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29.03.-01.04.24 • Revision Demoparty • Saarbrücken (Germany)
14.-16.06.24 • Flashback-Symposium #01 • Plauen-Jößnitz (Germany)
28.-30.06.24 • Alternatives Computer-Meeting 2024 • Wolfsburg (Germany)

23.Jan.2024



Preview video: Platform game "Silhouette Threat" for AGA-Amigas
A girl falls into a mysterious world armed with only her raincoat and umbrella while enduring constant attacks by strange, silhouetted creatures. The only way to return to her world is by collecting pieces to eventually assemble the raindrop portal...

This is the plot for the platformer "Silhouette Threat", which 'psquaredish' is currently developing for AGA computers with the Scorpion Engine. Only recently, Erik 'earok' Hogan, author of the Game Construction Kit, pointed out in our article about Video tutorials for the Scorpion Engine that the Scorpion Engine is not only intended for developers: this is the case here. The linked video shows a first, short test level.

His soon-to-be 12-year-old daughter designed the main character and some of the other graphics. As a non-artist, he tried his best to do the rest.

His absolute goal is to write a game that uses the parallax system and to have many large, overlapping levels in the game. As the author goes on to explain, he imagines an AGA game with 6 levels in which the bit planes of the dual playing field are divided into 2,1,1,2,1,1 instead of 4,4. Currently, the Scorpion Engine would limit the number of levels in AGA to 3, with 2 having to be repeated. The game Agony already uses the dual playfield bitplane splitting technique for OCS/ECS with a 3,2,1 split (see also Codetapper's article) and the source code is available here (amiga-news.de reported), which could make it easier to implement. If anyone is interested in helping with the programming of the bitplane splitter, the author would be pleased.

And 'psquaredish' also has written: "What I think might be possible is a tool something similar to the amazing parallax tool that Daniel Stephens has created for Boss Machine (YouTube video). He's able to take graphic strips and move them independently at any speed with a slider. It blew my mind when I saw it and made me think that maybe a similar tool could be made where you can just load any image into one of 6 overlapping parallax layers. Maybe it could be done as a plugin for Scorpion Engine or Redpill or just as a standalone tool, if that fascinates any coders again please let me know."

In the meantime, he plans to continue developing the game with the Scorpion Engine with the 3 layers. One important point was that he taught himself to use Protracker for the first time. He had never known what all the numbers meant, but now he understood it a little. He's put together a simple little sampled track that isn't in the video yet, but he may use it as temporary title screen music in the playable demo he plans to release sometime next month.

As this is his first game, he would welcome any feedback and ideas. (dr)

[News message: 23. Jan. 2024, 10:10] [Comments: 0]
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23.Jan.2024



Puzzle game: "TD Power Swap" for MorphOS
Rafał Zabdyr's "TD Power Swap" is a simple logic game based on the idea of the Amiga game Pure Brain (YouTube video). Your task is to put the pictures in their original order. (dr)

[News message: 23. Jan. 2024, 06:43] [Comments: 0]
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22.Jan.2024



