amiga-news DEUTSCHE VERSION
.
Links| Forums| Comments| Report news
.
Chat| Polls| Newsticker| Archive
.


.
  Per page
Show titles only
.


Archiv 'Publications'


10.Jul.2024
Amigaworld.net (forum)


Crowdfunding: Book project by David Pleasance - "Dare to Dream"
After "Commodore - The Inside Story" and "From Vultures to Vampires", former Commodore UK manager David Pleasance is looking for pre-orders for a third book project at the title link. This time, however, the subject is fictional - "Dare to Dream" invites the reader to dream about what might have been if the author, together with the co-managing director Colin Proudfoot, had succeeded in taking over Commodore UK as planned following the bankruptcy of the parent company.

According to the description, former Commodore developer Dave Haynie assists him in writing the book. Participants in the crowdfunding campaign will receive the finished work for 30 British Pounds plus shipping costs (for the EU this will amount to a total of 40 Pounds, around 47 Euros), with the regular retail price being 39 pounds later. (snx)

[News message: 10. Jul. 2024, 19:16] [Comments: 0]
[Send via e-mail]  [Print version]  [ASCII version]
09.Jul.2024
Robert Koon (ANF)


Developer's diary: Dune II - The Building of A Remaster
Robert Koon, one of the developers involved in the Amiga conversion of Westwood's strategy classic Dune II, has set himself the goal of developing a remake for the Amiga that largely eliminates the limitations of the original release compared to the DOS original. Koon lists the following disadvantages of the existing Amiga port, among others:
  • the heavily abbreviated intro
  • the lack of an AGA-specific version
  • constant diskette changes
  • cuts to the gameplay and the soundtrack
Every two to three days Koon documents his progress in an entry in his developer diary. This journal will also be published in book form once the work is complete. If you want to support the developer in advance, you can donate one or three euros per month on Patreon and get real-time access to the developer diary.

It is not yet clear whether or in what form the finished game will be distributed. As Koon tells us, the code for his version has been written from scratch, but all assets come from the DOS version and therefore have to be licensed by Westwood. (cg)

[News message: 09. Jul. 2024, 17:00] [Comments: 0]
[Send via e-mail]  [Print version]  [ASCII version]
08.Jul.2024
Hans Arne J. (E-Mail)


Interview with Rolf-Dieter Klein and Jim Sachs about "Ports of Call"
For their Norwegian website "Spillhistorie" Hans Arne J. ('Retrogamingpappa') and Joachim Froholt have conducted an interview with two fathers of the well-known Amiga game "Ports of Call", namely Rolf-Dieter Klein, one of the two developers alongside Martin Ulrich, and James D. Sachs, known as Jim, who worked alongside Richard E. La Barre as an illustrator.

Based on their answers, an article was created at the title link, which traces the development of this business simulation, which Aegis Interactive Software released in 1987 for the Amiga and only in 1990 for IBM PCs, whereby the Amiga version was graphically and tonally superior, in accordance with the then still rather limited multimedia capabilities of the IBM PCs. (snx)

[News message: 08. Jul. 2024, 08:44] [Comments: 0]
[Send via e-mail]  [Print version]  [ASCII version]
1 30 55 ... <- 60 61 62 63 64 65 66 67 68 69 70 -> ... 75 480 890

.
Masthead | Privacy policy | Netiquette | Advertising | Contact
Copyright © 1998-2025 by amiga-news.de - all rights reserved.
.