23.Apr.2025
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Development tool: vasm 2.0b
Frank Wille has updated vasm, a portable assembler for numerous CPUs with various syntax and output modules. In addition to various bug fixes, the changes include a new CPU backend for the SPC700, which was used in the SuperFamicom and SNES for sound processing, and the new option "-no-msrcdebug"; the latter disables source-level debugging within a macro context.
(snx)
[News message: 23. Apr. 2025, 20:22] [Comments: 0]
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22.Apr.2025
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SFX-Engine: Audio Mixer 3.7
Jeroen Knoester's Audio Mixer (YouTube video of version 2.0) allows real time mixing several samples onto a single channel (up to 4 samples on one channel), while maintaining high performance (3.7% CPU time for 4 samples mixed @ 11KHz on an standard 1MB A500) (amiga-news.de reported). The new version 3.7 adds external IRQ/DMA processing and expanded its C compiler support. Maintenance work has also been done for future releases. The software is available free of charge on GitHub, including the source code.
(nba)
[News message: 22. Apr. 2025, 16:24] [Comments: 0]
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22.Apr.2025
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Print/PDF magazine: Amiga Addict, issue 37
The new issue 37 of British magazine Amiga Addict is dedicated to Team 17's classic game Worms, exploring its origins with creator Andy Davidson and offering exciting insights into the very first pre-release version of the game.
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(nba)
[News message: 22. Apr. 2025, 16:10] [Comments: 0]
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22.Apr.2025
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3D polygon models: 3D Object Converter 1.30 for AmigaOS 3.x/4.x
3D Object Converter is a tool for wireframe objects that was first released last year (amiga-news.de reported). The software is available as shareware at a price of 40 euros for AmigaOS 3.x and 4.x. The innovations of version 1.30 since the last news update at a glance:
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(nba)
[News message: 22. Apr. 2025, 16:02] [Comments: 0]
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22.Apr.2025
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Worth a read: Why computers were more fun before
In his latest article, "Honest and Elitist Thoughts on Why Computers Were More Fun Before", published on Datagubbe.se, Swedish tech nerd and software developer Carl Svensson reflects on the development of computer use and argues that computers were more fun before they became accessible to everyone. He argues that the complexity of the technology at the time and the need to engage intensively with it fostered a deeper connection and greater understanding of the devices.
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(nba)
[News message: 22. Apr. 2025, 15:57] [Comments: 0]
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