Image editing: RNOEffects 2.0 for all Amiga systems
Developer 'jPV^RNO' has updated RNOEffects from its family of RNO applications to version 2.0. RNOEffects is a simple image editing programme with a focus on batch conversion options and alpha channel-based effects. Highlights of the update include the pixel editor tool and saving images in palette mode (YouTube video). The complete changes:
  • Added the "Pixel editor" tool with configurable pixel drawing options for left, middle, and right mouse buttons
  • Added the "Color picker" tool to show colour information under the mouse pointer and to pick and store multiple colour values temporarily
  • Added the "Area selector" tool which can be used to apply certain effects on a limited area of an image
  • Added the "Toolbox" tool to reduce pull-down menu use
  • Added support for saving images in the palette mode (1-8 bits), optionally with 16 pre-defined palettes including the MagicWB palette
  • Palettes can be saved in IFF ILBM, RGB32, LoadRGB4, and LoadRGB32 formats
  • Palette images can be saved as chunky data
  • Chunky image data and separate palettes can be saved as a C source code
  • Added an option to use an opacity map to apply an effect partially on an image (works with Blur, Contrast, Draw/Brush, Gamma, Modulate, Monochrome, and Tint effects)
  • Added "Chroma key" and "Luma key" effects to make colour ranges transparent
  • Batch converted images can be saved as a video
  • Added MagicWB support for the icon saving
  • Added information about the program state in the window title
  • Added Undo button on effects' windows
  • Function key shortcuts can be used to save images in several formats
  • Added an option to swap the main image with the buffer image
  • The Opacity map effect can use the buffer image as an opacity map
  • Added an option to invert the Opacity map effect
  • Added opacity map examples in the OpacityMaps directory
  • Renamed the "Reduce alpha" effect to "Alter alpha" and added an option to remove the whole alpha channel from an image
  • Background images can be centered in the Background effect
  • Added an option to clear the current image
  • Undo buffer wasn't initialised when loading an image at startup
  • Fixed colour picking with scaled images
  • Fixed Charcoal and Edge effects for images with transparency
  • Better window resizing when loading images
  • Skip arrow key operations if a command key is pressed simultaneously so as not to affect mouse pointer control via the keyboard
  • Arranged effects in an ordered format in the menu - into categories
  • Included JPEG2000, PCX, and TIFF plugins
  • Added support for saving images in JPEG2000 and TIFF formats
  • Select specific image/state to load of icon with multiple images
  • Added a setting to load icon properties and use them in icon saving options
  • Files can be drag'n'dropped into a batch conversion file list
  • Tool windows open at startup if they were open when settings saved
  • Other minor fixes
RNOEffects is available for all Amiga systems on Aminet. (dr)

[News message: 22. Jan. 2024, 22:12] [Comments: 0]
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22.Jan.2024



