30.Jan.2024
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Encryption protocol: AmiSSL 5.14 (AmigaOS 3/4)
Version 5.14 of the open source encryption protocol AmiSSL has been released, which is now based on the latest version OpenSSL 3.2.1. Detailed changes:
- Updated OpenSSL backend to full compatibility with the latest OpenSSL 3.2.1 (30.1.2024) version which includes fixes for these low severity vulnerabilities:
- Fixed PKCS12 decoding crashes.
- Fixed excessive time spent checking invalid RSA public keys.
- Fixed excessive time spent in DH check / generation with large Q parameter value.
- Removed redundant POWER8 VSX Poly1305 and ChaCha20 code.
Downloads:
AmigaOS 3: AmiSSL-5.14-OS3.lha (3,7 MB)
AmigaOS 4: AmiSSL-5.14-OS4.lha (3,4 MB)
SDK: AmiSSL-5.14-SDK.lha (2,3 MB) (dr)
[News message: 30. Jan. 2024, 21:08] [Comments: 1 - 02. Feb. 2024, 03:58]
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30.Jan.2024
ANF
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Event: Flashback Symposium #01 in Saxony (Germany)
From June 14 to 16, 2024, the first Flashback Symposium will take place in Jößnitz, a district of Plauen in the Vogtland region of Saxony. The event is open to all systems, but the focus is on the Amiga. The participants are invited to play, pixelate, program and solder.
There will be workshops, live game battles, live cosplay and short talks, accompanied by barbecue delicacies and draught beer. "Blastromen" from Finland will provide the music on Saturday. (snx)
[News message: 30. Jan. 2024, 19:10] [Comments: 0]
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30.Jan.2024
ANF
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New website for AmigaOS 3.x developers
A website for AmigaOS 3.x developers has been set up at the title link, which contains articles, a forum and the NDK. The addition of online browsable versions of the autodocs is planned.
Questions from users, their bug reports etc., on the other hand, should continue to be published in other forums instead. (snx)
[News message: 30. Jan. 2024, 19:10] [Comments: 0]
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30.Jan.2024
Lizard (ANF)
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Dealer: Vesalia going to retire
As the owner, Guido Does, has confirmed to Amiga Future, the Amiga dealer Vesalia is gradually closing its doors. As a first step, the company's own online store has been closed; instead, the website now redirects to eBay, where stock is offered for sale. (snx)
[News message: 30. Jan. 2024, 19:10] [Comments: 0]
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30.Jan.2024
Andreas Magerl (ANF)
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Print magazine: Issue 141 of Amiga Future readable online
The German and English issue 141 (November/December 2019) of the print magazine "Amiga Future" can now be read on the magazine's website in the form of image files of the individual pages. Remaining copies of the magazine as well as a higher resolution PDF version can be purchased from the publisher. (snx)
[News message: 30. Jan. 2024, 19:10] [Comments: 0]
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30.Jan.2024
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Aminet uploads until 27.01.2024
The following files have been added until 27.01.2024 to Aminet:
Glitch.lha demo/ecs 228K 68k Glitch demo for GERP2024/Sweden
shading.lha dev/amos 7K Phong and Gouraud shading
REDPILLGameCreator.lha dev/misc 5.6M 68k Game Creator with AGA support
laffiks_elaborates.zip docs/misc 300K minterms, octants, texturing ...
MCE.lha game/edit 3.8M 68k Multi-game Character Editor
MCE-MOS.lha game/edit 4.2M MOS Multi-game Character Editor
MCE-OS4.lha game/edit 4.4M OS4 Multi-game Character Editor
Schwurblomat.lha game/gag 114K 68k Bullshit Bingo Buzzw. Generat...
TDPowerSwap.lha game/think 188K MOS simple logical game
RNOEffects.lha gfx/edit 6.5M MOS Image processing program
RNOEffects_68k.lha gfx/edit 6.0M 68k Image processing program
RNOEffects_68k_FPU.lha gfx/edit 5.9M 68k Image processing program
RNOEffects_AROS.lha gfx/edit 3.6M x86 Image processing program
RNOEffects_OS4.lha gfx/edit 7.4M OS4 Image processing program
RNOEffects_WOS.lha gfx/edit 6.4M WOS Image processing program
AmiArcadiaMOS.lha misc/emu 5.3M MOS Signetics-based machines emul...
AmiVms.lha misc/emu 3.7M 68k Simulates OpenVMS commands
imp3.lha mus/play 47K 68k Do stuff on Amiga!
