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Sharwin & Rakesh Raghoebardayal (ANF)
|Coyote Flux moves to Paris|
Since early July 2001 we have moved to Paris to live and do some classified (Amiga) projects. This doesn't mean that our previous projects are discontinued, but like expected these projects are slightly delayed. PPC680x0 2.0 is reaching the final state of development, with several big improvements and bug-fixes in the Floating Point engine and all the additional features from the PPC680x0 page.
The 3D engine is our main focus at the moment, developed to be a games engine as well as professional photogrammetry/mapper software. More information on the 'Mapper' (which is finished) will be released soon as well as some screenshots. Little note about the speed: Both the 68060 (80-bits FPU) and PPC604 (64-bits FPU) versions are written in optimized assembly language and the 604/233MHz runs the same program 15 times faster than the 68060/60MHz which is quite an improvement. The 64-bits FPU 3D engine renders 3 million "real" depthcued polygons in less than 4 seconds using several realtime correction filters.
We are working on an Amiga hardware project as well, although this is currently strictly confidential. Details will be released soon... :-) (ps) (Translation: sk)
[News message: 20. Aug. 2001, 21:12] [Comments: 0]
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