AmigaOS 4: elf.library V54.1
Hyperion Entertainment has released the new version 54.1 of the elf.library (Executable and Linkable Format) for AmigaOS 4, which is available via AmiUpdate. Changes since version 53.30:
  • Added AmigaDOS pattern support in load-time-blacklist (as an example "amissl_v#?.library" will now exclude all of the AmiSSL sub-libraries without having to list each separate library explicitly).
  • Reduced Elf_Collector process to a bare minimal process without all the pointless and unused decorations, backed off the priority to -5 and increased the polling wait to 1 second, increased the cache flush time to 300 seconds.
  • Added ADDR24 reloc support required for kernel 54.48 and higher.
  • The filesize parameter from Openelf.c was downsized from INT64 to UINT32 and then passed to ObtainCachedElfHandle() where the value was then stored in the elfhandle as an INT64. Remove the downsizing in Openelf.c and ObtainCachedElfHandle() to pass and store only INT64 now.
  • Fixed CopyDataSegment() reloc failures from being silently ignored (was returning successfully, instead of an error).
  • Rewrote CopyDataSegment() to no longer need to load relocs from disk each time it is called. Instead, the required relocs and information are stored during ElfLoadSeg() for later use. This allows applications to set OET_NoDOS when opening the file handle, instead of needing to maintain a file lock until the application exits.
  • CopyDataSegment() will now additionally use a .bss, .sdata or .sbss section as the reference for the baseOffset, if a .data section is not present.
  • Fixed several bugs with error handling in Elf32_LoadSegment. Previously, a failed read would lead to either an infinite regress or a deadlock.
  • Implementation of Elf32_CallConstructors and Elf32_CallDestructors. These are now called from inside InitSHLib in place of __shlib_call_constructors and __shlib_call_destructors. This has the benefit of being compiler and stdlib independent (so more generic). It also solves the problem, that the previous solution would in fact not work but (due to some problem with gcc __attribute__((section)) probably) would call an incomplete array of constructor functions.
  • Fixed bug in the storing of any data relocs, which would crash if the buffer needed to be enlarged.
  • Fix CloseElfTag in Elf32_CallConstructors and Elf32_CallDestructors.
  • Ensure that RELA section has been loaded in Elf32_OpenReloc.
  • Add GST_Load, TRUE to RelocateSectionTags in Elf32_CallConstructors/Destructors.
  • Added crash condition to OpenElfTags() in Elf32_CallConstructors/Destructors.
  • Fix a case of very bad error handling in Elf32_HandleRelocs (Timberwolf).
  • Fix a bug in relocbuffer.c. ElfSeek would not be called before ElfRead in Elf32_RefillRelocBuffer, which would lead to faulty reads. Several names have been changed to better clarify structure. This completes the fix for Timberwolf in the last revision.
  • Elf32_CallConstructors/Destructors have been updated to account for .init_array and .fini_array sections.
  • Open/CloseElfTags calls have been updated in the same two functions to account for correct reopening/reclosing of elfhandles.
  • Fix closing of OET_ReadOnlyCopy DOS filehandle in CloseElfTags.
  • Added GetSOHandles() function.
  • Change Elf32_CallConstructors/Destructors to handle .ctors/.dtors array starting with -1 instead of NULL, which fixes shared objects crashing that were compiled using newlib SDK >= 53.84.
  • Change Elf32_CallConstructors/Destructors to better handle missing NULL termination in .ctors/.dtors and added debug output to report such cases.
  • DLOpen() will now return NULL if any attempt is made to use it to open an ELF file that is not actually a shared object type.
  • Fix OpenElf() not initializing the shared object array, which caused CloseElf() to crash unless ElfLoadSeg() had been called.
  • Fix internal elfhandle flag never actually being set for shared objects, due to the code being placed before the header was read.
  • Program header loadable segments are now always loaded as segments unless the .rodata section is contained in a section containing an executable section, in which case sections in that segment are loaded separately, as before.
  • Don't unnecessarily call CacheClearE() individually for each and every reloc applied during ElfLoadSeg(), as we already flush that memory from the caches soon after anyway. This should speed up the loading of large executables.
  • RelocateSection() now correctly flushes the processor cache when R_PPC_JMP_SLOT relocs make changes to the PLT.
  • Elf32_CallConstructors/Destructors no longer attempts to relocate .ctors/.dtors, as ElfLoadSeg() will have always already done this.
  • Elf32_CallConstructors/Destructors no longer needs to open and reread the file, as the section indices are now saved by Elf32_OpenSOLib() before unloading the string sections.
  • Do not ignore ELFCMD_DOS_SEEK errors.
  • Correct autodoc for ELFCMD_DOS_SEEK to specify OFFSET_BEGINNING instead of OFFSET_CURRENT and changed return value to be boolean.
  • Fix recursive loop, which overflowed stack and crashed, which could happen when attempting to load a corrupt file, if there is an issue with the section name string table.
  • Check section headers for signs of corruption and, instead of crashing, display a message on failure and fail gracefully.
  • Protect against attempted incorrect/large/invalid memory allocations when loading sections from a corrupt file.
  • Add new error code ELF32_INVALID_HEADER to .
  • UnloadSection() no longer crashes if no sections have been loaded.
  • Fix crashes triggered by R_PPC_REL24 relocs, mistakenly caused by an out of range address during the resolution of undefined symbols, instead of jumping to the PLT.
  • Fix symbol cache not adding entry, if the cache needs to be enlarged.
  • Fully utilise the symbol cache when reading the symbol name.
  • OpenElf() needs to close the file, if it opened one, should there be an issue reading the headers.
  • Fix incorrect detection of invalid headers where OET_MemoryAddr has been specified instead of a file.
  • Add filename to give context to the ElfLoadSeg() error requesters. Further tweak to the pointer equality fix, to completely skip R_PPC_REL24 and R_PPC_LOCAL24PC relocs with a st_value of 0, as the relative branches will already be correct - no relocation required. Fix Elf32_BlacklistCheck() from crashing when passed a handle with no filename set (e.g. OET_MemoryAddr). Replace semaphore usage with mutexes
(dr)

