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16.Jan.2000 Jim in c.s.a.g. |
3 Amiga advertisments from 1989 On his homepage, Jim offers three Amiga commercials from 1989 for download. The three ads, described as very well made, are tailored to the US market, and have been broadcasted on MTV in 1989. However, so far the commercials are only available in RealVideo (.rm) format; a format without an Amiga player being available so far. Additionally, single pictures and the sound in .wav format are available, and Jim is interested in offering the animations in a different format. He is looking for tips which format is best suited for the Amiga. 19.01.2000: Jims e-mail address seems to be non-functional. On the website, this one is listed: hangfire@avalon.net. The commercials are now available as Quicktime movies (about 1 MB per movie). (Translation: mb) [News message: 16. Jan. 2000, 08:00] [Comments: 0] [Send via e-mail] [Print version] [ASCII version] |
16.Jan.2000 Patrik Henz in Metalmoon ML |
fom2001 - CD-ROM collection fom2001 is a CD-ROM from the Faces of Mars PD series. The CD contains the best from over 500 disks. The games, programs, pictures, animations, mods, and texts are divided in 15 main categories:
Contact: Patrick Henz, phenz@gmx.net (Translation: mb) [News message: 16. Jan. 2000, 08:00] [Comments: 0] [Send via e-mail] [Print version] [ASCII version] |
16.Jan.2000 Fun Time World |
HSMathLibs v44.41 beta 2 Cyberdyne Systems has released version 44.41 beta 2 of the HSMathLibs for MC68040 and MC68060 on January 15th. In this update, many functions have been optimized and some bugs fixed. The update is only for registered users. (Translation: mb) [News message: 16. Jan. 2000, 08:00] [Comments: 0] [Send via e-mail] [Print version] [ASCII version] |
16.Jan.2000 Fun Time World |
WarpJPEG.datatype v44.6 Oliver Roberts has released version 44.6 of the WarpJPEG datatype on January 15th. This version supports decoding of EXIF thumbnail pictures and includes additional small changes. (Translation: mb) [News message: 16. Jan. 2000, 08:00] [Comments: 0] [Send via e-mail] [Print version] [ASCII version] |
16.Jan.2000 Fun Time World |
Virtual Ball Fighters Amiga Flames has released informations and screenshots on the game Virtual Ball Fighters. (Translation: mb) [News message: 16. Jan. 2000, 08:00] [Comments: 0] [Send via e-mail] [Print version] [ASCII version] |
16.Jan.2000 Sylvio K. in ANF |
DeepSilence extra games wanted We are looking for extra games for the action Manga RPG DeepSilence, that can be played within the game in some kind of game arcade. DeepSilence uses CyberGfx, so it can be played on the Workbench, too. 90% of the graphics are traced. The game will offer 20 big maps, over 30 different weapons and spells, light and nebula effects, non-linear storyline, action sequences and more. System requirements: Amiga, 68020, AGA or gfx card, 8 MB FastRAM, 2x CD-ROM. According to the readme file, a 68020 reaches 30 pics/sec (resolution 320x256x8). The game is announced for first quarter 2000. A 5 MByte demo file with informations, graphics and a large animation is on Aminet. Sylvio K. writes: Hello you private programmers out there! I know there are many programmers out there just waiting to be discovered! We offer you the chance! Subject: We are currently working on an Action-Manga-RPG for Amiga! (Info on Aminet /game/demo/Deepsilence.lha, Deepsilence.readme) and are planning to put numerous games in one level! It's like you are in a game arcade, with many different games to play... that's where we need you! Send us your games! No matter how simple they are! (Please, not that simple!) Following requirements have to be met, however:
This is your chance!! Take it! Mail to: Mangaclub@freenet.de (answers usually on weekends) Bye! Sylvio (Translation: mb) [News message: 16. Jan. 2000, 08:00] [Comments: 0] [Send via e-mail] [Print version] [ASCII version] |
15.Jan.2000 Amiga Times |
CD32 Alliance online again The CD32-Alliance pages, maintained by Thorsten Schölzel, are online again, and in a new design. The website is about the CD32 game console, which Commodore released 1993, and its expansions (MPEG module, SX-1, SX32, CD32-joypad etc.). Aside from posting detailed information, the CD32 Alliance wants to make new software available for the CD32, and offers their help for this. A CD32 version of the shareware game Sharks is announced for a self-cost price of 10-12.5 Euro. A screenshot is available from the news area. The website currently offers a news section, information about and pictures of the CD32, a games area planned to offer a complete overview over all CD32 games in the future, opinions about the console and more. A developer area has been announced. (Translation: mb) [News message: 15. Jan. 2000, 08:00] [Comments: 0] [Send via e-mail] [Print version] [ASCII version] |
