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Archiv 'Updates for hardware and software products'


13.Jun.2021



Aminet uploads until 12.06.2021
The following files have been added until 12.06.2021 to Aminet:
KONEY_MECHMICROBES.lha   demo/sound 362K  68k KONEY: MECHMICROBES Hardcore ...
ALS.lha                  dev/amos   546K  68k AMOS Layers System
REDPILLGameCreator.lha   dev/misc   2.1M  68k Game Creator with AGA support
dsp3210.lha              driver/oth 95K   68k DSP 3210 drivers and tools
F1GP2021Carset.lha       game/data  13K       2021 Carset for F1GP
EXULT_RTG.lha            game/role  49M   68k Amiga port of Ultima 7 (EXULT)
AmiDuke_RTG.lha          game/shoot 938K  68k Amiga port of Duke Nukem 3D
D1X_Rebirth_RTG.lha      game/shoot 2.5M  68k Amiga port of Descent (DXX-Re...
ODAMEX_RTG.lha           game/shoot 19M   68k Amiga port of ODAMEX
OpenDUNE_RTG.lha         game/strat 276K  68k Amiga port of Dune 2 (OpenDUNE)
DOSBox_RTG.lha           misc/emu   1.5M  68k Amiga port of DOSBox
Lofoten.lha              mods/8voic 2.0M      Lofoten 8ch Synth by HKvalhe
Crockettstheme.lha       mods/misc  250K      4ch Crockett's Theme Corrected
RNOArchive.lha           util/arc   1.7M  MOS Graphical archive manager
RNOArchive_AROS.lha      util/arc   1.8M  x86 Graphical archive manager
RNOArchive_OS4.lha       util/arc   2.1M  OS4 Graphical archive manager
TDir2Guide.lha           util/cli   11K   68k Create AGuide from text dir scan
dintwm.lha               util/wb    26K   68k Dynamic Intuition Window Manager
(snx)

[News message: 13. Jun. 2021, 07:17] [Comments: 0]
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13.Jun.2021



OS4Depot uploads until 12.06.2021
The following files have been added until 12.06.2021 to OS4Depot:
oo.lha                   dev/lib 1Mb   4.1 Bring easier programming to C an...
egalaxtouchusbfd.lha     dri/inp 45kb  4.1 USB driver for eGalax touchscree...
itmtouchusbfd.lha        dri/inp 45kb  4.1 USB driver for ITM touchscreen c...
wavesharetouchusbfd.lha  dri/inp 44kb  4.1 USB driver for waveshare touchsc...
thewidow.lha             gam/adv 19Mb  4.0 Game Terror Paranormal Adventure
loschinos.lha            gam/chi 4Mb   4.0 This is the classic spanish game...
aos-iconsupdate7.lha     gra/ico 17Mb  4.0 AmigaOS 4.1 Style Icons ...
redeth.lha               net/sam 3Mb   4.0 Graphical interface to manage co...
zitaftpserver.lha        net/ser 11Mb  4.1 A fast and secure FTP(S) server.
rnoarchive.lha           uti/arc 2Mb   4.1 Graphical archive manager.
(snx)

[News message: 13. Jun. 2021, 07:17] [Comments: 0]
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13.Jun.2021



MorphOS-Storage uploads until 12.06.2021
The following files have been added until 12.06.2021 to MorphOS-Storage:
RNOArchive_1.0.lha        Files/Archive             Graphical archive manager
TheWidow_FinalVersion.lha Games/Adventure           The Widow the point and...
LosChinos_3.51.lha        Games/Think               This is the classic Spa...
AnimWebConverter_4.10.lha Graphics/Tools            A little and easy web t...
YT_URL_Extractor_2.2.lha  Network/Web               YouTube URL extractor.
(snx)

[News message: 13. Jun. 2021, 07:17] [Comments: 0]
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13.Jun.2021
Amigaworld.net (Webseite)


A-EON Technology: Updates for Warp3D Nova and Copy command
As part of their Enhancer Software, A-EON Technology have updated both the graphics card driver Warp3D Nova and their own variant of the Copy command - the latter being, besides AmigaOS 4, also available for AmigaOS 3.x. The Warp3D Nova update is especially useful for owners of Radeon RX 570/580 cards, fixing a bug that caused freezes.

As always, customers can download the new versions using the Updater software.

