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11.-14.09.25 • Classic Computing 2025 • Hof (Germany)
17.-19.10.25 • Amiga40 • Mönchengladbach (Germany)
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10.Aug.2024



Chat software: AmigaGPT V1.6.0 for AmigaOS 3 and 4
Cameron Armstrong has written AmigaGPT, a chat program for AmigaOS 3.2 that uses the power of the chatbot ChatGPT (amiga-news.de reported). Originally written for AmigaOS 3.2, the programme meanwhile also supports AmigaOS 3.9, Cloanto's Workbench 3.X and AmigaOS 4.1. Changes of version 1.6.0:
  • Add the GPT4o Mini model
  • Remove the unused Accent menu item from OS4 version
  • Fix bug where some voice menu items in the OS4 version fail to display a checkmark after you select it
Download: AmigaGPT.lha (221 KB) (dr)

[News message: 10. Aug. 2024, 06:28] [Comments: 0]
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09.Aug.2024



Print magazine: Passione Amiga, issue 18
The current issue of the Italian magazine "Passione Amiga" once again comprises 48 colour pages and is available in printed or digital form: more ... (cg)

[News message: 09. Aug. 2024, 15:46] [Comments: 0]
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09.Aug.2024
Thorsten Mampel (ANF)


Event: 25th Amiga-Meeting Nord in Neumünster (Germany)
From October 31 till November 3 the 25th Amiga-Meeting Nord will take place in Neumünster, Germany. Details can be found at the title link or in our German news-item. (snx)

[News message: 09. Aug. 2024, 12:28] [Comments: 0]
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09.Aug.2024



Text adventure: "Adventure 3"
After "Adventure 1" and "Adventure 2", 'grindercowboy' has now released the third and final part of his text adventure series. "Adventure 3" is inspired by "The Hobbit", among other things: the task is to find the three rings of power and destroy them. (dr)

[News message: 09. Aug. 2024, 06:15] [Comments: 0]
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08.Aug.2024



Game Construction Kit: RedPill 0.9.41
RedPill, developed by Carlos Peris, is a game construction kit written in Amiblitz 3.99, which allows the development of games from various genres (e.g. Agonman). RedPill (YouTube video shows improved support of moving platforms) is compatible with AGA and ECS, the "player" for playing the finished creations requires a total of 1.5 MB RAM. Jens 'Farbfinsternis' Henschel has written a tutorial.

All changes of updated version 0.9.41:
  • Image to tiles now can open a large image containing a map, extract its tileset, and optionally recreate this map in the current level.
  • Image to tiles checksum has been improved to avoid duplicates.
  • Now you can select the spritesheets to use for each Level, saving some valuable Chip Memory.
  • The used spritesheets in the level can be automatically calculated by the editor.
  • In Tileset Menu, Image to tiles can now be used to open a large image with a game map. The routine will generate all the tiles for this map, and will give the possibility to generate the level map as well.
  • In Objects Menu, in the Advanced section you can define the maximum speed you want your object to move. Useful for example, when you do not want your object to fall too fast.
  • Fetch mode Quadruple can now be used with Screen Widths: 320, 288 and 256. Using it will speed up games for AGA Amigas without FastRAM.
  • Added a project named BobPerfTest to be able to check performance with the different fetch modes.
  • Added action trigger Follow Object Free, works as previous one but instead of using 8 directions for moving, movement is smooth vector based.
  • When using Help key or ? button to get screen information, now you can click More button that will open the HTML help with detailed info.
  • The tool to open HTML files can be defined in the REDPILLEditor Icon.
  • Project ex_mapenemies has been updated win new graphics and using the new Follow Obj Free trigger.
  • ECS parallax now supports vertical movement.
  • Red CD32 button is now equivalent to normal Joypad first button.
  • Vampire can usage can now be detected using the condition trigger Processor. It will return 8 for 68080.
  • Fix Triggonometry startup issue that caused Trig funcions to not work.
  • Fix weird behaviour when static objects are deleted from the level.
  • Fixed issue when using Inv Speed triggers.
  • Giving more info about the errors in Level Properties screen.
(dr)

[News message: 08. Aug. 2024, 10:30] [Comments: 0]
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