amiga-news DEUTSCHE VERSION
.
Links| Forums| Comments| Report news
.
Chat| Polls| Newsticker| Archive
.


.
  Per page
Show titles only
.


Archiv 'News from the business world'


17.Jul.2001
Joerg Rebenstorf, CEO ALiENDESiGN (ANF)


New web-design at ALiENDESIGN
The web-design of the ALiENDESiGN company was completely reworked. We think that our web-designer FoX did a very good job, again, as he previously did with the product pages, and so we would be happy, if you would drop by.

The Repulse sound card still is available from our online shop and the online shop now is fully integrated to the web-offer. Suggestions are welcome, contact sales@aliendesign-gbr.de.
(ps) (Translation: mj)

[News message: 17. Jul. 2001, 21:42] [Comments: 0]
[Send via e-mail]  [Print version]  [ASCII version]
16.Jul.2001
Amiga Inc.


Edivision LLC working with Amiga Inc.
Edivision Teams Up With Amiga To Develop Exciting New Content

Snoqualmie, WA - July 12, 2001

Edivision LLC announced today that they would create game applications for the Amiga Digital Environment (AmigaDE). The company plans to create 3 titles in the coming year for the AmigaDE environment. The games will be distributed through the Sharp Space Town web site for release in Japan and through other Amiga distribution channels worldwide. Amiga and Edivision also announced a joint relationship where Edivision would provide key pieces of technology for the AmigaDE.

The principals at Edivision have more than 30 years of experience in the computer graphics field. Patrick Roberts created 2D and 3D effects for Walt Disney's feature animation classic "Dinosaur". He has also created software and animation for Dreamworks Animation, Disney Classics and the Disney channel. Jeremy Engelman is one of the finest 3D artists in the world. His best-known work is the artwork for Cyan's Riven, the sequel to Myst. Steven Haun is an award-winning computer graphics producer with more than 10 years of experience in the computer graphics and entertainment industry. His credits include effects production for Warner Brothers, Universal Pictures, ABC, CBS, and Fox Television.

"This relationship with Edivision will offer consumers some exciting content and an enjoyable experience that they will want to share with others," said Bill McEwen, President and CEO of Amiga, Inc. "Patrick, Jeremy and Steven are longtime supporters of Amiga and we appreciate their contributions to driving adoption of our software. With their expertise in gaming and the entertainment industry, we look forward to some revolutionary games for the PDA market."

"We are very excited to be working with Amiga to generate compelling content for the AmigaDE," said Patrick Roberts, one of the founders at Edivision. "When Amiga announced their relation with Sharp, we saw this as an opportunity to get in early on a new, exciting gaming platform. Devices like the Sharp Zaurus and other PDA's offer the ability to reach a new and different generation of gamers."

Edivision will focus on original titles for its first set of releases. The company is also negotiating with other content providers to bring their titles to the AmigaDE platform.

The market for video games in the United States, which includes arcade, PC, console, and online gaming, is currently estimated to be worth $11 billion. The AmigaDE platform allows developers to create game applications that target this market. The binary portable nature of AmigaDE content allows applications to migrate seamlessly from cell phones and handheld devices to set-top boxes and up to desktop machines and servers.

Edivision Press Release

Los Angeles, CA - July ##, 2001

Edivision LLC announced today that it has signed a distribution agreement with Amiga, Inc. Amiga, Inc. will have world-wide distribution rights on software titles Edivision will produce using the AmigaDE operating environment. Also under the agreement Edivision will make technology it develops for its AmigaDE titles available to Amiga, Inc.

Edivision LLC will create 3 development labels over the next year that run on the AmigaDE platform. Two labels will be exclusively devoted to entertainment titles, while the third will provide utilities, drivers, and extended functionality. Edivision will focus on original titles for its first set of releases, but the company is also negotiating with other developers to bring their titles to the AmigaDE platform.

"This relationship with Edivision will offer consumers some exciting content and an enjoyable experience that they will want to share with others," said Bill McEwen, President and CEO of Amiga, Inc. "With their expertise in gaming and the entertainment industry, we look forward to some revolutionary games for the PDA market."

