07.Mai.2020 
 
 
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    Game Construction Kit: RedPill 0.7.13 
RedPill ist ein in AmiBlitz2 geschriebenes Game Construction Kit, das die Entwicklung von Spielen aus diversen Genres ermöglichen soll (s. Kurztests zweier Redpill-Spiele). RedPill ist kompatibel mit AGA und ECS, der "Player" zum Abspielen der fertigen Kreationen benötigt 1 MB Chip- sowie etwas Fast-RAM.
  
Änderungen in Version 0.7.13:
- Input buffering for Input Up and Input Fire: Save input for some frames. Configure it in input screen.
 
- New condition Grounded that allows Coyote time or edge tolerance.
 
- Old Grounded and Not Grounded triggers are not invalid but deprecated.
 
- New action trigger Enable SFX that allows to turn on/off the sound effects in the game.
 
- New action trigger Set NTSC to change display to PAL or NTSC.
 
- In RP Editor the gap between the game display and the editor display has been reduced.
 
- FIX: When changing the level the tab displayed could be wrong.
 
- FIX: Sprite background was not cleaned properly when loadgin a new project.
 
- FIX: For games without tiles, the palette was wrong.
 
- FIX: HUD elements could have some flickering when values changed too fast.
 
  (cg)
  
[Meldung: 07. Mai. 2020, 22:25] [Kommentare: 0] 
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