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03.Feb.2006 |
amiga-news: Web-Interface für amiga-news-Chat Dank Christian "Tokai" Rosentreter ist der Chatraum von Amiga-News jetzt wieder per Web-Interface erreichbar. Wer über Inhalte von amiga-news.de oder generell über den Amiga und verwandte Themen reden möchte, ist herzlich eingeladen, einmal vorbeizuschauen. Der Kanal ist generell deutschsprachig, aber es kann auch englisch diskutiert und gechattet werden. Wer lieber mit einem echten IRC-Klienten in unserem Kanal vorbeischauen möchte, findet unter amiga-news.de/chat_an.shtml alle nötigen Informationen. (cg) [Meldung: 03. Feb. 2006, 23:19] [Kommentare: 1 - 04. Feb. 2006, 19:48] [Per E-Mail versenden] [Druck-Version] [ASCII-Version] |
03.Feb.2006 individual Computers (ANF) |
individual: Neues rund um Keyrah, Buddha, Flickerfixer, Uhrenport-Adapter u.m. Gleich zu einer ganzen Reihe von Produkten gibt es bei individual Computers neues: so ist der Indivision Flickerfixer wieder lieferbar, eine Sonderversion des Buddha IDE-Controllers unterstützt das Phoenix-Board, mit dem USB-Konverter Keyrah werden auch Amiga 600-Tastaturen betrieben werden können und der Uhrenport-Adapter wird bald wieder lieferbar sein. Aus der Pressemitteilung: Indivision Flickerfixer wieder lieferbar Auf Initiative von Software Hut haben wir den externen Scandoubler/Flickerfixer Indivision für alle Amiga-Modelle wieder aufgelegt, da unser Produkt das Einzige ist, das kompatibel mit dem "Video Toaster" Genlock ist. Software Hut verkauft Indivision in den USA unter dem Namen "Toastscan". Viele der verwendeten Bauteile werden nicht mehr hergestellt, insbesondere zwei Schlüsselkomponenten mußten von einem Chip-Broker aus den USA beschafft werden. Die Stecker für den Monitorport des Amiga sind nur noch in Restbeständen zu haben, und selbst der verwendete Logik-Chip mußte von einer Recycling-Firma beschafft werden. Während der Produktion stellte sich heraus, daß die Lasermaske, ein wichtiges Hilfsmittel in der SMD-Produktion, nicht mehr einsetzbar war, so daß auch diese neu hergestellt werden mußte. Die ständigen Probleme und Verzögerungen haben den Preis von Indivision stark in die Höhe getrieben: Der empfohlene Verkaufspreis von 139,- EUR wird derzeit noch von fast allen Handelspartnern unterboten, obwohl bereits fast zwei Drittel der produzierten Einheiten verkauft sind. Da keine der Schlüsselkomponenten RoHS-konform (bleifrei) ist, ist eine neue Produktion ausgeschlossen - nach Abverkauf dieser Serie wird es Indivision nicht mehr geben. Buddha für Phoenix-Amiga Speziell für den seltenen "Phoenix"-Amiga gibt es ab März eine Sonderversion des Buddha IDE Controllers. Phoenix ist ein Mainboard, das in das Gehäuse eines Amiga 1000 passt. Der dem Phoenix eigene Front-Slot ist üblicherweise beschriftet mit "do not connect anything on this slot" - diesen Slot nutzt unsere Sonderversion des Buddha. Eine andere Sonderversion wird zeitgleich für den Amiga 500 verfügbar. Beide haben den gleichen Preis von 49,90 EUR und werden aufgrund der extrem geringen Stückzahl nicht bei unseren Handelspartnern verfügbar sein. Bitte setzen Sie sich per eMail mit uns in Verbindung, um Details wie Lieferbarkeit und Versandkosten zu erfragen. Uhrenport-Adapter bald wieder lieferbar Ab März dieses Jahres wird noch ein weiteres Produkt für Amiga 1000 und Amiga 500 wieder verfügbar sein: Der Uhrenport-Adapter für den 68000-Prozessorsockel. Bereits Ende 2004 haben wir nach Vorbestellungen eine kleine Stückzahl dieses Adapters produziert. Entgegen aller Erwartungen haben wir immer wieder Anfragen für diesen Adapter bekommen, der zwei Uhrenports für Erweiterungen wie Silversurfer, Delfina oder die USB-Schnittstelle Subway von E3B zur Verfügung stellt. Ab März wird der Adapter bei allen Handelspartnern für 29,- EUR erhältlich sein. Keyrah: Neues Feature Der im Dezember 2005 angekündigte USB-Konverter für Commodore-Tastaturen hat viel positive Resonanz erzeugt. Auf vielfache Nachfrage haben wir jetzt Unterstützung für die Tastatur des Amiga 600 hinzugefügt und werden auch dokumentieren, wie Sie mit Keyrah die Tastatur eines SX-64 zu einer USB-Tastatur machen können. Selbstverständlich können wir es nicht befürworten, daß für Keyrah funktionstüchtige Computer auseinandergenommen werden. Bitte verwenden Sie nur Tastaturen aus Computern, die nicht mehr funktionieren! Neuer Catweasel-Treiber für Linux Karsten Scheibler hat einen neuen Treiber für den Catweasel MK3 und den Catweasel MK4 geschrieben. Sein Kernel-Treiber, der unter Kernel V2.4 und V2.6 läuft, verlagert viele lowlevel-Funktionen in den Bereich des Anwenderprogramms. Mit seinem Ansatz will Karsten Scheibler eine bessere Portierbarkeit des Quelltextes auf andere Systeme erreichen. Wir unterstützen ihn dabei mit der notwendigen Hardware. Die erste Version des neuen Treibers stellt der Autor unter unusedino.de/cw zur Verfügung. MMC64 ausverkauft Der Flashkartenleser für den C64 von Oliver Achten erfreut sich konstanter Beliebtheit bei den Fans des Commodore 64. In diesen Tagen wurden die letzten Exemplare an unsere Handelspartner weltweit ausgeliefert. Alle Händler haben nun einen kleinen Lagerbestand, so daß vorraussichtlich kein Engpaß entstehen wird. Auch wenn bei einem bekannten Auktionshaus im Internet bereits über 70,- EUR für ein MMC64 bezahlt wurden, besteht kein Anlaß, mehr als den empfohlenen Verkaufspreis von 49,- EUR auszugeben. Ein neuer Produktionslauf ist bereits eingeleitet. Wir hoffen, daß die Belieferung unserer Händler nahtlos weitergehen kann. MP3@64: C64 spielt MP3-Dateien in CD-Qualität ab Als Erweiterung für das MMC64 hat Oliver Achten sein zweites Produkt fertiggestellt. Individual Computers ist stolz, auch diese Erweiterung produzieren zu können: Das MP3-Modul nutzt einen DSP für die MP3-Dekodierung und einen separaten DA-Wandler in 20 Bit Auflösung für beste Audio-Qualität. Die Ausgabe erfolgt entweder über zwei Chinch-Anschlüsse, oder über einen