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Archive 08/1999


09.Aug.1999
Prelusion


Prelusion is looking for betatesters
Prelusion is looking for betatesters for the adventure game Gilbert Goodmate. (ps) (Translation: (unk)

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09.Aug.1999
Andreas Kleinert


ak-Datatypes version 44.44 of 18-Jul-1999
Download: akPNG-dt.lha, akTIFF-dt.lha and akJFIF-dt.lha as well as akNAIL-dt.lha (44.2). (ps) (Translation: (unk)

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09.Aug.1999
Felix Schwarz by eMail


VLRec NG 3.2 is available
Felix Schwarz writes:
Only one month after the release of VLRec NG, there is a little big update available with VLRec NG 3.2. For the first time, you are able to simply record movies with the VLab, saving them as MPEG or IFF Anims in full color. NTSC is now correctly supported, too. Addittionally, many suggestions have been regarded and the "workflow" been improved. Download now from www.innovative-web.de (tilte link), and of course tomorrow or the day after tomorrow from Aminet. (ps) (Translation: (unk)

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09.Aug.1999
Andreas Küssner by eMail


Wildfire Mailinglist
Andreas Küssner writes:
A mailinglist has been set up for Wildfire. At the address www.egroups.com/list/wildfire3d/ (title link) you can join. (ps) (Translation: (unk)

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09.Aug.1999
Trogladite Software


Job offers...
Trogladite Software are looking for yet more staff.
  • 2 2D Graphicians: Needed to do 2 dimensional graphics for games and applications
  • 1 3D Graphician: We already have two. We used to have 3 but one's gone AWOL, so we need another.
  • 1 2D Icon and Sprite Designer: Needed to design attractive MWB AND NewIcons/GlowIcons for our products
  • 2 AmigaGuide documentation writers: For writing documentation for our products based on text we give you. Other things will be required of you too, not just documentation writing.
  • As many permanent beta testers as we can find: To test our products...
  • 2 HTML Expert: For use on new projects, Possible online documentation creation too.
  • Developers: Any programming language at all! You get an idea for a product, you have the rest of Trogladite Software at your disposal to help you make it.
  • 1 Admin Assistant: Required to help with user interaction and questions.
  • Ideas people!: Just give us ideas on what to make!
  • Musicians: To create music for our games, etc. MED and Tracker formats only.

If you want to apply, send an email to join@trogsoft.freeserve.co.uk telling me which post you want, and I'll get back to you within two days.

Thanks.
Neil Bullock,
Trogladite Software (ps) (Translation: (unk)

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09.Aug.1999
Andreas R. Kleinert by eMail


Maintenance / Not Available
Andreas R. Kleinert writes:
To - citing the provider - ensure more performance and lower risk of failure for the future, our webserver will be umgraded tonight.
This might lead to limited availability of the domain.
www.ar-kleinert.de will be, partially or wholly, be unavailable for WWW and FTP in the night from August 9th to 10th, 1999, starting 0:00 AM, and August 10th from 2:00 to 2:30 PM. I apologize for the inconvenience. (ps) (Translation: (unk)

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09.Aug.1999
Herbert Markart by eMail


FutureZone: Linux-Party in Vienna
Herbert Markart writes:
The First Linux Installation Party will take place in Vienna on August 27th. If you bring your system, you will get Linux installed. More links about it: Registration and the map how to find it. (ps) (Translation: (unk)

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09.Aug.1999
Thomas Steiding by eMail


Press release by Epic Marketing
Pagan Games and Epic Marketing announce their cooperation:

From:    ThomasSteiding epic@swol.de
To:      Petra Struck petra.struck@online-club.de
Date:    Mon, 09 08:00:00 10:10:38 +0100
Subject: Preseerklärung

Press Release

Pagan Games and Epic Marketing are happy to announce a long term cooperation.
This cooperation means that Epic Marketing will publish all Pagan Games
developed in the next couple of years.

Says Vince Pike of Epic: "This will
be a strong cooperation where both partners can concentrate on what they
are doing best: Pagan Games can concentrate on delivering top quality
games and Epic on the Marketing aspect. We look at this as a very strong
partnership which will deliver high quality products to the Amiga community."

Jason Hayman of Pagan Games, one of the co-founders of the Pagan Group adds:
"Our relationship with Epic allows us a stable and supported base for future
development of all Pagan Gamesin the next 3 years. We see this as a long term
deal with Epic with a very promising future for us both. We are the largest
development group on the Amiga with over 20 members working on 3 projects -
and we are still hiring more!"

