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Archive 03/2019


11.Mar.2019



Full version and source codes of GadToolsBox 3 (update)
On the website of amigafuture.de the full version of the GUI designer GadToolsBox 3 and its source codes can be downloaded.

Update: (13.03.2019, 20:00, cg)

Obviously the source codes included in the archive on amigafuture.de are not complete. A reader pointed out that already for a while the latest version of Gadtoolsbox has been available on Aminet including the source codes of the application. (cg) (Translation: dr)

[News message: 11. Mar. 2019, 23:21] [Comments: 0]
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11.Mar.2019
Amigaworld.net (Forum)


Video podcast: Amiga Retro Cast on plans of the new Amiga entity
Episode 24 of the Amiga Retro Cast is about the latest events concerning the licence to use Picasso96 in Amiga Forever (amiga-news.de reported). For this Douglas Compton exchanged e-mails with Mike Battilana of Cloanto, who recently acquired further pieces of the Commodore-Amiga heritage via the newly-founded C-A Acquisition Corporation (amiga-news.de reported) - which transfer of rights has been confirmed meanwhile by the European Union Intellectual Property Office with regard to the marks "Amiga" and "powered by Amiga" that had been previously owned by Amiga Inc.

Based on that e-mail exchange Douglas Compton describes that Individual Computers and Hyperion would share the same lawyer and that the first cease and desist order regarding AmigaOS 3.1.4 had been issued by Amino Corporation following a previous law-suit by Hyperion against the Amiga parties. Furthermore he explains that Cloanto has given licences for the C64 mini and that an official announcement would be expected in the upcoming weeks.

The most interesting part is the end of the video, though. Here parts of Mike Battilana's latest e-mail are presented as written text, since it reached the podcast's author only when the video itself had been finished already. In this part - that is transcribed below - some plans of the new Amiga entity are revealed:
  • Douglas Compton (DC): If possible, will there be an official way forward with the new AmigaOS 3.1.4?

    Mike Battilana (MB): There must be one, don't you think so? But it also may require some patience, for the court case to be resolved. It is now emerging that some developers may have "overcommitted" themselves, and are now entangled in contracts they didn't even intend to be bound by and/or that were incompatible with other prior work done for the Amiga companies. That's another matter which will need to be resolved.

  • DC: Does the new Amiga intend on continuing support and development of Amiga OS 4.1?

    MB: Not only that, but we feel that it is important that OS4 remains available at fair terms to a diversity of hardware suppliers. (This is in response to concerns being raised after the OS kernel was acquired by Trevor/A-EON.) The new Amiga entity wants both 3.x and 4.x to move forward. The new Amiga entity wants both Classic and New Generation hardware platforms to move forward. One of the first steps of the new entity will be to make original hardware schematics and related code open source.

  • DC: Does the new Amiga company intend on simply licensing the name or actually developing products yourselves?

    MB: I am a software developer. We are software developers. Software work allowed us to make this acquisition (and may I stress, not a cent of Amiga Forever or similar revenues was spent in the acquisition or in lawsuits, etc.: that is all invested back in Amiga Forever development...) - What is your guess? :)

  • DC: How would new hardware like the standalone Vampire 4 fit in? Can you license the ROMS and software to them and let handle the hardware without too many issues?

    MB: That is something that Cloanto already could have done. We were actually in talks about that. Apparently, it felt appealing to others too ; )
In the end the video mentions that the amiga.com website would be controlled by Mike Battilana. For several monthes already a secret message is hidden in the HTML code that changes sometimes. This message is a quote of Friedrich Nietzsche now: "The snake which cannot cast its skin has to die. As well the minds which are prevented from changing their opinions; they cease to be mind." (snx)

[News message: 11. Mar. 2019, 21:49] [Comments: 0]
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10.Mar.2019
Amiga Future (Webseite)


Workbench enhencement: BestWB 1.1 for AmigaOS 3.1.4
Similar to BetterWB, BestWB is a collection of Workbench tools for, in this case, AmigaOS 3.1.4 without bloating the whole system. (snx) (Translation: dr)

[News message: 10. Mar. 2019, 17:12] [Comments: 0]
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10.Mar.2019
Amiga Future (Webseite)


AmigaLife: Interviews with Francois Lionet and demoscene members
Under the title link in the forum of AmigaLife Francois Lionet was interviewed who is the developer programming language AMOS. Furthermore the demoscene members Dan (Lemon) and Woober (Resistance) were interviewed as well. (snx) (Translation: dr)