"Titles created for the AmigaDE are capable of running unmodified on a number of platforms including PocketPC, Zaurus, Windows, and Linux. This gives us a tremendous advantage in bringing a title to market." remarked Steven Haun, CFO of Edivision. "It allows us to focus development on the title itself and not the limitations of cross-platform least common denominator intrinsics."

About Amiga Inc.

Amiga Inc. provides technology to developers for writing and porting applications to a new multi-media operating systems which is hardware agnostic. AmigaDE is a joint development effort between the Tao Group of Reading England, and Amiga Incorporated. AmigaDE based applications can run unchanged on x86, PowerPC, M Core, ARM, StrongARM, MIPS R3000, R4000, R5000, SH3, SH4, and NEC V850 processors. The AmigaDE can run hosted on Linux, Embedded Linux, Windows 95, 98, 2000, NT, CE and QNX4. Amiga is based in Snoqualmie, WA, 28 miles east of Seattle and has offices worldwide. Amiga can be reached at (425) 396-5660 or visit Amiga on the web at http://www.amiga.com.

About Edivision

Edivision LLC was formed in May 2001 in Los Angeles, CA. Its founders, Patrick Roberts, Jeremy Engelman, and Steven Haun are veterans of the computer gaming industry. They have received numerous awards and accolades for their cutting-edge work in computer graphics and animation. For more details about Edivision, visit http://www.e-d-i-v-i-s-i-o-n.com or contact Steven Haun at Steven.Haun@e-d-i-v-i-s-i-o-n.com or via phone at (323) 578-1998.

All Trademarks are the Property of their Respective Owners. All Rights Reserved. ##

(ps) (Translation: mj)

[News message: 16. Jul. 2001, 20:29] [Comments: 0]
[Send via e-mail]  [Print version]  [ASCII version]
14.Jul.2001
Amiga Inc.


AMIGA Inc. News
press release:
FOR IMMEDIATE RELEASE

Amiga joins Tao in its plans to support Open Contents Platform Association
Snoqualmie, WA - July 13, 2001

Amiga today announced its support of the Open Content Platform Association (OCPA), The Tao Group, along with Sharp, JVC and Kyocera, launched the OCPA today to promote the creation of a flexible and open environment that will benefit hardware vendors and content developers.

The Amiga developer community is the largest and most experienced at creating applications targeting the intent platform from Tao. Amiga developers are well known in the industry for creating compelling multimedia applications. Amiga is already working with a number of Tao partners to deliver games and productivity applications for the intent platform.

"The standardization of the intent platform will help Amiga's development community target a broad number of hardware devices", said Bill McEwen, the President and CEO of Amiga, Inc. "Our experience with intent has shown that it is an excellent platform for building multimedia applications. We have more than 18 months of expertise in creating application that run on intent and we look forward to working with the OCPA to share our experience with them."

"Amiga has been an excellent partner with a worldwide development community that can benefit from this initiative", said Francis Charig, Chairman of the Tao Group. "Amiga's inputs will be valuable to the working members of the OCPA and we welcome their participation."

Amiga offers developers a number of programs and products to help build applications. The Amiga SDK (available at http://www.amiga.com) offers a development environment and tools for developers. The Amiga Support Network (http://www.amigadev.net) offers developers a forum for discussion, mailing lists, and other infrastructure for joint collaboration efforts.

Amiga has also signed a distribution agreement with Sharp Corporation that allows content created by Amiga developers to be distributed on Sharp Space Town. Sharp Space Town provides applications and other content that run on the Sharp Zaurus and other Sharp PDA devices. Amiga also offers distribution channels for worldwide markets.

About Amiga Inc.
Amiga Inc. provides technology to developers for writing and porting applications to a new multi-media operating system which is hardware and operating system agnostic. Amiga is based in Snoqualmie, WA, 28 miles east of Seattle and has offices worldwide.

