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Archiv 05/2003


13.Mai.2003
Newsletter von Cinemaware (ANF)


Robin Hood: Defender of the Crown 2 im 3. Quartal 2003
Laut dem Newsletter von Cinemaware ist DotC2 kurz vor der Fertigstellung. Deswegen hat man neue Screenshots online gestellt (ein Trailer und weitere Infos sind ebenfalls verfügbar). Erscheinen soll es (vorerst) für PC und PS2. Zur Feier des Tages wurden Disk-Images sämtlicher alter Versionen (C64, Amiga, Amstrad, PC...) wieder verfügbar gemacht.

Nachfolgend der Newsletter im Original (ohne hinterlegte Links):

Hey Cinemaware fans!

I know things have been quiet for a while from your ol' pal Amber over at Cinemaware, but we've just been preparing to take the lid off some really exciting news!

How exciting, you ask? Well, after months of patient waiting, I can finally reveal to our fans who will be publishing Robin Hood: Defender of the Crown. Cinemaware is proud to be partnering with Capcom Entertainment to bring Robin Hood: Defender of the Crown to living rooms across everywhere!

I can't tell you all how happy we all are to be working with one of the premier publishers in the world to bring Defender of the Crown back to the fans. And I want to give special thanks to you fans out there who have been waiting for this day -- we couldn't have done it without your support!

Robin Hood: Defender of the Crown will be launching in North America in the third quarter of 2003! Head on over to the this news story to get the full scoop! The exciting news is already starting to hit the web, though. Check out this story over at GameSpot!

If any of you happen to make it to E3 (the Electronic Entertainment Expo) this week in Los Angeles, drop by the Capcom booth and say hello! We'll be showing the game at two kiosks, so come on by and give it a whirl. If you can't make it to the show, keep an eye on online news, as there's sure to be a lot of hands-on impressions from the show floor.

But until then, we've put up a big batch of brand new screens from the game. Go take a gander at the Robin Hood: Defender of the Crown Product Page.

Lastly, to celebrate this exciting news, we've once again made disk images of all version of the original Defender of the Crown available for download! This includes all versions of the original classic from Amiga to Amstrad! Head over to the Defender of the Crown vault to get your hands on 'em!

That's it for this newsletter, but I'll be back soon to update you all on the exact date for Robin Hood's release!

All the best,

Amber :D
(ps)

[Meldung: 13. Mai. 2003, 22:32] [Kommentare: 9 - 15. Mai. 2003, 21:36]
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13.Mai.2003
Virus Hewlp Denmark (ANF)


Virus Help: New update of xvs.library
A new update of the "xvs.library' (xvs.library - The eXternal Virus Scanner Library) has been updated today, and can be found at the "Virus Help Team's websites". Remember, if your use the antivirus programs like ec. VirusZ, VirusExecuter, VirusChecker, Mill this update of XVS is a MUST for you.

Info about the new update:

Name: xvs.library v33.40
Archive name: xvslibrary.lha
Archive size: 93.637 bytes
Release date: 13 May 2003
Programmer: Georg Hoermann

News is v33.40: (Size: 61.912 bytes)
  • Added file recognition for some very old installer programs of the following bootblock viruses: Blizzard, CLI-Manager, SystemZ 5.0 and SystemZ 6.4. Thanks to Dirk Stöcker for sending the files.
  • Added special recognition for "Zeeball AV-Testfile" from Zeeball's antivirus test archive.
  • Changed several often-used CacheClearU() calls to CacheClearE() for better performance on JIT 68k emulated systems (file analysis and repair code for polymorphic linkviruses have not been changed, as these only get called if some patterns match first). Thanks to Harry Sintonen for the hint.
  • Fixed bug in xvsCheckFile() that accessed two bytes following the actual file buffer under certain circumstances. Thanks must go to Mikolaj Calusinski for the report and for beta-testing.
  • Did some compatibility fixes for Pegasos/MorphOS systems. Thanks again to Harry Sintonen for the report and for beta-testing.
  • Replaced old installer script with an updated version written once again by Dave 'Targhan' Crawford. Thanks!
BTW: Georg Hoerman will change his email in the near future, his new email is ghoermann@gmx.de.

