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Archive 01/2000


16.Jan.2000
Jim in c.s.a.g.


3 Amiga advertisments from 1989
On his homepage, Jim offers three Amiga commercials from 1989 for download. The three ads, described as very well made, are tailored to the US market, and have been broadcasted on MTV in 1989.

However, so far the commercials are only available in RealVideo (.rm) format; a format without an Amiga player being available so far. Additionally, single pictures and the sound in .wav format are available, and Jim is interested in offering the animations in a different format. He is looking for tips which format is best suited for the Amiga.

19.01.2000:
Jims e-mail address seems to be non-functional. On the website, this one is listed: hangfire@avalon.net.
The commercials are now available as Quicktime movies (about 1 MB per movie). (Translation: mb)

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16.Jan.2000
Patrik Henz in Metalmoon ML


fom2001 - CD-ROM collection
fom2001 is a CD-ROM from the Faces of Mars PD series. The CD contains the best from over 500 disks.

The games, programs, pictures, animations, mods, and texts are divided in 15 main categories:
  • 1982 (classic games)
  • Babylon 5
  • Esotherik
  • Fantasy
  • FOM (Faces of Mars)
  • Games
  • History
  • Jokes
  • Mathematics
  • Misc
  • Science
  • Science Fiction
  • Space
  • Star Trek
  • Star Wars

Contact: Patrick Henz, phenz@gmx.net (Translation: mb)

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16.Jan.2000
Fun Time World


HSMathLibs v44.41 beta 2
Cyberdyne Systems has released version 44.41 beta 2 of the HSMathLibs for MC68040 and MC68060 on January 15th. In this update, many functions have been optimized and some bugs fixed.

The update is only for registered users. (Translation: mb)

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16.Jan.2000
Fun Time World


WarpJPEG.datatype v44.6
Oliver Roberts has released version 44.6 of the WarpJPEG datatype on January 15th.

This version supports decoding of EXIF thumbnail pictures and includes additional small changes. (Translation: mb)

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16.Jan.2000
Fun Time World


Virtual Ball Fighters
Amiga Flames has released informations and screenshots on the game Virtual Ball Fighters. (Translation: mb)

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16.Jan.2000
Sylvio K. in ANF


DeepSilence extra games wanted
We are looking for extra games for the action Manga RPG DeepSilence, that can be played within the game in some kind of game arcade.

DeepSilence uses CyberGfx, so it can be played on the Workbench, too. 90% of the graphics are traced. The game will offer 20 big maps, over 30 different weapons and spells, light and nebula effects, non-linear storyline, action sequences and more.

System requirements: Amiga, 68020, AGA or gfx card, 8 MB FastRAM, 2x CD-ROM. According to the readme file, a 68020 reaches 30 pics/sec (resolution 320x256x8).

The game is announced for first quarter 2000. A 5 MByte demo file with informations, graphics and a large animation is on Aminet.

Sylvio K. writes:
Hello you private programmers out there!

I know there are many programmers out there just waiting to be discovered! We offer you the chance!

Subject: We are currently working on an Action-Manga-RPG for Amiga! (Info on Aminet /game/demo/Deepsilence.lha, Deepsilence.readme) and are planning to put numerous games in one level! It's like you are in a game arcade, with many different games to play... that's where we need you! Send us your games! No matter how simple they are! (Please, not that simple!)

Following requirements have to be met, however:
  • They have to be adapted, so they really look like started from a game machine - so no advertising!
  • If it requires AGA, it has to run on CyberGfx, too!
  • They should be running on AGA, so no graphic errors!

This is your chance!! Take it!

Mail to: Mangaclub@freenet.de (answers usually on weekends)

Bye!
  Sylvio (Translation: mb)

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15.Jan.2000
Amiga Times


CD32 Alliance online again
The CD32-Alliance pages, maintained by Thorsten Schölzel, are online again, and in a new design.

The website is about the CD32 game console, which Commodore released 1993, and its expansions (MPEG module, SX-1, SX32, CD32-joypad etc.). Aside from posting detailed information, the CD32 Alliance wants to make new software available for the CD32, and offers their help for this. A CD32 version of the shareware game Sharks is announced for a self-cost price of 10-12.5 Euro. A screenshot is available from the news area.