CD-Audio Anschluß, wie er von CD-Rom oder DVD-Laufwerken bekannt ist. Auch wenn die Ausgabe auf Aktivboxen möglich ist, empfehlen wir, eine gute HiFi-Anlage zu verwenden, damit die exzellente Klangqualität zur Geltung kommt. Dies wurde bereits auf der Szene-Party tUM*o5 eindrucksvoll bewiesen: Während der unter anderem von Individual Computers gesponsorten Party wurde die "streamed music competition" auf einem C64 abgespielt. Dabei wurde mehrfach die maximale Bitrate von 320kbit verwendet, die MP3@64 ohne Probleme abspielen kann. MP3@64 ist ab sofort erhältlich und kostet 49,- EUR(*). MMC64: Neues Bios, neue Plugins Auf unserer Support-Seite unter www.ami.ga finden Sie ab sofort das neue Bios V1.01 für das MMC64. Dies ist notwendig, um die neuen Plugins zu verwenden: Der D64 reader kann nun nach Druck auf die Taste R eine Diskette einlesen und in Form einer D64-Datei auf die SD/MMC-Karte speichern. Das zweite neue Plugin ist nur für das MP3-Modul erforderlich. Bitte laden Sie dies vor dem Kauf herunter, da MP3@64 keine Diskette beiliegt! individual Computers schafft Arbeitsplätze Wir haben nie ein Geheimnis daraus gemacht, daß wir die Produktion einzelner Teile nach Osteuropa oder gar nach Asien verlagert haben, um Kosten einzusparen. Leider hat jedoch die Platinenproduktion in Tschechien immer wieder Ware geliefert, die nicht unseren Qualitätsansprüchen genügt hat. Um die Qualität unserer Produkte zu sichern haben wir keine andere Möglichkeit gesehen, die Platinenproduktion wieder komplett nach Deutschland zu verlegen. Natürlich haben wir sichergestellt, daß unsere Platinen weiterhin besondere Farben bekommen - lassen Sie sich überraschen! Bislang kamen unsere bunt bedruckten Kartons aus China, derzeit prüfen wir jedoch die Produktion unserer Verpackungen wieder in Deutschland machen zu lassen, da bereits unsere neutralen Kartons und auch die farbigen Handzettel zu konkurrenzfähigen Preisen in Deutschland hergestellt werden. Seit Januar dieses Jahres beschäftigt individual Computers zwei Software-Entwickler, die zu regelmäßigen Updates der Treiber für unsere Produkte beitragen werden. Wir hoffen, so auch die Entwicklungszeiten für neue Produkte reduzieren zu können, da weniger Aufträge außer Haus erledigt werden müssen. (snx) [Meldung: 03. Feb. 2006, 19:37] [Kommentare: 46 - 05. Feb. 2006, 15:43] [Per E-Mail versenden] [Druck-Version] [ASCII-Version] |
03.Feb.2006 Andreas Magerl (ANF) |
Amiga Future Abo + Tales of Tamar zum Sonderpreis Pressemitteilung Nur im Februar gibt es ein ganz spezielles Angebot von der Amiga Future Redaktion in unserem Onlineshop. Ein Amiga Future Jahres-Abo mit LeserCD (Normalpreis: Inland/Ausland 51,90/64,10 Euro) und Tales of Tamar (Normalpreis: 59,90 Euro) für nur 94,00 Euro. Zusatzkosten für den Versand ins Ausland entstehen keine. Ausführliche Informationen über das Spiel findet ihr auf der Tales of Tamar Homepage (cg) [Meldung: 03. Feb. 2006, 19:20] [Kommentare: 2 - 04. Feb. 2006, 14:54] [Per E-Mail versenden] [Druck-Version] [ASCII-Version] |
03.Feb.2006 |
MorphBounties: ARexxPPC Den sogenannten Self-Bounties wurde nun als ein weiteres Projekt die Vollendung der nativen MorphOS-Reimplementation der Skriptsprache ARexx hinzugefügt. Das Konzept der Self-Bounties sieht vor, den Autoren bereits recht weit entwickelter Software einen Anreiz zu geben, ihr Projekt fertigzustellen. Im Forum der MorphZone gibt Sigbjørn 'CISC' Skjæret einen Überblick des derzeitigen Entwicklungsstands. Wie bereits seit der Veröffentlichung von MorphOS 1.4 fehlen nur noch wenige - dafür jedoch die am schwersten umzusetzenden - Funktionen der rexxsyslib.library. Konkret sind dies inzwischen noch Rexx(), rxParse(), rxInstruct(), EvalOp() und CVs2i(). Als Ziel der Self-Bounty werden 800 US-Dollar angestrebt, 200 wurden bereits gespendet. Jeder Spender erhält den jeweils aktuellen PPCRexxPatch, welcher bis zur vollständigen Neuimplementation erweitert wird und bereits jetzt eine Geschwindigkeitssteigerung mit sich bringt (sofern man die originale rexxsyslib.library besitzt). (snx) [Meldung: 03. Feb. 2006, 17:18] [Kommentare: 5 - 06. Feb. 2006, 13:30] [Per E-Mail versenden] [Druck-Version] [ASCII-Version] |
03.Feb.2006 (ANF) |
MorphOS: Umfrage zum Prefs-System Christian "Tokai" Rosentreter hat auf morphzone.org eine Umfrage gestartet, in der Anwender ihre Vorlieben bezüglich des in MorphOS zu verwendenden Prefs-Systems kundtun können. Offenbar gibt es unter den MorphOS-Entwicklern derzeit eine Diskussion, wie sich Prefs-Programme in Zukunft zu verhalten haben. Während einige das vom Amiga gewohnte System beibehalten wollen, bei dem ein Konfigurationsprogramm über die drei Knöpfe "Speichern", "Benutzen" und "Abbrechen" sowie einen Menüpunkt zur Wiederherstellung des zuletzt abgespeicherten Zustandes verfügt, befürworten andere einen Wechsel zu einem komplett neuen Konzept: Dabei sollen die Einstellunge beim Verlassen eines Prefs-Programms automatisch gespeichert werden, der "Benutzen" Knopf entfällt. Im Gegenzug wird ein "Wiederherstellen"-Knopf eingeführt, der die zuletzt gespeicherten Einstellungen wiederherstellt (Beispiele: SDL- und Ambient-Prefs, Aktueller Ambient-Build). (cg) [Meldung: 03. Feb. 2006, 00:20] [Kommentare: 65 - 05. Feb. 2006, 15:55] [Per E-Mail versenden] [Druck-Version] [ASCII-Version] |
02.Feb.2006 Sylvio.K (ANF) |
AmigaOS 4: Update zur Spiele-Engine "Soms3d Xmas version" Das Anime Development for Amiga Team hat ein Update seiner an Silent Hill angelehnten 3D-Engine "Soms3D Xmas version" veröffentlicht. Neuerungen in dieser Version:
Durch Erhöhen des "Gamma"-Wertes in der Datei config.cfg kann eine hellere Darstellung des Spielgeschehens erzwungen werden. (cg) [Meldung: 02. Feb. 2006, 20:07] [Kommentare: 20 - 04. Feb. 2006, 15:08] [Per E-Mail versenden] [Druck-Version] [ASCII-Version] |
02.Feb.2006 (ANF) |