Kind regards...

Virus Help Team DK, NL & CAN
Jan, Denmark
Alex, Holland
Charlene, Canada
(ps)

[Meldung: 13. Mai. 2003, 19:31] [Kommentare: 2 - 14. Mai. 2003, 17:24]
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13.Mai.2003
Otto Dette (E-Mail)


Computerwoche: Computerpionier George Morrow ist tot
»MÜNCHEN (COMPUTERWOCHE) - Wie erst jetzt bekannt wurde, ist der Mathematiker und Programmierer George Morrow am vergangenen Mittwoch im kalifornischen San Mateo gestorben. Morrow wurde 69 Jahre alt und litt nach Auskunft seiner Frau seit einem Jahr an der Knochenmarkskrankheit aplastische Anämie.«
Lesen Sie den kompletten Artikel unter dem Titellink. (ps)

[Meldung: 13. Mai. 2003, 16:47] [Kommentare: 9 - 14. Mai. 2003, 16:27]
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13.Mai.2003
Martin Rebentisch (DaFreak) (ANF)


Musik: Liquid Skies records #035
Die Amiga-Musikszene Gruppe 'Liquid Skies' hat abermals ein neues Musikfile veröffentlicht. Diesmal besteht es aus einem im Popstil gehaltenem MP3-Tune von dem Musiker Psycho. Die Spieldauer beträgt 6:07 und es ist mit dem Amiga erstellt worden.

Das Cover zum Titel "When The Beast Found His Angle" wurde von Angeldust erstellt. Wie immer steht es zum freien Runterladen auf der Liquid Skies Homepage zur Verfügung. (ps)

[Meldung: 13. Mai. 2003, 16:27] [Kommentare: 5 - 14. Mai. 2003, 19:33]
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13.Mai.2003
Carles "Doraemon" Bernardez (ANF)


CatCon 2k3 Photos
Carles Bernardez writes:
Under the title link you can see a small photo album of the CatCon 2k3. The results and the releases of the competitons will be released soon on Aminet.

You can see some Pegasos, AmigaOne, and AmigaOne XE on the photos, and of course a lot of Amigans. Thx to all that makes the dream possible another year, specially to bbrv, Eyetech, Amiga Superbit, Amiga Rulez Magazine, and all the Amigans that all the years come to our event. For more information contact catconparty@yahoo.es. (ps)

[Meldung: 13. Mai. 2003, 15:54] [Kommentare: 0]
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13.Mai.2003
Verschiedene Websites


Diverse Software Updates bis 13.05.2003
Hier die seit unserer letzten Meldung neu hinzugekommenen Software Updates:

Diverse Ports (inkl. Descent2 Testversion) von Nagy Lajos
Unter den Ports für MorphOS befindet sich u. a. eine Testversion einer Descent2 Portierung.

Neue Software:
  • libpng-1.2.5 (png developer lib)
  • SDL_mixer and SDL_gfx (SDL extensions)
  • sed-4.0.7 (gg tool)
  • unace-1.2 (ace file decruncher)
  • htdump (web page downloader)
  • flite (text to speech engine)
  • toppler (Nebulus alike game)
  • 1st Descent2 port to test!
  • Digger (port of old DOS game)


Amigan Software
Worm Wars ist in der Version 7.42 und Saga in der Version 1.25 erschienen.

WHDLoad - Neue Pakete bis 13.05.2003
  • 13.05.03 improved: Silkworm (Sales Curve) some fixes
  • 12.05.03 new: Microprose Golf (Microprose) done by JOTDx
  • 12.05.03 fixed: Shadow of the Beast (Psygnosis) install script corrected
  • 10.05.03 new: Mission Elevator (Micropartner) done by Asman


(ps)

[Meldung: 13. Mai. 2003, 15:49] [Kommentare: 1 - 13. Mai. 2003, 23:01]
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13.Mai.2003
Golem - IT News


