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Archiv 'Updates for hardware and software products'


22.Jun.2003
Andreas Falkenhahn (E-Mail)


Multimedia Authoring System: Malibu Version 1.0
Malibu 1.0 - the Scala plugin for Hollywood - is out now. When Malibu is installed, Hollywood will suddenly be able to display your Scala presentations. The compatibility is very high. You can run almost every Scala script. In 24-bit of course and absolutely RTG friendly! You can even compile your Scala presentations to AmigaOS executables or native MorphOS executables! A truly unique feature! Malibu is available in a version for AmigaOS3 as well as in a native MorphOS PPC version. Malibu requires at least Hollywood 1.5 and can be ordered in a discounted bundle together with the Hollywood 1.5 update or the Hollywood 1.5 full version.

-Introduction-

Malibu is a plugin for Hollywood which contains an import filter for Scala presentations. As soon as Malibu is installed, Hollywood will suddenly be able to show Scala presentations or compile them.

With Malibu it is now possible for the first time to display Scala presentations on Workbench screen or on your own public screen. Because the whole emulation runs on top of Hollywood's multimedia application layer everything will be first converted to 24-bit and then displayed. In many cases the quality of the pictures that Malibu displays is much better than the original Scala quality because Scala often had to remap many pictures with very different colors to a 8-bit display which resulted in a massive loss of color information.

Malibu emulates nearly the whole Scala command set and supports all Scala versions up to Scala InfoChannel 500 which was the last Amiga version of Scala. Emulation is done by the elCapitan microkernel which tries to achieve the best performance possible on the used system. For example, the next page is already calculated while the current page is on the display. Complex transition effects can also be pre-calculated and then displayed smoothly.

Scala is a program which helped the Amiga to become a real Multimedia wonder. There were no products for a long long time that could beat an Amiga with Scala. Therefore Scala was widely used in all different production fields, from movies and television to big shows. Everyone who has worked with Scala knows what powers it has. But this power is only possible because Scala is very hard coded to the Amiga's custom chips which leads to the problem that it does not run on graphics boards and also has some other major problems with today's Amiga systems. For many years all sorts of users complained that there is no Scala that runs RTG compatible. This time is over now. Scala revives with the Malibu plugin: On the Workbench? Of course. In 24-bit? You can bet your life on that. Always RTG conform? Absolutely.

Don't miss out! Watching Scala presentations on Workbench is a complete new feeling which every Amiga user should experience.

-Features-

Graphics:
  • Impressive Scala transitions (e.g. Superimpose, Roll on, Flow, Push, Diagonal)
  • Support for Scala text styles outline, shadow, charspacing, underline
  • Scala forms: Ellipses, rectangles, lines & polygons
  • Emulation of backgrounds with raster type
  • Complete brush support (incl. crop & resize)
  • Animations are supported
  • Transition effects for all Scala objects
  • Support for styles like bevel & background
  • Runs completely in 24-bit mode
  • Color fonts are supported
  • Smooth scrolling for Scala fly-ons
  • Emulation of all graphics attributes
  • Brush transparency is fully supported
  • Objects can be removed from screen with transition effects
  • All palette settings are respected and correctly converted
Sound:
  • Support for sound modules and samples
  • Audio output through AHI incl. full mixing
  • Sound fades are supported
  • Sound implementation is retargetable for use on Pegasos, Amithlon...
Environment:
  • All Scala versions up to InfoChannel 500 are supported
  • Margin settings and tabulators are respected
  • Scala variables can be used
  • Buttons and events are emulated
  • Almost complete emulation of Scala command set
  • Scala presentations can be compiled
  • Emulation can be configured in detail
  • Complete independent from environment; does not matter if Cgfx, P96, AGA, ECS or OCS is active
  • Absolutely system friendly
-Requirements-
  • Hollywood 1.5 or better
  • Kickstart 3.0 or better
  • 68020 processor
  • Graphics board recommended
  • 16 megabyte memory recommended
Visit the Airsoft Softwair Homepage for screenshots, detailed info and ordering of Malibu. (ps)

[News message: 22. Jun. 2003, 23:47] [Comments: 0]
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22.Jun.2003



