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22.Jun.2003 Andreas Falkenhahn (E-Mail) |
Multimedia Authoring System: Malibu Version 1.0 Malibu 1.0 - the Scala plugin for Hollywood - is out now. When Malibu is installed, Hollywood will suddenly be able to display your Scala presentations. The compatibility is very high. You can run almost every Scala script. In 24-bit of course and absolutely RTG friendly! You can even compile your Scala presentations to AmigaOS executables or native MorphOS executables! A truly unique feature! Malibu is available in a version for AmigaOS3 as well as in a native MorphOS PPC version. Malibu requires at least Hollywood 1.5 and can be ordered in a discounted bundle together with the Hollywood 1.5 update or the Hollywood 1.5 full version. -Introduction- Malibu is a plugin for Hollywood which contains an import filter for Scala presentations. As soon as Malibu is installed, Hollywood will suddenly be able to show Scala presentations or compile them. With Malibu it is now possible for the first time to display Scala presentations on Workbench screen or on your own public screen. Because the whole emulation runs on top of Hollywood's multimedia application layer everything will be first converted to 24-bit and then displayed. In many cases the quality of the pictures that Malibu displays is much better than the original Scala quality because Scala often had to remap many pictures with very different colors to a 8-bit display which resulted in a massive loss of color information. Malibu emulates nearly the whole Scala command set and supports all Scala versions up to Scala InfoChannel 500 which was the last Amiga version of Scala. Emulation is done by the elCapitan microkernel which tries to achieve the best performance possible on the used system. For example, the next page is already calculated while the current page is on the display. Complex transition effects can also be pre-calculated and then displayed smoothly. Scala is a program which helped the Amiga to become a real Multimedia wonder. There were no products for a long long time that could beat an Amiga with Scala. Therefore Scala was widely used in all different production fields, from movies and television to big shows. Everyone who has worked with Scala knows what powers it has. But this power is only possible because Scala is very hard coded to the Amiga's custom chips which leads to the problem that it does not run on graphics boards and also has some other major problems with today's Amiga systems. For many years all sorts of users complained that there is no Scala that runs RTG compatible. This time is over now. Scala revives with the Malibu plugin: On the Workbench? Of course. In 24-bit? You can bet your life on that. Always RTG conform? Absolutely. Don't miss out! Watching Scala presentations on Workbench is a complete new feeling which every Amiga user should experience. -Features- Graphics:
[News message: 22. Jun. 2003, 23:47] [Comments: 0] [Send via e-mail] [Print version] [ASCII version] |
22.Jun.2003 |
Aminet Uploads up to 22nd June 2003 Here are the Aminet uploads newly added since our last announcement: PPaint.lha biz/cloan 3.0M+Cloanto Personal Paint 7.1c Software YamHTMLyam.lha comm/mail 20K+Reads HTML pages with YAM(2.4 too) mail trsi-acidtop10.lha comm/misc 72K+WeekTop Tool with 64Bit Support for FAME MiamiDxCAT.lha comm/net 49K+Catalonian catalog for Miami Deluxe 1.0c NewsCoaster.lha comm/news 468K+NewsCoaster Full Version (v1.57) (MUI) newscoastersrc.lha comm/news 229K+NewsCoaster Source Code (v1.57 - 16 Jun GL-pack1.lha dev/c 18K+Examples to start programming with TinyG jikes-diffs.lha dev/lang 34K+IBM's fast Java compiler, v1.18 (diffs) jikes.lha dev/lang 831K+IBM's fast Java compiler, v1.18 (source) jikes000.lha dev/lang 623K+Fast Java compiler, v1.18 (68000 binary) jikes020-060.lha dev/lang 619K+Fast Java compiler,v1.18 (68020-060,FPU) 6581sid-sdk.lha dev/misc 1K+Unofficial 6581sid.library SDK TCS.lha dev/misc 701K+320x256x8 50 FPS C2P on A1200/030 & more TCS_demo.lha dev/misc 494K+TCS & tcs.library interactive presentati GL_BMP_Load_11.lha dev/src 244K+OpenGL BMP texture loader routines amigazette_16.lha docs/mags 1.3M+AMIGAzette 16th issue (20.06.2003) (ital PairsNG_Demo.lha game/wb 2.0M+Great board game for CGFX/P96, AHI Sound PairsNG_DemoUP.lha game/wb 90K+Update of PairsNG Demo to V2.03 PairsNG_View.jpg game/wb 128K+Great board game for CGFX/P96, AHI Sound SmartScale.lha gfx/conv 32K+A CLI/WB program used for gfx conversion BorderColor.lha gfx/ifx 1K+A Color Border script for IFX Crystallize.lha gfx/ifx 1K+Crystallize EOT script for IFX EOT_PolarBlur.lha gfx/ifx 2K+Polar Blur EOT script for IFX RadialStar2.lha gfx/ifx 3K+Radial Star EOT script for IFX AMP2_RU.lha gfx/show 8K+AMP2 russian documentation v2.04 iverilog-amiga.lha hard/misc 736K+Icarus Verilog HDL Simulator anescgfx.lha misc/emu 93K+A/NES CGFX v1.32 - Nintendo emulator P87.lha misc/emu 26K+Abstract computer simulator. 051_mpfree.lha mods/moods 5.0M+Moods - Streaming For Your Instincts psy_vs_blk.lha mods/moods 40M+Moods - Psycho vs. Blakkhar 2002 MAMEcons_03.lha pix/icon 310K+MAMEcon icons for MorphOS MAME (set 3) NewAge-Icons.lha pix/icon 10M+Realistic, shaded OS3.5/3.9-Icons Raouls-WB.lha pix/wb 1.5M+3 Snapshots of Raoul Boger's WB feat. Ne BareED_Alone.lha text/edit 77K+Simple text editor which supports propor AmiGOD2.lha util/moni 84K+Benchmark Tool - 15.06.2003(ps) (Translation: cb) [News message: 22. Jun. 2003, 14:13] [Comments: 0] [Send via e-mail] [Print version] [ASCII version] |
22.Jun.2003 Diverse |
