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Elvis (ANF)

New Angband ports for Amiga
Hi There...

I've finally got around to finishing off all of my Amiga compiles, and they've all been uploaded. Details below.

News first!

68000 Support
I've decided to drop 68000 support - I'm going by the assumption that if a user has enough memory to play some of these variants, then they will have a better processor than the bog standard one. All variants will now be targetted for the 68020. Demands from some of the Zangband-based variants are increasing, and with the addition of Lua into Angband and Zangband, and inveitably into their offspring, then a basic unexpanded 68000 system just wouldn't be able to cope.

It's been a while since I've had any feedback from a 68000 user - if what I'm doing is such a bad move, please do not hesitate to contact me, and I can put together 68000-targetted executables.

New code
Well, not exactly new code, but all of the variants now use the same Amiga-specific code. Previously, Zangband and it's variants used the most up-to-date code, and Angband was still stuck with some old code that was several years old. Not any more - Angband now benefits from the new code too. I've altered some bits and pieces, but you probably won't notice much of a difference. The main difference is that Angband graphics now work the way they should do, along with masking. Also, if you use the Adam Bolt tiles, these will now work with all versions, not just the Zangband-based ones.

The Lua-based variants all compile and run successfully for the Amiga. I have compiled all of the Angband alpha releases (2.9.4, 2.9.5, 2.9.6, 2.9.6.alpha2 and 2.9.6alpha3) and all of the Zangband dev releases (2.7.0 Pre-release 1, 2.7.0 Pre-release 2, 2.7.0 Pre-release 3 and 2.7.0 final). If you're eager to take a look, the Zangband dev releases are available below, along with the versions with Shayne Steele's option and branding patches. Angband alphas remain unreleased.

These have no long been done, so you'll have to wait for Robert to move them all to their respective locations.

Conglomoband 0.0.1 - conglomoband-001-ami.lha (1437K)

CyAngband 0.3.2 - cyangband-032-ami.lha (506K)

D11-Angband 1.1.0 - d11angband-110-ami.lha (580K)

EyAngband 0.4.0d - eyangband-040d-ami.lha (658K)

Gumband 2.2.0a - gumband-220a-ami.lha (784K)

Hengband 1.0.9r1
There's a little bit of a problem on the graphics for this variant - light doesn't seem to bahave the way you'd expect it to. You won't see the yellow glow around the player, and floors won't light up as you'd expect. Apart from this, it's OK. All lighting behaves properly in ASCII mode.

hengband-109r1-ami.lha (1414K)

NTAngband 0.2 - ntangband-02-ami.lha (1286K)

PernAngband 5.1.1 - pernangband-511-ami.lha (1612K)

UnAngband 0.4.8g - unangband-048g-ami.lha (830K)

Zangband 2.6.2 & Option Patch 1.6 & Branding Patch 1.3
Shayne Steele's patches have been included here - for further details of the patches, check out his site.

zangband-262o16b13-ami.lha (961K)

Zangband 2.7.0 Dev Release
Chance to check out the current stable dev release with Lua scripting.

zangband-270-ami.lha (1184K)

Zangband 2.7.0 Dev Release & Option Patch 1.7 & Branding Patch 1.4
Zangband with the latest versions of Shayne Steele's patches - again, check out the details of the patches at his site.

zangband-270o17b14-ami.lha (1189K)

Bablos - Angband Variant Site

[News message: 09. Feb. 2002, 20:02] [Comments: 0]
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