[News message: 10. Mar. 2019, 17:07] [Comments: 0]
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10.Mar.2019



Aminet-Uploads until 09.03.2019
The following archives have been added to Aminet until March 9th, 2019:
MCC_TextInput.lha        dev/mui    81K   68k TextInput custom class for MUI
ShellInternals.lha       docs/misc  15K       Amiga Shell internal workings
battlesquadron_demo_N... game/demo  10M   MOS BattleSquadron for MOS/OS4 (o...
BattleSquadron-Demo_O... game/demo  8.3M  OS4 BattleSquadron for OS 4 (Demo...
MCE.lha                  game/edit  2.3M  68k Multi-game Character Editor
MCE-MOS.lha              game/edit  2.5M  MOS Multi-game Character Editor
MCE-OS4.lha              game/edit  2.7M  OS4 Multi-game Character Editor
modsurfer.lha            game/misc  260K  68k 3D rhythm game for your MOD c...
Exult_AGA.lha            game/role  50M   68k Amiga AGA port of Exult
Exult_RTG.lha            game/role  50M   68k Amiga RTG port of Exult
AmiSpear_AGA.lha         game/shoot 3.7M  68k Amiga port of Spear of Destiny
AmiSpear_RTG.lha         game/shoot 3.7M  68k Amiga port of Spear of Destiny
AmiWolf_AGA.lha          game/shoot 3.8M  68k Amiga port of Wolfenstein 3D
AmiWolf_ECS.lha          game/shoot 3.8M  68k Amiga port of Wolfenstein 3D
AmiWolf_RTG.lha          game/shoot 3.8M  68k Amiga port of Wolfenstein 3D
Puzzle2.lha              game/think 1.0M  68k Game-WB based on the classic ...
01.lha                   game/wb    30K   68k Fill the game board with '0's...
Angliant.lha             game/wb    33K   68k Move an X-shape by rotating a...
Batonnade.lha            game/wb    31K   68k Make series of sets of bars
Beadit.lha               game/wb    36K   68k Link all same type tiles!
cHEXx.lha                game/wb    32K   68k Link all tiles
Coulisso.lha             game/wb    34K   68k Remove bars by moving 'em tog...
Flechino.lha             game/wb    30K   68k Move all the arrows on the ga...
Geodesik.lha             game/wb    33K   68k Grow crystals so they are all...
Hexarrow.lha             game/wb    31K   68k Move all arrows toward the exit
Imito.lha                game/wb    33K   68k Match various background patt...
Inconnect.lha            game/wb    33K   68k Link identical tiles together
Interferium.lha          game/wb    33K   68k Connect all tiles of the same...
IsoGate.lha              game/wb    33K   68k Move gates so 'X' can go to t...
Ixo.lha                  game/wb    34K   68k Align 8 bars of same colour...
Ixty.lha                 game/wb    30K   68k Place 64 shapes on the board
JackTrap.lha             game/wb    31K   68k Move the Jack out of the trap
Konnex.lha               game/wb    32K   68k Connect all tiles!
Lightit.lha              game/wb    33K   68k Light up this hexagonal-shape...
Lights.lha               game/wb    33K   68k Switch on the lights!
Neutrix.lha              game/wb    33K   68k Make some tiles fall down...
Obliks.lha               game/wb    33K   68k Place mirrors to reflect rays
Quador.lha               game/wb    34K   68k Line-up-same-type-tiles-game ...
Squarrow.lha             game/wb    31K   68k Move all arrows toward the exit
Sunmaze.lha              game/wb    32K   68k Play with the sun's ray!
Ti_Coune.lha             game/wb    31K   68k Help Ti_Coune get to the exit
Triangwa.lha             game/wb    33K   68k Move some triangles...
TriLights.lha            game/wb    33K   68k Light-up this triangular shap...
TriOtix.lha              game/wb    32K   68k Move a coloured bar to the exit
Vetex.lha                game/wb    33K   68k Move two 'X' shapes on the sa...
Webly.lha                game/wb    32K   68k Link all tiles!
X_Lights.lha             game/wb    32K   68k Light-up this X-shaped board!
Xaround.lha              game/wb    33K   68k Fill all squares surrounded b...
Xphere.lha               game/wb    35K   68k Move a coloured sphere to the...
Zeeconn.lha              game/wb    33K   68k Link together as many tiles a...
DOSBox_AGA.lha           misc/emu   1.9M  68k Amiga port of DOSBox v0.74
DOSBox_RTG.lha           misc/emu   1.9M  68k Amiga port of DOSBox v0.74
concalc.zip              misc/math  28K   68k Calculator for coders
InstallerGenSP.lha       util/misc  32K       InstallerGen 1.5 spanish cata...
DisplayInfo.lha          util/moni  133K  MOS Show info about available dis...
exutil_68k.lha           util/wb    1.3M  68k Batch renames picture files b...
exutil_AROS.lha          util/wb    1.4M  x86 Batch renames picture files b...
exutil_MOS.lha           util/wb    1.3M  MOS Batch renames picture files b...
exutil_OS4.lha           util/wb    1.7M  OS4 Batch renames picture files b...
wet.lha                  util/wb    1.9M  OS4 Weather conditions on WB, App...
wet_update.lha           util/wb    568K  OS4 Wet weather info v6.7 patch
(snx) (Translation: dr)

