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Erik Hogan (Mail)
| Game Construction Kit: Scorpion Engine V2022.2, video series|
The "Scorpion Engine" by Erik 'earok' Hogan is supposed to allow the development of games. The engine itself is closed source, but all included demos and demo games are open source. The editor itself runs under Windows. Graphics are imported as PNG files, for level creation the editor Tiled is used. For sounds, music and animations Amiga formats (mod, 8svx, anim5) are used.
Today version 2022.2 was released, which among other things adds the ability to create custom masks and provides improved string support and save and load functions.
In addition, the developer is working on a video series with Michael Parent from BitBeamCannon (e.g. DaemonClaw, Metro Siege). The game studio is currently developing a new game for the A500 with the help of Scorpion Enginee, using features such as parallax and translucency in four-bit plane mode. The collaborative video series about this game is not intended to be a tutorial for creating a game from scratch, but rather a documentation of the steps involved in creating this game, providing tips and tricks for Scorpion beginners and veterans alike. Michael Parent has released the first video, which shows the process of setting up a new project and implementing layer parallax. The second and third videos will follow in the next few days. (dr)
[News message: 06. Apr. 2022, 21:52] [Comments: 0]
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