AmigaOS 4: ScummVM 0.8.1 und aktuelle CVS-Builds Mit ScummVM lassen sich zahlreiche klassische "Point'n Click"-Adventures auf einem modernen System spielen. Juha Niemimäki hat jetzt Version 0.8.1 des Interpreters für AmigaOS 4 veröffentlicht. Zusätzlich gibt es von "frak" regelmäßig Compilate der aktuellen Betaversionen. Version 0.9.0CVS bietet eine erheblich verbesserte Kompatibilität zum Spiel "Kyrandia", außerdem kann die Benutzeroberfläche jetzt mit Skins verschönert bzw. an den eigenen Geschmack angepasst werden. (cg) [Meldung: 02. Feb. 2006, 19:59] [Kommentare: 4 - 04. Feb. 2006, 12:01] [Per E-Mail versenden] [Druck-Version] [ASCII-Version] |
02.Feb.2006 |
Emulation: Vorschau auf AmigaSYS R2 Upgrade Auf der Homepage der Amiga-Distribution AmigaSYS sind zwei Screenshots zu finden, die das neue Theme "os4-like" zeigen, welches mit dem nächsten Upgrade zur Verfügung stehen soll. (cg) [Meldung: 02. Feb. 2006, 19:52] [Kommentare: 5 - 05. Feb. 2006, 01:27] [Per E-Mail versenden] [Druck-Version] [ASCII-Version] |
02.Feb.2006 Darius Brewka (ANF) |
StateDisplay Tool für AmiStart Das statedisplay.tool ist eine Erweiterung, um in AmiStart auf der TaskLeiste Bilder anzuzeigen. Damit kann man u. a. diverse Zustände anzeigen, z. B. ob ein E-Mail-Postfach gefüllt ist oder Ähnliches. Dazu wird ein Kommando an einen definierbaren AREXX-Port gesendet und das Tool zeigt dann das gewählte Bild an. Es sind Versionen für 68k und OS4 nativ verfügbar, eine AROS-Version gibt es auch, nur mangels AREXX (?) nicht sonderlich nützlich (und nicht beigefügt). (ps) [Meldung: 02. Feb. 2006, 12:03] [Kommentare: 26 - 03. Feb. 2006, 11:12] [Per E-Mail versenden] [Druck-Version] [ASCII-Version] |
02.Feb.2006 |
Comic: Sabrina Online.de mit Strips 254-258 Fünf Sabrina-Comics wurden auf der Website "Sabrina Online" unter dem Titellink mit deutscher Übersetzung wiederveröffentlicht: 254 - Was, es ist schon Neujahr? 255 - Kinder an die Macht 256 - Die Bienchen und die Blümchen 257 - Ich dachte, sie hätte einen Anklopfschutz beantragt 258 - Kleine Leichen im Keller (nba) [Meldung: 02. Feb. 2006, 01:15] [Kommentare: 5 - 02. Feb. 2006, 12:17] [Per E-Mail versenden] [Druck-Version] [ASCII-Version] |
02.Feb.2006 |
MorphOS: Strategie-Engine Stratagus 2.1 (CVS-Snapshot) Ilkka Lehtoranta hat eine neue Version der Echtzeit-Strategiespiel-Engine Stratagus auf MorphOS portiert. Dabei handelt es sich nicht um ein komplettes Spiel im eigentlichen Sinn: Stratagus ist lediglich eine "Engine", die ein externes "Dataset" abarbeitet, das die kompletten Informationen zu einem Spiel enthält. Für Stratagus stehen diverse Spiele zur Verfügung. (cg) [Meldung: 02. Feb. 2006, 00:17] [Kommentare: 0] [Per E-Mail versenden] [Druck-Version] [ASCII-Version] |
01.Feb.2006 Pegasos.org (Webseite) |
MorphOS: Diverse SDL-Spieleportierungen In der MorphZone wurden einige neue oder aktualisierte MorphOS-Portierungen kleinerer SDL-Spiele bereitgestellt. Moonlander - Versuchen Sie eine Rakete mit der verbleibenden Treibstoffmenge an ihren Landeplatz zu lotsen InterLOGIC - Führen Sie gleichfarbige Bälle zueinander, damit diese verschwinden (basiert auf dem alten Amiga-Denkspiel "Balls") Sable - 3D-Shooter in der Art von After Burner und Space Harrier Highmoon - Artillerie-Spiel, das im All (zwischen Planeten, Wurm- und Schwarzen Löchern) angesiedelt ist Concentration - Ein Memory-Spiel (snx) [Meldung: 01. Feb. 2006, 18:49] [Kommentare: 7 - 03. Feb. 2006, 22:17] [Per E-Mail versenden] [Druck-Version] [ASCII-Version] |
01.Feb.2006 |
Virtual Dimension feiert 15. Geburtstag Die Demo- und Spiele-Programmierer von Virtual Dimension, die zuletzt auch durch diverse "Messe-Videos" auf sich aufmerksam gemacht haben, feiern den 15. Geburtstag ihrer Combo. (cg) [Meldung: 01. Feb. 2006, 16:27] [Kommentare: 11 - 07. Feb. 2006, 20:29] [Per E-Mail versenden] [Druck-Version] [ASCII-Version] |
01.Feb.2006 |
Newsletter: Amiga Update #060131 In seinem englischsprachigen Newsletter fasst Brad Webb einmal monatlich alle wichtigen Neuigkeiten zum Amiga zusammen, jetzt wurde die Januar-Ausgabe veröffentlicht: ====================================================================== ________ _________ ____ _|__ __ __|_______ _________ __\ _____ \\\\ \_ _/ //___// _____//______\ _____ \\ // \\\\ /. \\\\__ \/ __// \\ \\____. /// \\\\ /. \\ \\___\¯ /___///___\ /___\ \\_________//\\___\¯ /___// ¯ \/ ¯ ¯ \/. |¯ ¯|z!o ¯ ¯ \/ ¯ A M I G A | 060131 | U P D A T E |________| "SO THE WORLD MAY KNOW" ====================================================================== AMIGA and the Amiga logo are trademarks of Amiga, Inc. ---------------------------------------------------------------------- A M I G A U S E R S G R O U P # 1 D I E S H I T P A R A D E O F G A M E S , 2 0 0 5 T E A M W O R K G E T S B R A I N T E A S E R R E L E A S E D H O L L Y W O O D 2 . 0 - M A J O R U P G R A D E A M I P H O T O , O T H E R N E W S - A L I N E A W U Z Z I M A K E S I T T O U S E R S A M I K I T U P D A T E P A C K A G E A V A I L A B L E F R O Z E N B U B B L E G A M E F O R O S 4 C Y B E R G R A P H I X U P D A T E D T O 4 . 3 R C 6 N E W V E R S I O N O F W A R P V I E W F O R O S 4 T U N E N E T H A S N E W R E L E A S E ---------------------------------------------------------------------- Editor's Thoughts and Introduction: As we finish the first month of the new year and fight off cabin fever in the northern half of the world, at least we have a lot of Amiga news to keep our minds busy. A number of the items this time round come from the OS 4.0 Depot, showing a reassuring level of support from the community. Thanks to all who are involved in these efforts, and please keep these packages coming! Less reassuring is the vanishing of all new hardware. I don't know why that has happened, but as indicated last month, that has been given as the reason there is no final version of the OS. We agree that it certainly wouldn't be a good thing to offer the OS to the world when there's no hardware available to run it on. The most obvious reason for such a state of affairs is that no one can make enough money selling the hardware to make it worth