15.Jan.2000 Fun Time World |
Melody Z2 Kato Development writes on their own website: December last year, a limited number of almost-finished Melody Z2 were offered for a special price. The demand was incredibly high, so we wanted to produce some new. Sadly, some of the parts are very hard to get, or completely unavailable. So we cannot produce more Melody Z2 in this form. (Translation: mb) [News message: 15. Jan. 2000, 08:00] [Comments: 0] [Send via e-mail] [Print version] [ASCII version] |
15.Jan.2000 Czech Amiga News |
Amiga Format: Open Letter to the Editor In the February issue 2000 of Amiga Format, SView Productivity Suite II by Andreas Kleinert is ranked 49%. In this open letter to the magazine, Andreas Kleinert speaks out about this test result. (Translation: mb) [News message: 15. Jan. 2000, 08:00] [Comments: 0] [Send via e-mail] [Print version] [ASCII version] |
15.Jan.2000 Amiga.org |
Amiga, The Next Generation In this text, Jack Seay focuses on the history of Windows and Amiga, and voices his thoughts and opinions on past and future of Amiga. (Translation: mb) [News message: 15. Jan. 2000, 08:00] [Comments: 0] [Send via e-mail] [Print version] [ASCII version] |
15.Jan.2000 Amiga.org |
Motorola investing in Tao Motorola is investing in Tao Group Ltd., and is planning to use Taos Virtual Processor and the Java-based OS technology in products of their own (e.g. mobile communication, Internet). An important issue for portable applications is the virtual code needing less memory than native code, despite being executed fast. With a RISC CPU, the memory factor is 1.4 to 1.7. Charig: "We currently work with a number of partners from consumer electronics. Motorola is not the only important partner, but the first investor." (Translation: mb) [News message: 15. Jan. 2000, 08:00] [Comments: 0] [Send via e-mail] [Print version] [ASCII version] |
15.Jan.2000 Amiga Times |
DDE website in new design Digital Dreams Entertainment (Wasted Dreams) created a new design for their website. At the same time they announce that they are working on the second part of Wasted Dreams. System requirements: Amiga with AGA or graphics card, 4 MB RAM and 2x CD-ROM. First screenshots are to be released soon. (Translation: mb) [News message: 15. Jan. 2000, 08:00] [Comments: 0] [Send via e-mail] [Print version] [ASCII version] |
15.Jan.2000 Thomas Frieden in 3DWorld ML |
Hyperion Software looking for programmers For upcoming projects, Hyperion Software is looking for a programmer. Experience in C/C++ and Warp3D and, ideally, OpenGL are required. Experience in PowerPC programming (WarpUP) would be a bonus, but are not required. Hyperion Software offers you the possibility to work on one of the best games to be released for Amiga. And this work is of course payed for. If you are interested, contact BenH@hyperion-software.de. (Translation: mb) [News message: 15. Jan. 2000, 08:00] [Comments: 0] [Send via e-mail] [Print version] [ASCII version] |
15.Jan.2000 Fleecy Moss in a newsgroup |
Setting some things straight* Forwarded from "Team Amiga" Mailinglist * Originally from: fleecy moss (fleecy@earthlink.net) * Original date: Fri, 14 Jan 2000 11:19:45 -0500 In my trawling around the community hangouts, I have come across several misconceptions, rumours, and a lot of confusion. Whilst I can't hope to answer everything, here are some things I want to set straight. 0. Amiga will build a digital content universe. Digital content means anything composed of 0 and1 - applications, video, audio, games, emails, whatever. We will focus on 2 markets, the pathfinder market, for digital adventurers, power users, gamers, content creators, DTPers, artists, video ppl and those who refuse to define a computer as a digital appliance. Our second market will cocentrate on the Domestic Digital Habitat (DDH). 1. If you are a personal computer person, there will be a personal computer second wave Amiga. 