Aminet Uploads up to 22nd June 2003
Here are the Aminet uploads newly added since our last announcement:
PPaint.lha           biz/cloan  3.0M+Cloanto Personal Paint 7.1c Software
YamHTMLyam.lha       comm/mail   20K+Reads HTML pages with YAM(2.4 too) mail 
trsi-acidtop10.lha   comm/misc   72K+WeekTop Tool with 64Bit Support for FAME
MiamiDxCAT.lha       comm/net    49K+Catalonian catalog for Miami Deluxe 1.0c
NewsCoaster.lha      comm/news  468K+NewsCoaster Full Version (v1.57) (MUI)
newscoastersrc.lha   comm/news  229K+NewsCoaster Source Code (v1.57 - 16 Jun 
GL-pack1.lha         dev/c       18K+Examples to start programming with TinyG
jikes-diffs.lha      dev/lang    34K+IBM's fast Java compiler, v1.18 (diffs)
jikes.lha            dev/lang   831K+IBM's fast Java compiler, v1.18 (source)
jikes000.lha         dev/lang   623K+Fast Java compiler, v1.18 (68000 binary)
jikes020-060.lha     dev/lang   619K+Fast Java compiler,v1.18 (68020-060,FPU)
6581sid-sdk.lha      dev/misc     1K+Unofficial 6581sid.library SDK
TCS.lha              dev/misc   701K+320x256x8 50 FPS C2P on A1200/030 & more
TCS_demo.lha         dev/misc   494K+TCS & tcs.library interactive presentati
GL_BMP_Load_11.lha   dev/src    244K+OpenGL BMP texture loader routines
amigazette_16.lha    docs/mags  1.3M+AMIGAzette 16th issue (20.06.2003) (ital
PairsNG_Demo.lha     game/wb    2.0M+Great board game for CGFX/P96, AHI Sound
PairsNG_DemoUP.lha   game/wb     90K+Update of PairsNG Demo to V2.03
PairsNG_View.jpg     game/wb    128K+Great board game for CGFX/P96, AHI Sound
SmartScale.lha       gfx/conv    32K+A CLI/WB program used for gfx conversion
BorderColor.lha      gfx/ifx      1K+A Color Border script for IFX
Crystallize.lha      gfx/ifx      1K+Crystallize EOT script for IFX
EOT_PolarBlur.lha    gfx/ifx      2K+Polar Blur EOT script for IFX
RadialStar2.lha      gfx/ifx      3K+Radial Star EOT script for IFX
AMP2_RU.lha          gfx/show     8K+AMP2 russian documentation v2.04
iverilog-amiga.lha   hard/misc  736K+Icarus Verilog HDL Simulator
anescgfx.lha         misc/emu    93K+A/NES CGFX v1.32 - Nintendo emulator
P87.lha              misc/emu    26K+Abstract computer simulator.
051_mpfree.lha       mods/moods 5.0M+Moods - Streaming For Your Instincts
psy_vs_blk.lha       mods/moods  40M+Moods - Psycho vs. Blakkhar 2002
MAMEcons_03.lha      pix/icon   310K+MAMEcon icons for MorphOS MAME (set 3)
NewAge-Icons.lha     pix/icon    10M+Realistic, shaded OS3.5/3.9-Icons
Raouls-WB.lha        pix/wb     1.5M+3 Snapshots of Raoul Boger's WB feat. Ne
BareED_Alone.lha     text/edit   77K+Simple text editor which supports propor
AmiGOD2.lha          util/moni   84K+Benchmark Tool - 15.06.2003
(ps) (Translation: cb)

[News message: 22. Jun. 2003, 14:13] [Comments: 0]
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22.Jun.2003
Diverse


Software Updates in short up to 22nd June 2003
 
SmartScale Version 2.0c
Lorence Lombardo has provided his CLI/WB program for picture converter scripts SmartScale in Version 2.0c for download on his homepage. SmartScale Readme

New Wordworth plugin for text viewer EvenMore
Chris Perver has rewritten the Wordworth plugin for his text viewer EvenMore. Here is the original anouncement:
"Rewrote WordWorth plugin. Will now pick up command packets, and will display any ANSI text formatting. Still to work on colour, but this seems more complicated. Colour support now added to the WordWorth plugin."

Emulator: UAE-X Version 0.8 - Amiga-Emulator for X-Box
You can emulate an Amiga 500 or Amiga 1200 on your X-Box with UAE-X. UAE-X has been released under General Public Licence. The Micorosft XBOX XDK is required for compiling. Besides the new version 0.8 you'll find extensive information and some screenshots under the title link.
New in version 0.8:
  • SnaX: added config selection. uae config files are now in /configs/ -SnaX & Zhevon: XBOX Keyboard support!
  • Schlauchi: better default config file (old savestates might be broken, you'll have to load "Default (from previous UAEX versions)" to have them work)
  • SnaX: Hardfile support working


ARexx-Script: YamHTMLyam
Download: YamHTMLyam.lha (177 KB)
It is used for reading HTML pages and embedded images (if there are) downloaded along with e-mails using YAM mail client for Amiga. It uses various Amiga browsers. The ARexx program has Italian doc. too.

