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25.Dec.2023



Trevor's Blog: Christmas Present
Trevor Dickinson from A-EON Technology has published a new article in his "Trevor's Blog" for Christmas. In it he reports on the Amiga trade fairs he attended, AmigaKit's A600GS project and also mentions once again the "AAA Technology" alliance formed by ACube Systems, A-EON Technology and Amedia Computer, which is to deliver the long-awaited A1222 Plus.

The A1222 Plus comes with updated ExecSG and uBoot firmware from Steven Solie. Also included in the A1222 Plus package is a new version of DvPlayer (v54.11) that supports A-EON's video acceleration library, enabling smooth playback with clear DMA power audio. (dr)

[News message: 25. Dec. 2023, 22:27] [Comments: 2 - 27. Dec. 2023, 18:52]
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25.Dec.2023



Demo: "Castlevania AGA" with stages 16-18
Dante Mendes has released an update for his conversion of Konami's NES action adventure Castlevania, originally called "Akumajou Dracula" (amiga-news.de reported). This adds stages 16 to 18, which now include the fight against Dracula, the final boss, in the clock tower. (dr)

[News message: 25. Dec. 2023, 22:16] [Comments: 0]
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25.Dec.2023



Christmas game: Merry Xmas (beta version 0.2)
Scorpion Engine developer Erik 'earok' Hogan has released a first beta version of a fast-paced puzzle platformer game that he created almost entirely in a 16-hour period on Christmas Eve 2023. The graphics are from the Holiday Expansion Set. (dr)

[News message: 25. Dec. 2023, 22:13] [Comments: 0]
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25.Dec.2023



Preview video: Hyperborea Resurrected
Daniel 'Daytona675x' Müßener is in the process of continuing a project that was started four years ago and interrupted in the meantime (YouTube videos): back then, he began developing a new shoot 'em up called "Hyperborea" with graphic designer Torben Bakager Larsen, who was also responsible for Battle Squadron, among other things.

Everything from the original prototype code was discarded, started from scratch and only some auxiliary functions from Souverän Soccer were adopted. Technically, the game is as good as finished and has the following features:
  • 304 x 256 PAL @ 50 fps (almost always ;) )
  • vertical scroller with additional horizontal scrolling (384 pixel wide levels)
  • 1p and 2p simultan mode
  • 100% flicker free bullets and enemies
  • tons of bullets
TTorben Bakager Larsen is back on board, the strict colour restrictions of the old version have been removed. The game is mostly developed in C++ and about 10% in ASM. The video shows the current test level with some enemies and many, many bullets on an A1200 with deactivated turbo card / FastRam. (dr)

[News message: 25. Dec. 2023, 22:04] [Comments: 0]
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24.Dec.2023



Aminet uploads until 23.12.2023
The following files have been added until 23.12.2023 to Aminet:
more ... (snx)

[News message: 24. Dec. 2023, 08:53] [Comments: 0]
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