The website currently offers a news section, information about and pictures of the CD32, a games area planned to offer a complete overview over all CD32 games in the future, opinions about the console and more. A developer area has been announced. (Translation: mb)

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15.Jan.2000
Fun Time World


Melody Z2
Kato Development writes on their own website:
December last year, a limited number of almost-finished Melody Z2 were offered for a special price. The demand was incredibly high, so we wanted to produce some new. Sadly, some of the parts are very hard to get, or completely unavailable. So we cannot produce more Melody Z2 in this form. (Translation: mb)

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15.Jan.2000
Czech Amiga News


Amiga Format: Open Letter to the Editor
In the February issue 2000 of Amiga Format, SView Productivity Suite II by Andreas Kleinert is ranked 49%. In this open letter to the magazine, Andreas Kleinert speaks out about this test result. (Translation: mb)

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15.Jan.2000
Amiga.org


Amiga, The Next Generation
In this text, Jack Seay focuses on the history of Windows and Amiga, and voices his thoughts and opinions on past and future of Amiga. (Translation: mb)

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15.Jan.2000
Amiga.org


Motorola investing in Tao
Motorola is investing in Tao Group Ltd., and is planning to use Taos Virtual Processor and the Java-based OS technology in products of their own (e.g. mobile communication, Internet). An important issue for portable applications is the virtual code needing less memory than native code, despite being executed fast. With a RISC CPU, the memory factor is 1.4 to 1.7.

Charig: "We currently work with a number of partners from consumer electronics. Motorola is not the only important partner, but the first investor." (Translation: mb)

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15.Jan.2000
Amiga Times


DDE website in new design
Digital Dreams Entertainment (Wasted Dreams) created a new design for their website. At the same time they announce that they are working on the second part of Wasted Dreams. System requirements: Amiga with AGA or graphics card, 4 MB RAM and 2x CD-ROM. First screenshots are to be released soon. (Translation: mb)

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15.Jan.2000
Thomas Frieden in 3DWorld ML


Hyperion Software looking for programmers
For upcoming projects, Hyperion Software is looking for a programmer.

Experience in C/C++ and Warp3D and, ideally, OpenGL are required. Experience in PowerPC programming (WarpUP) would be a bonus, but are not required.

Hyperion Software offers you the possibility to work on one of the best games to be released for Amiga. And this work is of course payed for.

If you are interested, contact BenH@hyperion-software.de. (Translation: mb)

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15.Jan.2000
Fleecy Moss in a newsgroup


Setting some things straight
* Forwarded from "Team Amiga" Mailinglist
* Originally from: fleecy moss (fleecy@earthlink.net)
* Original date: Fri, 14 Jan 2000 11:19:45 -0500


In my trawling around the community hangouts,
I have come across several misconceptions, rumours,
and a lot of confusion. Whilst I can't hope to answer
everything, here are some things I want to set straight.


0. Amiga will build a digital content universe. Digital
   content means anything composed of 0 and1 -
   applications, video, audio, games, emails, whatever.
   We will focus on 2 markets, the pathfinder market,
   for digital adventurers, power users, gamers,
   content creators, DTPers, artists, video  ppl
   and those who refuse to define a computer as
   a digital appliance. Our second market will
   cocentrate on the Domestic Digital Habitat (DDH).

1. If you are a personal computer person, there will
   be a personal computer second wave Amiga.

2. We will support classic development in so much
   as we want to help users and developers transition
   to a new machine. That will be the total extent of our
   support for the classic machine. If this involves further
   AmigaOS releases, then so be it.

3. We are targetting x86 and PPC for the first consumer
   release of Pathfinder products (if you are a personal
   computer person, this means you).

4. We will do everything in our power (that doesnt bankrupt
   us or interfere with our primary goals) to ensure classic
   Amiga software runs on the new machine in some form or
   another.. The new Amiga product family (formerly called
   AQUA) will run natively and hosted. This is to create a large
   market fast  for Amiga developers to profit from. For the first
   pathfinder release it will run hosted to see this market grow
   fast. We see one of our core duties as serving the developers.