[News message: 22. Jan. 2024, 22:01] [Comments: 0]
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22.Jan.2024



Demo: "V4driver" for Apollo Vampire V4
Sami Vehmaa has released his second demo after 30 years: "V4driver" (YouTube video) was written exclusively for the Apollo Vampire V4, as always in AmiBlitz 3. (dr)

[News message: 22. Jan. 2024, 21:35] [Comments: 0]
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22.Jan.2024



Platform game: Abbey(s) of the Dead V1.1
The developer 'UltraNarwhal' has released an update to its extended port of "Abbey(s) of the Dead" (YouTube video), which was released at the beginning of December and includes a few minor graphical tweaks. (dr)

[News message: 22. Jan. 2024, 21:26] [Comments: 0]
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22.Jan.2024



Video: Status update on DrawBridge for MiSTer
Following on from his video from August last year (amiga-news.de reported), Robert Smith shows the current status of the implementation of his "DrawBridge" project - standard PC floppy drives can be used to read and write Amiga floppies - for the FPGA Amiga clone MISTer (amiga-news.de reported): he not only reports on the successful reading and writing of floppies, but also that this works with several drives at the same time. (dr)

[News message: 22. Jan. 2024, 07:37] [Comments: 0]
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22.Jan.2024



8/16-bit emulator for Mac OS and Linux: Clock Signal v2024-01-22
Thomas Harte's Clock Signal is an emulator for various 8- and 16-bit platforms aiming to be invisible to the user. The idea is to simply start the source medium without configuring the emulator oneself. Clock Signal is available for Mac OS and Unix-compatible systems. While there is also an Amiga emulation included, it "remains wilfully inaccurate" for now. Changes:
  • fixes broken horizontal scrolling on the Master System;
  • correctly declines to page on the Electron if receiving interrupt acknowledgments;
  • corrects mismapping of Apple II inverted characters;
  • avoids automatic key repeat on the early Apple IIs;
  • with thanks to @ryandesign avoids potential performance issues on multi-GPU macOS machines with macOS 10.15+.
(dr)

[News message: 22. Jan. 2024, 07:07] [Comments: 0]
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21.Jan.2024



Demoparty: Results of Gerp 2024
This weekend the demoparty Gerp took place in Sweden. Among other things, there were competitions in the categories "Amiga 40k Intro" and "Amiga Demo". Here are the winning productions:

Amiga 40k Intro Amiga Demo Amiga 4 Channel Music Amiga Graphics (dr)

[News message: 21. Jan. 2024, 21:58] [Comments: 0]
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21.Jan.2024



Aminet uploads until 20.01.2024
The following files have been added until 20.01.2024 to Aminet:
tekstura_4_points.lha    dev/amos   57K       4 point texture mapping
GitDesktop.lha           dev/misc   1.4M  MOS Graphical frontend for git
woof.lha                 game/actio 21M   OS4 Woof (Doom Port)
Crazy8_A500_DiskVersi... game/think 477K  68k Crazy8 OCS Disk Version
heif-convert.lha         gfx/conv   2.6M  68k Convert HEIC HEIF images to j...
WhatIFF2.12.lha          mags/misc  2.0M      What IFF? #2.12-December-2023
AmiArcadia.lha           misc/emu   5.0M  68k Signetics-based machines emul...
AmiArcadia-OS4.lha       misc/emu   5.5M  OS4 Signetics-based machines emul...
AmiVms.lha               misc/emu   3.7M  68k Simulates OpenVMS commands
v4sa_wb_2024.png         pix/wb     1.1M      Vampire V4 Standalone Workben...
morsconv.lha             text/misc  9K    68k Modular Morse code generator
fix1980.lha              util/arc   1K        Fix an lha with timestamps of...
Image2PDF.lha            util/conv  20M   ALL convert images to PDF and more
IdentifyDev.lha          util/libs  67K   68k Identify hardware and more
IdentifyUsr.lha          util/libs  101K  68k Identify hardware and more
AmiKick.zip              util/misc  53K       Check Kickstart images under ...
Mnemosyne.lha            util/misc  80K   68k Disk usage statistics+file/fo...
ZIPTest-1.1.lha          util/misc  49K   68k test Amiga 3000 ZIP DRAM memo...
ViNCEd.lha               util/shell 860K  68k ViNCEd, the CON: with ^Z & TA...
(snx)

