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16.Oct.2025
Christian 'TheoTheoderich' Wiegel (Mail)


Turn-based strategy: "Citizen Happiness Update I" for "Settle the World"
Christian Wiegel writes: "With this update, the citizens of a city begin to react to the supply of finished goods and the availability of required buildings. If the supply of finished goods is insufficient, the citizens become unhappy. Unhappy citizens can strike at production buildings, thereby partially shutting down a city's goods production. In the worst case, if unhappiness is very high, citizens may even leave a city and, with a bit of bad luck, roam the countryside as bandits.

If very small cities lose their only citizens, they are abandoned and destroyed, and all workers employed there and goods from the city's warehouse will vanish with the city.


To calculate all this, each city now has a loyalty value. If the citizens are happy, this value increases; if they are very unhappy, this value decreases. If both the happiness in the city and the loyalty value are low, the negative effects described above can occur.

Events outside the cities can also influence the loyalty of the cities. For example, if the player is at war with a native tribe and they kill a civilian unit, the loyalty value in all cities will decrease slightly because the player is unable to protect their citizens.

It's not quite balanced yet, so I'm relying on your feedback. That's why there's a roman numeral I in the update name, as further updates will be necessary on this topic.

Otherwise, there have been quite a few changes in the game, and many bugs have been fixed, things changed or newly introduced. Here are some of the changes in this update:
  • Loading/saving is now slightly faster.
  • Players can now attack and destroy native villages.
  • The game is automatically saved every six turns/months.
  • New music tracks added (thanks to TLS).
  • Players are now informed between turns if their relations with a native tribe have changed.
  • Players are now informed between rounds if the citizens of cities are very unhappy.
  • Relations with the native tribes improve over time if no player units or cities are located near their villages.
  • All classes of citizens require fish for their happiness.
  • The working class requires meat for their happiness.
  • The catch quota for crabs has been increased.
  • The yield of wheat has been slightly reduced for most fields.
  • Dragoons have been slightly weakened.
  • The player's mounted units receive a penalty in difficult terrain during combat.
  • Ambient sound files are loaded into fast RAM if the Amiga has more than 4 MB of Fast-RAM.
Important notes:
  • This update is not compatible with older game saves, as many things in the game have been changed and adjusted.
  • In the game options, you can choose between in-game music and ambient sound effects. For the ambient sound effects, you need at least a 68030 CPU and 1 MB of free chip RAM (+ more than 4 MB Fast-RAM).
  • As there is no music menu yet, you can use the plus/minus keys on the numpad to adjust the volume of the music or ambient sound effects.
  • You can switch between the in-game music tracks using the ‘comma’ and ‘full stop’ keys (, + .).
I'm not yet sure if everything works, so I'm relying on your help and feedback. Unfortunately, I didn't have enough time to test everything thoroughly. Feel free to join our Settle the World Discord and contribute your ideas and feedback to actively help improve the game :-)" (cg)

[News message: 16. Oct. 2025, 23:44] [Comments: 0]
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