6. We are talking to the Phoenix Consortium about common
   interests.

7. We have been contacted by QNX but currently have no plans
   to work with them.

8. We will develop Amiga products for another market, the
   Domestic Digital Habitat (DDH) market. This markets will
   be kept separate but products will work together if the installer
   so desires it.

9. There will be a new website and it will be public shortly. It has
   been tested on all browsers, Amiga and non Amiga, and given
   the compatibility problems between the implementations of open
   standards, our best effort has been made. The site   will grow
   quickly and more information will be added. We want it to become a
   village where all Amigans can come to voice their opinions, chat,
   and travel off  to different parts of the Amiga universe.

a. A developer support manager has been selected and they are
   working  on implementing   the developer support program. This will
   be in  place before the developer boxes are released.

b. The developer boxes are specced out, we have contacted several
   whitebox manufacturers and we are building the distribution.

c. Amiga will not provide dates until we have a product. We will share
   timelines, but will not attach dates to them. Enough damage has
   already been done.

d. We have had acceptances from 75% of our development team and
   their names and roles will be announced once we get back from
   training (before the end of the month).

This mail can be redistributed without modification within the community.
As further questions and issues come up, we will attempt to answer them.
(Translation: mb)

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14.Jan.2000
amiga-news.de


Bill Gates resigns as Microsoft CEO
"Microsoft founder and so-far CEO and Chairman Bill Gates passes on the CEO position of the worlds largest software company Microsoft. New CEO will be Gates friend and former Microsoft President Steve Ballmer.

Gates will remain Chairman, and additionally creates the job of Chief Software Architect, which he will use to press on the development of the future Windows Internet Plattform."

ZDNet: Microsoft on the chopping block?
CNet Special: Gates steps aside (Translation: mb)

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14.Jan.2000
amiga-news.de


Software News
  • At the Surround Page you can find Back Orifice in the new version 1.21.10. Download AddOns: MuiBOv.1.0.LHA and BoAmiga1.21.10.LHA.
  • Paul Nolan's Photogenics 4.4 Beta is released for registered users. Aside from improved loader and saver modules, the new version offers an updated JPEG module and basic support for Adobe Photoshop(R). New effects, e.g. FireBlur, and seven new drawing modules make the update complete. Download: Update74.lha.
  • Frank Wille offers a Quake version for AmigaOS/68k on his website.
  • Christian "SuRgEoN" Michael reports about his Surgeon's Quake1 Goodies at the Czech Amiga News. This is a website offering links and help for Quake.
  • ANN reports about a new Dreamcast VMU emulator. Available is a developer tool, the emulator and Tetris as shoot-em-up. The emulator runs on Amiga and needs AmigaOS 2.x or better.
  • Trogladite Software plans an update to AmigaGuide in cooperation with OmegaResearch UK. New will be picture support, different font sizes and more.

    Moreover, Trogladite Software took over development of "The Legends of Triten". It is a high-quality role playing game by MantaSoft. The game will be distributed either commercially, or as shareware with option for online registering.
  • The HiSOFT Systems website has been reworked. The pages for iBrowse2 are now available again, where you can register iBrowse2 online.
  • Epic Marketing released the game Tales From Heaven from Darkage Software. The incredible 3D jump&run engine offers four different worlds with four levels each, great audio tracks and stereo sound effects. Seven programmers have worked on the game for two years. An older demo (April 99) is available for download: tfhdemo.lha - 890 Kb
(Translation: mb)

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14.Jan.2000
EETimes


EETimes: Amiga reborn via Tao alliance
EETimes has a very detailed article by Junko Yoshida on the cooperation by AMIGA and TAO-Group.

Interesting is the part that TAO Group helped funding the Amiga buyout... (mb) (Translation: mb)

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14.Jan.2000
Audio Evolution


Audio Evolution
Davy Wentzler writes:

It has been a while again since this page was updated, and this time it's quite bad news: 4 months ago I strained both my arms and hands and was not able to program anymore. It's been better since then, but still I can only work for a few hours on Audio Evolution in the weekends, otherwise it would take too much of my health. This means that there has not been a lot of progress lately, but I'm working on something that requires a major overhaul of the program, and I think you'll like it! Unfortunately, I can't tell when the next release will be and when I recover from my injury. Cross your fingers! (Translation: mb)

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