[News message: 21. Jan. 2024, 08:03] [Comments: 0]
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21.Jan.2024



OS4Depot uploads until 20.01.2024
The following files have been added until 20.01.2024 to OS4Depot:
amiarcadia.lha           emu/gam 5Mb   4.0 Signetics-based machines emulator
woof.lha                 gam/fps 21Mb  4.1 A continuation of Lee Killough&#...
x5k_gray_wallpaper.zip   gra/mis 10Mb  4.0 a set of 8 wallpapers for AmigaO...
image2pdf.lha            uti/tex 20Mb  4.0 Convert JP(E)Gs and PNGs to PDF
(snx)

[News message: 21. Jan. 2024, 08:03] [Comments: 0]
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21.Jan.2024



AROS Archives uploads until 20.01.2024
The following files have been added until 20.01.2024 to AROS Archives:
image2pdf.i386-aros.lha      off/dtp 20Mb  convert images file to PDF
(snx)

[News message: 21. Jan. 2024, 08:03] [Comments: 0]
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21.Jan.2024



MorphOS-Storage uploads until 20.01.2024
The following files have been added until 20.01.2024 to MorphOS-Storage:
EasyRapa-1.1.lha          Development/Hollywood     Generate RapaGui simple...
GitDesktop_0.12.41.lha    Development/Tools         A graphical git fronten...
Gobliiins5-demo.lha       Games/ScummVM             Gobliiins5-demo.lha
HomeWorld-VF.lha          Games/Strategy            Full french version (wi...
Image2PDF_2.5.lha         Graphics/Convert          Convert JP(E)Gs and PNG...
(snx)

[News message: 21. Jan. 2024, 08:03] [Comments: 0]
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21.Jan.2024



WHDLoad: New installers until 20.01.2024
Using WHDLoad, games, scene demos and intros by cracking groups, which were originally designed to run only from floppy disks, can be installed on harddisk. The following installers have been added until 20.01.2024:
  • 2024-01-20 updated: Dylan Dog: The Murderers (Simulmondo) patch rewritten, crashes fixed, 68000 quitkey support, new install script (Info)
(snx)

[News message: 21. Jan. 2024, 08:03] [Comments: 0]
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21.Jan.2024
Armin Eden (ANF)


German podcast: "The Games Archaeologists" discuss Wheel of Fortune
The German podcast "Die Spiele-Archäologen" covers retro games in 25 episodes so far. The current edition discusses Wheel of Fortune, which was released in 1991, with the self-proclaimed "archaeologists" mainly talking about the Amiga version of the game, their favorite Wheel of Fortune presenter and "the best letter pusher on private television".

Images and texts as well as a video about the game are presented, and the podcast can also be listened to on the usual services such as Spotify. And if you don't remember Wheel of Fortune, you can find a German review of the game at Kultboy. (snx)

[News message: 21. Jan. 2024, 08:02] [Comments: 0]
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21.Jan.2024
Discord AmiKit Channel (ANF)


Workbench distribution: AmiKit for PiStorm 12.4
Since October, the workbench distribution AmiKit has also been available for the turbo boards PiStorm and PiStorm-lite (amiga-news.de reported), in which a Raspberry Pi mini-computer serves as a processor replacement.

