amiga-news DEUTSCHE VERSION
.
Links| Forums| Comments| Report news
.
Chat| Polls| Newsticker| Archive
.


.
  Per page
Show titles only
.


Archiv 'Publications'


24.Jul.2023



Video: Repairing an A590 Rev.6, part 3 and 4
In the first part of his video series on repairing an A590, Robert Smith looked at the functionality in detail and the onboard Fast RAM, the second partsecond part is all about the hard disk. In the third part (YouTube video) of the series, a Blue SCSI V2 is installed, and the fourth episode (YouTube video) deals with a modification of the A590 that gives it more speed. (dr)

[News message: 24. Jul. 2023, 07:08] [Comments: 0]
[Send via e-mail]  [Print version]  [ASCII version]
24.Jul.2023



Hall of Light: Relaunch of Amiga game database
For a good week now, the Amiga game database "Hall of Light" has been presented in a new design. The most important changes:
  • Readable game URLs e.g. https://amiga.abime.net/games/view/hunter instead of https://hol.abime.net/764
  • Game pages now have a Game->Version->Release structure instead of separate game entries. For example, Zool has three versions (ECS, AGA and CD32) and Driller/Space Station Oblivion are in one entry.
  • New advanced game search and game listing.
  • Responsive design that adjusts for desktop/tablet/mobile.
  • New look and feel that tries to modernise but keep the old colour scheme, tabs etc.
  • In-page game info/screen/file editing for editors/admin.
  • DBSs are split into two screens alongside each other (horizontal for desktop, vertical for mobile).
  • Default screen size is doubled to 640x512.
  • Artist credits can have roles alongside.
  • Features (programming language, enhanced features, graphics, sound) moved out of Quickmatch to separate section.
If you don't like the new design, you can access the old design at https://oldhol.abime.net/. However, this will no longer be updated. (dr)

[News message: 24. Jul. 2023, 06:17] [Comments: 0]
[Send via e-mail]  [Print version]  [ASCII version]
24.Jul.2023



LinuxJedi blog: Advantages of a 68010 processor
In his latest blog entry Andrew 'LinuxJedi' Hutchings (amiga-news.de reported) reports about advantages of a 68010 CPU compared to a 68000. (dr)

[News message: 24. Jul. 2023, 06:06] [Comments: 0]
[Send via e-mail]  [Print version]  [ASCII version]
23.Jul.2023
Markus Steffan (ANF)


Game Jonathan: Research in "Kronstadt" mentioned by Memminger Zeitung (German)
In 2018/19 Markus Steffan went on a search for clues in "Kronstadt", the city of the game Jonathan (German Wikipedia entry), which is based on the city of Memmingen (Germany) and was released in 1993 for Amiga and MS-DOS (amiga-news.de reported in German).

On July 22, on "Fischertag", the German local newspaper "Memminger Zeitung" now also reported about this research as well as his intention to write a novel about the game later on - including a sequel. (snx)

[News message: 23. Jul. 2023, 06:41] [Comments: 0]
[Send via e-mail]  [Print version]  [ASCII version]
21.Jul.2023



Developer diary: "Settle the World" 07/23
Christian 'TheoTheoderich' Wiegel continus working on his turn-based building and trading game "Settle the World" (amiga-news.de reported). In his latest developer diary entry he reports about changes on the graphics system und of pathfinding. Christian would be happy about users who try out his current development version for a few hours and then report to him where there are problems, ambiguities or crashes.

"In the last few weeks, I was forced to rewrite the entire graphics and unit system of the game from scratch. Over the course of a year, I have repeatedly added new functionalities and graphics. The original design, however, was not designed for this, as the game was supposed to be playable within six months as an entry for a competition. So the programme code became more and more chaotic and confusing. Due to other restrictions, it was also no longer possible to add new buildings or units. So I was faced with the choice of letting Settle the World "die" or investing a lot of work and completely rewriting the game. The graphics system is now much simpler. I'm not quite finished yet, there are a few graphic errors, but my development version is at least playable again. The number of bitmaps needed in the memory could be reduced, so that more valuable Chip RAM is free during the game. This can be used later, for example, for in-game music tracks.

I am also working on the citizen happiness system. I noticed that it was not understandable for the players why some citizens of a city are unhappy and some are not. Now, in my development version, you can click on the smiley icon at the bottom right of a city and when you move the mouse cursor over a house, information about what makes the residents happy or what they are missing is displayed on the right side of the screen.

It's not quite finished yet, but it's already very helpful.


In my current development version of Settle the World, pathfinding has been also reworked.

Since I couldn't find any BlitzBasic 2 example code for pathfinding last year, I converted a code example from the PC to the Amiga without understanding exactly what happens there. Unfortunately, this resulted in units that moved diagonally from bottom left to top right, or from top right to bottom left, only moving "stair-stepped", or taking huge detours. Now that I have read up on the subject properly, I also understand what happens during pathfinding. The error has now been corrected and the units now also move diagonally correctly in all directions. It cost me many hours of time, but it's worth it.

Land units will always try to avoid rough terrain like mountains, swamps and forests. In doing so, units will always prefer roads, even if it means taking long detours. This does not matter, however, as the movement of units on roads is three times as fast as on flat terrain." (dr)

[News message: 21. Jul. 2023, 08:52] [Comments: 0]
[Send via e-mail]  [Print version]  [ASCII version]
1 28 50 ... <- 55 56 57 58 59 60 61 62 63 64 65 -> ... 70 442 819

.
Masthead | Privacy policy | Netiquette | Advertising | Contact
Copyright © 1998-2024 by amiga-news.de - all rights reserved.
.