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30.Apr.2022



Chipmusic tracker: PreTracker 1.5
Abyss, an Amiga demo group founded in 1992, hat released version 1.5 of its chipmusic tracker 'PreTracker'. It emulates the Paula soundchip of the Amiga computers. The tracker for creating music for Amiga demos, intros and games runs under Windows. All samples are precalced on startup according to the instruments. While most Amiga trackers only support 3 octaves (Note C-0 to B-2), PreTracker offers 5 octaves (C-0 to B-4). The group used it for creating the music of some of its games. (dr)

[News message: 30. Apr. 2022, 22:00] [Comments: 0]
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30.Apr.2022
Ko-fi


AmigaOS 4: Version 2 of editor 'Lite XL' released
At the end of the last year, George Sokianos, author of the AmigaOS 4.1 application MediaVault, had released the first version v1.16.12.3 of hisport of the editor 'Lite XL' (amiga-news.de reported). Now he has released version 2 and has written on it: more ... (dr)

[News message: 30. Apr. 2022, 17:37] [Comments: 0]
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30.Apr.2022



Mod-Player: HippoPlayer 2.52
Kari-Pekka Koljonen, the developer of the Amiga-MOD players HippoPlayer, has released an update to version 2.52. Changes:
more ... (dr)

[News message: 30. Apr. 2022, 11:24] [Comments: 0]
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30.Apr.2022
Amigans (Webseite)


Demo: THE CURE version 1.4 for AGA Amigas
Some time ago, Simone 'saimo' Bevilacqua released a demo called 'THE CURE' (YouTube video) which placed first at the 'Solskogen' demo party 2020 in the category Oldskool (amiga-news.de reported).

This demo he keeps on developing and meanwhile has released version 1.4:
  • Improved music: improved S/N ratio by eliminating a peak (caused by the "str" of "street" in the spoken part) and re-normalizing the waveform; amplified initial part a little bit; reduced greatly the noise that affected the coda (due to the 8-bit quantization) by amplifying that part of the waveform to the maximum and balancing that with a real-time volume change; increased sampling frequency to 29073 Hz (side effects: channels 2 and 3 can no longer be used, so the output volume is lower; music decoding takes a little longer as there is more data to decode each frame; the CHIP bus time taken by audio DMA is almost halved, which makes the demo less demanding).
  • Added switch-off of filter to ensure music sounds as it is supposed to.
  • Fixed audio-to-video synchronization: fixed drifting caused by the difference between the actual video refresh rate (~49.92 Hz) and the theoretical one 50 Hz (which, by the end of the demo, caused an asynchronism of ~0.5); fixed 60 ms asynchronism caused by the fact that the first three frames required for music setup/buffering were ignored; fixed a few timing marks in the script (an off-by-one mark which caused a peak of operations in the specified frame; a mark that caused the following effect to execute 4 frames too late; a few marks that were off by a frame).
  • Fixed a bad routine pointer (caused by a wrong letter in the label; it is quite incredible that this bug did not produce disastrous results).
  • Added some palette effects.
  • Optimized music decoding by unpacking and undeltaing data at the same time (why it was not like this right from the beginning is a mistery).
  • Made some other small optimizations.
  • Made startup and cleanup code more robust by shielding some critical operations from NMIs and by dealing with audio playback performed with direct hardware access by other programs concurrently.
  • Added version string.
  • Improved/extended README.
Additional to an AGA Amiga the demo requires a 68030 processor with 50 MHz and about 15 MB FAST-RAM. (dr)

[News message: 30. Apr. 2022, 10:03] [Comments: 0]
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30.Apr.2022



THEA500 Mini: Video tutorial for fixing too fast WHDLoad games
In his video the YouTuber 'Crazy Burger' explains how to fix the speed of WHDLoad games which apparently run too fast on the 'THEA500 Mini'. (dr)

[News message: 30. Apr. 2022, 09:32] [Comments: 0]
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