while to build it. Of course, one thing that should improve sales is a completed OS. What we have here is what some programmers might call a "lock condition". The best way out is for someone to work out a hardware/OS package combination that can be put together with minimum risk of money, and get it on the market soon. We think there are people working on this. We hope so, and wish all the luck in the world to anyone trying to put together such a deal. Finally, we should take note of a sad event in the Amiga community. We have received word that the first registered Amiga Users' Group, the Northwest Amiga Group, has folded. There will be some follow on activities but the group itself, which held registration number 1 from Commodore, is gone. While this is indeed a loss, it has been noted by others that there still remain a number of active groups around the world, most of which weren't in existence when NAG was formed. In some ways this can be seen as a changing of the guard as user groups come and user groups go. Still, it's always sad to see a piece of the community with such a historical importance vanish. We wish the former members well. We have some thoughts from the group's blog below. Brad Webb, Editor ---------------------------------------------------------------------- E-mail to the E-ditor: The following note was received in response to last month's newsletter's Thoughts and Introduction: "Rogue: As you have probably already guessed, there will be no OS 4 release this year....You can read the entire set of transcripts at www.amigaworld.net. Let's hope the situation with hardware availability can be set right soon. What a great event for the new year it would be if we could see the release, finally, of OS4!..." I no longer keep either of my Amigas running (I think either would, if I put some effort into it), but I continue to follow the ongoing drama with great interest. I was a little surprised that you presented this topic in the way you did---as if there were only bad news to report. I would have thought that you would have included the fact that there will be a prerelease 4 shortly that will be virtually complete and that Hyperion is working with new (and likely) sources for hardware. That is, for all practical purposes OS4 is here. Yes, you gave the link to the transcript(s), but that additional information strikes me as an essential part of the story, particularly for those who might be relying upon you as their primary source of Amiga news. From the follow-up chat, I would say that the community was generally positive about the news from the session. Your summary would lead people to expect otherwise. Anyway, thanks as always for pulling together these summaries of the key stories affecting Amiga fans. The newsletter must be welcome for those who haven't the time or inclination to deal with all the rumor- mongering and distractions that cloud the scene and just want to get to the essentials. Happy New Year. Henry ~~~~~~ Henry, You make very good points, so I wanted the readership to see your note. However, as you point out, you aren't using your existing Amigas, presumably because they're outdated. And of course you can't buy a new one right now. We've been waiting and waiting for OS 4.0 and we have to wait some more. It is not a good situation and it seems to have gotten worse with the vanishing of what hardware there was. As I noted in my introduction this time, I hope someone can resolve the impasse soon. At this point, I think the appropriate attitude has to be one of 'when it's really here, then it's really here and we can celebrate, otherwise it's still vaporware'. OK, that's probably too harsh. Not really vaporware but beta-ware. We have a lot of that in the Amiga community. You cannot have more than a hobbiest level computing system that way. We can be at that level with the existing classic Amiga, as those who love to play with other vintage computers already are with C64s and the like. (Nothing wrong with that, by the way, as a number of vintage computers at "AU World Headquarters" atest.) We're so close to the finish line, it hurts to see anything slow the effort down. And while it is worrisome, note I didn't forcast the end of the Amiga community in my comments, just pointed out the lack of hardware is an issue. It remains an issue, but let's hope it's a short lived one. Finally, please don't forget that the "Editor's Thoughts and Introduction" are an editorial, not a part of the news content of the newsletter. I will mention news there from time to time, especially in the case of very short items without enough substance for a story, but it's an interpretation of the current Amiga scene more than anything else. Sometimes I'm right, sometimes I'm wrong when predicting the future. Right now, I still see a bright future, but we have to get past the full release of OS 4 first. The folks writing it didn't hold it back without good reason, as they rightly pointed out. Regards, Brad -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= A M I G A U S E R S G R O U P # 1 D I E S 2 January, 2006 Northwest Amiga Group {From their blog. Brad} So if you did not hear, NAG is officially dead. This was not due to lack of interest, though that definitely played a factor, since we no longer had anyone willing to volunteer for BOD positions. Geoff has expressed an interest in continuing to host a monthly Amiga DTP meeting, and I will continue to maintain this and the Journal websites as long as possible. There will always be interest for Amiga, and we can certainly keep in touch via this website, etc. for Amiga news. We still have a lot of logistics to take care of which will take several months, I will dedicate what little spare time I have leftover to maintaining the website and creating a monthly newsletter/magazine. Obviously I will change the name, as legally I cannot use Northwest Amiga Group anymore, but I will continue to promote Amiga as long as there is interest. (Point in case - we had a Journal subscription payment last week.) http://www.nwamiga.net/ ---------------------------------------------------------------------- H I T P A R A D E O F G A M E S , 2 0 0 5 Following are the reciepients of the Amiga Games Awards 2005. User votes determined these to be the best Amiga and MorphOS games of 2005. 