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| 30.Oct.2005 Carsten Siegner (ANF)  | 
    3D Demo Object for Blender: Gingerbread man with bones (update) Carsten Siegner has created a demo object for the 3D renderer Blender, which illustrates how bones (so-called fittings) are built into the gingerbread man from the Blender tutorial. In addition to other diverse platforms, Blender is also available as a port for MorphOS. Using the bones, you can animate the gingerbread man arbitrarily freely. In the existing demo object, only bones for arms and legs are available, however more - for the movement of the head, for instance - can be added. The object does not possess textures yet, since it should primarily illustrate the integration of the bones. Download: Blender-3D-demo.lha (28 KB) Update: (10:22, 30.10.05, snx) The related instructions in the original tutorial also exist in German. (snx) (Translation: cad) [News message: 30. Oct. 2005, 08:45] [Comments: 0] [Send via e-mail] [Print version] [ASCII version]  | ||
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