Golem: Klassische Adventures - Kehrt das totgeglaubte Genre zurück?
»Interviews mit Entwicklern, Publishern und Fans
Klassische Adventures, einst das Lieblingskind vieler PC-Spieler, hatten in den letzten Jahren einen schweren Stand. Von der Fachpresse mehrmals für tot erklärt und von den meisten Publishern auf Grund angeblich mangelnder Rentabilität kaum noch veröffentlicht, fristeten sie nur noch ein Schattendasein neben den alles dominierenden Strategie- und Action-Titeln. Mittlerweile scheint sich aber - dank herausragender Titel wie Syberia und Runaway - eine Trendwende anzudeuten. Golem.de sprach mit Entwicklern, Publishern und Fans darüber, ob wir derzeit ein Revival dieses Spielprinzips erleben. Im ersten Teil des Specials sollen dabei die Entwickler zu Wort kommen.«
Lesen Sie den ersten Teil unter dem Titellink. (ps)

[Meldung: 13. Mai. 2003, 15:49] [Kommentare: 6 - 14. Mai. 2003, 10:15]
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13.Mai.2003
Dany Thinnes (ANF)


Software zur Kostenkontrolle für nicht DSL-Nutzer: TH-Verbindung V1.1
TH-Verbindung Version 1.1 ist für die Surfer gedacht, die keine Flatrate haben oder nur selten im Netz unterwegs sind. Es können verschiedene Minutenpreise für Haupt- und Nebenzeit sowie für den Verbindungsaufbau eingestellt werden. Zudem wird auch auf Wochenenden und Feiertage Rücksicht genommen.

Aus dem Programm selbst heraus kann Miami gestartet, die Verbindung aufgenommen und getrennt werden. Die bislang entstandenen Kosten werden in Euro angezeigt. Angezeigt wird weiterhin auch die Anzahl der bisher gesurften Minuten, der augenblickliche Status der Verbindung sowie die Verbindungsgeschwindigkeit.

Geschrieben und getestet wurde das Programm auf einem DraCo 060 mit AmigaOS 3.9.

Autor: Dany Thinnes - Dany@TH-Home.de
Download: home-thverbindung.lha (ps)

[Meldung: 13. Mai. 2003, 12:40] [Kommentare: 13 - 14. Mai. 2003, 15:45]
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12.Mai.2003
GFX-BASE (Website)


GFX-BASE: Quake 2 - Review zur Amiga-Version
Alexandre Balaban beschreibt in dem englischsprachigen Review seine Eindrücke von der Amiga-Version von Quake 2. Angefangen bei der Installation und den Hardware-Anforderungen arbeitet er sich zu der Geschichte von Quake und seinem ersten Spiel vor, und lässt den Artikel mit seinem persönlichem Fazit enden. (ps)

[Meldung: 12. Mai. 2003, 20:41] [Kommentare: 4 - 14. Mai. 2003, 22:27]
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12.Mai.2003
Pixel Art (E-Mail)


StartMenü: Pixload Version 4 beta 1 Preview
In der aktuellen Betaversion 1 des Startmenüs Pixload 4 wurden einige neue Features eingebaut.

  • Drag & Drop von Bildverzeichnissen lädt ein Thumbnail-Tool
  • Neue Formate: TIFF und TARGA via Datatypes
  • Kontrollleiste für MiamiDX integriert
  • Neues Programm-Lade-Fenster
  • Uhr mit RTC-Funktionalität
  • Hilfedatei im Kontextmenü
  • Einige Bugs korrigiert
  • Pixload ist skalierbar
  • Pixload kann Schubladen anstelle von Programmen öffnen
  • Shortkeys hinzugefügt
  • Icon-Organisation per Drag & Drop
  • Wahl der Anzahl der Icon-Spalten
Wenn Sie Vorschläge, Ideen oder Wünsche haben, teilen Sie diese bitte Pixel Art per E-Mail (pixelart@wanadoo.fr) in Englisch oder Französisch mit. (nba)

[Meldung: 12. Mai. 2003, 20:00] [Kommentare: 11 - 14. Mai. 2003, 23:38]
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12.Mai.2003
BBOAH Website


The Big Book Of Amiga Hardware - Update vom 12.05.2003
Das 'Big Book of Amiga Hardware' ist wahrscheinlich das größte Online-Handbuch für Amiga-Hardware. Ian Chapman hat die Dokumentation in vielen Teilbereichen erweitert und aktualisiert.