[News message: 10. Mar. 2019, 16:39] [Comments: 0]
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10.Mar.2019



OS4Depot-Uploads until 09.03.2019
The following archives have been added to OS4Depot until March 9th, 2019:
warppngdt.lha            dat/ima 181kb 4.0 PNG image datatype V45.21
oo.lha                   dev/lib 1Mb   4.1 Bring easier programming to C an...
hwplayer.lha             dev/mis 9Mb   4.0 Run applets created by Hollywood
battlesquadron-demo.lha  gam/shm 8Mb   4.1 Updated Version
mce.lha                  gam/uti 3Mb   4.0 Multi-game Character Editor
hwp_aiff.lha             lib/hol 17kb  4.0 Hollywood plugin for AIFF file f...
hwp_polybios.lha         lib/hol 22Mb  4.1 plugin for Hollywood to easily c...
hwp_sid.lha              lib/hol 203kb 4.0 This plugin allows Hollywood to ...
hwp_svgimage.lha         lib/hol 4Mb   4.0 Hollywood plugin for loading SVG...
hwp_vectorgfx.lha        lib/hol 1Mb   4.0 Hollywood plugin for vectorgraphics
reactive_lib.lha         lib/mis 172kb 4.1 A Custom BOOPSI System
mcc_nlist.lha            lib/mui 2Mb   4.0 NList custom classes for MUI
dtftpclient.zip          net/ftp 33Mb  4.0 little TFTP client
dcsta-tester.zip         net/mis 29Mb  4.0 CSTA-tester
xad_7z.lha               uti/arc 240kb 4.0 XAD (UnArc) client for 7-zip arc...
displayinfo.lha          uti/har 133kb 4.1 Show info about available displa...
rflush_cmd.lha           uti/she 3kb   4.1 Flush unused classes
wet.lha                  uti/wor 2Mb   4.0 Weather conditions on WB, AppIco...
wet_update.lha           uti/wor 568kb 4.0 Wet weather software v6.7 patch
(snx) (Translation: dr)

[News message: 10. Mar. 2019, 16:39] [Comments: 0]
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10.Mar.2019



AROS-Archives-Uploads until 09.03.2019
The following archives have been added to AROS-Archives until March 9th, 2019:
digger.i386-aros.zip         gam/mis 215kb Remake of the PC game Digger (Wi...
led-20190304.tar.gz          uti/tex 12kb  A simple line-oriented text editor.
(snx) (Translation: dr)

[News message: 10. Mar. 2019, 16:39] [Comments: 0]
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10.Mar.2019



MorphOS-Storage-Uploads until 09.03.2019
The following archives have been added to MorphOS-Storage until March 9th, 2019:
DisplayInfo_1.1.lha       System/Monitoring         Show info about availab...
MCE_11.1.lha              Games/Editor              Multi-game Character Ed...
Exutil_1.1.lha            Graphics/Tools            A small MUI based utili...
EasyRPG_Player_0.6.0.lha  Games/Role                A program that allows t...
(snx) (Translation: dr)

[News message: 10. Mar. 2019, 16:39] [Comments: 0]
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10.Mar.2019



WHDLoad: Version 18.5 released / new installers until 09.03.2019
Using WHDLoad, you can install games, scene demos and intros from cracking groups to your harddisk that were only working from floppy disks previously. Version 18.5 fixes a bug of the previous version which caused a crash if WHDLoad was quitted.