The "Winter Update" to version 12.4 contains updates of many included programs and the basic components (including Michal Schulz's Emu68) as well as the new additions GoVars 1.0, Translator 42.4 and Tran43pch 43.1. For the voice output support under AmigaGPT you need the narrator.device of the Workbench disks 1.34 and 2.04. The full list of changes can be found at the title link. (snx)

[News message: 21. Jan. 2024, 08:02] [Comments: 0]
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21.Jan.2024
Team Retr-O-Mat (ANF)


Event: Retro Dreams 2024 in Thuringia (Germany)
The first "Retro Dreams" retro computer meeting will take place on May 11, 2024 from 10 a.m. in the village community center ("Dorfgemeinschaftshaus") Hesserode (Dorfstraße 7, 99734 Nordhausen, Germany). Entry without hardware is free - with hardware, the stand fee is 8 euros per table.

In addition to the exchange of experiences and a cozy get-together with food and drinks, presentations and demonstrations of classic software, games and scene demos are planned. (snx)

[News message: 21. Jan. 2024, 08:02] [Comments: 0]
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21.Jan.2024
Amiga WARP Organization (ANF)


Amiga-WARP-Kalender für 2024
Continuing their tradition from 1997, members of Croatian Amiga WARP organization have published a new calendar for the year 2024 that is available as PDF files in English and Croatian language at the title link. This year Amiga WARP organization celebrates ten years since it was reactivated again to support Amigans in this part of Europe.

Download:
WARP_Calendar_2024.pdf (590 KB)
WARP_Calendar_2024_ENG.pdf (590 KB) (snx)

[News message: 21. Jan. 2024, 08:02] [Comments: 0]
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21.Jan.2024



Chat software: AmigaGPT V1.4.1 for AmigaOS 3 and 4 (update)
Cameron Armstrong has written AmigaGPT, a chat program for AmigaOS 3.2 that uses the power of the chatbot ChatGPT (amiga-news.de reported). Originally written for AmigaOS 3.2, the programme meanwhile also supports AmigaOS 3.9, Cloanto's Workbench 3.X and AmigaOS 4.1. Changes of version 1.4.0:
  • AI image generation! Switch between chat and image generation mode by clicking the tabs at the top of the screen
  • Colour tweaks
  • Status bar shows more information and colours
  • About screen can now be dismissed with any key press or mouse click
  • The OpenAI API key requester now populates with the existing key if it exists so you can more easily find and fix typos in the key
  • Added the ability to set the chat system (new "Chat System" menu item)
  • Fix crash when having a conversation consisting of a few messages
Update: (21.01.2024, 18:10, dr)

Version 1.4.1 fixes a bug where the prompt textbox remains in a readonly state when switching from image mode to chat mode.

Direct download: AmigaGPT.lha (878 KB) (dr)

[News message: 21. Jan. 2024, 07:03] [Comments: 0]
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20.Jan.2024



Demoparty: Revision 2024 (Germany, 29.03.-01.04.)
Traditionally, the Revision demoparty will once again take place on the Easter weekend from 29 March to 1 April in Saarbrücken (Germany). The organisers will announce further information in the coming weeks. (dr)

[News message: 20. Jan. 2024, 21:40] [Comments: 0]
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20.Jan.2024



Demoparty: MountainBytes 2024 (Switzerland, 16.-18.02.)
Press release: rom February 16-18th, we finally rock the Swiss demoscene again! We have a packed program for you:
  • Friday: Meteoriks 2024 Nomination Gala - with big demoshow
  • Saturday: OHP, Music, Graphics, Oldschool & Newschool Realtime Compos
  • Saturday: Game Music Composer Legend CoLD SToRAGE Live in Concert
  • Sunday: Open Door for Interested Citizens, Prizegiving
Also, we’ll offer our Demomaking 101 Workshop again, for you to try out different (demo)tools, and give you time and space after the compos to talk and exchange with competitors.

So bring friends that you always felt could find a home in the demoscene, but could use some introduction first! Kids are welcome when supervised, for more information please check our website.