Peter Hutchison's printer drivers
New EpsonStylusColorv40 beta driver out. Please download and test for me!

TTEngine ported to MorphOS
TTEngine is a TrueType Font based text rendering environment for AmigaOS. Author Grzegorz Kraszewski has ported the program to MorphOS. It has been tested on a standard Pegasos with a G3/600 MHz. "TTEngine achieves over 12000 cps in JAM1 mode and over 20000 cps in JAM2 mode on 24-bit screen and Voodoo3 PCI board, which is over 150% faster compared to emulated 68k version. NOTE: TTEngine MOS requires MorphOS 1.3 or newer."
(ps) (Translation: cb)

[News message: 22. Jun. 2003, 01:49] [Comments: 0]
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21.Jun.2003
Cyborg (ANF)


Software: AntiSPAM 2 now with 70% hit rate (update)
AntiSPAM 2 is finished: the new version of the spam killer works on a new basis and reaches now a dramatically improved hit rate of measured 70%.

Features of AntiSPAM 2 (excerpt):
  1. It analyses spams by the frequency of words.
  2. It needs no remote filters.
  3. It is much easier to install.
  4. It works parallel with YAM and doesn't block it anymore.
  5. It also works offline or in conjunction with other clients.
  6. It has a white list to prevent unwanted deleting.
  7. A manual finetuning is possible.

Now a thankyou from the developer to all who participated in AntiSpam 1 as this is what AntiSpam 2 just made possible. Thanks for the 3500 spams! :) (nba)

Update:
The download link has been corrected in the meantime and should now work. (ps) (Translation: wk)

[News message: 21. Jun. 2003, 12:52] [Comments: 0]
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19.Jun.2003
Martin Heine (ANF)


MorphOS: Possible New Game Project - a Trojan Horse for the Mac?
Genesi came up with an idea of developing a new game. This is considered in a possible cooperation with producer Elie Chouraqui. It might then be possible to use this game as a "Trojan Horse" for the Macintosh version of MorphOS.

Whoever is interested in cooperating in this should send an email to: Bill Buck and Raquel Velasco.

Following are both original statements from Raquel Velasco and Bill Buck on MorphZone:

1)

"Gladiateur"

If you have been in Paris the last few days you would have probably seen THIS! It is being produced and directed by Elie Chouraqui. His last film of international renown was Harrison's Flowers (2000).

Last night we had dinner with Elie (thanks to some very good friends of ours). We discussed his latest projects, including "Gladiateur", which is based on the Roman slave uprising lead by Spartacus.

When Raquel and I heard the story line we started to think we might had found our Morph-Apple "Trojan Horse" game.

We told Elie about MorphOS and the Pegasos, contrasting MorphOS and Genesi with Windows and Microsoft...could the Pegasos be the computer gladiator of the 21st Century?! Could the Pegasos inspire another Revolution?! We said OK, let's figure out whether or not we can do it...

Release date: 1 October 2004
MorphOS/Pegasos and Morph-Apple releases
We will invest for this Project! Here are some basic ideas:

1. Themes: Freedom, personal empowerment, responsibility, leadership, teamwork, good vs. evil, changing the world...

2. When a Gladiator (single player) overcomes the challenges of the arena (the CD itself), they qualify to step into the online world and join forces with others who have overcome the arena to fight on for the Revolution (online via the rebellion portal).

Online players hold roles and work together to overcome specific task oriented challenges. Imagine this... You play the CD or through the settings assume an old score...you connect. Online you meet those that are there... you "chat" and plan to overcome the various tasks and requirements.

For example:

Task: Mount Vesuvius
Requirements: Ten Gladiators
Objective: Overcome a Roman Centuria (100 men lead by a Centurion)

The team has to cooperate to be successful and have a strategy for success. Think of Knights and Merchants...

The game and story scale from there. The historical setting is accurate. The greatest success occurs when the most online players cooperate. Game sequences can be re-lived to analyze and improve group game performance. The game takes a quality of its own based on the teamwork and unique skills and resources of the players...

Post feedback here please! Pegasos! Raquel and Bill

2)

Just spoke with Thomas Steiding (thomas@epic-interactive.com), who would be the Project Manager for the effort if we can pull the right people and agreements together. As some know e.p.i.c. is soon to release Northland that could be tuned for the theme we are discussing. We would have to go from vikings to gladiators, but it is not too much of a stretch if the right engine is there and we can get Andre to do some new artwork...

If you are interested send us or Thomas an email.

This could be fun!

Raquel and Bill (nba) (Translation: dm)

[News message: 19. Jun. 2003, 22:47] [Comments: 0]
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