Bei Amiga Society finden Sie eine deutsche Ausgabe des Online-Handbuchs, die von Horst Diebel gepflegt wird. (ps)

[Meldung: 12. Mai. 2003, 17:34] [Kommentare: 0]
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12.Mai.2003



Aminet Uploads bis 12.05.2003
Hier die seit unserer letzten Meldung neu hinzugekommenen Aminet Uploads:
HollywoodPromo.lha biz/demo   8.7M   0 High quality Hollywood screenshots
newscoaster.lha    comm/news  425K   0 NewsCoaster Full Version (v1.56) (MUI)
newscoastersrc.lha comm/news  188K   0 NewsCoaster Source Code (v1.56 - 10 May 2003)
YAM-Logo.lha       comm/yam    49K   0 YAM 2.4 Logo by Chris, The Highlander
JulietCaseCCCP.lha demo/aga   539K   0 CCCP, by Juliet and Case - file version
IRS-EC46.lha       demo/mag   2.0M   0 The Official Eurochart #46 by IRIS
ABasiC_patch.lha   dev/basic   17K   0 Patch Metacomco's ABasiC to work on OS 2.0+
ABasiC_progs.lha   dev/basic  382K   0 Collection of ABasiC games and programs
pmDevBas.lha       dev/basic  132K   0 Using PopUpMenu library from HBasic
Window.lha         dev/src      7K   0 Attach CON: to existing window on Kickstart 1.x
diskimage.lha      disk/misc   79K   0 Mount any disk image file as a DOS device
dynAMIte.lha       game/2play 2.0M   0 Internet (only) Bomberman/Dynablaster-Clone
DroidWars4.lha     game/actio 163K   0 Droids fighting in an arena.
AS-Hemp.lha        game/data  567K   0 Cardset for AS-..... compatible games
digger-68k.lha     game/misc  258K   0 Digger - the SDL version of old DOS game!
2Decide.lha        game/think 453K   0 2D strategy game supporting themes.
stv_1-0.lha        gfx/board   50K   0 TV card software for Mediator systems
DIYrekoIII.lha     gfx/ifx     31K   0 Create REKO, Soliton and AS-... cardsets
imdbDiff030502.lha misc/imdb  2.9M   0 Diffs for the Internet MovieDatabase
1st16.lha          mods/blkha 2.7M   0 First 16bit DBM by blakkhar
bengbum.lha        mods/blkha  41K   0 Techno PT mod by blakkhar
bengbum2.lha       mods/blkha 160K   0 Techno PT mod by blakkhar
fs.lha             mods/blkha 137K   0 Hardcore DBP mod by blakkhar
GM_Rip_Edition.lha mods/blkha 221K   0 Techno DBM by blakkhar
RutgerH.lha        mods/blkha 389K   0 Rutger H.dedicated DBM by blakkhar
schranzibelrmx.lha mods/blkha 1.1M   0 Remix DBM by blakkhar
transplantanr.lha  mus/play    42K   0 Transplant skin for AmiNetRadio
Haymigga_I.jpg     pix/wb     257K   0 Haymigga`s Red & Blue Mania WB Screenshot 
japanese-wb2.jpg   pix/wb     119K   0 Japanese support on amiga
_Dani_-WB-10.jpg   pix/wb     202K   0 Amiga Workbench Screenshot 1024x768x24
Asciiconverter.lha util/conv   44K   0 Change ASCII code in files.
NewHomer.lha       util/misc  113K   0 Talkin' Homer V1.87b (guide fixed, better iconific
NoLed.lha          util/misc    2K   0 Low-Pass Filter Killer
WRip_26.lha        util/misc   45K   0 Rips various pack-formats from Disk/File
SnoopDos.lha       util/moni  136K   0 SnoopDos 3.8, the well known system monitor
SnoopDos_Src.lha   util/moni  256K   0 SnoopDos 3.8 sources
mouseshell10.lha   util/rexx    1K   0 Opens Shell window under mouse pointer

