amiga-news DEUTSCHE VERSION
.
Links| Forums| Comments| Report news
.
Chat| Polls| Newsticker| Archive
.


.
 Per page 
Show titles only
Category
.


Archive 07/2021


22.Jul.2021



A2000-Motherboard using the EATX standard: Revision 1.2 is production candidate
After the developer 'jasonsbeer' has tested the prototpye of his rebuild of the A2000 motherboard called 'Amiga-2000-ATX', he has set revision 1.2 as production candidate. He wrote:

"I am currently running a Supra Wordsync SCSI card, a Commodore A2630 accelerator, and a Pi HDMI video card on the Amiga 2000 EATX. AIBB can be seen on the screen. I allowed the Amiga 2000 EATX to run for several hours playing games and running memory tests without issue. All the external ports are working as expected."

Changes of Revision 1.2:
  • Fixed traces on the keyboard connector (error on the C= schematic)
  • Added missing _COPCFG trace
  • Deleted some extra traces that were not needed
  • Added HSYNC/COMPSYNC selection jumper
  • Cleaned up parts of the schematics
  • Widened U801 footprint (RTC62423 is wider than the standard SOIC package)
  • Added support for 1 and 2 MB Kickstart ROMs (512k still supported)
  • Added some space around the external ports...they were crowded
(dr)

[News message: 22. Jul. 2021, 06:57] [Comments: 0]
[Send via e-mail]  [Print version]  [ASCII version]
22.Jul.2021



Game announcement: 'Jump!'
Polish developer Markus Duda is in the process of converting Yoomph, originally written for the Atari, for the Amiga. You have to move in a three-dimensional tunnel by means of a bouncing Amigaball and hit various (bonus) areas. This YouTube video shows the gameplay on the target platform: An Amiga 1200 with 4 MB Fast RAM.

As the developer told us, the game has reached alpha status. About 80% of the game is finished, which currently has 16 levels, in the final version should have about 30 levels. On the to-do list are still the creation of the intro and outro, as well as various improvements to the gameplay. A commercial release of the game is planned for the fall in the form of a download version and a boxed edition. (dr) (Translation: bb)

[News message: 22. Jul. 2021, 06:05] [Comments: 0]
[Send via e-mail]  [Print version]  [ASCII version]
21.Jul.2021
Amiga Future (website)


Retailer: Relec changing ownership
Swiss Amiga retailer Relec has been founded in 1996 to fill a gap in the French speaking part of Switzerland as well as other countries of the same language. Now co-founder Emmanuel Rey is handing the company over to Benoît Wiblé. Connected to this is a change of location: the reseller moves from Payerne in the canton of Vaud to Fully in Valais.

Below you can read the official press release by Relec:

"Relec changes hands - Founded in 1996, Relec Hardware&Software Amiga will enter a new era in 2021. After 26 years of loyal service, its co-founder Emmanuel ‘XRAY’ Rey, is handing over to Benoît ‘Amigaouf’ Wiblé. Based since 1996 in Payerne in the canton of Vaud, Relec will move to Fully in Valais. Although Swiss, Relec provides many products to ‘amigaists’ in the French-speaking world, in Europe and in the world.

While maintaining the same level of quality and service as before, this move will bring new ideas, a desire to expand the catalogue and projects to develop. Amigaouf is well known in the Amiga world but also in the ‘Old Computers’ field with the OCC club, events like the Oufparty, Alchimie’s, Neuss and will put all his knowledge and contacts at the service of Relec.

We thank you for the trust you have put in us over the years and we hope you will continue with Relec now and in the future. Amiga Forever." (snx)

[News message: 21. Jul. 2021, 14:08] [Comments: 0]
[Send via e-mail]  [Print version]  [ASCII version]
21.Jul.2021



Smarty and the Nasty Gluttons: Game conversion technical details
In his blog Cracking Stones one of the developers of the game Smarty and the Nasty Gluttons (amiga-news.de reported) gives detailed information about how it was technically implemented
So far four blog entries have been published: (dr) (Translation: bb)

[News message: 21. Jul. 2021, 09:05] [Comments: 0]
[Send via e-mail]  [Print version]  [ASCII version]
21.Jul.2021



Project announcement: Universal Commodore power supply
The website 'RavenWolf' is generally dedicated to the research and restoration of all kinds of retro technology. In the latest project, a universal Commodore power supply is to be developed in the next few months. It is intended to be built by any hobbyist and will therefore mainly use commonly available components.

