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13.-15.06.25 • Flashback-Symposium #02 • Jößnitz (Germany)
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17.-19.10.25 • Amiga40 • Mönchengladbach (Germany)
14.-16.11.25 • Flashback-Symposium #02 • Jößnitz (Germany)

14.Sep.2024



Platform game: "Dr. Dangerous: Secrets of the Temple of Xol'Tan" released
After five test versions, hoogames has released its platformer "Dr Dangerous: Secrets of the Temple of Xol'Tan", inspired by the Amiga classic Rick Dangerous and created with the Scorpion Engine (YouTube video).

In addition to the ADF and lha version, an archive for THEA500 Mini is also available. (dr)

[News message: 14. Sep. 2024, 06:13] [Comments: 0]
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13.Sep.2024
Spillhistorie (E-Mail)


Interview with Jim Sachs
Following on from the double interview on Ports of Call conducted together with Hans Arne Jacobsen (amiga-news.de reported), Joachim Froholt has now spoken to Jim Sachs again for their Norwegian website “Spillhistorie” at the title link in order to trace his career.
more ... (snx)

[News message: 13. Sep. 2024, 15:14] [Comments: 0]
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13.Sep.2024



Linux: Stable long-term kernel 5.10.225 for AmigaOne X1000/X5000
Parallel to the current kernels (amiga-news.de reported), Christian 'xeno74' Zigotzky also provides the latest version of the stable long-term kernel for the AmigaOne X1000 and X5000. It is suitable for old Linux distributions that do not work with the latest kernels, such as Ubuntu 10.04, or if users have problems with the latest kernels. He has now released version 5.10.225 with PowerPC fixes. (dr)

[News message: 13. Sep. 2024, 06:33] [Comments: 0]
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13.Sep.2024



Aracade classic: Elevator Action for AGA Amigas
After the publication of two preview videos (amiga-news.de reported), the first playable version of Jean-François 'jotd' Fabre's Amiga port of the Taito arcade classic Elevator Action is now available for AGA Amigas. Currently music and sound FX are still missing and some colours still need to be adjusted. At the moment you can start the game on the Workbench, an ADF version will follow. Source code is available on GitHub. (dr)

[News message: 13. Sep. 2024, 06:29] [Comments: 0]
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12.Sep.2024



Video: Compiling the Menace source code, part 1
In a first video, the YouTube channel 'Dave Poo 2' presented the commercial Shoot 'Em Up Menace, which was released in 1988. The source code was later published in several issues of the British Amiga Format magazine.

In the current video, an attempt is made to assemble the source code and then compile it. (dr)

[News message: 12. Sep. 2024, 10:20] [Comments: 0]
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11.Sep.2024
heise.de Newsticker (ANF)


Heise article on Andy Warhol's Amiga graphics (German)
As reported some weeks ago, one of the two art prints with Debbie Harry's portrait is for sale. Now Heise has also published an article about Andy Warhol's work with the Amiga at the title link - and adds that a sales price of 26 million dollars is being speculated for the picture including the signed floppy disk. (snx)

[News message: 11. Sep. 2024, 13:04] [Comments: 0]
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11.Sep.2024



Image editor: PyDPainter 2.0.1 for Windows, Linux and macOS
The image editor PyDPainter (new YouTube video of version 2.0) is inspired by DPaint and according to its author Mark Riale an attempt to create a usable pixel art program in Python using PyGame that can handle low resolutions and limited colour palettes and which can be as easy to use as possible (amiga-news.de reported). Version 2.0.1 fixes the following bugs: more ... (dr)

[News message: 11. Sep. 2024, 06:20] [Comments: 0]
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10.Sep.2024



MorphOS: E-Mail client Iris 1.34
Just under a week ago, Jacek 'jacadcaps' Piszczek released version 1.34 of his e-mail client Iris for MorphOS. The changes in detail:
  • Fixed a crash during update check on some configurations
  • Fixed a crash when editing a message in a locally mapped folder
  • Fixed not to duplicate messages when editing a message in locally mapped folder or local storage
  • Increased mail filter string length limit
  • Updated WebKit and associated libraries
  • Shows a popup window w/ progress bar when downloading an update
(dr)

[News message: 10. Sep. 2024, 15:25] [Comments: 0]
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09.Sep.2024
Amigaworld.de (ANF)


Amigaworld.de: Alternative riser cards for the A604n memory expansion
Press release: AMIGAworld is pleased to announce the availability of two alternative riser cards for the A604n memory expansion for the Amiga 600 from Individual Computers (photo).

