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Game Construction Kit: RedPill 0.4.4 (alpha)
RedPill is a Game Construction Kit written in AmiBlitz2, which is supposed to help developing games of diverse genres - released videos show ports of Pacman and Pang. RedPill is compatible to AGA and ECS, the "player" for running the finished games requires 1 MB Chip as well as some Fast-RAM.

On Internet so far there only is a closed Facebook group, but you can contact the authors via eMail. The latest alpha version can be downloaded via Google Drive.

Now the RedPill editor tries not to use a FPU. More changes of version 0.4.4:
  • Tiles can have 3 shapes: Normal, Ramp Up and Ramp Down. Define them in the Tiles screen.
  • Audio: Amiga Mods can be played. Define them in the audio menu and use Play Mod trigger to play them. They are loaded at play moment, it is better to play them once at the start of the level.
  • Audio: Amiga IFF sounds can be played. Define them in the audio menu and use Play Sound trigger to play them.
  • Sprite color Remap now gives an error message when failing.
  • Sprite generation from sprite sheets is more robust.
  • Physics and platform code has been redone (again) to support the new tile shapes.
  • GameObjects process has been slightly optimized.
  • When editting values the previous value is not lost anymore.
  • When editing levels now you can use F to flood fill the current tile.
(cg) (Translation: dr)

[News message: 23. Nov. 2016, 23:41] [Comments: 0]
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