The first product to be released will be the Amiga title "Dafel:Bloodline",
an action based RPG game. "Dafel:Bloodline" has an isometric 3D POV, similar
to the "Chaos Engine" series and comes with a sound system called Full Sensual
Gaming (FSG) which will be responsible for the best possible atmosphere ever
in a computer RPG game.

The features of "Dafel:Bloodline" are:

* Extremely fast chunky to planar (c2p) graphics engine. RTG compatible.
  The game offers two resolutions to play in, 320 x 240 and 640 x 480.
  Both offer 256 colours on screen, with the 640 x 480 requiring a
  graphics card and a faster processor to run. The AGA version runs at
  25 fps. Both screen resolutions are RTG compatible working on CyberGFX
  and Picasso96 systems.

* FSG Audio System (Full Sensual Gaming) & CD Music/Effects.
  "Dafel:Bloodline" uses our own stereo sound handling system in the game.
  Using either Paula (or possibly AHI) we split the available channels
  in half assigning one pair to what we call Sound Objects (SO) and the other
  pair to Environment sound Objects (ESO). SO`s are used to create objects
  that can be tracked by sound alone. using advanced algorithms, the volume
  level of the sound is calculated in real timeso the closer you are, the louder
  the SO will be heard and the further away you are, the quieter the SO will
  be heard. In relation to the SO, the ESO`s are used to add atmosphere and
  ambedience to a level. In conjunction to background sound effects being
  played off the CD, ESO`s are used to add an extra dimensionto the
  audio set by trigger points on the game map.

* Game Engine

  in "Dafel:Bloodline" we have mixed two gaming elemnts together, action and
  adventure into one single engine. The action elemnts consist of Dafel
  attacking level enemies and end of level monsters. There are three ways
  Dafel can attack using his sword. The first basic way is called a "low swing",
  which inflects little damage, but allows a consistent flow of attacks.
  The second attack is a "medium swing", which allows more damage on the enemy
  but takes longer. The final attack is a "Full Swing", where Dafel slashes
  down from his head and inflicts the most damage, but also needs the most time
  to execute.

  The adventure and strategic elements arise from the solving of puzzles , the
  communication with other characters and the being of Dafel himself.
  Throughout the game there will be subplots that are relevant to the core plot.
  Dafel must find and complete these to progress through the core plot.
  The game has been designed in a non-linear fashionallowing the player
  to revisit areas and solve puzzles in any order. There are however
  key plot stages that need to be completed before advancing to another
  sub-plot. These key stages are always followed by a cut-scene to develop
  the plot further.
  Dafel must also live in the world and to do so he must maintain his armour
  and sword and also feed and drink himself. Strategic elements arise in this
  management role of looking after his equipment and hunting for food. Dafel
  can also visit blacksmiths or shops to maintain or improve his armour
  and sword.

* Enemy Artifical Intelligence

  Enemies that roam Dafel`s world can behave in 3 different ways. We have
  "roamers" who aimlessly wander through the maps attacking at pure will.
  We have "ambushers" who can lay in wait then attack and then we have
  "group-attackers" who only fight in groups. These 3 classes are subdivided
  into various attributes such as sight, hearing, smell and intelligence.
  An enemy with low sight will rely on smelling and hearing his enemy.

* Manga Style FMV and Cut Scenes

  Bloodline begins with a 5 minute FMV sequence based upon the prologue.
  The game also end with a FMV sequence.


The finished product can be expected at around the time of the Cologne
exhibition. A playable demo will be released in a couple of weeks.
Preorders can already be placed with Epic Marketing UK (Tel:01793/432176,
E-Mail:epicmarketing@dialin.net) or Epic Marketing Germany (Tel:07071/
400492, E-Mail:info@epic-marketing.de) for a special preorder price.

"Dafel:Bloodline" will probably remain the only product that will still
support the Classic 68k based Amiga.  The next project "Scavengers", an
action based but still strategic game in complete 3D which will combine
the best of Wing Commander and Command&Conquer into a new game, is scheduled
for release on Amiga MCC and might also be developed for Amiga PPC and 3D
graphic boards if there is enough demand for it.