Please support us by preordering your ticket - for environmental reasons, t-shirts will only be available in presale. By donating to the event (called our Cowee-Bonds) you also help making this at all possible.

We are really looking forward to you, your releases and your good mood!

The MountainBytes Organisers (dr)

[News message: 20. Jan. 2024, 21:25] [Comments: 0]
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20.Jan.2024



Amiga emulator for MacOS: vAmiga V2.5b1
Dirk Hoffmann has released the first beta version of V2.5 of his Amiga emulator vAmiga for MacOS. Changes:

Licensing:
  • The emulator core is now licensed under the Mozilla Public License v2.
Enhancements:
  • A user-definable upper bound limits the size of the snapshot storage.
  • Denise’s DIW logic is more accurate
Bug fixes:
  • Fixed a bug related to the allocation of sprite DMA slots (#799).
  • Fixed a race condition related to the SPRxCTL register (#715).
  • Fixed an issue with the serial port (9-bit packets) (#803).
  • Fixed a minor visual issue in the status bar that started showing up with the latest macOS release.
The minimum system requirement for his emulator is macOS 11.0. (dr)

[News message: 20. Jan. 2024, 17:38] [Comments: 0]
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20.Jan.2024



Hardware: Bass mixing with "BassMX"
As Edwin van den Oosterkamp writes under the title link, one of the things he always enjoyed on his Amiga was watching demos, especially when using a hi-fi system with proper speakers instead of the small speakers in the 1084S monitor. However, the Amiga's perfect channel separation always bothered him a little, so that you could hear the drums on one speaker and the bassline on the other, for example. This could make the sound feel unbalanced.

He developed "BassMX" as a solution to this problem: it takes the sound from one channel, filters it so that only the low frequencies are retained and mixes it with the sound from the other channel. In short, it mixes the bass for both channels.

And Edwin explains: "In theory this means that the bassline and drums are now on both speakers while the locations of other instruments are unaffected. In practice it depends on the actual instruments used. While the bass drum will be centred, the Hi-Hat will not be, for example. Similar with a slap-bass, where the slap part will still be only on the original channel but the bass sound itself will be on both channels." He offers audio examples on his website to help you understand this.

Robert Smith published a YouTube video in which he demonstrates the difference between the standard Amiga sound and the BassMX sound. The developer himself describes the BassMX development process in a separate blog entry.

The module is available on eBay or now also from Alinea Computer. (dr)

[News message: 20. Jan. 2024, 14:26] [Comments: 0]
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20.Jan.2024



Wall papers for AmigaOne X5000 Workbench
McFly offers owners of an AmigaOne X5000 eight different background images with a resolution of 1920 x 1080 for the Workbench, which are basically grey, but contain coloured lettering or in some cases a coloured BoingBall. (dr)

[News message: 20. Jan. 2024, 08:04] [Comments: 0]
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19.Jan.2024



Diving game: "The Deep" V1.00 for Apollo Vampire V4
A few days ago, we reported on the preview video of Sami Vehmaa's latest project: a diving game exclusively for the Apollo Vampire V4. He has now released version 1.00, which is currently available for 2.50 euros. (dr)

[News message: 19. Jan. 2024, 18:38] [Comments: 0]
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19.Jan.2024



Multiplayer arcade game: "WiZONK!" v0.1
On the occasion of this weekend's Amiga Ireland 2024, Michael 'Mixel' Dawes is making available a first playable version of his multiplayer arcade game "WiZONK!", which he is developing with the game construction kit "Scorpion Engine".


In an arena, you have to defend yourself as a wizard against (up to) three enemies with a range of mystical powers and, if possible, be the last one standing.

This multiplayer test is intended for two to four players, who either play against each other using a multiplayer adapter or two players with a joystick and two with a keyboard. Wizonk's multiplayer component is basically free of charge - although anyone interested can take advantage of the opportunity to honour the developer's work with a little donation. In the future, there will also be an improved Wizonk+ with a single-player mode, which will then be subject to a charge.