Software Updates in short up to 22nd June 2003 SmartScale Version 2.0c Lorence Lombardo has provided his CLI/WB program for picture converter scripts SmartScale in Version 2.0c for download on his homepage. SmartScale Readme New Wordworth plugin for text viewer EvenMore Chris Perver has rewritten the Wordworth plugin for his text viewer EvenMore. Here is the original anouncement: "Rewrote WordWorth plugin. Will now pick up command packets, and will display any ANSI text formatting. Still to work on colour, but this seems more complicated. Colour support now added to the WordWorth plugin." Emulator: UAE-X Version 0.8 - Amiga-Emulator for X-Box You can emulate an Amiga 500 or Amiga 1200 on your X-Box with UAE-X. UAE-X has been released under General Public Licence. The Micorosft XBOX XDK is required for compiling. Besides the new version 0.8 you'll find extensive information and some screenshots under the title link. New in version 0.8:
ARexx-Script: YamHTMLyam Download: YamHTMLyam.lha (177 KB) It is used for reading HTML pages and embedded images (if there are) downloaded along with e-mails using YAM mail client for Amiga. It uses various Amiga browsers. The ARexx program has Italian doc. too. Peter Hutchison's printer drivers New EpsonStylusColorv40 beta driver out. Please download and test for me! TTEngine ported to MorphOS TTEngine is a TrueType Font based text rendering environment for AmigaOS. Author Grzegorz Kraszewski has ported the program to MorphOS. It has been tested on a standard Pegasos with a G3/600 MHz. "TTEngine achieves over 12000 cps in JAM1 mode and over 20000 cps in JAM2 mode on 24-bit screen and Voodoo3 PCI board, which is over 150% faster compared to emulated 68k version. NOTE: TTEngine MOS requires MorphOS 1.3 or newer." (ps) (Translation: cb) [News message: 22. Jun. 2003, 01:49] [Comments: 0] [Send via e-mail] [Print version] [ASCII version] |
21.Jun.2003 Cyborg (ANF) |
Software: AntiSPAM 2 now with 70% hit rate (update) AntiSPAM 2 is finished: the new version of the spam killer works on a new basis and reaches now a dramatically improved hit rate of measured 70%. Features of AntiSPAM 2 (excerpt):
Now a thankyou from the developer to all who participated in AntiSpam 1 as this is what AntiSpam 2 just made possible. Thanks for the 3500 spams! :)
(nba)
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19.Jun.2003 Martin Heine (ANF) |
MorphOS: Possible New Game Project - a Trojan Horse for the Mac? Genesi came up with an idea of developing a new game. This is considered in a possible cooperation with producer Elie Chouraqui. It might then be possible to use this game as a "Trojan Horse" for the Macintosh version of MorphOS. Whoever is interested in cooperating in this should send an email to: Bill Buck and Raquel Velasco. Following are both original statements from Raquel Velasco and Bill Buck on MorphZone: 1) "Gladiateur" If you have been in Paris the last few days you would have probably seen THIS! It is being produced and directed by Elie Chouraqui. His last film of international renown was Harrison's Flowers (2000). Last night we had dinner with Elie (thanks to some very good friends of ours). We discussed his latest projects, including "Gladiateur", which is based on the Roman slave uprising lead by Spartacus. When Raquel and I heard the story line we started to think we might had found our Morph-Apple "Trojan Horse" game. We told Elie about MorphOS and the Pegasos, contrasting MorphOS and Genesi with Windows and Microsoft...could the Pegasos be the computer gladiator of the 21st Century?! Could the Pegasos inspire another Revolution?! We said OK, let's figure out whether or not we can do it... Release date: 1 October 2004 MorphOS/Pegasos and Morph-Apple releases We will invest for this Project! Here are some basic ideas: 1. Themes: Freedom, personal empowerment, responsibility, leadership, teamwork, good vs. evil, changing the world... 2. When a Gladiator (single player) overcomes the challenges of the arena (the CD itself), they qualify to step into the online world and join forces with others who have overcome the arena to fight on for the Revolution (online via the rebellion portal). Online players hold roles and work together to overcome specific task oriented challenges. Imagine this... You play the CD or through the settings assume an old score...you connect. Online you meet those that are there... you "chat" and plan to overcome the various tasks and requirements. For example: Task: Mount Vesuvius Requirements: Ten Gladiators Objective: Overcome a Roman Centuria (100 men lead by a Centurion) The team has to cooperate to be successful and have a strategy for success. Think of Knights and Merchants... The game and story scale from there. The historical setting is accurate. The greatest success occurs when the most online players cooperate. Game sequences can be re-lived to analyze and improve group game performance. The game takes a quality of its own based on the teamwork and unique skills and resources of the players... Post feedback here please! Pegasos! Raquel and Bill 2) Just spoke with Thomas Steiding (thomas@epic-interactive.com), who would be the Project Manager for the effort if we can pull the right people and agreements together. As some know e.p.i.c. is soon to release Northland that could be tuned for the theme we are discussing. We would have to go from vikings to gladiators, but it is not too much of a stretch if the right engine is there and we can get Andre to do some new artwork... If you are interested send us or Thomas an email. This could be fun! Raquel and Bill (nba) (Translation: dm) [News message: 19. Jun. 2003, 22:47] [Comments: 0] [Send via e-mail] [Print version] [ASCII version] |
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