(ps)

[Meldung: 12. Mai. 2003, 17:22] [Kommentare: 2 - 12. Mai. 2003, 20:42]
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12.Mai.2003
morphos-news.de


CeBIT Australia 2003 Fotos
Unter dem Titellink und bei Pegasos.com.au finden Sie Bilddokumentationen von der CeBIT Australia 2003, die in der zweiten Mai-Woche in Sydney stattfand. (ps)

[Meldung: 12. Mai. 2003, 17:10] [Kommentare: 1 - 13. Mai. 2003, 18:59]
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12.Mai.2003
Christoph Gutjahr (ANF)


Quantum Leap: Bericht von der 'Webb.it' mit OS4-Screenshots
Unter dem Titellink ist ein italienischsprachiger Bericht von der italienischen IT-Messe "Webb.it" zu finden, die vergangenes Wochenende in Padova stattfand. Der italienische AmigaOne-Distributor VirtualWorks präsentierte dort einen AmigaOne-XE sowie OS4-Module (noch als 68k Binaries).

Auf den OS4-Screenshots sind sowohl bereits bekannte OS4-Bestandteile (MediaToolbox, neue System-Menüs) in neueren Versionen zu sehen, als auch bisher noch nicht gezeigte Module. (ps)

[Meldung: 12. Mai. 2003, 05:42] [Kommentare: 242 - 17. Mai. 2003, 18:58]
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11.Mai.2003
Ettensberger Martin (ANF)


Bilder von den neuen Amiga G4 im AmigaClub Augsburg
Vor kurzem sind auch im AmigaClub Augsburg die ersten neuen AmigaOne G4 Rechner eingetroffen. Auf der Homepage sind unter diesem Link Fotos vom gestrigen Treffen zu sehen.

Die Homepage wird in den nächsten Tagen überarbeitet und es werden mehrere Bilder vom Auspacken über das Zusammenbauen und Funktionieren der Rechner hochgeladen. Neue Hintergrundbilder finden Sie unter diesem Link. Der AmigaClub Augsburg wünscht noch einen schönen Sonntag :)

AmigaClubAugsburg.de
augusta.de/~ramses (ps)

[Meldung: 11. Mai. 2003, 20:41] [Kommentare: 31 - 21. Mai. 2003, 09:51]
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11.Mai.2003
Carsten Siegner (ANF)


Morph-box Version 1.0
Heute ist die finale Version 1.0 von Carsten Siegners Programm "Morph-box" für MorphOS erschienen. Diese ist voll funktionstüchtig mit anklickbaren Buttons und beinhaltet auch einen Prefs-Editor. Morph-box ist eine Toolbar für MorphOS, die MorphOS-native- und 68k-Programme starten kann.

Dieses Programm ist MorphOS-nativ und läuft daher nur auf dem Pegasos-Rechner. Außerdem benötigt es das PNG-Datatype im System.

Installation: guigfx.library.elf (Achtung, das ist die MOS-Version, also nicht die Version vom powerlibs.lzx-Verzeichnis nehmen!) in das Verzeichnis "Sys:MorphOS/Libs kopieren. Außerdem wird noch das powerlibs.lzx-Archiv von der Homepage von Carsten Siegner benötigt. Dieses befindet sich im Unterverzeichnis "Videokonverter" (Archiv entpacken und in das Sys:Libs-Verzeichnis kopieren).

Im Archiv befindet sich ein kleines ReadMe-File, das die wenigen Funktionen erklärt. (nba)

[Meldung: 11. Mai. 2003, 20:31] [Kommentare: 15 - 12. Mai. 2003, 09:46]
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11.Mai.2003
x (ANF)


Weekly Q&A's mit Fleecy Moss - Runde 9
Das englischsprachige Online-Magazin AmigaWorld hat die Folge 9 der wöchentlichen Fragen und Antworten an und von Fleecy Moss, CTO bei AMIGA, Inc., veröffentlicht.