These new riser cards are designed for WiFi (PicoWyfy) and USB (Subway/Freeway/RapidRoad) expansions, which can be used in the Amiga 600 by simply plugging them in without a cable. The cards can be ordered for private use as a DIY project at the title link. (snx)

[News message: 09. Sep. 2024, 09:51] [Comments: 0]
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09.Sep.2024



Game Construction Kit: RedPill 0.9.42
RedPill, developed by Carlos Peris, is a game construction kit written in Amiblitz 3.99, which allows the development of games from various genres (e.g. Agonman). RedPill (YouTube video) is compatible with AGA and ECS, the "player" for playing the finished creations requires a total of 1.5 MB RAM. Jens 'Farbfinsternis' Henschel has written a tutorial. more ... (dr)

[News message: 09. Sep. 2024, 09:30] [Comments: 1 - 10. Sep. 2024, 15:39]
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09.Sep.2024



Preview video: Amiga port of arcade classic Elevator playable
In addition to an Amiga port of Galaga, Jean-François 'jotd' Fabre is also working on a conversion of Taito's arcade classic Elevator Action (amiga-news.de reported). The video now published under the title link shows that, apart from a few graphic errors and inaccuracies, the game logic works completely. (dr)

[News message: 09. Sep. 2024, 08:33] [Comments: 0]
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09.Sep.2024
Fabio Falcucci (Mail)


Developer log: First map of the game "The Gate" completed
At the beginning of October last year , we introduced the AMOS game "The Gate" by Fabio 'Allanon' Falcucci, a mixture of "Impossible Mission" and "Project Firestart" with his own ideas and concepts. The developer reports on his progress on Patreon, but has kindly summarised the current status for us:

"I spent the last 2 weeks working on the first map (Mastodon screenshot) and I have also fixed several bugs I saw only during the map testing phase. I also added some missing functionalities to the engine to make easier for me to create and handle the game contents, here is a list of the most important things:
  • I've completed the 5 door types available in the game, If I need to I can add more types, nothing is hard coded anymore.
  • I've optimized the game especially using graphics blocks to clear areas instead of using the slow drawing commands (BAR for example).
  • I've started to work on a game editor: the initial idea was that this would helped me to create the game contents faster, but I soon realized that this would take up a lot of my time and I was anxious to see if the engine worked well, so for now I will continue to create the content manually.
  • Terminals and dialogues are using a scripting language created from scratch by me, it supports strings and numeric variables, but they were local to the currently executed script. I needed some persistent space to store stuff so I implemented Map Variables (which are reset every time the map is loaded, but I can share values between map-scripts) and Global Variables (which are reset at the game beginning and can share data between script on different maps).
  • In the Terminal scripting language I also added a JUMPSUB/RETURN pair of commands to recycle repetitive code sections and make the scripts smaller.
  • I've adjusted all the graphics I have to make it proportional with the character's size, I've enlarged all of them manually to make pixel perfect (at my best).
  • I fixed a nasty bug in my script parser: empty lines was causing dead loops blocking the program flow.
  • Dialogue definitions now supports actors declaration, this means that dialogs executed by triggers can be between several actors (and not just 2!).
  • Some bugs related to the secondary weapons/devices are fixed, as well as the damage computation of the hit enemies.
I'm very happy because when I finished the first map and started testing it, everything worked as intended: Dialogues followed the programmed branching, triggers worked, animations worked and most importantly, the terminal simulator worked too!

