now based on the latest stable WebKitGTK version 2.48.5.
Download: wayfarer.lha (55 MB) (snx)
[News message: 13. Aug. 2025, 11:51] [Comments: 0]
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13.Aug.2025
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Livecoding tool: Copper Showdown Editor 0.21 (Windows, Mac OS, Linux)
The Copper Showdown Editor is a live coding tool for demonstrating Copper effects. It enables programming of Copper usuing the the LUA scripting language, and the result is displayed on the screen in real time. Under the hood, the program uses the emulator vAmiga.
A competition will be held with it at this year's Evoke demo party. Using the ADF export, the result can then be executed directly on an Amiga 500 with 512 KB of RAM. The program is available for Windows, Mac OS, and Linux and requires a 3D accelerator.
In the long term, the live integration of a real Amiga and AGA support are planned (vAmiga supports OCS/ECS only).
Changes in version 0.21:
- All keybindings now work on app level
- Fixed NDI crash
(snx)
[News message: 13. Aug. 2025, 11:51] [Comments: 0]
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13.Aug.2025
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Podcast: The Retro Hour - The Story of Worms with Andy Davidson
For episode 492 of The Retro Hour podcast, an interview with Andy Davidson, the programmer of the game Worms, which is about to receive an update, was conducted at the title link. (snx)
[News message: 13. Aug. 2025, 11:50] [Comments: 0]
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12.Aug.2025
Nico Barbat (E-Mail)
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Real Time Strategy: Settlers II - Gold Edition can be preordered
Press release:
Two legends finally unite - The Settlers II conquers the Amiga
Düsseldorf, August 12, 2025
After almost 30 years, The Settlers II will finally be available on the Amiga starting October 18, 2025! Officially licensed by Ubisoft Entertainment, the Gold Edition of this legendary city-building strategy game has been faithfully and insightfully ported by Look Behind You, proving that true classics are timeless.
The missing link in the story of the Amiga
In 1993, the first part of The Settlers took the hearts of Amiga gamers by storm—and established a whole new genre: the city-building real-time strategy game. Its lovingly animated characters, a detailed economic section, and unmistakable charm made the game one of the highlights of gaming history. Unlike its groundbreaking predecessor, the even more ambitious sequel from 1996, which is still highly praised by fans and critics alike, was never released on the Amiga. But now the wait is finally over!
"Back in the day, every Amiga fan felt the same: we looked enviously at The Settlers II on the PC and knew it would have been perfect for the Amiga," explained project manager Simon Neumann. "Our port of the game brings its legacy to a close."
Adding story and campaigns
The game takes players on an epic journey: a storm washes Roman captain Octavius and his crew ashore on a mysterious island. What begins as a disaster turns into one big adventure. Step by step, a simple emergency camp develops into a thriving empire. Starting with just a tent as headquarters, the player creates a complex civilization with over 30 building types and just as many professions. Every resource makes its way through sophisticated production chains—from woodcutters to sawmill workers to builders—and a vibrant economy is built from scratch that is second to none.
"Blue Byte's history was made by The Settlers, which was not only a milestone for the company, but also shaped an entire genre. City-building strategy games at this level were a minor revolution in the early 1990s—and the second installment cemented this reputation even further. We are delighted and honoured that The Settlers II Gold Edition will finally be released on the Amiga for the first time, decades later. This project not only pays tribute to the series, but also to the passion of its community that has kept it alive to this day," stated Kay Bennemann, Senior Business Developer at Ubisoft Blue Byte.
Next-level hustle and bustle
The Amiga version of The Settlers II is based on the game’s Gold Edition and offers all the familiar features from the original and the Mission CD:
- thousands of lovingly animated settlers
- over 30 different professions, including 6 types of soldiers
- 4 different races with different character types: Romans, Asians, Nubians, and Vikings
- various landscapes such as lava, ice fields, swamps, forests, and much more, including the stunning winter scenery from The Settlers II Mission CD
- 10 Roman campaigns and 9 world campaigns
- 130 free bonus maps
- integrated in-game help and optimized game interface
- 4 languages: fully in German and English, with French and Polish available in-game
More than just a port
The Settlers II Gold Edition for Amiga is much more than a simple conversion. The development team has optimized the game specifically for Amiga hardware. To see the cute little settlers busy at work, it only takes an Amiga with an AGA chipset and a 68040 processor running at 40 MHz. An additional graphics card is not needed, but recommended. PowerPC Amigas with AmigaOS 4.1 or AmigaOS 3.1 with WarpUP are also natively supported.
"Our goal wasn't just to prove that porting The Settlers was technically possible," said Amiga developer Steffen Häuser. "We wanted to make its unique gaming experience available on the Amiga as well—exactly as it should have been in 1996."
Availability and editions
The Settlers II Gold Edition for the Amiga will be published on October 18, 2025, and will be available in several lovingly designed versions:
- Box Edition (available from October 18, 2025): This physical edition will feature a classic box format with a slip lid for ¤ 49.90 and will include a DVD plus download option, the colored world atlas, manuals in German and English, as well as four exclusive and collectible retro-design postcards.
- Collector’s Edition (available from December 1, 2025): The game’s deluxe version will be available for ¤ 99.90 as a wooden box in the original Settlers II design; it will be limited to 100 copies and will also include an exclusive metal magnet (8×5 cm) with the iconic castle motif from the first Settlers game—a real gem for every Amiga enthusiast and box collector.
- Digital Edition (available from October 18, 2025): For immediate gaming fun, a download-only version will also be available for ¤ 29.90.