Von Interesse ist besonders Frage und Antwort 9, aus der sich schlussfolgern lässt, dass auf der AmiWest 2003 am 26. und 27. Juli (siehe http://sacc.org/amiwest/ ) AmigaOS 4 veröffentlicht werden könnte.

(Update, 17.03.2012, cg: Meldung um das eigentliche Interview ergänzt, da das ursprüngliche Dokument nicht mehr verfügbar ist):

1) ssolie: How does Amiga Inc. plan to limit and control the myriad hardware options. More specifically, if I purchase a "supported" graphics card for AmigaOS 4.0, what will that mean exactly? And what of "unsupported" hardware?

Fleecy: As has already started with the AmigaOne, we will select and certify hardware. This will allow us to drive the AmigaOS in certain directions whilst also ensuring that there are official solutions that dealers, integrators and customers can purchase safe in the knowledge that there will be official drivers for them. The problem with supporting hardware subsystems and peripherals is that the manufacturers only create control software

for the larger markets (Windows, Apple etc) and most are loath to even release their internal datasheets for fear of revealing and losing IP. We thus have to negotiate with these companies and prove to them a market exists (and then usually pay to create the control software).

A good workaround solution can be seen in the SciTech solution that has been licenced. A very broad set of graphics-cards will be usuable with OS 4.0 in 2D thanks to their SNAP technology (over 182 chipsets are now supported and the list keeps growing). 3D support however is quite a different matter. Currently we will support the Voodoo 3/4/5 and the Radeon 8500/9000. We believe this will change when we are able to demonstrate the AG2 3D system however as the OEMs will see that we are deadly serious in being a graphics platform of excellence.

The existing AmigaOne users have created various web resources where they are sharing their experiences of both setting up their machines and the results they are having with various components. I would urge anyone considering the purchase of a board to peruse these sites for the valuable information they contain.

In summary, I would advise customers either to buy from integrators to ensure certified components are used or else wait for the new Amiga Power Platform website to go live and consider the certified hardware list when it is made available. Be made the mistake of trying to support too many different solutions and ended up wasting valuable resources expanding the platform horizontally instead of vertically; we will not make the same mistake.

2) rayt: Will the coupons be delivered before OS4/csppc is finished so that we can get $50 rebate immediately after it is released?

Fleecy: We have had a lot of issues with creating a valid solution for the 'vouchers', mainly in terms of validation and acceptance by dealers. Given that an AmigaOne is a certified piece of hardware that comes with an AmigaOS4.0 OEM CD bundle and that the CSPPC AmigaOS4.0 product is a shrinkwrap, AmigaOS4.0 is the common factor and so we are considering either placing the voucher within the AmigaOS product package itself (perhaps as part of the registration card) or using the unique serial number of each AmigaOS4.0 instance via a web interface. This would also work with those who have purchased multiple rebate products because they have to have an AmiPASS and so we can apply their multiple rebates against a single purchase. The entire scheme will be published before AmigaOS4.0 is released and we will validate the rebate database by emailing everyone to make sure all the details are correct. I urge anyone who believes they have a rebate to check out their AmiPASS account and ensure the details are correct.

3) jono: Do you know if there is any intention to provide/supply any SQL based server or SQL clients that can access existing SQL Servers such as MySQL, Oracle, (dare I say it) M$ SQL Server?

Fleecy: There is at least one third party company already working hard on a full network capable relational database for the AmigaOS4.0. A standard SQL client is a good idea and I will consider that either for AmigaOS4.0 or for a future release.

4) IonMane: From my research, many developers do not seem to understand the potential power of Amiga Anywhere\DE.How do you plan to raise awareness and educate this segment of the industry to DE's REAL potential?

Fleecy: Early on we heavily evangelised the potential of the AmigaDE, got a lot of interest going and had developers signing up in droves. However, the potential failed to turn into reality, largely because the market was not ready for the product. Our mistake was to fail to realise that the OEMs themselves were not ready to take advantage of what we had, either because they had not entered the appropriate markets yet or because the products were too expensive (as in the case of Smartphones) or too underpowered (as in the case of the Palm PDA). The market was still in the first stage of technology, where innovators co-exist with early adopters. It is only in the last six months that the market has become a second stage market, where maturation brings in the big OEMs whose economies of scale can bring the price down and performance up.

