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Archive 07/2011


19.Jul.2011
MorphZone (website)


MorphOS: SDK Update
Press release The MorphOS development team would like to announce that a new version of the MorphOS Software Development Kit 2 is now available. All developers who are interested to upgrade their existing MorphOS development infrastructure will need a computer running MorphOS 2.7 and at least 300 MB of free disk space.

The July 2011 release of the MorphOS SDK 2 includes the following changes:
  • GCC 4.4.5, 2.95.4
  • Fixed GCC 2.95.3 not to generate AltiVec code in C++ exceptions handling
You can download the MorphOS SDK 2 in our files section. (snx)

[News message: 19. Jul. 2011, 22:15] [Comments: 0]
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19.Jul.2011
AROS-Exec (Forum)


MorphOS/AROS: Fodquake 0.3 (trial version)
Under the title link trial versions of Fodquake 0.3 are available. Aditional to the MorphOS version, Mark 'bigfoot' Olsen has ported the game to AROS (x86/PPC) as well. A server browser also is included (can be accessed with the Escape-key).

Fodquake is a further development of the Quakeworld client Fuhquake. Because Mark Olsen himself could not test the PPC-AROS-version, feedback is asked for this version in particular. The developer also is working on an AROS-version of Return to Castle Wolfenstein (Screenshot 1, 2). (snx) (Translation: dr)

[News message: 19. Jul. 2011, 18:38] [Comments: 0]
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19.Jul.2011



AROS: Bounty-project for CM8738 audio driver
Under the title link an AROS bounty project was started which should make available an AHI-driver for sound boards with CM8738-chip. (snx) (Translation: dr)

[News message: 19. Jul. 2011, 17:59] [Comments: 0]
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18.Jul.2011
amigafuture.de (Webseite)


Interview: Andrew Haywood
amigapd.com has interviewed Andrew Haywood who was involved developing the game Electrek. (cg) (Translation: dr)

[News message: 18. Jul. 2011, 15:30] [Comments: 0]
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18.Jul.2011



AROS-Distribution: AspireOS 1.0
Nikolaos Tomatsidis has published an update of his AROS-distribution AspireOS. This is meant for the Acer-Netbook Aspire One. (cg) (Translation: dr)

[News message: 18. Jul. 2011, 00:03] [Comments: 0]
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17.Jul.2011
amigafuture.de (Webseite)


AmigaOS 4: RunInUAE r5
With Christopher Handley's RunInUAE it is possible to start installed m68k-Amiga-software or ADF disk images in an UAE-environment. New in version r5:
  • If you don't have an Amiga Forever CD, you no-longer have to supply files from a Workbench 3.1 disk (as a suitable fake WB3.1 will be created - although compatibility is lower).
  • Fixed an r4 installation bug where RunInUAE might not run right automatically until it had been run once manually. Many thanks to DAX for reporting this bug.
  • Changed E-UAE's priority from -1 to 0, to improve emulation performance. Thanks to DAX for his suggestion.
  • Various tweaks to E-UAE's configuration to improve emulation compatibility, accuracy & performance. Heavily based upon DAX's suggestions.
  • The installer will create the "kick34005.A500" & (with the AF 2008+ CD) "kick40068.A1200" files, which are needed by some WHDLoad games (such as Lucas Arts adventures). Thanks to DAX for help.
  • Improved patching of Workbench, to hopefully work on all versions of OS4, including Update 3 for OS4.1. Thanks to Colin Wenzel for his help, and Philippe Ferrucci for testing.
  • Added support for DMS disk images. Also the Insert disk requester now only shows files of the right type.
  • Added option to not change Workbench 3.1's screenmode prefs. Requested by Philippe Ferrucci.
  • Add a Help menu item, and the main window also reacts to the Help key. Added after many requests for this!
  • Would wrongly open an empty Notepad when answering No to creating a per-game config file.
  • When using a pre-existing Workbench 3.1 installation, it now ensures that the correct WbRun command is installed. Thanks to Philippe Ferrucci for reporting this bug.
  • Added Mason's pretty icons for RunInUAE's folder, plus UAE's folder & program. Thanks to DAX for pointing them out.
  • The installer's "Select ROM" file requester now starts in E-UAE's folder, for convenience. Thanks to Philippe Ferrucci for suggesting this.
(cg) (Translation: dr)

[News message: 17. Jul. 2011, 19:49] [Comments: 0]
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17.Jul.2011
amigaworld.net (Webseite)


Video-Preview: Shoot'em Up 1941 DX Dual Player 2.0
Hugues "HunoPPC" Nouvel is working on a new version of the shoot'em up 1941 Extreme Deluxe which is an adaption of the arcade classic 1941: Counter Attack.

Version 2.0 features a faster, SDL-based engine, a two players mode as well as automatic updates.

Shoot'em Up 1941 DX Dual Player 2.0 is supposed to become Shareware and will be sold for 1,70 Euro. Ports for several systems like AmigaOS 4, MorphOS and AROS are planned. (cg) (Translation: dr)

[News message: 17. Jul. 2011, 19:42] [Comments: 0]
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