Wizonk should run on all Amigas with 1 MB. If there are any problems, the author asks you to inform him. Known bug: On some systems, when loaded from the workbench, the title screen freezes (usually you press fire to skip it). If you boot without the startup sequence, it should work fine. The developer will add more levels over time. (dr)

[News message: 19. Jan. 2024, 14:40] [Comments: 0]
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18.Jan.2024



Analogue Pocket: Amiga-Core V0.2.1
The handheld game console Analogue Pocket (Wikipedia) is FPGA-based and as such supports modules from Nintendo, Sega, the PC Engine or the Atari Lynx. Version 0.2.1 has now been published of the Amiga Core. Changes:
  • ICACHE Fixed for WDLOADER to work correctly
  • LBA48 is done to make larger HDD images to 2TB in size
  • The Joysticks are completely disabled when using the emulated mouse or keyboard
  • Audio Mixing - Still some work to be done here to get rid of the snap or pops from the lower frequencys to 48Khz
  • Some changes to the caching for the MPU to speed up some processes
(dr)

[News message: 18. Jan. 2024, 21:11] [Comments: 0]
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18.Jan.2024



Amiga Games That Weren't: Stuntman Seymour
Codemasters is a British developer and distributor of video games that has been part of Electronic Arts since 2021. At the end of December last year, the website "Amiga Games That Weren't" reported on the game studio's platform game "Stuntman Seymour", which was probably started in the late summer of 1992 and largely, if not completely, finished. The game is a spin-off of CJ's Elephant Antics, also developed by Codemasters.

As the site reports, the finished game was probably not published because new quality standards were introduced at the time, according to which games with only a single protagonist, for example, did not meet these standards. In addition, the game developer focussed more on console games than on home computer games. The game is now available under the title link. (dr)

[News message: 18. Jan. 2024, 09:29] [Comments: 0]
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18.Jan.2024



Preview video: Robocop (AGA), Update #13
Daniel Allsopp is working on a port of the arcade classic "Robocop" by Data East. The aim is to significantly surpass the official Amiga version. After a year, Allsopp has now published a new preview video of his title developed in 68k assembler, which requires an AGA computer (amiga-news.de reported). (dr)

[News message: 18. Jan. 2024, 09:01] [Comments: 0]
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17.Jan.2024



MorphOS: Version management "Git Desktop" v0.12.41
Rafał Zabdyr has released a third beta version of his graphical user interface for the version management Git for MorphOS (amiga-news.de reported). "Git Desktop" is written in C++ and based on MUI through his C++ wrapper. MorphOS 3.x and the Git component of the SDK are required. This release includes many fixes, UI/UX changes and improvements, the diff accuracy mode by 'word' and a application settings window have been added. (dr)

[News message: 17. Jan. 2024, 22:36] [Comments: 0]
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17.Jan.2024



Creating Amiga Reaction GUIs: ReBuild 0.10.0 (beta version)
In mid-November, we introduced Darren 'dmcoles' Cole's "ReBuild" in detail, with which it should be possible to create graphical user interfaces for ReAction, the evolution of ClassAct. Changes of version 0.10.0:
  • made some changes to the code generation function to add a window id enumeration
  • changed window 'name' property to 'identifier' and added some validition
  • added a user manual text file
The author asks you to test ReBuild extensively and report any bugs to him.

Download: rebuild0.10.0-beta.lha (160 KB) (dr)

[News message: 17. Jan. 2024, 22:04] [Comments: 0]
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17.Jan.2024



Game development: IFF/ILBM exporter v1.4 for Aseprite
Recently We introduced a script written by Prismatic Realms for the image editor Aseprite that converts graphics into an IFF/ILBM file. With the current version 1.4, the script recalls the previous export path and file name, which makes the workflow a little more efficient. (dr)

[News message: 17. Jan. 2024, 21:55] [Comments: 0]
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