Microsoft, as one of the key drivers of these markets realised the potential of the AmigaDE over a year ago but even working with them and their huge marketing muscle, it has taken this long to get AmigaDE derivatives such as Amiga Anywhere to market. Thankfully, the momentum that has built up is now accelerating customer enquiries and we hope to finally be able to deliver to developers on the potental we evangelised. This in itself will raise awareness of both the product and the opportunity but we are also working with these customers to do cross and joint marketing in several arenas, in both trade and consumer channels.

5) ssolie: Since you are not keen on Samba, what kinds of Samba-like solutions (e.g. file & printer sharing) are you proposing?

Fleecy: It's not that I'm not keen on Samba as a concept, just as an implementation, especially as it is difficult to implement well within the Amiga system architecture. There is a SAMBA solution supported by such Amiga notables as Olaf Barthel and Chris Hertel (amongst others) and it will most likely be included in the AmigaOS4.0 contributions drawer.

What AmigaOS4 users obviously want is the ability to network their Amiga to a heterogenous network, most likely one heavily featuring Windows or Linux PCs and then be able to share resources, mostly files, peripherals such as printers and network connections. The more they can use their Amiga, the more it will be used - for example accessing an MP3 collection on their Windows PC; they obviously don't want to copy it to their Amiga and have two copies of it.

Be assured that this is a high priority and that despite our misgivings, we may integrate SAMBA. All I was stating was that it does not currently seem to be a solution that we are happy with.

6) ssolie: AmigaDE and AmigaOS seem completely different yet you say they will slowly be merged together into a hardware agnostic system. What does that mean for the user? Hypothetically, how will I be able to take my copy of PageStream and run it on my cell phone via Bluetooth?

Fleecy: The AmigaDE is a set of technologies for creating content centric derivative products. In particular it is focused on the individual piece of content, specifically in making that piece of content both high performance/low resource and portable across device classes. The AmigaOS is a complete computing platform. In merging them, the AmigaOS will immediately gain from access to that content which can scale to the desktop. However that is at a product level. There will also be a more profound development of the AmigaOS through the AG2 project that will see a conceptual merging of the ideas behind both. I can't say much more at this time.

7) GregS: I have heard mentioned the A2 project but have not seen any details would you be so kind to make a summary of the main differences between A1 and A2.

Fleecy: AG1 refers to all hardware and software upto the AmigaOS3 family (the last revision being AmigaOS3.9). Some of this will continue into AmigaOS4. AG1 is technology that has its roots in the excellent system architecture and implementation that can be traced all the way back to 1984. However that was written in the context of a specific set of requirements and within a wider domain of current technologies.

Twenty years on the world has changed dramatically in many areas whilst remaining the same in others. The AG2 project is about reviewing the AmigaOS in all its domains, both internally and in its external relationships. There are new customers, new roles, new technologies, new requirements, new scopes, new products, new opportunities and new restrictions. AG2 will see the development of a technology set that can be used in derivative products, whether AmigaOS for the desktop, AmigaOS for the server, AmigaOS for the STB or whatever. Don't expect to see AG2 technology in AmigaOS4.0 but from AmigaOS4.1 onwards, you will start to see the AmigaOS transformed into something that we hope will once again set the marker for all others.

8) IonMane: As I understand it OS5 will be 64 bit, Is Amiga Inc considering the IBM 970, with its 32bit and 64 bit support,for this role in current or future AmigaOne systems?

Fleecy: 64 bit is the natural development path and given its necessity for a decent implementation of orthogonal persistence, one of our targets, I would expect to see 64 bit implementations sooner rather than later.

9) DaveP: I have a question ( everyone groans ). How long after the release of AOS4 will we have to wait for a version of Intent that works with it?

Fleecy: We have always targeted it for AmigaOS4.2. Given that we want to have a release gap of between 6-12 months once AmigaOS4.0 has shipped, that should be around about Christmas 2004. However, we may move it forwards to AmigaOS4.1. It depends on quite a few issues that I can't go into right now.