More on this and other projects that Pagan Games and Epic Marketing are
currently working on can be found at these webpages:

www.pagan-games.com
www.epicmarketing.ltd.net
www.epic-marketing.de

-----------------------------------------------------------
EPIC MARKETING
HIRSCHAUER STRASSE 9
72070 TÜBINGEN

Tel: +49 (0) 7071 40 04 92
Fax: +49 (0) 7071 40 04 93
Mail:epic@swol.de 
(ps) (Translation: (unk)

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08.Aug.1999
Heise [Newsticker]


Heise: Hackermeeting hacked?
From the Heise article about the Chaos Communication Camp by the CCC:
The ports of the camp systems connected to the network have been scanned far and wide since Friday evening, to find the weak spot in the "enemy" system. The organisers had warned all "green" users to do Telnet sessions with encryption only, to make life not too easy for the password sniffers. But about 6:30 PM, the catastrophy happened: the systems suddenly denied any exchange of data with each other or internet. The Network Operation Center (NOC) at the campsite surrendered and issued a "Red Alert". Even in the early morning of Saturday, the NOC was still offline.
Further links (all German only):
Heise: Wild guessing about network failure in the CCC Camp
Camp-Website
Chaos Computer Club
(ps) (Translation: (unk)

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08.Aug.1999
HydraBBS


Update HydraBBS Version 1.08
This update fixes a broken HBBS_SaveFile() function in the HBBSCommon.library, version 1.07. If you use HydraBBS and have not yet registered, please do so, because the author is unwilling to continue development without registrations. (ps) (Translation: (unk)

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08.Aug.1999
Amiga Web Directory [News]


Aqua - new game under development by Emerald Imaging
Aqua is an adventure game being developed by Emerald Imaging. Details about the game will not be released before the financial side is cleared. Forums will be implemented on the website. (ps) (Translation: (unk)

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08.Aug.1999
Kai Hölzel by eMail


Small report from the GuruMeditation with more pictures
Kai Hölzel writes:
With this we want to say thank you to all those who supported us. A small summary of the event can be found at the title link.
The report is German. (ps) (Translation: (unk)

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08.Aug.1999
Michael Pfeiffer by eMail


WaveTracer DS Mark V now available
Michael Pfeiffer writes:
WaveTracer DS Mark V is now available on CD-ROM! Please order from our distributor Nightshift.
The CD-ROM with the WaveTracer software packet of course contains special versions for 68020 and 68040 CPUs as well as a PPC version (WarpOS)! (ps) (Translation: (unk)

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08.Aug.1999
Matthias Henze by eMail


First public alpha version of stormamiga.lib V45
Matthias Henze writes:
After a long time, we have something new again. stormamiga.lib is now available as first public alpha version of V45. (ps) (Translation: (unk)

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08.Aug.1999
Andreas Falkenhahn by eMail


AHelp Version 1.3
Andreas Falkenhahn writes:
A new version of AHelp has been released. Version 1.3 is from now on available from the Airsoft Softwair homepage, and soon from Aminet, too. The version offers several improvements and bugfixes. Additionally, French and Spain catalogs are available. Download: AHelp1_3.lha, readme: AHelp1_3.readme. (ps) (Translation: (unk)

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07.Aug.1999
Thomas Claus by eMail


First pictures from GuruMeditation in Göda
First pictures from GuruMeditation in Göda (ps) (Translation: (unk)

[News message: 07. Aug. 1999, 08:00] [Comments: 0]
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07.Aug.1999
Torsten Dudai


New Cartoon: The ultimate trading simulation




(td) (Translation: (td)

[News message: 07. Aug. 1999, 08:00] [Comments: 0]
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07.Aug.1999
Paul Nolan


Photogenics 4.1 Release 57 available
You can download the update from the download page (title link). To install the update: unpack the archive; Photogenics 4.x must be running; run the update from the Update57 directory, reboot. (ps) (Translation: (unk)

[News message: 07. Aug. 1999, 08:00] [Comments: 0]
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07.Aug.1999
freeamiga.org


aMozillaX - Status Report
aMozillaX - Status Report. (ps) (Translation: (unk)

[News message: 07. Aug. 1999, 08:00] [Comments: 0]
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07.Aug.1999
CGX


CyberGraphX: Graphic card diagram
CGFX has commited a survey, which gfx boards are used. Response has been very good, you can look at the result either as text or graphic. Those who have not yet filled out the form can of course still do so. (ps) (Translation: (unk)

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