The Settlers II will be shown to the public for the first time on the Amiga at gamescom 2025 (August 20-24) in Cologne. Fully playable versions will be showcased on a 68k Amiga, and on a PowerPC Amiga at the Look Behind You booth located inside Retro Area (hall 10.2).
Exclusive pre-order offer
Early birds will be rewarded: anyone who pre-orders the game by September 18, 2025, will receive a high-quality, limited-edition art print featuring the Settlers II title motif on art paper (15×20 cm) as a thank you. As a special highlight, there will also be five previously unreleased maps to explore—exclusive early bird content that will expand the Settlers experience with new scenarios.
A matter of the heart
"The Settlers is one of the most influential game series ever produced in Germany," pointed out Nico Barbat, Publishing Director at Look Behind You. "The fact that we are finally able to bring this sequel to life on the Amiga is something very dear to us. We would like to especially thank Ubisoft Blue Byte, who were immediately hooked on the idea of an Amiga port and have given us fantastic support from day one."
For more information and ordering go to:
https://lookbehindyou.de/en/product/thesettlers2amiga
Press contact
LOOK BEHIND YOU
Nico Barbat
Phone: 0049 179 69 29 342
Email: presse@lookbehindyou.de
System requirements for The Settlers II Gold Edition (Amiga version)
Minimum system requirements 68k version:
- Amiga with AGA chipset
- 68040 with 40 MHz
- 32 MB Fast RAM
- AmigaOS 3.1
- AHI 4.18
- 600 MB free hard disk space
Recommended system requirements 68k (LoRes):
- Amiga with AGA chipset or graphics card
- 68060 with 50 MHz or higher
- 64 MB Fast RAM
- AmigaOS 3.2
- AHI 4.18
- 600 MB free hard disk space
Recommended system requirements 68k (HiRes):
- Amiga with graphics card
- 68060 with 100 MHz or higher (for resolutions higher than 640x480, a PiStorm is recommended)
- 64 MB Fast RAM
- AmigaOS 3.2
- AHI 4.18
- 600 MB free hard disk space
Minimum system requirements PPC version:
- PPC Amiga with AmigaOS 4.1 or AmigaOS 3.1 with WarpUP
- 603e/175 MHz
- 32 MB RAM
- AmigaOS 3.1 with WarpUP or AmigaOS 4.1
- AHI
- 500 MB free hard disk space
Recommended system requirements PPC version:
- PPC Amiga with AmigaOS 4.1 or AmigaOS 3.2 with WarpUP
- G3 800 MHz or higher
- for resolutions higher than 640x480, a graphics card (PCI, AGP, or PCIe) is recommended
- 64 MB RAM
- AmigaOS 3.2 with WarpUP or AmigaOS 4.1
- AHI
- 500 MB free hard disk space
© 1996-2005 Ubisoft Entertainment. All Rights Reserved. Developed by Blue Byte Software. The Settlers, Blue Byte and the Blue Byte logo are registered or unregistered trademarks of Ubisoft GmbH in the U.S. and/or other countries. Ubisoft and the Ubisoft logo are registered or unregistered trademarks of Ubisoft Entertainment in the U.S. and/or other countries.
Amiga port 2025 by Look Behind You. (cg)
[News message: 12. Aug. 2025, 21:31] [Comments: 4 - 16. Aug. 2025, 23:41]
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12.Aug.2025
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40 Years of The Amiga: Cover story issue of the British magazine Retro Gamer
The British magazine Retro Gamer, licensor of the German spin-off, has focused its current issue 275 on the Amiga. Under the title "40 Years of The Amiga", the editorial team takes an in-depth look at revolutionary technology, legendary games, and breathtaking scene demos. The magazine is available in British newsagents and via order. (nba)
[News message: 12. Aug. 2025, 11:48] [Comments: 0]
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12.Aug.2025
Allister Brimble on Bandcamp
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Music album: "Amiga 40" by Allister Brimble
Allister Brimble, composer of countless Amiga game titles, has released his new album "Amiga 40" - a musical tribute to the 40th anniversary of the Commodore Amiga.
The digital album comprises 10 tracks, including "ST 01", a love-filled reworking of the original SoundTracker instruments. Brimble explains that this track is something he "wanted to create for decades: a full remake of the original SoundTracker instruments. I've gone back to the source samples, reworking and restoring them with care, trying to capture not just the sound, but the feeling of those early days."
The digital album is available from £10.95 (UK pounds) and offers full streaming via the free Bandcamp app, as well as downloads in MP3 and FLAC formats. (nba)
[News message: 12. Aug. 2025, 11:41] [Comments: 1 - 13. Aug. 2025, 10:46]
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12.Aug.2025
Dániel Völkel via Facebook
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Diskmag: Amiga Rulez 25-01
The fifth issue of the German and English disk magazine "Amiga Rulez" comes with TRON as its cover story and a colorful mix of game topics, interviews, and the conclusion of the article series on Warlord, the sysop of the Celtic Cross BBS, and Radio PARALAX. (nba)
[News message: 12. Aug. 2025, 11:40] [Comments: 0]
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12.Aug.2025
X
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Resurrected Commodore: "Amiga is also on our radar"
Under the leadership of influencer Christian "Perifractic" Simpson, the Commodore brand is back in business, including 47 original Commodore trademarks, which have now been acquired by the newly founded Commodore International Corporation (amiga-news.de reported). The first commercial product of the new era is the C64 Ultimate Edition, an FPGA-based replica of the popular 8-bit computer. In a recent tweet on X, Simpson emphasizes that the Amiga is "also on the radar" of the company – an indication that future projects related to the Amiga and possibly collaborations with companies active in the Amiga market are not out of the question, without giving any specific details. (nba)
[News message: 12. Aug. 2025, 11:20] [Comments: 0]
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