10) IonMane: There has been a lot of questions around from those that have coupons and other Amiga Inc promoted discounts.Could you please tell these people how to claim these discounts and Coupons...and even if they need a coupon to claim the discount.

Fleecy: I have answered this in question 2

(Copyright © 2003 Amigaworld.net. All rights reserved.
Originally available at http://amigaworld.net/modules/fleecymoss/index.php?cat_id=10
You may freely redistribute this article, providing that a URL is provided to the original source,
and the copyright notices remain intact)
(nba)

[Meldung: 11. Mai. 2003, 17:58] [Kommentare: 12 - 13. Mai. 2003, 21:04]
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11.Mai.2003
Gary7 (ANF)


Emulator: Neue WinUAE Version 0.8.22 R 7 (WIP) angekündigt
Von dem Amiga-Emulator 'WinUAE' für Windows von Toni Wilen wird voraussichtlich Ende Mai 2003 eine neue Version erscheinen. Derzeit ist WinUAE 0.8.22 Release 7 in Arbeit. Diese Version wird folgende Änderungen und Verbesserungen enthalten:

Bugs fixed:
  • printer didn't work if serial port emulation was enabled
  • palette wasn't updated properly when entering and exiting the GUI in fullscreen 8-bit Picasso96 mode
  • button or key mapped to mouse horizontal or vertical axis
  • right/middle button data register emulation update (Sound of Silents)
  • random crash when horizontal centering was enabled
  • bsdsocket emulation, AmTelnet connection freeze
  • config save crash/non working keyboard when MS SideWinder Virtual Keyboard is installed
New features:
  • emulation compatibility improvements Elfmania, Rainbow Island (broke accidentally in R6), Mission Elevator (properly fixed this time...), Old Timer, Sargon History, TBL demos etc.
  • analog joystick (paddle) ports emulated
  • improved hard/ZIP disk RDB detection
  • Action Replay 2/3 state file support
  • sound "power led" filter emulation
  • freely selectable sound sample rate (8000 - 48000)
  • "direct" serial port support, fixes PC to PC Lotus 2 serial link problems. (two player only, 3 or 4 players require lower serial latency that is not possible under Windows)
(ps)

[Meldung: 11. Mai. 2003, 16:44] [Kommentare: 53 - 14. Mai. 2003, 18:57]
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11.Mai.2003
x (ANF)


SPIEGEL: Herr der Bilder
»Für die Fortsetzungen des Kultfilms "Matrix" entstanden Spezialeffekte, wie sie die Welt noch nicht gesehen hat. Die Grenze zwischen echter und virtueller Welt löst sich auf.«
  • "... Über 120 Millionen Dollar konnte Gaeta für die Spezialeffekte ausgeben ..."
  • "... Echt oder nicht - das zu entwirren ist kaum noch möglich in Gaetas neuem Werk. Viele Gebäude, Fahrzeuge und Menschen wurden ganz am Computer erschaffen, ebenso viele Kamerafahrten. ..."
  • "... und zwar in bisher unerreichter Präzision: Selbst Hautporen und einzelne Haare lassen sich darstellen.
    Gaeta hat die Fähigkeit erlangt, Schauspieler am Computer wie Puppen nach seinem Belieben tanzen zu lassen. Er kann sie sogar zu Bewegungen zwingen, die sie nie wirklich getan haben. ..."
Lesen Sie den SPIEGEL-Artikel unter dem Titellink. (ps)

[Meldung: 11. Mai. 2003, 16:39] [Kommentare: 2 - 12. Mai. 2003, 11:13]
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11.Mai.2003
VMC (Website)


LowLevel Gameport Treiber v41.19 für Amithlon
Guido Mersmann hat eine neue Version seiner lowlevel.library für Amithlon erstellt, in der noch Fehler gefixt wurden. Ein kleines Tool erlaubt das Einschalten des Sound Blaster Game Ports. Die neue Software können Sie von der "Amithlon Software Updates"-Seite herunterladen. (nba)

[Meldung: 11. Mai. 2003, 02:17] [Kommentare: 4 - 11. Mai. 2003, 20:06]
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