AOS-Wallpaper1.lha pix/back 442M AmigaOS 4.1 Style Wallpaper ...
AmiKit_PiStorm1.jpg pix/misc 219K AI generated image: AmiKit/Pi...
AmiKit_PiStorm2.jpg pix/misc 210K AI generated image: AmiKit/Pi...
AmiKit_PiStorm3.jpg pix/misc 240K AI generated image: AmiKit/Pi...
AmigaGPT.lha util/misc 878K AOS App for chatting to ChatGPT
VATestprogram.zip util/misc 18M 68k Versatile Amiga Testprogram
(snx)
[News message: 30. Jan. 2024, 19:10] [Comments: 0]
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30.Jan.2024
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OS4Depot uploads until 27.01.2024
The following files have been added until 27.01.2024 to OS4Depot:
imp3.lha aud/pla 47kb 4.0 Do stuff on Amiga!
cppcheck.lha dev/uti 4Mb 4.1 A static analysis tool for C/C++...
mce.lha gam/uti 4Mb 4.0 Multi-game Character Editor
rnoeffects.lha gra/edi 7Mb 4.1 Image processing program
pythonssl_amissl5.lha lib/mis 104kb 4.1 pythonssl using the AmiSSL5
amigagpt.lha net/cha 878kb 4.0 App for chatting to ChatGPT
pciutils.lha uti/har 1Mb 4.1 OS4 port of pciutils lib offerin...
reportplus.lha uti/mis 835kb 4.0 Multipurpose utility
(snx)
[News message: 30. Jan. 2024, 19:10] [Comments: 0]
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30.Jan.2024
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AROS Archives uploads until 27.01.2024
The following files have been added until 27.01.2024 to AROS Archives:
rnoeffects.i386-aros.lha gra/edi 4Mb Image processing program
(snx)
[News message: 30. Jan. 2024, 19:10] [Comments: 0]
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30.Jan.2024
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MorphOS-Storage uploads until 27.01.2024
The following files have been added until 27.01.2024 to MorphOS-Storage:
AmiArcadia_30.80.lha Emulation A Signetics-based machi...
FinalBurnNeo_1.0.0.3.lha Emulation FinalBurn Neo, an Emula...
SonicMania_1.0.0.lha Games/Platform A complete decompilatio...
TDPowerSwap_1.3.lha Games/Think A simple logical game b...
RNOEffects_2.0.lha Graphics/Tools Image processing program.
(snx)
[News message: 30. Jan. 2024, 19:10] [Comments: 0]
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30.Jan.2024
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WHDLoad: New installers until 27.01.2024
Using WHDLoad, games, scene demos and intros by cracking groups, which were originally designed to run only from floppy disks, can be installed on harddisk. The following installers have been added until 27.01.2024:
- 2024-01-23 fixed: Menace (DMA Design/Psygnosis) better cd32 buttons read routine, splash customs option added (Info)
- 2024-01-22 fixed: Début: Planet Simulation (Pandora) loading filename starting with "/" fixed now (Info)
(snx)
[News message: 30. Jan. 2024, 19:10] [Comments: 0]
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29.Jan.2024
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Amiga emulator for MacOS: vAmiga v2.5
After the release of the beta version a good week ago (amiga-news.de reported), Dirk Hoffmann has now released the stable version 2.5 of his Amiga emulator vAmiga for MacOS without any further changes. The minimum system requirement for his emulator is macOS 11.0. (dr)
[News message: 29. Jan. 2024, 22:08] [Comments: 0]
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29.Jan.2024
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Amiga Kit: Price of A600GS games console set/OctaMED update
As AmigaKit writes to us, the price of the games console has now been set at 119 euros. OctaMED v8 from A-EON Technology is to be bundled with the A600GS. In-house developers have added AHI support to the original 1996 source code for OctaMED. This is the first time this support has been added to this programme.
This should enable OctaMED to use the A600GS audio driver instead of Paula emulation. OctaMED was also tested with a USB-to-MIDI adapter cable connected to the A600GS: it can play MIDI devices. This could make the A600GS interesting for musicians who want to use OctaMED but don't have a lot of money to spend on old Amiga hardware.
In addition, OctaMED V8 is currently being updated to support the CAMD MIDI library, adding AHI support. As a result, OctaMED now runs on AmigaOS 4 machines with AHI and no longer requires hacks.