Changes:
  • Warp3D Nova 1.85
    (Warp3DNova.library, W3DN_SI.library, W3DN_GCN.library)
    • W3DN_SI/GCN: Added framebuffer lock failure detection to prevent a crash (#717)
    • W3DN_GCN: No more freezing with RX 570/580 cards (#361)
    • W3DN_GCN: Fixed W3DNHelloTriangle corruption with Radeon RX 570/580 cards
    • W3DN_SI/GCN - Using an array of textures in a loop would cause graphics corruption and also a GPU lockup. FIXED
    • W3DN_SI/GCN - Elementwise access to vec3 vertex shader inputs was broken. FIXED
    • DDK: Added tests for the bug listed above

  • Copy 46.7 / 54.7
    • Fixed bug in setting the path of the destination file if it wasn't provided. It could use the source file's path instead of the current dir.
    (snx)

    [News message: 13. Jun. 2021, 07:17] [Comments: 0]
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11.Jun.2021
Bufee-Webseite


Update to accelerator board project 'Buffee'
The open source accelerator board project "Buffee" started by Renee Cousins and Tim Wacker consists of an adapter board which is connected to the processor socket of an A500, A1000 or A2000 and has a SoC of type Octavo OSD335x-SM inclusive 512 or 1024 MB RAM (amiga-news.de reported).

In their latest blog entry the developers has announced that a beta charge of 60 Buffees been ordered. Unfortunately the alpha version of the board did not perform well enough. Therefore in version 0.5 of the board a 'GreenPAK' SPLD (simple programmable logic device) was added: By that it is "ensured that on this version every signal that is not bound to the SPLD, is bound to the PRU (Programmable Realtime Unit) which is almost as good as the SPLD, just not quite as fast".

Changes of version 0.5 of the Buffee project:
  • Flash SPI data lines were swapped (this is possible to fix on the alpha)
  • Made Flash SPI lines length matched to ensure good data up to 104MHz
  • Power rails changed to support down to 2.7V (alpha will brown out at 4.5V)
  • JTAG had no system reset only target reset (makes debugging annoying)
  • CLK pin may work either as an input or output (improved TF1200 support)
  • A few extra passives that weren’t needed were removed
  • Switched to lower-profile headers to make Buffee the same height as a 68000
  • And added the GreenPAK for some simple programmable fun
  • Fixed the silkscreen to align with the BGA orientation
The developers offer four options for users already having the alpha board:
  • 1. You can fix the data lines and the alpha will still run in the TF1200.
  • 2. We can send you a new PCB and you can try and swap it yourself or source the CPU.
  • 3. You can send it back and we’ll try and replace the PCB for you.
  • 4. We can send you a TSSOP GreenPAK and you can try and bodge the alpha yourself.
The developers recommend taking the first option. And explain it: "Yes, it’s possible to remove and replace a BGA chip, but on the SAME chip, it’s likely to result in catastrophic damage to the inner components of the CPU. And while the GreenPAK bodge is in theory possible, it would be fragile and very difficult to do correctly as at least one of the pads from the BGA is required and not brought outside of it’s footprint."

Finally they report that due to "all the chip-shortages, we’re actually just barely coming in under the MSRP with almost no margin left. Also, we’re stuck with a six week build time as there are some lead times we have to absorb." (dr)

[News message: 11. Jun. 2021, 07:19] [Comments: 0]
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11.Jun.2021
Aminet


ALS 1.94: Screen overlay
Simone 'saimo' Bevilacqua has provided "ALS", the AMOS Layers System, a way to layer individual screens of AMOS Professional, specifying the order, colors and degree of translucency (video). The whole thing is written in AMOS and is therefore available as a source code library. Due to his work on the puzzler Follix, some changes were also made in ALS with version 1.94:
  • Added ALS_CHECK_LAYER_INDEX[].
  • Added ALS_COPY_PALETTE_SEGMENT[].
  • Added ALS_CREATE_LAYER_AS_CLONE[].
  • Added ALS_SET_LAYER_A_AND_COLORS_FROM LAYER[].
  • Made check on layer index in ALS_DESTROY_LAYER[] and ALS_MAKE_LAYER_DESCRIPTOR[] more robust.
  • Removed check on layer index from ALS_GET_LAYER_DEPTH[].
  • Simplified ALS_OPEN_FILE[].
  • Updated manual.
(dr) (Translation: bb)

[News message: 11. Jun. 2021, 06:13] [Comments: 0]
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10.Jun.2021
Aminet


Game Construction Kit: RedPill 0.8.10
RedPill developed by Carlos Peris is a Game Construction Kit written in AmiBlitz 3.8, which can help developing games of diverse genres - see our little review of two games. Recently the boxed edition of the platform game "Putter" has been released which also has been developed with RedPill. An ADF image of the game is available as well. RedPill is compatible to AGA and ECS, the "player" requires a total of 1,5 MB RAM.

Changes in version 0.8.10:
  • Start button added to Play the game not from the current level but from the initial game level.
  • Level background menu is now in Properties tab in the Level Editor.
  • New action trigger Change Icon to change an object icon.
  • When editing an object with parent, parent object is now displayed.
  • After a new project is created paths are initialized and point to the project folder.
  • BlockBreaker example has been added.
  • FIX: Not enabled objects are not visible anymore in the level editor screen.
  • FIX: When setting the frame manually in Animation screen.
  • FIX: Tile On Screen trigger was not working properly.
(dr)

[News message: 10. Jun. 2021, 07:14] [Comments: 0]
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