Additionally the following installer was reworked:
  • 2019-03-06 improved: Premiere (Core Design) option to jump with second/blue button, added key to quit current game, joypad support, level select (Info)
(snx) (Translation: dr)

[News message: 10. Mar. 2019, 16:39] [Comments: 0]
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10.Mar.2019
Scene World (ANF)


Scene World: Video interview with Christian Spanik on working at Data Becker
In part 5 of Scene World's interview series with computer media pioneer Christian Spanik, they talk about how it was to work for Data Becker. A lot of stories are to be heard of how it was to work for one of the biggest publishers in Germany and the first for computer books. They do also talk about the expansion of Data Becker abroad like e.g. in UK or USA.

Christian Spanik also tells how he convinced Data Becker to move from only supporting Atari with books, to also focus on the Amiga, including a release party with Commodore in Data Becker Buildings selling the first Amigas in Germany. (snx)

[News message: 10. Mar. 2019, 16:39] [Comments: 0]
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09.Mar.2019



Construction manual: Connecting Amiga joysticks via USB to the PC
Using an Arduino board of the type Pro Micro the Dutch Amiga fan Martijn has constructed an adapter for connecting two Atari/Commodore joysticks to current computers via USB. His solution emulates an USB joystick and therefore should work without any additional driver.

Since the microcontroller board already is equipped with an USB port and sufficient digital input and output ports, soldering operations are restricted to connecting some ports on the controller with the joystick ports. The hobbyist also provides a control program which is compiled by the Arduino IDE and then transferred to the adapter. The first picture shows his adapter in action:


Martijn has used an old 25-pin Sub-D connector for hosting his adapter - the middle pins were removed for they are not required. In this way the complete switch could be hosted in the connector but you can also use two 9-pin Sub-D connectors:


On the next picture you can see the internal wiring. If you are going to recreate the adapter then youu have to connect the required pins on the joystick port to any digital input/output ports on the Arduino.


Finally there is the control program written by Martijn which interprets the joystick movements and sends corresponding joystick results via USB to the computer. It is important that the query of the digital input ports - "digitalread(n)", "n" standing for the number of the queried port - corresponds with the wiring. Maybe the queries in the control program have to be adapted.

The program is transferred via Arduino IDE to the microcontroller board. For compiling it the Arduino Joystick Library is required.

#include <Joystick2.h>

void setup() {
for (int i = 5; i<=9; i++) {
pinMode(i, INPUT_PULLUP);
}
pinMode(10, INPUT_PULLUP);
pinMode(16, INPUT_PULLUP);
pinMode(14, INPUT_PULLUP);
pinMode(15, INPUT_PULLUP);
pinMode(18, INPUT_PULLUP);
Joystick[0].begin(true);
Joystick[1].begin(true);
}

void loop() {
// joystick 1 as HID joystick

if (digitalRead(6) == 0) {
// up
Joystick[0].setYAxis(-127);
} else if (digitalRead(7) == 0) {
// down
Joystick[0].setYAxis(127);
} else {
Joystick[0].setYAxis(0);
}

if (digitalRead(8) == 0) {
// left
Joystick[0].setXAxis(-127);
} else if (digitalRead(9) == 0) {
// right
Joystick[0].setXAxis(127);
} else {
Joystick[0].setXAxis(0);
}

if (digitalRead(5) == 0) {
Joystick[0].pressButton(0);
} else {
Joystick[0].releaseButton(0);
}


// joystick 2 as HID joystick
if (digitalRead(14) == 0) {
// up
Joystick[1].setYAxis(-127);
} else if (digitalRead(16) == 0) {
// down
Joystick[1].setYAxis(127);
} else {
Joystick[1].setYAxis(0);
}

if (digitalRead(15) == 0) {
// left
Joystick[1].setXAxis(-127);
} else if (digitalRead(18) == 0) {
// right
Joystick[1].setXAxis(127);
} else {
Joystick[1].setXAxis(0);
}

if (digitalRead(10) == 0) {
Joystick[1].pressButton(0);
} else {
Joystick[1].releaseButton(0);
}
}
(cg) (Translation: dr)

[News message: 09. Mar. 2019, 02:03] [Comments: 0]
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