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07.Jan.2024



Preview video: Pumpman v0.002
In addition to several other projects such as "Deathmine", 'PixelPlop' is also working on the game "Pumpman", for which he has now published a preview video. (dr)

[News message: 07. Jan. 2024, 07:22] [Comments: 0]
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07.Jan.2024
Amigans


Shoot'em Up: "Skillgrid" V1.4
In early 2019, Simone 'saimo' Bevilacqua released his abstract, vertical shoot'em up SkillGrid (YouTube video). Changes to version 1.4:
  • Added cells field flashing when these cells (are about to) appear:
    • ASTEROIDS cell (bright colors);
    • BEAM/* cells, if their exit from the bottom of the screen would reduce the number of beams shot by the spaceship (bright colors);
    • MOTHERSHIP, MUSIC MODE, SKULL (same colors of the cells field when the associated boss/mode is active).
  • Made the spaceship flash red when its shield is low.
  • Made the spaceship glow red for half a second when its shield gets damaged.
  • Made the middle layer appear progressively at the beginning of a game.
  • Made the cells layer populate with empty cells progressively.
  • Changed a few pixels of the title screen spaceship icon and of the Skull.
  • Improved the handling of audio channels.
  • Made sure no sprite tearing occurs when switching between screens.
  • Made sure that the system MMU setup does not interfere.
  • Fixed crash when a tune was started while another tune was playing (e.g. when the MUSIC MODE cell was caught while missiles were active).
  • Fixed the stopping of the music mode music (it inhibited the restart of the spaceship afterburner sound).
  • Fixed the X position of specifically-requested cells (it was equal to the type of the cell removed at the same time).
  • Fixed the lengths of some sounds samples (they were odd).
  • Made various speed and memory optimizations.
  • Made the startup and cleanup code more robust.
  • Worked on the cells:
    • improved the handling of the TURN cell (now it is randomized and it ensures that the speeds of the UFOs will always change);
    • increased the frequency of the MUSIC MODE cells;
    • decoupled the randomization of the cells types and positions;
    • created the BOSSES (virtual) class of cells, grouping the BOLTSPITTER and SKULL cells (previously MALUSES) and the MOTHERSHIP cell (previously UNDEFINED) into it;
    • made the template of the BOLTSPITTER and SKULL cells striped;
    • made the template of the TURN cell fringed;
    • made the template of the BEAM/DOUBLE cell equal to that of the other BEAM/* cells.
  • Worked on the audio channels allocation priorities of the sound effects:
    • given the Boltspitter bolt shooting and the hitting of the spaceship by the Mothership beam priority over the milestone notification;
    • assigned the speech warnings specific priorities (from lowest to highest: "charge low", "shield low", "approaching asteroids", "escapes critical", "danger", "time running out").
  • Updated/improved the documentation. 19. Updated the artwork to reflect the new cells graphics.
(dr)

[News message: 07. Jan. 2024, 07:18] [Comments: 0]
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07.Jan.2024



Apollo cards: File sharing tool "ApolloExplorer" v1.1.1 (update)
ApolloExplorer is a simple file exchange programme that can be used to transfer files from a PC to an Amiga running an Apollo card and vice versa over the network. A server software runs in the background on the Amiga and allows a client running on a PC with Windows, Linux or MacOS to connect to the Amiga and browse the local hard drives. Changes in version 1.1.0:
  • Supports displaying of Amiga icons
  • Icon mode is back in the file lister
  • A new command line utility "acp" (works like scp on linux).
Update: (07.01.2024, 18:49, dr)

Meanwhile version 1.1.1 is available which fixes a crash that happens with corrupted .info files and restores the disk usage gauges. (dr)

[News message: 07. Jan. 2024, 07:08] [Comments: 0]
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06.Jan.2024



Platform game: Ami-H.E.R.O.
Paweł 'tukinem' Tukatsch's latest game is an Amiga conversion of the game Helicopter Emergency Rescue Operation (H.E.R.O.) from the US games company Activision from 1984, originally programmed for the Atari 2600. The aim of the game is to fly into the depths of an underground cave with the character, who has a helicopter backpack, in order to rescue lost miners and avoid various dangers. As Paweł explains to us, the music and sounds were created by Marcin 'Eightbm' Białobrzewski, who also created the music for the final version of Tony and for Farmiga. (dr)

[News message: 06. Jan. 2024, 23:14] [Comments: 0]
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06.Jan.2024



Source code editor: Hollywood 10 support for Visual Studio Code
For Microsoft's Visual Studio Code (Windows, Mac OS, Linux), "hw4vsc" is an extension that enables the development of Hollywood programmes with the free source code editor. The developer Micha J. has adapted his extension for the latest Hollywood 10 version and released hw4vsc v10.0.0 today. The extension can be installed from the extension manager of Visual Studio Code, simply filter for the keyword "Hollywood". The author asks you to use the Github bug tracker in case of problems. (dr)

[News message: 06. Jan. 2024, 22:48] [Comments: 0]
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