1. Quake 3 : Arena 2. Virtual Grand Prix 2 3. Descent Freespace 2 4. Foobillard 5. Noiz2sa 6. Neverputt 7. Neverball 8. rRootage 9. Hexen 2 10. Battle Of Wesnoth http://hitparade.amigames.com ---------------------------------------------------------------------- T E A M W O R K G E T S B R A I N T E A S E R R E L E A S E D January 23, 2006 - San Francisco, CA. – Today, Amiga, Inc. and Kaliko Entertainment released Brainteaser for all devices running AmigaAnywhere. This innovative production brings all of the addictive challenges of leading puzzle games to the most popular digital devices. Amiga makes it simple for all users to play Brainteaser on their most frequently used devices – PCs, TVs, mobile phones, media players, memory cards and more. The combination of Amiga’s cross platform digital environment with the recent surge of smarter mobile devices and enhanced cable systems now brings arcade-quality applications to a previously constrained market. In the mobile games market alone, the puzzle games category has the largest share of revenue, claiming 27.1% of revenues, according to Telephia. Brainteaser is a classic puzzle game demanding skill and dexterity as players try to connect animated tiles of the same type into groups - all before these tiles fill the screen. Kaliko continues to provide a high quality gaming experience in Brainteaser by contrasting a serene setting of images and classical music against players that frantically race against time to strategically align images in the most critical locations. Brainteaser is similar in gameplay to Bejeweled and Alchemy - market leading games that have produced millions of hours of gameplay. "Amiga is focused on providing a simple means for all users to enjoy the best selling media anytime, anywhere and on any device", said Vince Pfeifer, director of product development. "Brainteaser's superb graphics, gameplay and market appeal add great value to our portfolio." "Amiga quickly brings our applications to a variety of devices, opening up a variety of channels for Brainteaser", said Fredrik Schultz, founder of Kaliko Entertainment. "The simplicity of their development environment and their ability to run high performance applications with intense graphics made Amiga the right choice for Brainteaser." Brainteaser is immediately available for WinCE-based mobile devices, including PocketPC and SmartPhone, and will soon be available for Linux and Symbian-based devices, set top boxes, personal multimedia devices and PCs. About Kaliko Entertainment: Kaliko Entertainment is a team of creative people with a long history of supporting and developing for the Amiga community. Kaliko focuses on creating high quality games for a wide range of gamers, emphasizing great game play and tremendous user experience. The team aims to produce professional-level entertainment, based on a genuine interest in games and 'old school know-how' mixed with extensive technical knowledge. For more information, visit their website at www.kaliko.com. ---------------------------------------------------------------------- H O L L Y W O O D 2 . 0 - M A J O R U P G R A D E 8-Jan-2006 Airsoft Softwair is proud to announce that the biggest update in Hollywood history is now available. Hollywood 2.0 is a massive update with endless new features. The program and its documentation have almost doubled in size. Here is a brief overview of the major new features of Hollywood 2.0 but there are tons more: * Programming language: Hollywood has a completely new, state-of-the- art 64-bit script language which is dynamically typed and thus, extremely flexible. * Sprites: Hollywood now offers a fully featured sprite library that is implemented completely in software. Hence, there are no limitations in sprite size, frames, colors and so on. With sprites, a lot of cool things are possible. * Music library: The new music library allows playback of MP3 files and Protracker modules. Ptahiplay.library is no longer required! * AROS support: Hollywood is now available for the i386 version of the Amiga Research Operating System AROS. On AROS native, Hollywood 2.0 gives a stunning performance on modern PCs. Additionally, AROS support means that you can compile x86 native AROS executables also from MorphOS, AmigaOS3 or 4 now. * Antialias: Antialiasing is now fully implemented for TrueType fonts on all systems. Drawing routines are very fast even on 68k because of highly-optimized code. * Powerful scheduler: Hollywood's new, powerful scheduler allows you to create exactly timed scripts which run at the same speed on every system. * Alpha channel support: Hollywood supports graphics with an alpha channel now. Thus, it supports graphics with up to 32-bits per pixel now. Highly optimized drawing routines give excellent results even on 68k systems. * Clip regions: Hollywood provides powerful clipping functions now that allow you to clip your graphics even to custom shaped regions (like circles, rectangles with round edges and so on). * Collision detection: Fast pixel-exact collision detection is now offered. Even alpha channel information is taken into account by the collision detection! * New off-screen rendering functions: All graphics calls can be used now to render to brush masks and alpha channels, too. Paves the way for unique special effects! * New GUI: The GUI has been completely rewritten and is much more functional now. It has a showcase that lists all the examples that come with Hollywood and also has screenshots and information about them. * New examples: Hollywood 2.0 comes with over 15 cool new examples that demonstrate