2. We will support classic development in so much as we want to help users and developers transition to a new machine. That will be the total extent of our support for the classic machine. If this involves further AmigaOS releases, then so be it. 3. We are targetting x86 and PPC for the first consumer release of Pathfinder products (if you are a personal computer person, this means you). 4. We will do everything in our power (that doesnt bankrupt us or interfere with our primary goals) to ensure classic Amiga software runs on the new machine in some form or another.. The new Amiga product family (formerly called AQUA) will run natively and hosted. This is to create a large market fast for Amiga developers to profit from. For the first pathfinder release it will run hosted to see this market grow fast. We see one of our core duties as serving the developers. 6. We are talking to the Phoenix Consortium about common interests. 7. We have been contacted by QNX but currently have no plans to work with them. 8. We will develop Amiga products for another market, the Domestic Digital Habitat (DDH) market. This markets will be kept separate but products will work together if the installer so desires it. 9. There will be a new website and it will be public shortly. It has been tested on all browsers, Amiga and non Amiga, and given the compatibility problems between the implementations of open standards, our best effort has been made. The site will grow quickly and more information will be added. We want it to become a village where all Amigans can come to voice their opinions, chat, and travel off to different parts of the Amiga universe. a. A developer support manager has been selected and they are working on implementing the developer support program. This will be in place before the developer boxes are released. b. The developer boxes are specced out, we have contacted several whitebox manufacturers and we are building the distribution. c. Amiga will not provide dates until we have a product. We will share timelines, but will not attach dates to them. Enough damage has already been done. d. We have had acceptances from 75% of our development team and their names and roles will be announced once we get back from training (before the end of the month). This mail can be redistributed without modification within the community. As further questions and issues come up, we will attempt to answer them.(Translation: mb) [News message: 15. Jan. 2000, 08:00] [Comments: 0] [Send via e-mail] [Print version] [ASCII version] |
14.Jan.2000 amiga-news.de |
Bill Gates resigns as Microsoft CEO "Microsoft founder and so-far CEO and Chairman Bill Gates passes on the CEO position of the worlds largest software company Microsoft. New CEO will be Gates friend and former Microsoft President Steve Ballmer. Gates will remain Chairman, and additionally creates the job of Chief Software Architect, which he will use to press on the development of the future Windows Internet Plattform." ZDNet: Microsoft on the chopping block? CNet Special: Gates steps aside (Translation: mb) [News message: 14. Jan. 2000, 08:00] [Comments: 0] [Send via e-mail] [Print version] [ASCII version] |
14.Jan.2000 amiga-news.de |
Software News
[News message: 14. Jan. 2000, 08:00] [Comments: 0] [Send via e-mail] [Print version] [ASCII version] |
14.Jan.2000 EETimes |
EETimes: Amiga reborn via Tao alliance EETimes has a very detailed article by Junko Yoshida on the cooperation by AMIGA and TAO-Group. Interesting is the part that TAO Group helped funding the Amiga buyout... (mb) (Translation: mb) [News message: 14. Jan. 2000, 08:00] [Comments: 0] [Send via e-mail] [Print version] [ASCII version] |
14.Jan.2000 Audio Evolution |
Audio Evolution Davy Wentzler writes: It has been a while again since this page was updated, and this time it's quite bad news: 4 months ago I strained both my arms and hands and was not able to program anymore. It's been better since then, but still I can only work for a few hours on Audio Evolution in the weekends, otherwise it would take too much of my health. This means that there has not been a lot of progress lately, but I'm working on something that requires a major overhaul of the program, and I think you'll like it! Unfortunately, I can't tell when the next release will be and when I recover from my injury. Cross your fingers! (Translation: mb) [News message: 14. Jan. 2000, 08:00] [Comments: 0] [Send via e-mail] [Print version] [ASCII version] |
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