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Archiv 'New hardware and software products'


14.Nov.2023
Simon Neumann (E-Mail)


Alinea Computer: New products and firmware updates
Press release: Alinea Computer presents three new products:

Joyport Power-Adapter (power thief)

With the Joyport Power-Adapter (power thief), external 5V devices can be operated via the Amiga. The joystick port of the Amiga is looped through. A USB socket is available as an interface via which, for example, the Wodem or the KickRom-Progger can be supplied with Storm via a MicroUSB cable. According to the specification, a maximum of 50 mA current can be drawn via the joystick port of the Amiga, so no power-hungry devices such as mobile phones etc. should be connected there. The Joyport Power-Adapter is available for 9,99 Euro.


Fan power adapter

With the fan power adapter, 5V/12V fans can be supplied with power internally via the Amiga on the disc drive power cable. Available for 4,99 Euro.


Flash adapter for classic programming devices

With the flash adapter (48 pin), the KickRom flash modules can also be programmed with a classic programming device. Here, all connections are passed through 1:1. The adapter was successfully tested on a Batronix Battego II BX48. An optional zero-force base can be ordered in addition to the adapter. Available for 14,95 Euro.



Additionally, the firmware of the KickRom-Progger was updated to version 1.0.9 (changelog) and of the Amega 32 Adapter to v1.4.5 (changelog). (dr)

[News message: 14. Nov. 2023, 21:53] [Comments: 0]
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14.Nov.2023



Tool: AssetBundleManager V0.3
Asset bundles are content such as textures, scripts or scenes that are saved separately from a main game or application and loaded when required. This minimises the number of resources to be loaded at startup. Dan 'zooperdan' Thoresen has written "AssetBundleManager", a tool for managing asset bundles that are used with the Scorpion Engine. (dr)

[News message: 14. Nov. 2023, 06:36] [Comments: 0]
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12.Nov.2023



Creating Amiga Reaction GUIs: ReBuild 0.10 (alpha version)
Darren 'dmcoles' Coles is in the process of writing a remake of ClassMate called "ReBuild", which should make it possible to write graphical user interfaces for ReAction, the evolution of ClassAct.

When asked about the motivation behind this project, the developer explained that ClassMate is only available in a demo version without a save function and with very limited options. He had asked around and could not find a registered version, so it seems to be lost. He had therefore decided to develop a new tool based on the original design.


This version is completely written in Amiga E and already has more functions than the original, for example:
  • multiple window capability
  • C and E code generation
  • temporary copy buffer
  • menus are shown on the preview window
  • much more flexible system of reordering the gadgets
In the past, he continues, he has used MUIBuilder to help create MUI code, and he felt that something similar for ReAction would be useful for himself as well as other developers. Currently, his tool does not yet support the newer Reaction gadgets, but there are plans to add them.

The next steps involve first reviewing all the current code to ensure that the application runs correctly on the standard Amiga screen resolution as currently some settings pages do not fit. Then the gadgets not supported in ClassAct will be added. The developer would appreciate help to test the generated C code with different compilers (currently only with SAS C). An icon is also needed, which he would like to put in the hands of capable graphic designers/artists.

Direct download: rebuild0.1.0-alpha.lha (100 KB) (dr)

[News message: 12. Nov. 2023, 08:11] [Comments: 0]
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11.Nov.2023



Dungeon Crawler: "The Cthulhu Project" (DevLog 1)
Maurice Doerr is not only a photographer, but has also been a passionate Amiga user since 1987. Over the years he has owned several models such as the A500, A600, A1200 and the CD32 and programmed in Assembler, AMOS, Amiga E and Blitz Basic. After a long break and separation from all hardware, he returned to the Amiga about a year ago and started programming his first "Dungeon Crawler Oldschool" game based on the Lovecraft universe in AMOS PRO.

Since then, he has provided insights into the current state of development in numerous YouTube videos. Yesterday, he published the first part of a DevLog series under the title link, in which he provides general information about the project.

As he explained to us, he chose AMOS PRO because it was the perfect tool to develop these kinds of games on the Amiga. He uses Aseprite on the PC for pixel art graphics. The only weak point is that it can't handle IFF, which is why he wrote a BMP -> IFF converter to allow a smoother and faster workflow. Basically, his game engine is already very advanced, but features such as sound, which he does not compose himself, are still missing. (dr)

[News message: 11. Nov. 2023, 21:42] [Comments: 2 - 18. Nov. 2023, 09:43]
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11.Nov.2023



Arcade classic: Super Bagman (beta version)
After Bagman, Jean-François Fabre is now in the process of porting the next arcade classic for the Amiga, Super Bagman from Stern Electronics (YouTube video) and has released a first beta version. (dr)

[News message: 11. Nov. 2023, 08:47] [Comments: 0]
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