the new features. Hollywood has now over 45 examples in total. * Dramatic speed improvements: The image processing functions are up to 10 times faster now on WarpOS because the PPC is used now for everything! The drawing library is also much faster now. * Layer improvements: When removing layers, Hollywood will now use special undo effects which work just the other way round. Furthermore, layers can be given names now. This makes it much easier to work with them because the names do not change like the ids! Finally, anim layers are possible now. * DOS functions: Hollywood 2.0 brings many new DOS functions including a powerful CopyFile() function which can copy whole directories and is customizable through a callback function. * New button library: A much more flexible button library has superseded the old one. The new button library calls functions instead of labels and has more features! * Sample library: The PlaySample() command offers many more options now and can trigger OnSampleEnd and OnSampleLoop events for perfect script timing! * Doublebuffer: Hollywood 2.0 has functions for setting up a double buffered display. Double buffer scaling is fully implemented. * Drawing library: All commands of the draw library can draw alpha- blended graphics now, too. Additionally, there are some new functions like Arc() which draws a partial ellipse, and FloodFill() which fills a bordered region with a color. * Compiler: The Hollywood compiler has been completely rewritten and is more configurable now. You can embed version strings and more information in your executables. It is also possible to fix the settings of your compiled scripts; for instance, you can create an executable that will only run in full screen mode. * New fillstyles: All drawing functions can use additional fill styles. Hollywood supports the fill styles 'gradient' and 'texture' now. * Image export: You can now save your brushes to files and also save snapshots of your script from within Hollywood! * Independence: Hollywood does no longer require the guigfx.library, render.library, and ptahiplay.library. * Full 1.x compatibility: Although the kernel has been completely exchanged, Hollywood 2.0 is fully compatible with the previous versions. All your scripts should run fine with Hollywood 2.0, and Hollywood Designer and Malibu do not need any updates, either. Starting with Hollywood 2.0, the program does no longer work on systems without a graphics board. A hi/true color screenmode is now required. Hollywood comes on a CD-ROM that contains versions for all supported platforms: There are native versions of the program for AmigaOS3, WarpOS, MorphOS, AmigaOS4 and for the first time AROS (i386). A download version is also offered. If you already own Hollywood 1.x, you can buy a discounted upgrade version. Hollywood 2.0 is Airsoft Softwair's definite Multimedia experience (Code name: Vision.1) and was given 10 of 10 points throughout by all of its beta testers. On top of all those features, Hollywood also has a cross-compiler which allows you to save executables for any platform that Hollywood supports. For example, AROS users can save AmigaOS4 executables with Hollywood. Or MorphOS users can save WarpOS executables and so on. Hollywood is the ultimate bridge between all those different AmigaOS compatible platforms! With Hollywood, you can support them all. Please visit the Airsoft Softwair web page for screenshots and a complete feature list of Hollywood. You can also order Hollywood 2.0 at the Airsoft Softwair web page - http://www.airsoftsoftwair.com/ ---------------------------------------------------------------------- A M I P H O T O , O T H E R N E W S - A L I N E A Wehrheim, Germany, the 28th of January 2006. AmiPhoto 1.2 Today a new update 1.2 of AmiPhoto is available. In this update we have fulfilled a lot of our customers wishes. If you are not a customer of Alinea Computer because you miss a few features, then please contact us. We hope we can fulfill your desire. Version 1.2 changes: o you can rotate JPEG files o you can jump from one page to another o new menu item: "Save catalog" o some new tooltypes: NO_APPICON => No AppIcon on the WB NO_STARTLOGO => no AmiPhoto logo at the start VIEWER (e.g.: VIEWER="Work:Tools/MysticView") => use another viewer instead of MultiView o and some bugfixes and internal improvements We also updated the PDF manual. All registered customers can access the new version in our download section. If you have not registered, please register your copy here. ANotice 2.01 This little update of ANotice 2 simply consists of bugfixes and deletion of inconsistencies. Big thanks go to Remo Constantin for his bugreport. We recommend this update even if your ANotice 2 works perfectly. All costumers will receive the update within the next few hours. English site reworked Our english sites are completely reworked. A very special thanks go to Darren Glenn for his work. New partner sites We are glad, that we have two new partner sites www.amigaone.de and www.intuitionbase.com. Together with www.intuitionbase.com we started a little article competition. We would be very happy if you would enter this contest. AmiPhoto at dealers We want to mention that you can get AmiPhoto also from our trade partners GuruMeditation and GGS-Data. http://www.alinea-computer.de ---------------------------------------------------------------------- W U Z Z I M A K E S I T T O U S E R S 4 January 2006 {Found at www.amigaworld.net. Support that site, it's excellend! Brad} After long and hard work which is silly really as this is the most simplist type of game to make, finally the game Wuzzi is complete for release. Wuzzi is a board game that represents a tic tac toe with one exception you have to form five lines instead of 3 and this is a two player game only. Many thanks goes to Jahc (heheh, I just love teasing that guy), fishy_fis (that brain this guy have, * smouch * just full of knowledge oh baby yeah), for