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||AROS: Frontier - Elite 2|
Jason Stevens has ported GLFrontier which is a SDL-/OpenGL-based reimplementation of the Space Opera classic Frontier: Elite 2 to AROS and deleted all OpenGL dependence.
The game only uses SDL for the graphics. Currently the game only works with 8 or 24 Bit screens. The keyboard support has still some problems. (cg) (Translation: dr)
[News message: 19. May 2008, 23:17] [Comments: 0]
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