AmigaKit also reports that the development of AmiBench is making good progress and is ready for the project launch:
AmiBench Release V46.1 contains the latest version of AK-Datatypes including a new Picture Datatype V46.9 and Datatypes Library V46.24 which have been optimised for the A600GS. The updates have also been ported to their PPC counterparts: Picture Datatype V54.9 and Datatypes Library V54.24 will be included in the next Enhancer Software 2.3 for PPC systems.
You can now express your interest by entering your e-mail address on the official website of the A600GS. (dr)
[News message: 29. Jan. 2024, 22:04] [Comments: 0]
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28.Jan.2024
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Programming language: Amiga C/C++ Visual Studio Code Extension 1.7.6
Bartman', member of the demo group 'Abyss', provides with 'amiga-debug' a 'Visual Studio Code' extension for "compiling, debugging and profiling Amiga C/C++ programs compiled by the bundled gcc 13.1 with the bundled WinUAE/FS-UAE and GDB." (YouTube video). Changes of version 1.7.6:
- NEW: modified template project to include -ffunction-sections, -fdata-sections, --gc-sections flags and changed assembly files to use unique sections so linker can better strip unused code/data
- NEW: updated type_traits include
- FIX: fix MacOS issue
(dr)
[News message: 28. Jan. 2024, 16:32] [Comments: 0]
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28.Jan.2024
PPA (ANF)
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Developer tool: Installation package for GCC with accessories
Grzegorz 'Krashan' Kraszewski provides an installation package at the title link, which facilitates the installation of the native compiler GCC 2.95.3 under AmigaOS, contains useful additions (e.g. make and diff) and also integrates it with the AmigaOS 3.2 NDK.
Required are at least an 68020 CPU and 32 MB Fast-RAM. It is planned to extend it with additional development packages (e.g. MUI, XPK, AHI and the like). (snx)
[News message: 28. Jan. 2024, 08:28] [Comments: 0]
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28.Jan.2024
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Beat 'em up: Final Fight Enhanced
'Prototron' has finished his improved implementation of Capcom's Final Fight written in machine language (amiga-news.de reported), which can be downloaded in the accompanying text of the YouTube video. He expressly emphasises that this is a private project, which should primarily serve to learn the machine languages. An ECS or AGA Amiga with 2MB chip RAM and 512KB Fast RAM is required. (dr)
[News message: 28. Jan. 2024, 07:18] [Comments: 0]
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27.Jan.2024
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Background pictures for AmigaOS 4.1: AOS-Wallpaper 1
Thomas from IconDesigner has, as he tells us, created wallpapers for various AmigaOS 4.1 computers and emulation environments in the last three months. These are:
- AmigaOne500
- AmigaOneA1222
- AmigaOneX1000
AmigaOneXE
- AmigaOS
- Classic
- Pegasos2
- QEMU-A1-XE
- QEMU-Peg2
- QEMU-Sam460
- Sam440
- Sam460
- WinUAE-Classic
The first part, which is now available, provides these background images in a screen ratio of 16:10 (1920 x 1200 pixels). Part 2 follows with 16:9 (1920 x 1080 pixels) and part 3 with 4:3 (1920 x 1440 pixels). (dr)
[News message: 27. Jan. 2024, 20:20] [Comments: 0]
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27.Jan.2024
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Handheld console: "Amigo Tracker" for PlayDate
PlayDate is a handheld games console released in 2022 by the US software developer and computer games publisher Panic Inc (Wikipedia). As the operating system is kept open, external developers can also write software for the console using Lua and C (and a simulator). Outgunned Games has now published "Amigo Tracker", a retro player that can play 4-channel ProTracker modules, under the title link. (dr)
[News message: 27. Jan. 2024, 16:56] [Comments: 0]
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26.Jan.2024
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Preview video: "The Lost Pixel" for AGA-Amigas
"The Lost Pixel" will be a conversion of the game of the same name by bitmagine Studio for AGA-Amigas. The platformer will be created using the RedPill game construction kit and will offer the following features:
- 64 colours
- 4 colours background sprites
- wonderful music based on the original songs
- two characters: Pix Cube and Pix Slime
- secets to be found on each level
- funny enemies
According to the developer, who previously converted Capitan Trueno, the game "will not need much RAM or CPU". (dr)
[News message: 26. Jan. 2024, 05:51] [Comments: 0]
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25.Jan.2024
Seiya (ANF)
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PDF magazine: REV'n'GE 154 (Italian/English)
Besides the Italian original issue, the PDF magazine REV'n'GE ("Retro Emulator Vision and Game") is also available in English. The magazine's reviews compare, if available, the different ports of classic games to the various platforms of their time. Furthermore a focus is on rather unknown retro games.