Contacts:

Bill McEwen
Amiga, Inc.
Tel: +1 (425) 396-5660
Fax: +1 (425) 396-5671
Email: bill@amiga.com
http://www.amiga.com (ps)

[News message: 14. Jul. 2001, 22:00] [Comments: 0]
[Send via e-mail]  [Print version]  [ASCII version]
14.Jul.2001
Steffen Haeuser (ANF)


Hyperion and the StormC 4
Steffen Haeuser wrote:
After our reactions on the "StormC 4 news" I was asked by Ben Hermans to explain our position on this topic to clarify some misunderstandings and falsifications.

At Heretic II times we were using a "self development" called gcc-WarpUP, a self standing port of gcc to WarpUP and 68k. This compiler had the substantial disadvantage that no debugger - very important for program testing and fast bug fixing - was available (and wasn't easily made, either). Besides that the compiling speed was quite slow (despite PPC exe), and there was no GUI available. At that time this compiler was the only alternative, though:

  • SAS/C: Even when leaving aside the missing WarpOS support, this compiler isn't really suitable for a "big" PC port. Doing a PC port there's normally a heavy use of C++, and when a compiler isn't 100% compatible with the standard used by compilers like gcc/VisualC++/Metroworks CodeWarrior - inclusive possible "enhancements" of these compilers - doing a port is made much more difficult, if not even impossible. It may well be possible to develop a C project with such a compiler but not a C++ project. The only one of our projects being not C++ was Heretic II. And the most of our projects rely HEAVILY on C++, with STL and all things belonging to it. Because of that we don't feel like doing long ports and then, when linking, having to realize that the compiler isn't compatible enough with gcc/... making a compiler change necessary.
  • vbcc: In my opinion this is a great compiler, too, but as it doesn't support C++ using this compiler is completely out of question for us. Besides that we prefer a commercial product. In case of bugs you may demand a fast bugfix, or you get telephone support or so. But sure, the vbcc is a good compiler - but it simply doesn't suit our needs. By the way: vbcc has no source level debugger, either (wosdebug is not source level but assembler level).
  • StormC 3: For StormC 3 (in contrary to 4) counts the same as for SAS/C - a special compiler not compatible enough for the Amiga market.
Now Haage&Partner have decided to drop their "own" code generator in favour of the gcc code generator - what was welcomed by us - with the version 4 of StormC. That means: StormC 4 has more in common with gcc-WarpUP than with StormC 3.

That means that with StormC 4 you get all what you get with gcc-WarpUP but additionally you get the special features of the StormC that gcc-WarpUP doesn't offer:
  • A superb source level debugger
  • 40% faster compiling than with gcc-WarpUP thanks to optimizations (in the PPC version)
  • A significiantly more efficient I/O linker library
  • A profiler for 68k and PPC
  • A graphical IDE
  • The possibility to compile via network
  • (Partly) Object file compatibility with StormC 3 and vbcc-WarpUP and SAS/C 68k
  • The possibility to create mixedbinaries
  • The possibility to easily create PPC shared libraries
  • Support possibilities from the developer (very important for us, no matter what compiler !!!)
Though this sounds like advertising: For a developer of commercial software there's simply no alternative to StormC 4 on the Amiga. And I don't see any rason why people absolutely want to talk about an alternative.

If I only think of the many weeks (!!!) of work the debugger of StormC 4 has shortened my work on the port of Freespace. These are REAL working hours I have saved through this.

By the way, the BSD compatibility of the includes of StormC (as gcc derivative) is considerably better than the one of the CodeWarrior includes for MacOS.

Steffen Haeuser
Hyperion Entertainment
SteffenH@hyperion-software.de
(ps) (Translation: wk)

[News message: 14. Jul. 2001, 17:07] [Comments: 0]
[Send via e-mail]  [Print version]  [ASCII version]
1 138 270 ... <- 275 276 277 278 279 280 281 282 283 284 285 -> ... 287

.
Masthead | Privacy policy | Netiquette | Advertising | Contact
Copyright © 1998-2024 by amiga-news.de - all rights reserved.
.