I've finally got around to finishing off all of my Amiga compiles,
and they've all been uploaded. Details below.
I've decided to drop 68000 support - I'm going by the assumption that
if a user has enough memory to play some of these variants, then they
will have a better processor than the bog standard one. All variants
will now be targetted for the 68020. Demands from some of the
Zangband-based variants are increasing, and with the addition of Lua
into Angband and Zangband, and inveitably into their offspring, then a
basic unexpanded 68000 system just wouldn't be able to cope.
It's been a while since I've had any feedback from a 68000 user - if
what I'm doing is such a bad move, please do not hesitate to contact
me, and I can put together 68000-targetted executables.
Well, not exactly new code, but all of the variants now use the same
Amiga-specific code. Previously, Zangband and it's variants used the
most up-to-date code, and Angband was still stuck with some old code
that was several years old. Not any more - Angband now benefits from
the new code too. I've altered some bits and pieces, but you probably
won't notice much of a difference. The main difference is that
Angband graphics now work the way they should do, along with masking.
Also, if you use the Adam Bolt tiles, these will now work with all
versions, not just the Zangband-based ones.
The Lua-based variants all compile and run successfully for the Amiga.
I have compiled all of the Angband alpha releases (2.9.4, 2.9.5,
2.9.6, 2.9.6.alpha2 and 2.9.6alpha3) and all of the Zangband
dev releases (2.7.0 Pre-release 1, 2.7.0 Pre-release 2, 2.7.0
Pre-release 3 and 2.7.0 final). If you're eager to take a look, the
Zangband dev releases are available below, along with the versions
with Shayne Steele's option and branding patches. Angband alphas
These have no long been done, so you'll have to wait for Robert to
move them all to their respective locations.
Conglomoband 0.0.1 -
CyAngband 0.3.2 -
D11-Angband 1.1.0 -
EyAngband 0.4.0d -
Gumband 2.2.0a -
There's a little bit of a problem on the graphics for this variant -
light doesn't seem to bahave the way you'd expect it to. You won't see
the yellow glow around the player, and floors won't light up as you'd
expect. Apart from this, it's OK. All lighting behaves properly in
NTAngband 0.2 -
PernAngband 5.1.1 -
UnAngband 0.4.8g -
Zangband 2.6.2 & Option Patch 1.6 & Branding Patch 1.3
Shayne Steele's patches have been included here - for further details
of the patches, check out his site.
Zangband 2.7.0 Dev Release
Chance to check out the current stable dev release with Lua scripting.
Zangband 2.7.0 Dev Release & Option Patch 1.7 & Branding Patch 1.4
Zangband with the latest versions of Shayne Steele's patches - again,
check out the details of the patches at his site.
Bablos - Angband Variant Site
[News message: 09. Feb. 2002, 20:02] [Comments: 0]
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