I am happy about everyone who supports my work on Patreon." (dr)

[News message: 09. Sep. 2024, 08:24] [Comments: 0]
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08.Sep.2024



Aminet uploads until 07.09.2024
The following files have been added until 07.09.2024 to Aminet:
more ... (snx)

[News message: 08. Sep. 2024, 09:12] [Comments: 0]
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08.Sep.2024



OS4Depot uploads until 07.09.2024
The following files have been added until 07.09.2024 to OS4Depot:
more ... (snx)

[News message: 08. Sep. 2024, 09:12] [Comments: 0]
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08.Sep.2024



AROS Archives uploads until 07.09.2024
The following files have been added until 07.09.2024 to AROS Archives:
more ... (snx)

[News message: 08. Sep. 2024, 09:12] [Comments: 0]
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08.Sep.2024



MorphOS-Storage uploads until 07.09.2024
Die folgenden Pakete wurden bis zum 07.09.2024 dem MorphOS-Storage hinzugefügt:
more ... (snx)

[News message: 08. Sep. 2024, 09:12] [Comments: 0]
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08.Sep.2024



WHDLoad: New installers until 07.09.2024
Using WHDLoad, games, scene demos and intros by cracking groups, which were originally designed to run only from floppy disks, can be installed on harddisk. The following installers have been added until 07.09.2024: more ... (snx)

[News message: 08. Sep. 2024, 09:12] [Comments: 0]
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08.Sep.2024
Holger Ahrens (ANF)


Video: The year 2038 problem hits the Amiga - but not until 2046 (German)
The world will end on January 19, 2038 - at least if relevant 32-bit systems are still using the "UNIX timestamp" format then to measure time by every second. Similar to the Bismarck quote about Mecklenburg, the end of the world will not take place on the Amiga until 2046, though. (More precisely, its time calculation ends on January 19, 2046 at 03:14:07, amiga-news.de reported.)

At the title link, Holger Ahrens takes up the topic on his info portal on the year 2038 problem. In the video, Dennis Pauler from the retro channel Virtual Dimension explains the reason for this - namely that the Amiga only starts counting time on January 1, 1978. But as soon as all the bits are used up, trouble can no longer be avoided: Anything from minor glitches to constant Guru Meditations could then happen. Due to the complexity, a permanent and comprehensive solution to the problem is not to be expected. (snx)

[News message: 08. Sep. 2024, 09:11] [Comments: 1 - 09. Sep. 2024, 00:08]
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08.Sep.2024
AmiKit (ANF)


Workbench distribution: AmiKit 12.6
The Workbench distribution AmiKit is now available in version 12.6 for Windows, Mac OS, Linux, PiStorm and Raspberry Pi - but not for Vampire.

Changes consist of updates of files and emulation; furthermore the Make060 command and two demos have been added. (snx)

[News message: 08. Sep. 2024, 09:11] [Comments: 0]
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08.Sep.2024
Amigasystem (ANF)


AROS distribution: AROS One 2.6 (x86)
The "AROS One" distribution based on the AROS binary interface ABI v0 is now available in version 2.6 for x86 computers. It can be downloaded as a DVD ISO file or as a USB flash image at the title link, where video recordings can also be found. The VHD image can be used as a hard disk in virtual machines such as VMware, VirtualBox and QEmu.

If you have already installed the previous version, you can now update your system as an alternative to a new installation. To do this, the "Aros-One 2.5-Fix" file must first be executed to remove files that are no longer required.
more ... (snx)

[News message: 08. Sep. 2024, 09:11] [Comments: 0]
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08.Sep.2024
Andreas Magerl (ANF)


Print magazine: Amiga Future, issue 170 / raffle
The English and German issue 170 (September/October 2024) of the print magazine Amiga Future has been distributed. It can be ordered directly from its editorial office and from Amiga dealers that stock the magazine.

Content of the current issue includes interviews with Jennifer Diane Reitz and 'Tigerskunk', previews of Krogharr and The Lost Pixel as well as a workshop about HAM games. Furthermore there is a raffle with prizes by Look Behind You. Also non-readers of the magazine can take part, one has just to send an e-mail. (snx)

[News message: 08. Sep. 2024, 09:11] [Comments: 0]
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