helping me from sticky places and pushing me through - thanks guys. Many thanks goes for tonsofpcs for providing me the graphics I needed. While the game is complete, tonsofpcs has a new set of graphics that will replace the one included. If you don't like the graphics provided within the game, you can replace it with your very own, with of course certain exceptions. It is 5-bit apparently, so be careful as sometimes the colors will not come out as you expected, like fishy_fis said "Your code is a mess." ;) I wanted to contribute to the community and finally I did, phew, I feel relaxed now. Have fun all and please tell me of any bugs you find. If you want me to further develop the software with new enhancements please tell me, I wouldn't mind. If you want further features, better level design, etc, I don't mind at all, even have an option menu, who knows. But I wouldn't bother do it until you all the millions of bosses out there tell me so, so I don't end up wasting my time and effort doing something and in the end it is not going to be used. If you wish to email me you can do so via my email address at amiga500@gmail.com, Wuzzi can be downloaded from www.aminet.net OS 4 version at: http://os4depot.net/index.php?function=showfile&file=game/board/ 5inarow.lha ---------------------------------------------------------------------- A M I K I T U P D A T E P A C K A G E A V A I L A B L E 24 January, 2006 AmiKit is the compilation of the best Amiga (free/shareware) programs around. To be brief, AmiKit is all you need if you want to experience a high-end Classic Amiga system. It contains many expansions and add-ons (more than 20.000 files are included in AmiKit!) that turn the default AmigaOS installation into a completely renewed and fresh environment. This pre-configured package is designed for immediate use DESCRIPTION OF NEW SOFTWARE IN v1.04 UPDATE "STFax 4" is a multi-purpose voice/fax/data communications package. It's is a phone, answer-machine, facsimile, mini-BBS and c ommunications server. STFax 4 offers scalability, adapting to the home user needing a simple answer/fax machine replacement, through to a company requiring automated fax and voice message distribution across small network of computers. Enhanced flexibility also enables a travelling businessman to install onto his notebook, connect his GSM phone and send/receive a fax, receive/reply/send an SMS message, write/send/receive email or even remotely access the local STFax 4, situated within the office. Author: Simone Tellini. "DigiCoverter" is used to convert numbers between decimal, hexadecimal, binary, floating point... You can also type in letters and see their ASCII-codes or type numbers and see characters. Author: Daniel Westerberg. "GuardAmy" is extremely useful if you want to know which of your favourite websites have been changed since your last visit without a need to check them all again manually. Author: Diego 'dx0' de Felice. "Tree" lists the directory structure in a tree-form. You can use it within Directory Opus Magellan II, hold down the right mouse button over a directory and select "Show Tree". Note that scanning through a deep directory structure may take some time before the result is displayed. Author: Frank Brandis. "KingCON" patch updates the well-known but old KingCON 1.3 handler to version 1.7. Besides many various fixes, this CON replacement now supports the mouse wheel! Author: Mikolaj Calusinski "console.device" and "MultiView" are another unofficial patches of original OS3.9 files. You can install them by clicking the Taskbar -> Tools -> Install Patches. Author: Mikolaj Calusinski. ...and much more, see the downloads page! Note that new programs have been added to your AmiStart taskbar as well, thanks to Peter Keunecke! http://amikit.amiga.sk/ ---------------------------------------------------------------------- F R O Z E N B U B B L E G A M E F O R O S 4 Frozen Bubble Description: Frozen Bubble a popular game written in perl Download: frozen.lha Version: 1.0.0 Date: 03 Jan 06 Author: Guillaume Cottenceau (port by Andy Broad) Submitter: Andy Broad Email: andy/broad ology org uk Homepage: http://www.frozen-bubble.org Requirements: perl 5.8.5.04, abc-shell Category: game/puzzle Replaces: game/puzzle/frozen.lha License: GPL Distribute: yes FileID: 1488 Here is a port of the popular game Frozen Bubble, written by Guillaume Cottenceau et al in perl using the SDL_perl extention. See http://www.frozen-bubble.org for more info. This port is for amigaos4 and requires perl 5.8.5.04 perl 5.8.5 (4th amiga os4 release with dynamic loading and POSIX extention). It will not work with any earlier version of perl for amigaos4. {Find it at http://www.os4depot.net/ Brad.} It incorporates a special build of SDL_perl which combines the SDL_perl with the fb_c_stuff modules. (This gets arround a problem where the two need to interact on a level my current dynamic loading implementatuion doesn't allow), [please note if you want SDL_perl for something else, please wait for a short while, don't use this version....] This port stores all it configs (.fbrc .fblevels etc) in bubbles: (or /bubbles in unix parlance). The provided start script "fb" sets up and removes the assign for you. If you wish to run from the command line "by hand" you will need to add it your self. UPDATE: o relink against older SDL, music and sound problems fixed. o increased sound buffer size to 4096 as recomended by toaks. o found a few more instances of $ENV{HOME} replaced them with /bubbles. o added a timidity config to stop SDL from looking for it in /usr/local/lib I suspect though that it's not actually used. These changes should get most of the glitches people were getting. Installation: Just unpack to the destination of your choice. To run: Click on the icon or.... make an assign bubbles: to the directory where you unpacked the game. start abc-shell cd /bubbles launch perl as follows perl -I blib/lib -I blib/arch frozen-bubble <any frozen bubble options> Known bugs: Fullscreen mode does not work. Have fun Andy Broad andy()broad.ology.org.uk http://www.broad.ology.org.uk/amiga/ http://os4depot.net/ ---------------------------------------------------------------------- C Y B E R G R A P H I X U P D A T E D T O 4 . 