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Amiga events
11.-14.09.25 • Classic Computing 2025 • Hof (Germany)
17.-19.10.25 • Amiga40 • Mönchengladbach (Germany)
31.10.-02.11.25 • Amiga-Meeting 2025 • Neumünster (Germany)
14.-16.11.25 • Flashback-Symposium #02 • Jößnitz (Germany)

08.Aug.2025



Amiga emulator for macOS: vAmiga 4.3
Following the beta version, Dirk Hoffmann has now released the final version 4.3 of his Amiga emulator "vAmiga" for macOS. The file system navigator now includes a boot command for managing boot blocks. macOS 13.5 or higher is required. (dr)

[News message: 08. Aug. 2025, 21:18] [Comments: 0]
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08.Aug.2025



Event: Amiga demos at Assembly 2025
The Assembly demo party has been held in Helsinki since 1992, and this year's edition took place last weekend. Two Amiga productions also placed in the "Oldskool Demo" category:
  • 8th place: "Sigil of Valhalla" by Depth and Zymosis (video)
  • 9th place: "RIP Bill Atkinson" by Hackers Media Industries (video)
(dr)

[News message: 08. Aug. 2025, 06:27] [Comments: 0]
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07.Aug.2025
EntwicklerX (E-Mail)


Mini game: EntwicklerX released "Dodge These Balls"
Press release: We, the developers at EntwicklerX, have just released our first game for classic Amiga computers: Dodge These Balls. In this mini-game, you have to dodge the grey balls for as long as possible with a red ball. These balls increase in number from time to time, making the game more difficult and inevitably ending in a collision. The longer you last, the more points you get.

The mini-game is intended as a fun diversion and a way to compare high scores between games. A local high score list helps to compare points.

Why this game?

Dodge These Balls is a little mini-game for Amiga users that we hope you will enjoy. For us, it lays the foundation for development on classic Amigas. On the technical side, an early version of the game engine was used, which implements features such as blitter objects, collision, sound, loading and saving local high scores, and displaying and moving graphic objects.

On the graphics side, we first had to learn how to create pixel graphics and save them with the necessary palette so that they could be used in the game. The target was the Amiga ECS chipset with its limited palette compared to AGA. All graphics were created in Deluxe Paint 4, which was an additional challenge, but simply more fun.

Since we had to start from scratch from a technical and graphical point of view on the classic Amigas, Dodge These Balls may be a small mini-game for Amiga users, but for EntwicklerX it is a big step forward and paves the way for further developments for the Amiga.

In addition, we have launched a Patreon page to share early information about game development, with a focus on games for AmigaOS4 and classic Amigas. Development for the original Amiga computers will gradually progress from free mini-games to larger commercial products. The small games serve as a basis for larger projects and integrate new features that will be incorporated into the more extensive games. Every bit of support allows us to invest more time in the projects and drive them forward. (dr)

[News message: 07. Aug. 2025, 06:21] [Comments: 0]
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06.Aug.2025
AmigaKit (E-Mail)


Emulator hardware: AmiBrowser announced for A1200NG and A600GS (update)
AmigaKit has announced its own web browser for its A600GS emulator platform and the ARM-based A1200NG motherboard, which would be available shortly (press release as PDF file).

"AmiBrowser" runs on AmigaKit's desktop AmiBench, which is based on the reimplementation of AmigaOS components, supplemented by AROS components. The browser supports HTML 5, has a MUI/Zune graphical user interface and is compiled for the 680x0 architecture - although rendering is done natively using the appropriate ARM libraries.

Update: (08.08.2025, 06:01, dr)

The YouTube channel "Proteque-CBN" shows a video of how an early version of the browser runs on the A600GS. (snx)

[News message: 06. Aug. 2025, 09:25] [Comments: 1 - 06. Aug. 2025, 15:07]
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06.Aug.2025



Cordoomceps: Doom on a PiStorm Amiga using Linux
Cordoomceps is an approach by Matthew Garrett to run the game Doom on an Amiga with PiStorm extension, not by emulating the AmigaOS hardware, but by having the actual image generation performed by Linux running natively on the ARM processor and simply passing the finished result to the Amiga.

His Doom port is based on Chocolate Doom, and he makes his source code available under the title link. He describes the project in detail in his blog as a graphically slightly flawed version of Doom that runs without sound and is displayed on an Amiga whose brain has been replaced by a parasitic Linux. (snx)

[News message: 06. Aug. 2025, 09:25] [Comments: 0]
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