Amiga-related, the current issue - a Winter Olympics special - is about "Winter Supersports 92" and "Space Cavern Blaster". (snx)
[News message: 25. Jan. 2024, 20:24] [Comments: 0]
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25.Jan.2024
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AmigaOS 4: Code analysis with Cpppcheck V2.13r1
In September 2022, George 'walkero' Sokianos made an AmigaOS 4 port of Cppcheck, a static code analysis tool for the C and C++ programming languages, available for the first time. The tool is designed to be able to analyze your C/C++ code even if it has non-standard syntax common in embedded projects. The latest official version 2.13 has now been ported. (dr)
[News message: 25. Jan. 2024, 11:51] [Comments: 0]
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25.Jan.2024
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Preview video: Aracde classic "Donkey Kong"
Jean-Francois 'jotd' Fabre ist about to port another game to the Amiga: this time Nintendo's aracade classic Donkey Kong. (dr)
[News message: 25. Jan. 2024, 09:39] [Comments: 0]
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25.Jan.2024
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Programming assistance: AmiBlitz 3 templates for RTG Amigas and Apollo V4
Sami Vehmaa wants to encourage more people to develop games for the Amiga platform and to this end offers templates for the RTG version of AmiBlitz 3 on itch.io with "AB3_Templates". After he had already started to publish the source codes of some games written with it last year (amiga-news.de reported), he has now not only made the complete package available free of charge, but has also published a version specially adapted for the Apollo Vampire V4 and called "Amiblitz3 Vampire!". (dr)
[News message: 25. Jan. 2024, 06:41] [Comments: 0]
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25.Jan.2024
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Preview video: "Trojan" for AGA-Amigas
During our advent calendar campaign, especially in the article about Erik 'earok' Hogan, we already reported on a first preview video by 'Retro Passion' about his realisation of the game Trojan for AGA-Amigas with the game construction kit "Scorpion Engine". Now a second video has been published. (dr)
[News message: 25. Jan. 2024, 06:38] [Comments: 0]
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24.Jan.2024
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Game Construction Kit: RedPill 0.9.33
RedPill, developed by Carlos Peris, is a game construction kit written in Amiblitz 3.99, which allows the development of games from various genres (e.g. Agonman). RedPill is compatible with AGA and ECS, the "player" for playing the finished creations requires a total of 1.5 MB RAM. Jens 'Farbfinsternis' Henschel has written a tutorial.
As the developer explains to us, the new version 0.9.33 now allows the special output of the game code for an A500 or similar system by using fewer resources and disabling some functions. There are also a lot of general optimisations and a new screen for editing and converting images, as can be seen in this YouTube video. The changes in detail:
- Added a new Build Game option to target low end machines (like A500 with
1MB). This reduces the maximum number of level objects (from 64 to 32) and
disables some code like CD32 audio and storage among others to reduce memory
needed and increase performance of the games.
- Multiple optimizations in all fronts reducing the CPU and memory required by
games.
- When forcing NTSC resolution the game will use less Chip memory.
- Static objects are now updated first, I hope this do not break old games as
sometimes the execution order could be different.
- Added a new screen for Frame manipulation, copy&pasting, rotating, scaling,
can be done in this screen. Find more information in the guide.
- Default input key for Fire 1 has been changed to left caps key.
- In Game Setup screen there is a new Mem Info section that will give an
estimation of the memory used by the game. Take it with a pinch of salt.
- Build does not copy diskfont.library anymore as it is not needed.
- Fix in Collision Down being triggered when there was any collision.
- Optimization in tile accessing.
- Small optimization in palette processing.
- Optimization in action trigger processing.
- Compression for SFX has been deactivated as sometimes it fails and others
prevent loading.
- In Screen setup screen now you can decide if you want subpixel scrolling or
not.
- When Building a project there are warning messages if the files cannot be
compressed.
- When loading a project, this loading action now can be cancelled.
- Files ".pal" in projects are now used in a different way.
- Camera limits code has been simplified.
- Fixes in the FX rendering.
- Action trigger Frame by Angle fixes.
- Animation frames are now cleared when starting a new project.
- When compressing projects, if the asset is not properly compressed now it
tries to load the file without compression.
- Refactoring of level loading and tileset loading that reduces the exe size
and memory usage.
- Refactoring of the main loop camera and display system.
- Trigger actions system optimization.
- Small optimization in Change Tile trigger.
(dr)
[News message: 24. Jan. 2024, 04:53] [Comments: 0]
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