3 R C 6 30 December, 2005 This update will allow CyberGraphX4 owners to use CVision3D/CVision64/ PicassoIV drivers with MorphOS on dual boot setups. Above cards have been successfully tested with PowerUp MorphOS1.4.5 and A4000T/CSPPC, other drivers might work as well. md5sums: 7ef8ffa3c33f13acd4603153ff0682d9 cgxv42_rc6.lha Attention: MorphOS 1.4.5 contains a faulty hal.com1 which does not map CVision3D cards properly in ZorroIII mode. People who like to use CVision3D with MorphOS should replace the file roms/hal.com1 by the one found at the cgx site ! This file only needs to be replaced if you own a CVision3D and use PowerUp MorphOS 1.4.5 ! md5sums: bf38b2d89eadfdcb5af15d03a3980584 mos_hal_cv3dfix.lha Look at v4.cybergraphx.de for updates and news in the future ! http://v4.cybergraphx.de/ ---------------------------------------------------------------------- N E W V E R S I O N O F W A R P V I E W F O R O S 4 WarpView Description: A fast Image Viewer using Warp3D Download: warpview.lha Version: 0.8 Date: 01 Jan 06 Author: Stephen Fellner Submitter: Stephen Fellner Email: sf amiga/gmail com Requirements: AmigaOS4.0, Warp3D Category: graphics/viewer Replaces: graphics/viewer/warpview.lha License: Freeware Distribute: yes FileID: 1478 WarpView is an image wiewer which uses Warp3D to display the images. The advantage of using Warp3D is fast high quality scaling. Changes in this version: - Added Copy, Move and Delete options to allow easy file sorting - Fixed a bug which caused a crash when the file requester was cancelled on startup - Implemented "Enlarge To Fit" and "Shrink to Fit" options (available via menu, command line options and icon tooltypes) - When zoomed in, scroll step is now larger to allow faster scrolling with the mouse - Fixed a bug which sometimes caused the rotation/zoom mode to stay enabled even after releasing the qualifier keys WarpView uses the datatype system of AmigaOS to load the images. This way all popular image formats can be viewed (IFF-ILBM, JPEG, PNG, etc.) if you have the datatypes installed. WarpView is FREEWARE and is my gift to the Amiga community. If you like it you are welcome to tell me about it, however please do not bomb me with feature requests. I will keep improving WarpView, but my bigger projects have higher priority. WarpView requires AmigaOS4 and a Radeon graphics card. You should have a lot of free graphics memory, otherwise you'll have problems, especially viewing high resolution images. http://os4depot.net/?function=showfile&file=graphics/viewer/ warpview.lha ---------------------------------------------------------------------- T U N E N E T H A S N E W R E L E A S E Description: Music Player (Shoutcast, MP3, PT, AIFF, Ogg..) Download: tunenet.lha Version: V0.72a Date: 02 Jan 06 Author: Paul Heams Submitter: Paul Heams Homepage: http://www.tunenet.co.uk Requirements: Native TCP IP stack and PThreads Library Category: audio/play Replaces: audio/play/tunenet.lha License: Freeware Distribute: yes FileID: 1485 This a Music Player for AOS4 that can support Shoutcast / MP3 files and Plugins (Currently PT, AIFF, AHX and Ogg Vorbis). Changes from the V0.70a release V0.72 - New Year Release * MP3 detection improved (for use with the OGG Vorbis plugin!!! ). * Double click on Plugin List added to get a description of the plugin. * Docky D&D Send Message improved to fix problems with other dockies such as YAM. * Playlist detection from WB / CLI / D&D (.m3u extension recognised). * m3u files with comments are now handled. * m3u relative paths now supported (great for files produced by CD Rippers). * Playlist loading now silently checks for the playlist files existence before (checking &) adding them to the list. * New OS4 style Requester boxes added. * Help "bubbles" can be toggled on or off from the settings menu and at startup from the preferences. * Fixed a bug in the Find routine which could give some false positives. * MP3 Icecast support added (wasn't too difficult) * http streams within m3u files now allowed. * Improvements to stream recovery and forced restarts on buffer empty. * Single streams specified from the cli "-stream" option or from m3u files can now be saved along with the playlist. * DNS timeout added to finally halt any long term network related lockups (6 second time out by default). * Blank URLS in PLS files are now handled without crashing the task. * Spaces in URL's are now converted to %20 http://os4depot.net/ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Amiga Update on the net: All back issues available at: http://www.globaldialog.com/~bandr/AU/index.html Stop by and check out our archive! Now in our 12th publication year. ---------------------------------------------------------------------- Copyright 2006 by Brad Webb. Freely distributable, if not modified. ====================================================================== _ __ _ <>_ __ _ A M I G A /\\ |\ /|| || / ` /\\ A M I G A U P D A T E /__\\ | \ / || || || ___ /__\\ U P D A T E / \\_ | \/ ||_ _||_ \__// / \\_ amigaupdate@globaldialog.com ======================================================================(cg) [Meldung: 01. Feb. 2006, 16:21] [Kommentare: 0] [Per E-Mail versenden] [Druck-Version] [ASCII-Version] |
01.Feb.2006 Christian Rosentreter (ANF) |
MorphOS: OpenTTD 0.4.5 OpenTTD ist ein Open-Source-Klon des Microprose-Spiels "Transport Tycoon Deluxe". Das OpenTTD-Team hat jetzt Version 0.4.5 veröffentlicht, die MorphOS-Binaries stehen ebenfalls bereits zur Verfügung. (cg) [Meldung: 01. Feb. 2006, 16:03] [Kommentare: 3 - 02. Feb. 2006, 22:17] [Per E-Mail versenden] [Druck-Version] [ASCII-Version] |
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