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09.Jan.2024



AmiFox: Download of itch.io archives
Marcus 'ALB42' Sackrow's "AmiFox" displays modern web pages on an Amiga by downloading and displaying the pages converted into images by a web rendering proxy ("AmiFox server"). Besides Aminet, itch.io is one of the central sources for current Amiga software. Following our tip, the developer has now dealt with the problem that it is not possible to download software from there with currently available browsers under AmigaOS 3, and shows in a YouTube video a first possibility to do this via AmiFox. (dr)

[News message: 09. Jan. 2024, 06:34] [Comments: 0]
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07.Jan.2024



Preview video: Pumpman v0.002
In addition to several other projects such as "Deathmine", 'PixelPlop' is also working on the game "Pumpman", for which he has now published a preview video. (dr)

[News message: 07. Jan. 2024, 07:22] [Comments: 0]
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06.Jan.2024



Video tutorial: Transferring Spectrum-Basic code to Amiga-AMOS
In another part of his series of short tutorials on AMOS Pro, retro and Amiga fan 'Yawning Angel' shows how he first enters a printed Basic program from a Sinclair magazine from October 1984 into his 48k ZX Spectrum and then converts it to AMOS Pro on his Amiga. (dr)

[News message: 06. Jan. 2024, 11:11] [Comments: 0]
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06.Jan.2024



Preview video: Hyperborea (Resurrected) #2
Daniel 'Daytona675x' Müßener is in the process of continuing "Hyperborea", a project started four years ago and interrupted in the meantime (YouTube videos) (amiga-news.de reported). Technically, the game is as good as finished. Changes compared to the first preview video:
  • spread shot: fully loaded :) Each player can now throw up to 36 laser-streaks on the enemies.
  • muzzle flash
  • collision handling player vs. bullets and floating enemies
  • smart bomb: if you're about to die it will be activated automatically, unless your bomb stock is empty, of course. While the bomb is active, enemy hitpoints are constantly drained, bullets are canceled and you're invulnerable. Note: for the video I always keep the 2nd player's bomb stock at 0. This is simply because otherwise it would constantly bomb if hit and make the video much less interesting :P
  • removed dummy test explosions on enemy hit: instead a dedicated hit sound is played. Maybe I'll add some sparks later.
  • optional bullet canceling on enemy hit: when the enemy is destroyed then all of the bullets that were spawned by it are canceled.
  • extremely optimized player-gun vs. enemies algorithm
  • optional craters for ground enemies and test turrets: those craters got their own dedicated rendering system.
  • some well-known floating popcorn enemies ;)
Many enemies are taken from Torben's earlier work "Battle Squadron" for the time being. There are also a few placeholders (e.g. for the music or crater gfx). (dr)

[News message: 06. Jan. 2024, 10:40] [Comments: 0]
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