The reason for this is that Mike Brixius, project initiator, often receives used Commodore computers with either missing or wrong power supplies, which in case of doubt can damage the hardware. The goal is thus to build a tabletop power supply that will work with any Commodore computer.

Brixius began to catalog all Commodore machines (that he could think of) that use an external power supply. From this he was able to deduce that he would need to provide a total of 5 different voltages to cover all models:
  • 5 volts DC at 5 amps for an extreme A500 configuration plus 1 external hard drive
  • 9 volts DC at 1 amp for the Commodore 16 and 116 (if they are to be supported)
  • 12 volts DC at 1.5 amps for the A500 plus an external drive
  • -12 volts DC at a measly 0.1 amps for the Amigas
  • 9 volts AC at 3 amps for the early VIC-20s or 1 amp if the early VICs are to be omitted
To simplify the project, support for the early Vic IIs, C16, and C116 can be dropped. However, as Brixius writes us, his prototype will support the Vic IIs

In addition, he intends to display information about power consumption, for which he plans to integrate a compact DC voltage and current meter. More information about the project as well as videos will follow in the near future. (dr) (Translation: bb)

[News message: 21. Jul. 2021, 07:48] [Comments: 0]
[Send via e-mail]  [Print version]  [ASCII version]
19.Jul.2021
Andreas Falkenhahn (ANF)


Hollywood-Plugin: RapaGUI 2.0 released

Press release: After almost 4 years of development Airsoft Softwair, the hardest working men in code business, are proud to announce the long awaited release of RapaGUI 2.0. RapaGUI is the cross-platform GUI toolkit for Hollywood that allows you to create GUIs with native widgets for AmigaOS, Windows, macOS, Linux, and Android. GUI layouts in RapaGUI are conveniently defined in XML files which are then converted into full-blown GUIs by RapaGUI on-the-fly. It just doesn't get any easier!

RapaGUI 2.0 is a major update with lots of new features, improvements and bug fixes. Here is a non-exhaustive list of new features in RapaGUI 2.0:
  • support for Android!
  • high-DPI monitors are now supported
  • support for GTK3 on Linux
  • core event handler completely rewritten
  • convenient internationalization (i18n) support
  • inter-process communication is now supported
  • online help support
  • dark mode support
  • different fonts and font styles are now supported
  • new Splitter, Finddialog and Hyperlink classes
  • many new features for existing classes
  • support for several new Hollywood 9 features
  • over 50 pages of new documentation
  • lots of other improvements and bug fixes
RapaGUI 2.0 is now available for free download from the official Hollywood portal. Thanks to Hollywood's cross-platform plugin system versions for AmigaOS3 (m68k), AmigaOS 4, MorphOS, Linux (ppc, arm, x86, x64), macOS (ppc, x64) and Windows (x86, x64) are provided. RapaGUI comes with almost 350 pages of documentation in various formats like PDF, HTML, AmigaGuide, and CHM that describe the GUI programming basics in detail and provide a convenient function and class reference.

Note that Hollywood 9 is strictly required by RapaGUI 2.0. It won't work with older Hollywood versions. Also note that there are a few minor incompatibilities between RapaGUI 2.0 and 1.x so it might be necessary to adapt your scripts. See the documentation for details.

Screenshots:
(dr)

[News message: 19. Jul. 2021, 06:52] [Comments: 0]
[Send via e-mail]  [Print version]  [ASCII version]
<- 1 2 3 4 5 6 7 8 9 10 ->

.
Masthead | Privacy policy | Netiquette | Advertising | Contact
Copyright © 1998-2024 by amiga-news.de - all rights reserved.
.